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Ivanova Shostakovich

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Everything posted by Ivanova Shostakovich

  1. I remember you. And I always liked the group tag. I can't say that I participated heavily in the forum.
  2. In your image it looks like you have viewport shading set to Solid. Have you set it to Texture during your process? This is something you need to do in order to see the textures on your objects.
  3. I have since upgraded to Blender 2.63. You are right Gaia, the collada importer does a much better job. As far as reporting the bug goes, I had been using version 2.59. The bug tracker you linked me to is for 2.6x. Does that make a difference? And are they going to be interested in a bug with an older version? I don't like running into problems like this. However, learning can be a painful process.
  4. Drongle, that worked for me. It didn't take terribly long. Now I know about the unlink tool. I got a script that displays vertex indices in Blender. The indices assigned in Wings are preserved when I open a dae in Blender. Thinking back, I suspect that every time I have seen this problem, vertex 0 was the culprit. This project I am working on has two meshes combined into one dae. The UV of the second mesh was unaffected by this problem. It seems as though Blender doesn't like vertex zero or something. But Blender vertex indices start at zero natively. I don't know why this happens. Rather than try to figure it out, perhaps I'll just do all my UV unwrapping/mapping in Blender. [Edit] I'll try that too Nacy. [Edit] Thank you Nacy and Drongle for your help.
  5. In the image below, vertices from two separate islands are merged when I select the material in UV editing. In different tests, the vertex in question is vertex 0 in the mesh in Wings. I get the UV map all nicely laid out in Wings but Blender merges that common mesh vertex, thereby connecting the two islands that are supposed to be separate. I checked out the shared vertex feature. It seems to govern how you can automatically select shared vertices. I'd like to know if it is possible in Blender to get that merged/shared vertex properly separated so that the two islands are mapped the way they were in Wings.
  6. I use Wings 3D for modeling my creations and making their UV maps. I'm learning Blender but I still find modeling in Wings to be more intuitive. I move my creations to Blender for the texture baking. A periodic problem I have encountered is when I want to apply textures to the models in Blender for baking. When I select all faces for the material in the UV editor, one vertex will sometimes be displaced at coordinates 0,0. This is not really a problem per se because I can just grab the vertex and put it where it is supposed to go. But sometimes the vertex will be common to two different UV parts in the map. I don't know how to fix this (yet) in Blender. I use Wings 1.4.1 and Blender 2.59. Does anyone know why this happens or what to do about it?
  7. Just as prim skirts have needed glitch pants, mesh clothing needs alpha layers. One bandaid exchanged for another. I am hoping deformers improve the situation.
  8. Did you scale the skeleton with your avatar mesh and apply the scale to object data? Look at me, all techy talky after watching some videos.
  9. I think profiles can be viewed by anyone, regardless of their age and/or age verification. That must be why profiles must be general.
  10. Here is a very good series of Blender mesh and rigging tutorials made by one person. I found them very detailed and helpful.
  11. @Gala Caproni I completely agree. I'd like to see mesh clothing made to scale with the various avatar shape parameters.
  12. Thank you for your replies. It turns out to have been a brain malfunction on my part. I have a hug and animation hud on which the "lift" feature was enabled. A process of eliminating attachments one by one revealed my bass ackwards user error.
  13. I have recently been experiencing strange symptoms while using viewer 2. I find it difficult to move around and and stepping off the slightest edge, such as going down stairs, cause the falling animation to play. Also, clicking on folders in my inventory cause a one second delay before their content is displayed. After noticing these , I progressed through a number of attempts to solve this. I have cleared my cache. I have uninstalled all LL viewers, and tried new, clean installs on both a PC and an iMac. The symptoms persist when using either machine. My inventory has exceeded 18,000 items in size. Can a large inventory count adversely affect viewer 2 performance?
  14. I am looking for a Machinima I saw at least two years ago. It was a playfully made parody of SL. In it, a man and a woman were getting ready for a night out dancing, maybe at a party. I have tried to find it off and on for a while now with no luck. I remember the woman taking a long time deciding what to wear and considering wearing wings. The man complained about the wings because "it feels so weird when they move through my body like that." And she gave him the admonishment "And no particle effects!" I always found that video to be cute and endearing. If anyone has information about it I would appreciate it.
  15. I too would prefer to have skins without painted on eyelashes be a vendor option. Painted on eyelashes can look quite strange during an avatar eyeblink caught in a snapshot, or during emotes that attempt to close the avatar's eyes. Prim eyelashes aren't for everyone. They look best when used with a skin with no painted eyelashes, with a proper fit, and with completely derendered system lashes. They can be difficult to fit properly. The only way I found to completely derender system lashes is through the use of an avatar Alpha layer. Keep in mind that not all skin designers might be able to place enough vendors to cover all the options a customer might want.
  16. I had a similar situation, though not for as long as you had. The only thing was, after muting the resident, which stopped all the Notices and offers of objects, I still will get notices that are sent to me while I am offline. These show up in my email. They used to anyway, A quick message filter took care of that.
  17. Are you using Viewer 2 exclusively? If so, try logging in using the 1.23xxx viewer and see if your items mysteriously reappear. I noticed missing items as well while using Viewer 2. At first I tried clearing my cache and relogging but they were still gone. Then I logged in with 1.23 and there they were. The relief was palpable. A bit of research revealed others were having this problem too. I think I have read that it has something to do with using the outfits abililty of Viewer 2 and the associated links to items. In my experience a folder containing an item referenced by a link in an outfit (a skin in my case) appeared to contain only that skin while the other six or so skins were missing. Again, logging in with 1.23 showed me that the items are still in my inventory but were just not showing up using Viewer 2.
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