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About BrownBoxStudio

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  1. Do you have a project that requires custom 3D meshes props or LSL scripts? Let me help you help you create the props or scripts that you need to make your project a reality. Whether you know exactly what you want or need help figuring it out we can work together and I can guide you through the process with 8 years of experience creating mesh props and 2 years of experience with LSL scripting. If you do not know exactly what you want I can help you with my design consulting services. Together we will discuss your project in detail, research as needed, and come up with a solution to, or de
  2. Do you want an interactive prop, furniture piece, or something only in your imagination, that you just can't find anywhere else? Let me help you create it with skills in interactive prop creation using 8 years of 3D modeling experience and 3 years of LSL scripting experience. Through a refined process, research and discovery, creation, then review, and delivery to you we can smoothly create what you had in mind. Although if there are problems afterwards I am more than willing to help fix them so you can keep using what was made without hassle. If you have a project in mind why not send m
  3. Do you have a project that could use a custom mesh props or scripts? Are you unsure of how to make this happen and are ready to hire someone else to help you? I can be that person for you. Whether you know exactly what you want to have made or need to get your ideas onto paper we can work together to make your project a reality. I have 6+ years experience creating mesh objects and 2+ years programming in and out of Second Life. I use that experience to create high quality, high efficiency mesh props and scripts that will take your project to completion. Let me help you with your ne
  4. Interesting. I wonder what kind of features, environments, games, or experiences that will already be a part of Sansar. Sansar still sounds like something similar to SL and will only be as good as what is either already included, for non-creators, and the incentives to create for Sansar for creators. I hope there not just expecting that people will create Sansar for them.
  5. Theresa Tennyson wrote: I'm a little confused. Why wouldn't what you want be able to be done by setting it to default to "touch to sit"? Then people could interact with it with a single left-click, which is what you seem to want, and still have the benefits of the "sit" interaction. Oh, lol, I totally forgot that was a possibility. Yes, that would fufill the goal of simplicity. You have to right click and pay anyway if it's not set to free to play. Clicking to sit wouldn't be so bad. Thanks for the reminder.
  6. Qie Niangao wrote: (I'd guess, based on no information whatsoever, that newbies would be more reluctant to do the sit or attach thing, and more expect to simply walk up to a game and maybe touch to start interacting with it. Oldbies have already jumped through every possible hoop to interact with SL scripts, so won't think twice if asked to stand on their head and use tongue-to-nose control.) Hmm that has me remembering that was one of my goals, to make it so you could just walk up and either touch or pay, allow permissions, and be playing. Having any sit or objects to attach would ruin t
  7. I Qie Niangao wrote: BrownBoxStudio wrote: I have and done well if I say so myself. Yet there is still one aspect, the camera, which I cannot control if someone is not sitting. It's not clear what you're actually proposing, but this part is especially confusing to me. I'm not understanding why you'd want to control the cam for those kind of games, as opposed to just tracking cam coordinates (which shouldn't require sitting nor attachment with an explicit permissions grant). My game doesn't track the camera. The controls are arrow keys for aiming and shooting/power. Then the game sho
  8. "To *not* wear something almost renders the game useless. Unless you can figure out a way to be able to allow the avatar to aim and shoot/throw the ball without wearing something...the game will not likely be well received by most who would buy it." I have and done well if I say so myself. Yet there is still one aspect, the camera, which I cannot control if someone is not sitting. I know what the most widely used games do but I'm seeing if I can do things differently and better. Although from what you guys are saying the lack of sitting or wearing doesn't seem to make the biggest of differ
  9. So I'm making arcade games in SL, currently making skeeball or sometimes called arcade bowling, and had this preconcieved notion that it would be used more if it was easier to use, e.g. not having to sit or wear something to interact with the game. Although I thought I might actually ask and see how willing anyone else is to actually wear an object or sit on an object to use said object? Is that something you find troublesome or are not bothered by having to do so?
  10. Oh yea, I removed that whole chunk and just call the experience permissions. It used to be populated then rolig was saying it would auto allow from then on. That chunk was just keeping track of who already allowed so it wouldn't ask them again. I did my best to read the knowledge base so far. I did manage to create my experience but still not getting it to work, as I mentioned. Although I guess I didn't read close enough as it says how to enable on the land which is what I am stuck at. Thanks so far, think Im getting.
  11. The experience checkbox is greyed out and, that I know of, I haven't created an experience for this script to work with. Figured I had missed some steps. How would I go about creating that? Although can I do that on mainland? Otherwise I need to figure out how I can work on someone elses experience as this sim a private sim that I could be working on. Edit: So I acquired an experience key, created my experience, linked the script, but still nothing happens. How I can double check if the region I am in allows experiences?
  12. So I am learning how to use experiences because I found out the llTeleportAgent command doesn't work without them. Anyways I wrote this script and it's supposed to ask for experience permissions when collision starts but it does nothing. I'm here as a last resort. I tried looking into how to create experiences but the information is so spread out I don't know where to start. I am sure I missed a step, or two, or a few. Can anyone help me out as to why this script might not work or ask for experience permissions? Any and all help is appreciated, thanks! //Touch to set new coordinates using co
  13. There could be a relatively big different in resource use. The whole loop itself is an "extra" step so that adds quiet a bit of resource use compared to a single llGetSubString(). Even to check the list you'd still need to use an llList2... which is probably already equivelant to the llGetSubString(), but some can correct me if I am wrong.
  14. Is there a reason you have to parse the string to a list? I don't see how reading a list and reading a sub-string are any different. Why not just keep the string and get a sub-string when needed; then no list needed?
  15. Don't fret about potential physics issues, they do exist but can be "beaten". As someone who just finished programming a perfectly working skeeball game the only issue that I have now is lag. Physics work fine. Although I do have a high LI physics mesh until I get something better. You shouldn't need to script the pegs, at least not if you have a base. In my skeeball game, which hole the ball goes in is figured out by one script in the root prim. A good way to figure out where a ring is and if it has scored, albeit not an easy way, is to get the center location of the thrown object and teh ce
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