Jump to content

Chaser Zaks

Resident
  • Posts

    661
  • Joined

  • Last visited

Reputation

1,637 Excellent

Retained

  • Member Title
    Designated Yeen

Recent Profile Visitors

2,523 profile views
  1. The best solution is to not engage, eject on sight. I watch some of these trolls on YouTube and people have a (very high) tendency to want to engage and ignore land tools (EG: "GET OUT IF MY HOUSE!"). One of the trolls I watched said he only goes to places he knows he can get a reaction, and he avoids places that quickly eject, because it doesn't make for good YouTube content. Don't encourage DMCA abuse.
  2. So not sure if peeves are serious or not having seen some of these, but I'll give it a go: When I imagine a object and my brain can't stop imagining it spinning? Like I try to mentally stop it from spinning but it just goes faster. Might be a autism thing but it really annoys me when I'm trying to mentally visualize something.
  3. I have autism, personally I am not in any support groups because 1) I haven't really looked, and 2) I am very particular on which support groups I join, as often (not exclusive to SL), support groups may have secondary requirements where as it may say "Autism support group" but then "But only if you are also X", and I try to avoid secondary requirement support groups unless someone from inside vouches for it to me. However, I'd be more than happy to participate in your study! Second Life has been of great value to me, especially so because of how I experience Autism. I'd love to share how Second Life has benefited me! You can contact me in-world as "Chaser Zaks", or by pasting "secondlife:///app/agent/796b1537-70d8-497d-934e-0abcc2a60050/im" in the in-world chat and clicking it. Please note I may not always be available, because I tend to keep my avatar logged in at all times, but I will answer once I have a chance.
  4. I archived everything, I need to filter out non-public stuff and make it accessible.
  5. I am 5'6" irl, which is about 1.6764 meters. All but a few of my avatars are this size, exceptions being feral or alien avatars. One problem I have is that I use a reference ruler to get the proportions to match my IRL proportions (Arm length, head size, leg to torso ratio, etc). This ruler is made with prims, so it lets me make a really accurately proportioned avatar. The problem being, this doesn't align with the hitbox, appearance height number, or SL skeleton height, and often makes me appear smaller to scripts. I've been ejected from a few places before by scripts, each time I just go, well I'm not changing for them and don't go there. Scripts: Hitbox:
  6. Why it is like the 6th time in 6 months: Bugs are often difficult to fully fix. You can patch one, and another one appears somewhere else. Linden Lab doesn't like it when their services don't work, because that upsets customers. So I can tell you it most certainly isn't intentional and that they do want it fixed. Why it is also for brand new items: Honestly, I'm not quite sure. My assumption on it being related to dates might be wrong, and it might instead be an issue with the search engine back end. If the search engine isn't fully synced with the database, that could also be causing an issue. Having a separate search engine is beneficial as it will speed up how fast pages are served, but sometimes connecting the two isn't very easy. Honestly knowing this gives me further insight on what may be causing the issue, and I'm going to update the speculation in regards to it. Why they aren't waving the 10% fee: I'm not LL, so I can't answer this. Why sometimes a handful, sometimes hundreds? Assuming it is the search engine becoming out of sync, it'd really depend on which entries are cached, and how often the engine is informed which entries need to be repopulated. Why LL isn't keeping people informed: So this comes down to a chain of issues. You have developers working on fixing stuff, but if you have them stop to write a explanation on why it isn't working, that's time that could be used trying to fix the issue. So often the case is where PR will ask what is going on so they can write a response, and the developers will say "Search engine isn't staying in sync with the database", and PR will try to write it in a way that most people will be able to understand, so it will just be written as something like "There is currently issues with the search". Having this go on constantly would end up being like PR asking devs "Are we fixed yet? Are we fixed yet? Are we fixed yet?", and this would just slow down efforts to repair the issue, so often once it is fixed, developers will tell PR "Hey we fixed the issue with the search engine.", and then PR will say "It's fixed now!". While having people technically informed on what is going on, it often isn't feasible.
  7. Whoops! Looks like the marketplace is having issues. I originally posted this in the Discord, but since not everyone is in it, I figured I would post it here so people can get a link to it. You can track the status of this issue here: https://status.secondlifegrid.net/incidents/dtkx144qf150 Q & A: Question: Are my listings gone? Answer: No, your listings still exist! They are just being a little shy right now. Question: Do I need to recreate my listings? Answer: It is very unlikely you will need to do this. Your listings should re-appear once Linden Lab fixes the issue. If they do not re-appear once the issue tracked on the status page is said to be resolved, please open a support ticket at https://support.secondlife.com. Question: Should I recreate my listings for now, or make new listings and delist the missing ones when they re-appear? Answer: I'd recommend against it. You will lose reviews, number of purchases(Statistic), and also create issues for customers who have bought the currently unlisted listing(Such as marketplace redelivery, issues with duplicate entries on redelivery systems / ANS, etc). The negatives outweigh the benefits in regards to recreating a new listing. Best solution is to just wait for Linden Lab to resolve the issue. Question: Is it safe to create new listings on the marketplace right now? Answer: It should. But due to my limited ability to see what is going on, I'd personally recommend on holding off on making new listings until the issue is resolved. This would especially be so in the unlikely scenario a database rollback is required, in which, any new listings would be removed and have to be re-created. Though this is unlikely. Question: Can customers still buy my products that are not visible at the moment? Answer: Yes! See section below! Question: Is Linden Lab aware of this issue? Answer: Yes! And they are already working on a fix! Question: Can I be notified when the issue is resolved? Answer: Yes! Go to https://status.secondlifegrid.net/incidents/dtkx144qf150 and click "Subscribe to updates"! You will be emailed when the issue is updated or resolved. How can customers still buy my items right now? You may have customers who wish to buy your items which are a bit shy at the moment, you can use these steps to give access to said listings to customers: Log into the viewer. Open your marketplace listings floater (Avatar > Marketplace Listings...). Right click a listing in question and select "Edit Listing". From the web browser that opens, look at the URL. You will see something like https://marketplace.secondlife.com/merchants/326458/store/products/6397940/edit. Copy the last number in the URL. In my case, it would be "6397940". This is your listing's unique ID. Add that number to the end of this URL: https://marketplace.secondlife.com/p/product/ In my case, it would look like https://marketplace.secondlife.com/p/product/6397940 Visit your crafted URL to ensure that it directs to the correct listing. If it does, you have succeeded in crafting the direct link to your product's page! You can share this link with customers who wish to buy a product that is currently not showing up due to technical issues. Why are listings being shy? While I do not know the exact reason, I have reasons to believe it is due to a programming error which affects search results only. There is a chance that it has something to do with the end of the year, but that may just be coincidence. When I say search results, I mean any page that lists multiple products. This is because behind the scenes, the front page, manage listings page, store front, and search results are technically all search results, just made more human friendly(Yes, even if there is nothing in the search bar!). Think of visiting your store front more like running a search query for "Show me listings made by <name here>" on store fronts, or "Show me listings I created" on the manage listings page. When will Linden Lab fix it? They are already on it! It'll take some time to isolate the issue, craft a solution, test, and then roll out. Rest assured, it will be fixed. I am a nerd, I want to know whats going on behind the scenes. ⚠SPECULATION WARNING⚠ Speculation means that IT IS NOT CONFIRMED. This is just educated guesses on what MAY have caused the issue. Please do not take this or claim that this is the actual issue. Possible issue #1: My assumption is that the search query is probably trying to hide items that are old/have gone unpurchased since a period of time (I.E. the recent-ish "Marketplace cleanup" thing where old things got delisted), but something has caused it to go wonky because of the end of the year. Since all queries are based off models(Marketplace is a Ruby on Rails app and is using MVC design pattern), it is likely that something on the search query constructor added in that condition in a way that doesn't quite fit scenarios where it is December 31st. It is entirely possible that date math(As a programmer, date math is terrible. It took me 3 HOURS to get daylight savings time code working properly) got screwed up, and it is inserting a invalid date, and MySQL isn't quite happy about that and it isn't returning all results. Though it could be any variety of date math things, such as leap years, daylight savings time, or time zones. Possible issue #2: Search engine has become de-synced. When you have millions of entries with thousands of requests per minute, you don't want to query the database with a bunch of "AND" statements. You can, but it will become really slow, and slow down other operations on the database. So developers will often employ a "Search Engine" as a middle man. The search engine will populate it's self with entries from the database, and instead of asking the database, which is good for storing data and looking up something by a primary key, a search engine is better at searching large number of fields and finding matches. Often, it will be Elasticsearch or Opensearch. Both are industry leaders in search technology, and they are self hosted(meaning, they run on LL's servers, they aren't something that is sent to someone else's servers). If they become desynced, they may be uninformed about specific listings, and when the Rails app asks the search engine "Ok, find me stuff matching x query", it will return "OK, I found these entries <list of primary keys to the database>". The Rails app will look up the results based on the primary keys. However if the engine isn't in sync, it wont return all the primary keys that would match if you queried the database with the same question. In this scenario, the solution is simply to bring the search engine back up to sync with the database, and fix the issue thats causing it to come out of sync. The problem is, if you don't know what is causing it to come out of sync, it may fix it one day, but then eventually break again, and you have to try another fix. You won't know you fixed it until it doesn't break again. Related Links: Jira issue (Most active) - https://jira.secondlife.com/browse/BUG-234913 Jira issue (First) - https://jira.secondlife.com/browse/BUG-234911 Status page - https://status.secondlifegrid.net/incidents/dtkx144qf150 Discussion thread - https://community.secondlife.com/forums/topic/501812-mp-acting-very-strangely-store-items-are-disappearing-item-count-is-changing-constantly
  8. In regards to the whole "Zero second security orbs VS vehicles" thing, I think there is a misunderstanding on what is intended here: Personally, I am against zero second security orbs, if someone is exploring, sometimes they may not know they wondered into someone's private land, being told "Turn around or be ejected" is much nicer than being teleported home and having to go back to where they were. If they refuse, I completely understand having the orb eject-ban them as well. There are also weird scenarios like this, if I asked you, where does Linden Public Land ends and my land begin? If you answered at the end of the side walk, you'd be wrong!: Now suppose you were walking down this side walk, and suddenly just got yeeted back to your home. That wouldn't be very fun would it? Scenarios like this can be found in many places around mainland. As for vehicles, as someone who has drove vehicles on mainland, I can tell you, no one is wanting to drive into your private property, people actively try to avoid this. Everyone wants to stay on the road, but sometimes Second Life doesn't allow that. Sometimes the region will lag and physics will try to compensate for the lag, and make people over correct and turn into someone's property, or not even allow them to stop or steer, and end up in someone's property. The 30 second "Turn around or be ejected" allows for them to get their vehicles out of the area and continue on driving. Getting ejected immediately and having their vehicle returned means that they have to go find somewhere they can actually rez their vehicle and try to return to where they were. It isn't a "entitled to drive on your land" issue, it's more of a "Second Life gets laggy, and anyone who has been here knows it, it'd be nice to not have to be immediately ejected for having the wheel taking out of your hands for 2-5 seconds while the region catches up with the physics engine." type issue. Now if people are off-roading onto your land, that I can understand. I personally welcome people on my land, but like, there is a limit of "being welcome to visit" and "being disrespectful". Air vehicles are much more difficult with this, because there isn't a road. Often people will be high enough to not even see it. But personally I don't see the harm in it if people aren't like, parking in mid air on your land, are only there for as much as they need to(EG: the speed of the vehicle), and most importantly aren't crashing into skyboxes. I could also completely understand the more advanced security orbs which do bounding box checks, say if someone is quite obviously inside a skybox and the only way they could have gotten inside the skybox is to have forced themself into there. This scenario I can understand people being immediately ejected, because not only is it hard for a plane to get into this scenario(Physics would otherwise prevent them in most cases), but also they intentionally are trying to get in.
  9. Check https://accounts.secondlife.com/transaction_history/ and see if you paid the correct person / object.
  10. 1. Click "> Selection" 2. Choose "Save to inventory" If you are saving to disk, I suspect you are going to edit it first, in which case you can crop it to the right size. I save to disk as 7680x4320, this obviously wont upload to SL but allows me to squeeze as much detail out before I edit it and upload.
  11. FS developer / bug hunter here: I really wish people would stop posting misinformation. If you have a question, we have support that can answer questions. LL has been using 1:1 for the longest time. Since web profiles specifically. The official viewer used web profiles exclusively, until they brought back the native profile floater a few releases ago. The official viewer's native profile viewer uses 1:1 on all images. FS implemented a check so that if the width is not equal to the height, use the legacy size. The official viewer doesn't do this. 1:1 is the correct assumption, and honestly should be the only one, but people want the old 4:3 ratio, so that was added for those who still want that. FS inherited the 1:1 from LL to better fit the specification standard that LL has laid out. Additionally, this isn't cropping. Cropping implies removing portions of a image. This is resizing. Not really resizing either, since 256x256, 512x512, and 1024x1024 are all 1:1 naturally. 4:3 is arguably worse because it alters the image by making pixels at a ratio of 4:3. Pixels are 1:1, not 4:3. Speaking on my own opinion, viewers should follow the official specification as closely as possible. As someone who is particular about the SL experience, stuff that works on one viewer should work the same on another viewer. The 4:3 check(if height != width), while not official, I can understand and wish LL would implement. However 1:1 as the default should be the default as that is what LL implements. Reason why I feel this way: New residents are not going to immediately download a TPV. Stuff should be tailored to work on the LL viewer first. If you do something that a TPV viewer only supports, it will not work for a new resident. Telling a new resident "Download a TPV for it to work right" is the worst thing to do, as it implies SL is broken out of the box.
  12. I'd be fine if they recycled older gifts every month if they didn't have anything new. People could get stuff they missed that way.
  13. I know it is a mistake putting a comment here but I'm doing it anyway. For me, as a uh..*gets buzzword cards out* "mentally disabled autistic (mostly) gay satanist on SSI for various reasons", I personally find days/months to celebrate something you didn't choose or work for kinda silly. I don't do pride month because really it's no one's business except for whomstever I am with, plus I didn't do anything other than be born. Also for me I kind of feel that it runs counter to the "we are no different than you" narrative by bringing a "we are different and proud about it" message. Same goes for international men's day. People should pride themselves in stuff they accomplished, not who they are based off a dice roll when they are born. I'd argue that awareness days/months are different, because it is less so about priding ones self, and more so about making people aware of less visible groups/issues, such as various cancer awareness days which brings out information about it, dispell myths, and encourage people to get themselves checked. The funny thing I've noticed though, is that every time international women's day pops up, people complain about "what about international men's day???". Whenever international men's day comes up, people complain about "why does international men's day exist???". At the end of the day, we all bleed red. We should celebrate what makes us united as humans, instead of celebrating what makes us different.
  14. ITT: Paranoid people upset over data that they already made public. People figure out how many times a item sells by refreshing the front page of the marketplace and pulling the data from "What Customers are Buying Now:". Anyone could do this, I could do this, and no one would know that the information has been gathered. The only difference is someone has made this information accessible to anyone regardless of programming knowledge, which I think is more fair than gate keeping it behind programming skill. Profiles can be gathered from https://world.secondlife.com/resident/796b1537-70d8-497d-934e-0abcc2a60050, as well as https://wiki.secondlife.com/wiki/LlRequestAgentData and https://wiki.secondlife.com/wiki/LlGetObjectDetails Personally, I don't see anyone publishing data that'd be a violation of someone's privacy at the moment. I've seen people publishing locations of people by some group I wont mention the name, but LL slapped them pretty hard and they since stopped. UUIDs to Name mapping is pretty much public information, Quite a few scripts keep people's names and IDs on record. Profile privacy setting is for web profiles only, which are being deprecated, legacy profiles are coming back, so anyone can view people's 1st life or 2nd life tab. Both of which are public information. Picks are also public information. Region population is also public information, I scrape this using the map API every 15 minutes. This doesn't disclose who is in the region, just how many people are there. You know who else scrapes this data? The viewer, except at a much higher frequency. All viewers request the map items layer(stuff like telehub icons, agent pips(the little green dots on the map), etc). Now if it was stuff like where people are at, or people's home location, or where specific people hung out, or other invasive information, yeah I'd see a problem, but that isn't the case here. It is public information(information that can be requested from Second Life from anywhere in Second Life at any given time) that is being gathered. As for bots, I would like it if bots would disclose who they are and if they are a bot, especially some specific spinny bots that have been around for quite some time that I am pretty sure everyone knows about. Otherwise, I'm pretty sure most bots already get tagged by the login server by identifying viewer strings. Also hate to break it to you, but Google and other search engines have already scraped profiles than anyone on SL is doing and probably linked it to accounts you have on other websites to do all sorts of tracking. I'd worry about them rather than residents who use this stuff for Second Life stuff such as creating developer APIs so people can better improve people's Second Life experience. Plus, Second Life is probably the least of your concerns, ever try Googling your real name? You'll be in for a surprise. Simply put: If you don't want someone reading it, don't put it somewhere public (EG: a profile).
×
×
  • Create New...