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Katherine Heartsong

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Everything posted by Katherine Heartsong

  1. C88 has a number of LaraX items including a new stunning short/long dress combo from a designer who is becoming one of my faves, ISON. Still (patiently) waiting for much more elegant lingerie (i.e., Reeve et al) and some of JB's simpler gowns, along with more from fd, amias's Vjera outfit, Mimikri, and others. In the meantime, everything harry at ISON is releasing, I'm buying.
  2. Perfcet. Bought a small vending script and added this and tweaked it and got it working EXACTLY how I wanted. Thank you!
  3. Yes, I'll try fiddling with a dummy prim object and see if I can get the money event script edited. I'll also try ot replace that variable "face_number" with touched face, since a user can only touch the front face of my paintings.
  4. Yeah, the more I think about it it's really just a texture change, and turning off the object's "touch to buy" flag. And I may have found something like it ... llSetClickAction. If i could change that state on the clicked wall painting when someone pays it (and is given it's contents) then that might work.
  5. Hi @Quistess Alpha ... I guess I didn't explain it well enough. I just want a script that works in world, attached to my painting on the wall, no tie into the MP at all. It's to allow me to break from the MP, not tie into it. If I can get a script that basically sells the content of the painting on my wall once, changes the texture on the wall painting immediately after it gets sold to a sold/thanks/more soon texture, and doesn't allow the painting (now just saying thanks/sold etc) to be touched again for selling purposes until I manually reset it, that's what I'm after. I was just going into too much detail about why I need the script. There's no way to tie an item in world to an item in the MP and I don't want to, just to aoutmate the in world sales process and get out of the MP. So ... Click to buy painting on wall (A), buyer pays and gets the object (painting B, a version of A with a resize script in it's content) held in the contents of the painting on the wall. Painting on wall A now changes texture to a sold/thanks/coming soon texture (that is waiting in the contents of A). Painting on wall A now can not be clicked anymore. I go to gallery, reset the texture to a new painting (C), update the wall painting's object name of the piece, put a new painting in C's content (D, a version of C with a resize script added), reset script, and now new painting C can be sold (giving the buyer D). The main help for me is that I can sell in world, have the painting be delivered in world and then change the texture to "sold" without my manual intervention.
  6. I can actually only think of a small handful of events specifically dedicated to me. The very large majority of the clothing I see at the major events are women's.
  7. I have an art gallery in world and a Market Place store. My artworks are sold only once, every one a unique painting. Currently, users can drop by in world and view the work in my gallery, and then (only) buy it on the store. The reason I am unable to sell a work in my gallery and on the MP is because you can not tie inventory count from the MP (where you have to specify you only are selling 1 copy) with an in world item. If it sold in my gallery there's a chance that I could inadvertently also sell the same one in my MP store, and therefore breaking my rule about only selling a piece once. So my routine now is when a piece sells in the MP that's the easy part, it simply goes away since I listed it as 1 only. But when I see that, I have to then ASAP jump in world to my gallery and change the texture on the piece on the wall to (basically) a sold/thank you/new work coming soon texture. So I'm thinking that because the MP takes a % of the sale (they are only L350 but still ...) I would ideally want to only sell in world, but I'd like to automate that as much as possible. Having a painting showing on the wall that when clicked sells the contents (a copy of the painting that includes a resize script in it) is simple, I understand how to do that. I do that for all the events where I have a booth and sell limited edition copies. The paintings themselves are simply 2x3 (or 3x2) flat birch 1 prim panels with one side with the texture of the art on it. The idea of automating the gallery sale is what I'd like to explore and see how difficult making a script would be, and what I'd need to pay someone for that work. Here's what I envision happening, the script part highlighted ... Someone comes into my in world gallery, either by way of my group notice, or I might maintain a MP presence like rental agents with "zero" Linden listings that are simply LMs to my gallery in world. regardless, they come in and want to buy one of my available paintings. Great, they do the usual ... just click the painting, pay the 350 (or whatever price), and get the contents. That's the done/easy part. What I'd like to happen at that point is for the painting on the wall to change it's texture that is being displayed on the front side from the artwork the person just bought to a "coming soon/thanks" texture I will have loaded into the contents of the one on the wall (not in the one that user just was delivered, that one only has my resize script in it's content). Otherwise it stays where it is locked to the wall, and now automatically displays that "thank you/coming soon" texture. Additionally, a gallery guest should not be able to not click and buy anything now, since the content in the one on the wall has been sold and should be gone. That would automate the process for me and then I don't have to do that part manually, and perhaps have a painting hanging in my gallery that sold a day or two ago on the store that I have not noticed. How difficult to script? How much for something this? Thank you script makers for any feedback, and if I can clarify anything just ask.
  8. I have used "the duck" almost since it was available publicly. I was also an early contributor to the UX/UI design of the product, offering my professional feedback on what was being released when it was just a handful of people working on it. The results are more than "good enough" and since it's a far less invasive product that delivers the results 99.9% of the time with many less privacy concerns, good enough for me. That's what we "hire" apps and online services to do for us, work. If you don't use or want 90% of the features of A and B offers the same experience minus those, then use B. Why anyone outside of a business environment wants the bloat and spying that comes along with MS Word, for example, why would you bother when there are a half dozen other products that offer a cleaner, more efficient, cheaper UX? Honestly, look at the ribbon, I bet you would personally use less than 10% of what's there outside of it being the defacto corporate standard. It's why in my professional life I left Adobe behind at something like CS3. Yes, the subscription model have always bothered me, but other products now do the same things I can do in Adobe much much cheaper and better and more stable and no annual fee, and therefore, "good enough". Some of the new products designers now use en masse run rings around the former Adobe products when it comes to speed, stability, features, etc.
  9. Me too. I'm also considering shutting down my MP store entirely since I can't sync my one-off inventory (only 1) in the MP with the one on the wall of my gallery. If I could find a script that changed the texture showing on a face of the piece hanging on my gallery wall in world to a sold version when an in world buyer bought the one on my wall, I'd give up on the MP store because of the effort to update it, sync in world and MP, and get 35L more per sale to boot.
  10. That was the title of my next painting. Great, already stolen in the MP.
  11. I've always found it funny that inside your head and body (in human avis at least) the creators have decided that having a brain or heart or lungs rendered often with the creator logo when you goof up with the camera makes any sense. They're not visible, why bother? The invisible skeleton and attachments points, yes, but why a brain in your head? I've not seen many residents actually use said appendage in world anyway
  12. I know you can sort by "Newest First" but we need a filter mechanism in the UI to limit the years. I'd design a UI element (per category?) that let's me specify I don't want to see any clothing/hair/furniture/etc made prior to 2018, for example. A 15 year old blouse in the five standard sizes is nothing I really want to see.
  13. The MP is so outdated in how it works in so many areas, both back end and front end, that I don't envy LL the act of even prioritizing the changes that need doing. Beyond the dated usability, even fixing something as standard/basic in online stores as putting all the colour variations of an item into just a single listing with a pull down UI control to select a colour is a massive needed change. On the store yesterday, a simple search under apparel for LaraX arranged by most recent has more than half the visible listings being a single top in 16 colours, with the associated jeans—also in a massive range of slightly different denim colours—taking up most of the rest of the page 1 search results. Those should be two listings. A top and the jeans. Not cluttering up the UI by taking up 32+ spots.
  14. Thinking about it. My tier would only allow me to own 4096 of it. Any chance I could get the north half of that along the waterway?
  15. Same as @AmeliaJ08. I won't use any other viewer now. Love the FS AO feature. Change AO from a normal walking one to a dance only AO? Two seconds, pull down menu, done. NO HUD, no muss, no fuss.
  16. Completely silly question ... never been to the Shop&Hop events before and wow, nice. How often do they happen?
  17. Welcome to SL! There is such a wide range of amazing places to explore, you'll never really run out. And yes, within that wideness you will find many you either don't agree with, or think are just way over the line for whatever reason. Just forget them and move along politely. Accept people as they want to appear here, don't hang out in places you don't like, and don't shame anyone for their choice of lifestyle or kink or way of being here. Trust me, whatever one you ran into (and I can't think of too many locations you'd just land in without having some hint of what's there based on description etc) there are much worse out there whatever worse means to each person.
  18. My booth open at the SL Living Expo! My calico cat sleeping in the corner, and there are free treats and espresso. The treats are not the ones shown, but actually dispensing ones and better than just the muffin and danish trays, thanks to @Rowan Amore pointing me to an amazing store for that sort of thing.
  19. Waiting for someone to grab Linda with that one.
  20. That's like having a carton of spoiled sour cream pushed into your face by your spouse and having them ask "Does this smell off to you?" Not something I really want to do (but I am curious now about his magic flamingo thingy).
  21. I honestly don't see any other virtual world, existing, shown in demo, or even in planning that captures the permissions we have here. We are the creators, we bring things into the world and no amount of effort I can imagine would have a new virtual world with even a tiny fraction of all of the amazing (and weird) custom content available to SL residents. Unless it's a totally open world that allows us to bring what we like, and then also provide a MP to sell it, I just can't see it. That's point one. Point two is related. Part of the appeal of SL is it's openness. Other corporate entities severely restrict the people, what they can do etc. We self police as well, making sure the most egregious and potentially illegal stuff is removed and monitored while allowing for a huge range of activities otherwise that most corp entities will shudder at. Without that, again, I can't see an alternative. Last. Related to the above two. Sex. In all it's messy, weird, edgy, taboo, sensual, vanilla, and [insert your own kink/fetish here] glory. Without letting people be people, and that involves physical intimate fun, other platforms would struggle to survive this long. It can not be especially realistic here at time with regards to SLex, but the range of what you can get up to would not at all be tolerated by 99.9% of corporations. I don't need to point out some of the more taboo stuff and "right on the edge of permissible" that goes on (all usually self policed again) but I can't imagine anyone else taking the apparent risks that happen in SL. Anyone entering this field to create a new SL has a very very hard mountain to climb. Most will simply give up before making it work. Plus, who are you building this for? I don't think the social and online habits of many gamers aged 18–30 are really into why SL is what it is. I was going to say "attention span" but that smacks of ageism and how darn stubborn and old I am. I'd love to see it happen, though, but good luck.
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