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Squeaky Mole

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Everything posted by Squeaky Mole

  1. You keep catching my replies in between replies! But yup, each block has it's own safety timer. Same for the Crossing Barriers, their all on their own timer.
  2. The red lights should never be blinking, unless you mean the Crossing Barriers. They should reset themselves after a few minutes if it bugs out, please show me the locations if you experience issues like that. I can take a look 🙂
  3. Pretty much! Much like real life, when you see a red traffic light.. slow down and stop ^^ Orange lights are at your own risk, since anything could happen at that point. The good news is that is you do pass those it does NOT break the track since it's not completed anyways. This is really just if you'd like to continue as long you know that anything could go wrong or you could crash into other residents for example. All "safety" controls are disabled.
  4. Yes and no, the red means that it does know to direct you to the other branch (the orange one, which is good) but the orange means the next part of the block or the branch/switch is still being worked on so from there on you may experience some problems. I do go through these and fix over time however, since Linden Homes keeps expanding the railroad does too and sometimes parts of it just can't be setup yet until the next part of the block is complete.
  5. This could be because of two reasons. As you mentioned, it could have swapped for the person behind you knowing you were passing it already. This is hard to control based on lag and delays. Someone just crossed the trigger at the same time on the other part of the block, there is not much we can do about this but that is very unlikely timing wise.
  6. The reason there are such a few rez zones right now is because their even more unique, it does not matter which direction you leave the switch on rez-zones. The way that is designed is that you can leave rez-zones any direction but you are unable to ever re-enter a rez-zone. This is also exactly why it is so important that people do not "cheat" them, because it keeps count of how many trains are rezzer out and in use on the blocks. Same thing for the light, if you rez and your light is red that means there is already a train on the next block.
  7. We have considered a few times to make a wiki or information page about it, however as we are still working on it things keep changing and that may only end up confusing people. Right now the best information source would be resident to resident. Hopefully soon, soon-ish, I'll be able to write a detailed explanation how everything works. The lights are a little more simple in Second Life instead of Real Life to make it usable for everyone. The top lights are always red, lower lights are green, they swap back and forth. When it's green its good to go, when its red it means the block is busy. When you have two light post facing you (so 4 lights in total) It's always based on the left or right side. For example, The left side may be red, but the right side green. That means you are good to go and the switch will automatically go to the right (the green light). If both are red it means stop. If you have only one light, for example on a branch or station its just for you and green is go, red is stop. If you try to go while it's red, it will force stop you (or flip direction depending on your train). To your question about auto flipping, yeah you can safe to flip it back as long you have not left the branch. If you did leave the branch backwards you could still switch and hopefully it will detect that and correct itself. However if you flip and completely head the other direction the track does not know you are on the block. Last thing, to know if you are on the right branch or not is simple. The lights on the branch only face one direction, so if the light is facing the back of your train you are flipped around.
  8. Hello everyone, just a small quick update on the Railroad Switches for Linden Homes. They are designed differently from the Mainland as you’ve maybe already noticed. Since we are limited to one track per region in most cases, we had to balance a way to go both directions while trying to avoid crashes with one another. This is where the switches and signals come in. They have been scripted in a way to stop traffic when a rail block in front of you is busy. The system forces you to a siding in a block to do that. When you go through all of the blocks with green lights, it likely means nobody is on the track ahead of you. Sometimes you may hit red lights which often means someone is currently on the track in the next block ahead of you. This could be several regions away from you, and you may not see or realize it. The travel of whatever is on the tracks in the blocks ahead of you could be traveling towards or away from you, but the rail knows someone is already on it. We are also seeing in many cases that someone will "cheat" the blocking system by moving their train on to a track by using edit rights, or someone might “flip” (reverse the direction) of their train or by not simply using the designed rez-zones, this disrupts the track completely for 5 to 15 minutes. Using any method other than a rez-zone to place a train causes the sensors to get confused as that is not how it is designed. I would strongly request that if you can avoid it, not to use these "cheats". If you are truly waiting a very long time for a red light to clear (in excess of 15 minutes), please contact me and I’ll try to diagnose any issues that might be occurring. Sometimes you may discover orange flashing lights, this means the track on the next rail block is not complete yet, the status of the rails is disabled, and it may not respond correctly. The Bellisseria Railroad is still a big work in progress as we try to figure out how to make it work the best way for everyone, this includes rez-zones. I do hope people enjoy the railroad, it has been very challenging to find the right balance between the various limits within the Linden Homes regions. We try to avoiding people crashing into each other and may have to curtail some realism, which means people have to wait their turn. 😛 I'm watching the railroad daily to learn from it and improve it. On a side note, trains that auto-flip on "stops" can also bug out the rails. Sadly there is nothing I can do to solve for that. My best suggestion is - to stop your train when this happens before you swap off to a siding going in the wrong direction.
  9. The SLRR in Bellisseria is still a work in progress in most of the new regions. With the release of Victorian I was unable to keep up with the demand of scripting and had to put the SLRR on-hold for a moment. Starting early January you can expect all of the remaining SLRR tracks to be finished
  10. Just so you know, tinting the outside is a bug. Abusing bugs is not allowed so if we spot tinted exteriors we'll reset your home. This bug and other small things will be fixed shortly.
  11. I'm sorry for the trouble with the Hardy home, a fix for this is being worked on and almost ready for deployment. As mentioned above, the best temp-fix is rezzing the house without touching it with your avatar or mouse click for 30 seconds. If that does not work please wait for the hotfix that should arrive very soon.
  12. You are too fast, I just added that a few hours ago!
  13. Sorry everyone, I been on vacation last week and during that I tried to setup something else and I suppose I broke the hunt doing that since I had really bad connection. I'm back now and will start fixing it, once fixed I'll deliver the hunt item to everyone who didn't receive it. Thank you for your understandings ^^
  14. At this point there are no official rules, It's more a "lets hope residents like to roleplay". It's hard to enforce realism in Second Life ^^ I will try to start some kind of information wiki page at some point, maybe next month. I'm currently on vacation, sort of!
  15. There are also rez-zones on the roads. Not sure the exact location right now but I believe its near one of the (current) last train station.
  16. The Bellisseria Second Life Railroad has been reworked to work more realistic for Bellisseria as that's what this place is all about. This means everything people knew about the mainland SLRR could be invalid information. The reason for this is because the optimization we have to do for the Linden Homes project multiple locations only have one railway and we can not control the direction people rez their trains. The rails are scripted to become "Busy" when one train is already one the tracks to avoid collisions, but this only works if people do not abuse their edit powers and obey the rules of the railroad. This means, if anyone rezzed a train away from the rez-zone, which will always remain red if the track is busy and go green when it knows its safe to go or anyone who edits their train and goes to the other track to skip red lights or even drive through red light on high speed (lag issues can cause that) the whole system that has been created for realism breaks. Sadly there is no way to avoid these issues other than to ask people to not abuse their powers and obey the red signals that are red for a reason. This also means when the switches are not usable, this is because it's based on timers and clearance of the next tracks. Just like real life! I'm considering posting the exact progress somewhere once I have time, sadly finding time is hard. For now all I can do is ask to obey the rules and not rez your trains anywhere else but at the rez zone which counts and triggers the exact clearance counts for the signals. We are watching and learning, as I mentioned this is a new way of scripting to optimize the one-way tracks and we may still have to adjust some timers but as long nobody going through red signals it should work correctly you may just be waiting for 5 minutes depending on how busy the track is.
  17. This is correct, it runs on the same system as SLRR on mainland. You can ride your own trains by rezzing them on the rezzing zones. It has been modified however to avoid people running into each other ^^ Don't forget to obey the lights!
  18. SL Railway? Where?! I like railways!
  19. Aww thank you all for your kind words, we love hearing your feedback and support! Thank you for being part of such a great community
  20. I'm sorry to hear, as mentioned above the regions can be very laggy and even full right now. There are multiple locations so you may want to try another teleport. Look at this page for more info and locations: Second Life | SL16B
  21. I'm glad to hear you are enjoying SL16B, the tapestry of time will keep growing every year and we'll look into a surprise with the time capsules too! Don't forget to join the Live events: secondlife.com/view/sl16b
  22. Patch Linden will be doing SL16B's opening speech on Friday June 21st, 9:30am SLT before Music Faire.
  23. Hello Sifriya Devin. I do not see you on the application list but I will look into it for you. I will contact you in-world shortly. You may have messaged one of us during a crash or losing internet (It has happened before) and the message got lost in space. If you have signed up under a different name in-world instead of your forum name please contact me with that username. Sorry about the inconvenience! Contacting you now Edit: I found your application, it included a typo in the username so we were unable to find your application. I will get you sorted out now!
  24. Thank you, this is correct. If you need any help with the exhibits or stages please contact one of us 3. Mischievious Mole, Squeaky Mole, and Alotta Mole.
  25. Heya Alazarin Mondrian, I apologize for the confusion. Since we are trying to keep everything a big surprise for everyone we could not share to much details, however as I can see and confirm you are a performer I'll gladly help you out. I'll contact you in-world and we can get this sorted out. - Squeaky Mole.
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