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Everything posted by BobbyGeorge

  1. This doesn't have anything to do with Progeny, or even RP, though. Some people who have a certain HUD attacked your sims with griefer tools, which have nothing to do with the HUD or their RP. It's like if I wore your club tag and griefed another sim - there's no real connection between the two.
  2. Now, I don't want to state anything, but...I was drinking in a bar in Battery Street last night and a group of people came in. Now, I can't say for sure they were LL but they had that IT/tech crowd vibe. I overheard them saying something about "last names" and "oh, it's so much trouble appeasing these whiners" and "why don't we just give out some bears? that'll shut 'em up" - but again, I couldn't say for sure and would never imply they were LL representatives. One of them, who had a Scandinavian accent (I think) then said, "Let's get dinner", and they left. They left a crumpled up note on their table. Now, again, I'm not trying to imply anything, but I had a look and it said: INCEL PIZZAGATE CORONAVIRUS BLUEMARSSUCKS KARDASHIAN And underneath, in red pen: "Q3 2022"
  3. Someone developed a foolproof way to detect an alt, called the Voight Kampff test.
  4. You don't say... To the OP, just do it. DJs play thousands of actual songs each week and there's never been a copyright case. Even KFC's searchable on MP.
  5. I've noticed that people here get upset when an old thread is brought up. I wonder why? I'd rather have a big thread full of relevant material than a hundred threads about the same topic. Fair enough if someone just randomly picks a 2014 thread and replies with "Bump", but if there's an update or something to add, why get peeved about it? I don't see other forums get so tetchy about this.
  6. Hmm-I was under the (erroneous) impression that a) LL would reintroduce the custom/provided surnames (as before 2011) for ALL new sign-ups and b) allow premium users to pick whatever new first/last names they wanted (for a fee). I guess they must be offering some incredible surnames? Or are they banking on people hating the Resident surname so much that they go premium to buy their way out, with any 'custom' surname being seen as automatically preferable to the R-word? Otherwise, I can't see how this is much of a sweeping change??
  7. Bit off-topic, but I never really understood this. You can find inworld clubs dedicated to tentacle sex and prison rape fantasies, and typical infohub mic chat sounded like a bunch of drunken sailors with Tourettes . Would it really shock the average SL user if someone had a bit of a rude name?
  8. The real advantage of the names change, I think, will be the ability to start a new account with the forename and surname of your choosing. Foresee a flood of new sign-ups when that feature's launched.
  9. Actually, if you scout around enough bar venues/trivia cafes, you can pick up a plentiful supply of burgers, hot dogs, tacos, pizza slices, ice cream and beer for free. The downside being the inevitable grid-wide obesity epidemic that'd follow.
  10. Yes, around 2010 or so. It was more common then. We just set up in some prefab houses on a sim which had a club (which we were known for going to) and build permissions left on - probably for 3 or 4 months in total. Pretty sure the sim owner secretly knew, but she never did anything against us - until, one day, she had a hissy fit with her partner and nuked the whole sim. Can't imagine doing it now - SL is a very different place, and many sims far more regulated than in the past...
  11. Prisqua Newall wrote: What was the reason for removing last names anyway? Desperate attempt to claw in FB / Steam / other game users. Agreed it sucks and was a bad, bad move. LL could change it tomorrow, but won't - they're scared of upsetting the 'Resident' users, who might rightly argue that they've spent X amount of Linden dollars building up inventories with goods they can't transfer, when they would have saved their money if they'd known surnames were making a comeback. Also, although the surname cull seems relatively 'recent' to older residents, it was about six years ago. That's nearly as distant now as the creation of SL was to us in 2010.
  12. ...a site or blog that used to upload pics of badly dressed/badly shaped avatars inworld with scathing comments? It was definitely a thing and I'm pretty sure it had its own dedicated thread in the old SL forums (though searching isn't pulling anything up). It featured things like excessive muscles/boobs, facelights etc etc. Can't for the life of me remember what it was called...
  13. arton Rotaru wrote: Xstreet has been shut down last year already. https://community.secondlife.com/t5/English-Knowledge-Base/Viewer-managed-Marketplace/ta-p/2854226 More like in 2012??
  14. I don't dislike mesh. I just DON'T get it on any level. Like, literally can't understand the appeal of it at all. I don't think mesh avatars look particularly better than some of the 2010-era skins and shapes - plus there's the colossal drawback of inability to customise/individualise them. Mesh hair kind of looks plastic and static too. As for all the talk about reduced impact, I've found SL lags worse (not unbearably, but it's notable) than it did before mesh became popular. I also find it totally disrupts the 'immersionism' when you TP into a place with a load of floating heads and dismembered arms and legs. What's the point of a more realistic looking leather jacket when it takes so long to show up? Its popularity baffles me.
  15. Innula Zenovka wrote: I'm willing to bet there are plenty of people who have heard of both Prokofy Neva Sure. Those people being Prokofy Neva and four ex-Woodbury 'students' who've achieved so little in RL they're still harking back to some 'glory days' before their permaban. Six years ago, lol. The only real famous person to emerge from SL was Anshe Chung, and that was purely because her press conference deteriorated into farce. Even so, it's not like the flying c*cks were featured on live TV or made any impression on the general public. As for... Innula Zenovka wrote:Jumpman Lane. Been on SL for years and never even heard of this one
  16. What I've heard about Sansar is that it's more like a game engine for individual media projects, rather than a larger world like SL. Think of something like multiplayer Minecraft, where each instance of a server can be running different mods and content, completely changing the experience from one server to another. One server might be an MMO like experience while another is a Mario remake. Excuse my technical ignorance, but would that mean that we might have to buy entirely different things for different sims? For instance, would you need different avatar types? And would certain scripted items (especially vehicles) run in one sim but another?
  17. Pretty sure that whole disclosure thing started because of the amount of people BSing about their RLs / role in drama / alts etc, who couldn't be bothered to be consistent with their lies. The joke being that rather than going 'Ah well, that's SL for you', these people have become ultra-paranoid and feel the need to cross-check every IM to ensure you might be vaguely 'genuine' (while being complete hyprocrites on their alts). Just avoid them. Like the 'No Drama' profile crowd, they're usually boring and annoying people you'd avoid in RL.
  18. Velk Kerang wrote: The reality is SL is slowly dying and alot of people don't want to admit it This. It's indisputable that, compared even to 2013, SL has become a ghost town. Anyone denying this is simply kidding themselves, or not checking in inworld. I joined in 2010, as part of a university group, and stayed on (as did others on my course) for a full three years, to the point I was quite heavily immersed. I rejoined this year (for nostalgic reasons) and the difference is as stark as SL vs Inworldz was when I left. Whole regions - not just sims - are depopulated. Businesses have disappeared. I don't mean one or two stores closing, I mean dozens of once-thriving businesses. Even when re-establishing contact with a few groups I was in, I've learned that activities have tailed off and membership has bombed. Sorry to say it, but SL really is on its death bed.
  19. I dunno, you could always go along? Just because they're bots, doesn't mean it's not a great place?
  20. Chance Acoustic wrote: The items in side are transfer /no-copy/ no-modify. Ah OK. I know some people who had problems that sound similar to this dealing with RFL vendors, but I'm not that hot on scripting, so don't know what it might be. I'm pretty confident, though, that it isn't this... In-world , a couple of people who know more mentioned that an illegal viewer could do this Seriously, if there was a viewer that could do this, griefers would be hitting every big inworld store and wiping them clean. There wouldn't be one sim left standing. So I wouldn't worry about cybercriminals, sounds like it's something far more boring (but still annoying).
  21. If I put weeks of work into creating really complex vendors with 1000's of lindens worth of other people's no-copy items inside So nobody's actually touching 'your' creations? Do you know whether or not these items have full perms?
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