Jump to content

HarrisonMcKenzie

Resident
  • Posts

    669
  • Joined

  • Last visited

Everything posted by HarrisonMcKenzie

  1. If only you could here the sigh I just made. 1. I clicked Reply for the thread. That is how the internet works. What does it matter which post I replied to? 2. The last post before I replied was less than 2 days prior. And in an 11 page thread that has been going on for weeks, that means it's still active. Again, that's how the internet works. 3. I really have no idea where you are coming from. I read, and commented on, PAGES of posts. So yeah. I read most of this thread, and it is nothing more that a peeing match of people arguing about nothing. I'm not sure how you came up with your conclusion, because I see 11 pages of people arguing intensley about whether SL is a game or not. So thank you for your pointless reply to my post, which you obviously didn't read or think about.
  2. I am shocked that this argument is still going on. Let me approach this from a different angle. Why is it so terrible, so abhorrent for someone to call SL a game that we have to attack each other? What is so important that you have to argue with people for weeks about something that doesn't matter? Is calligraphy SL a game or not a game so horrible that it would destroy your reality to classify it? I consider SL a game, which thus answers the OP's question about it being considered a game. But what is so nd about video games and this label that it would cause people to lose their minds over it and argue to no end everytime this comes up? And in the reverse, why would someone saying it isn't a game cause such a visceral and negative reaction? Why does it matter? How does labeling it prevent you from enjoying it? I like the colour green, hate eating steak, and don't care for soccer. Those are called opinions and preferences. Opinions and preferences differ from person to person. No one is burning me at the stake or having their reality shattered because they like red more. Me not liking doesn't prevent you from enjoying it. Again, to me, SL is a game. But I know and am friends with people who see SL as a job, a joke, or as literally the only means they have to experience life. I have friends who have literally are their avatar and use SL as a form of therapy and to allow them to be their own person. There's nothing wrong with any of that. Our opinions and preferences about SL are just that. So please, for the love of god, explain to me why it is so important that SL be or not be a game, and why you must crusade with sword and fire to keep people from disagreeing with you. Please show me on the doll where the video game touched you, because I simply cannot comprehend why this is such and issue for people. I don't care what you opinion is because it affect me in a negative way. I don't care if you think SL isn't a game because it doesn't rob me of my ability to enjoy it. And you should care that I think it is a game because that shouldn't rob you of your enjoyment of it. I *play* SL, but it's ok if you don't.
  3. If you mean the seat, scripts like AVsitter need multiple prim targets if you want more than one person sitting. If you men the prim on the ground, it's usually the drop shadow. But creators who buy full perm templates do it (at the request of the original creators) so that their name shoes as the creator.
  4. I'm assuming you are talking about women's clothing. I really can't give you any advice, and I am a man, play a child, and because you request is extremely vague. You are asking for basically 50% of the products available in SL, and its not going to be easy to provide any worthwhile suggestions, besides telling you to shop around or look for sales groups to see what's out there.
  5. As I mentioned in what was more than likely this deleted thread people are mentioning, it would be wise to not come into a community and crap all over it. If you wanted to ask for legit opinions about SL and it's players, you shouldn't be coming in with such a negative agenda. SL has been dragged through the mud for years, so I'm pretty sure people aren't going to cotton up to you if you start crapping on their hobby and looking for trouble. And judging from the other replies, it looks like I'm right. If you want to interview me about how much fun I have in SL and how it's getting me to polish up my modeling, graphics, and creative skills, go ahead. If you want tto know about how SL can be used to help or harm people, that's cool. But if you come into a community and suggest that everyone is nithibg more than lying drug addicts with social problems, you've proven that you aren't going to approach the subject like an adult.
  6. @ Phil >I'll restate the fact, but with a slight modification:- >People may choose to play games in it, but SL itself is not a game for anyone, even though some people may think of it as a game. >The modification is that I left the last few words off because it's clear that some people, such as you, think of it as game, whether or not they are actually playing anything in it. And your claim is still 100% wrong. So I will restate what I said, in hopes that you actually read it this time. Your statement is 100% wrong. If you read the posts in this thread or any other on this topic, you will clearly see that there are many people who consider SL itself to be game. Therefore, your statement that SL is not considered a game by anyone is 100% wrong. That you don't think it's a game does NOT make your stance correct and everyone else's wrong. Whether SL is a game or not is irrelevant. But your statement that no one considers it a game is completely, 100% wrong, and if you actually did read anything here, you would know that. Proof: the posts in this thread. The ones where people say SL is a game. These clearly contradict your statement that no one considers SL a game. Feel free to post your proof that no one consideration SL a game.
  7. It's important to understand the realities surrounding Japanese language learning. N1 is a brutal test that takes years to master, yet it really doesn't measure your proficiency accurately. Starting with N1 as a goal is like a preschooler saying they want to be the first man on Mars; it's far too unrealistic of a goal. If you look for the blog Japanese Rule of 7, the author has some really brutal but absolutely true advice about Japanese, which basically says that everyone wanting to learn the language is a fool and is probably going to quit after a year. And 15 years later, I don't disagree. It's important to set attainable goals that you are able to achieve, rather than goals that you could work a lifetime towards and never meet. That isn't to say don't learn Japanese. What I am saying is you are approaching it the wrong way.
  8. Phil Deakins wrote: People may choose to play games in it, but SL itself is not a game for anyone, even though some people may think of it a a game, because they play games in it. I love how 100% wrong you are with your made up facts. SL is absolutely a game for many people, and you would know that if you read any of the posts in this thread. Mini games aren't the deciding factor about SL being a game or not, and people aren't being mislead about it being a video game to them. I can go months without playing a mini game or anything resembling it and still consider SL a video game because it is no different from playing any other video game. I don't consider SL to be a chat room or Skype because it is not those things and is considerably different from them. I do not consider it Facebook or Twitter because it is not those things. So clearly, you are 100% wrong in your made-up-factual statement that SL is absolutely, unquestionably not a game in anyone's eyes. There are a lot of people who consider it to be a video game. Deal with it.
  9. It saddens me that there is so so much garbage and hate some people bring regarding child avatars. I've been a child avatar for a year, and have never experienced people threatening to AR me, telling me that kids are against the rules, or think that I'm some dangerous rapist. I did get kicked once from a club when I started, because I didn't realize it was an adult club and saw nothing saying no kids (I was passing though, not looking for naked people). If people would leave their insecurities in the past when child avatars weren't really allowed, things would be a lot better.
  10. It's absolutely a video game. SL follows the design and model of any other online roleplaying game. The entire crux of the "not a game" argument hinges on SL not having a plot or linear storyline. But we know today that games transcend traditional boundaries like this. Look at Minecraft, which is a sandbox video game. It has two significantly different play styles, allows the player to do nearly anything they want (provided they have mod support), and has no story or objectives. But absolutely no one would argue that Minecraft is a social networking service. If we had to get anally specific, SL could be described as a sandbox MMO or a video game engine. Insisting that SL is the last Facebook and saying it isn't a game because it's not Call of Duty is both silly and pretentious, since it talks down to video games like they are a bad thing. Second Life is a sandbox video game, used primarily but not exclusively for entertainment, and provides flexibility to allow players to use the game in different ways, be it playing inworld games or using it as a roleplaying mechanism in the same way you can roleplay in Warcraft or any other MMO. Sorry, but any other definition is just people being special snowflakes and trying to make themselves feel less nerdy, but it really dies have the opposite effect.
  11. What you want to do is not buy anything yet. You want to get used to SL first before dumping a ton of money into it. Start by going somewhere like New Citizen Inc and learning how your avatar works. If you just started, you are wearing a premade mesh avatar, and you will pretty much want to remove that immediately, since it's hard to work with. If you decide to go with a designer mesh avatar later, that's fine, but you need to learn how attaching objects works before you should think about that. Once you know how to wear clothes, start shopping. Start with freebies, sales, and hunts, and if you look on MP, look for promos and dollarbies. Not only will hunts and sales keep costs down, but it will hopefully lead you to a bunch of stores that you otherwise wouldn't find. Menstuff has a hunt on right now for the next few days of pretty good items, but the group does have a joining cost (it's worth it though). There are also eyes, skins, shapes, and hair in the hunt, so it's more than just clothes. Word of warning when shopping. Stay away from mesh avatars, and look for demos for everything to try on before you buy. Mesh avatars are fine, but you may find things don't fit them and that special mesh avatar items won't fit other avatars, so it's just a headache right now. For the time being, look for "Standard Sizes" (words like medium or XL). This is a set of largely standard shapes that help keep clothes the same size. Fitted mesh is also something to look at. Though these are by no means foolproof, since some M clothes fit like L or S, and some fit mesh won't work right with your avatar or outfit. Once you have an avatar and an outfit or two, and know how to get dressed, you can start shopping around on MP and inworld. You'll have a better idea what you need and what you want, and can start narrowing your search that way. Other tips. Look for an AO (animation override) so you don't look like a dork. And figure out a way to sort your inventory, because it will turn into a complete mess in no time. I hope that helps, and welcome to SL.
  12. It sounds like you need to change what you are doing, if you still want to use Second Life. If you don't like having any friends inworld, go out and make some. If you are tired of living in a box, think about finding somewhere else to spend your time. As for thr existentialist problem, I don't have an answer to that. All I can suggest is to think about why you feel that way.
  13. What can you afford, and when are you usually in world? As a Japanese tutor, I have previously charged $20 CAD per hour of instruction (and more as an English teacher, for example), and would continue to do so in order to justify the workload of creating a language program. I'd be happy to help with some of the other matters (like SL basics, some modeling, and texturing) for a smaller fee/tips/whatever. I do however live in Japan, which means the opposite side of the clock from the US.
  14. loki Caeran wrote: No you will not have to learn animation if you want to make mesh clothing. You will need to learn how to rig your outfit to the avatar body so that when you move the outfit moves with you. If you work in blender the avastar plug in will help you do this. Which involves learning animation. Rigging is a part of character animation, and knowing anatomy and movement helps in modeling edgeflow. Plus you will likely need to animate your model to see how it moves and if it is properly rigged. So ya, you kinda do need to know how to animate.
  15. The short answer is going to be to learn 3D modeling and character animation. You will also need intermediate skills in 2D graphics, as Tazzie mentioned. I'm unfamiliar with Kemono other than knowing it's an unusually shaped mesh avatar, which means you will have far fewer resources available to you, even if you can buy full perm clothing and just texture it. I would start with maybe clothing textures for full perm, non-Kemono clothes and work your way up to modeling and animation. But know that you are probably going to need to get there sooner than later.
  16. About the only time I would use system is for underwear (because I like realism and to have something for wardrobe malfunctions) or in the rare times when I want to layer items (like a jacket or a layered shirt). Beyond that, I see very little value in a system piece of clothing. Mesh clothes simply look better and add volume, rather than an avatar looking like they are 100 years old and naked all the time. And mesh is easy enough to texture for, since you can get full perm kits with easy to use terms of use. While I don't care for mesh avatars, it's because alphas don't work as well bad can't be easily stored in different outfits. I play a kid, and most other kids use between 2 and 4 mesh avatars, yet I seldom see them looking the same. Whether you use a mesh or system avatar, you have to change thugs around and make the avatar yours. If people aren't doing that, it's the user's fault, not the mesh's.
  17. You can absolutely repeat your mesh textures. You just have to get creative with the sheet and planning. If you have access to Lynda.com, there is a good tutorial on making textures for games, where the instructor talks about using assets from a single texture on multiple objects. If you plan things well and make the most of the space on the texture, you can do a lot more with it that just slapping it on there and calling it a day. Something else you can try is using extra prims to add detail. You mention wanting scratches in a table's surface. An extra prim, made transparent on 5 sides and with a largely transparent scratch texture can do wonders. Same thing with marking up a wall, creating other variations, or adding shadows to an object.
  18. *starts playing the world's primiest violin.* You can't move your SL assets to whatever Sansar is because they aren't the same thing. From what little information about Sansar has been said, it's more like the Unity game engine or RPG Maker than another SL. Linden Labs has repeatedly stated that SL isn't going anywhere in light of Sansar, so your fearful hatred of it is unfounded. And as Parhelion Palou said, there's been a decline for a lot longer than the last 6 months or so. Sorry, but your ridiculous statement is ridiculous. No one has packed up and left over Sansar, and such a course of action would be ridiculous.
  19. Thank you so much. It worked. Now to see if I can upload anything that I make.
  20. You're welcome. Let me know if you need any other kid help. Or friends. Or whatever. We kids gotta stick together.
  21. I've been trying to upload any weighted mesh for some time now, and nothing works. I have boiled the problem down to the barest elements, and nothing works. Taking the standard Linden Labs skeleton, putting it into 3DS Max, and then exporting it as a DAE gives me this. https://www.dropbox.com/s/5wcfn3whpoouznh/Garbage.png?dl=0 Absolutely nothing was done to any part of the model except removin the non-mBones from the DAE file, since the file wouldn't upload with them. Somebody please tell me what is going on. I searched for an answer here and found nothing. I've talked to people in world and gotten no answers. Every change I make, different skeleton I use, or different appraoch I take just gives me similar twisted up garbage.
  22. Soken sells some mesh kids feet for standard avis and I think SMB. I've had them for quite a while. Unfortunately, it means that no socks ever anywhere will ever fit.
  23. Can you explain what you mean by exploration similar? Do you mean something like a forest or mountain, where you just walk around and appreciate the view? Or are you looking for something like a hunt or mini game?
  24. I hope things are going well. SL is unnecessarily ridiculous to learn, but you'll get there. Start by just walking around, teleporting places, making friends, and just getting used to the game. From there, find somewhere with building rights (search for "sandbox" or go to New Citizens Inc). Many stores will give you your purchase or free item in a box or bag, and you will usually need building rights to open it. Dragging an item onto the ground or creating a new item is called "rezzing." New Citizens Inc has the added bonus of having dressing rooms that you can change in, and there is almost always someone there who can help you. From there, just learn. Try new things, ask for help, take in world classes, and just get more experience.
×
×
  • Create New...