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ChinRey

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Everything posted by ChinRey

  1. Chic Aeon wrote: Also note that if you or an alt make a whole store of nothing but your gacha itmes --- well it doesn't take a reocket scientist. So you may need to actually GO into the gacha resale business to "cover your tracks". That sounds like WAAAAAAAY too much work for me. LOL Yes, the first option, cooperating with a known gacha reseller is probably easier although then of course you'll have to split the profit. The third option is of course to get together with a few other gacha resellers. One of them opens a gacha resell store and everybody sell through it, each getting the income from the items he/she contributed. A fourth option, if you can't find anybody you trust well enough: same scenario only with several gacha creator alts. All these ways of "cheating" are of course very obvious and potentially quite lucrative and I'm sure lots of people have thought of them. But I've always wondered: is anybody actually doing it?
  2. Gageisgone wrote: Well I make trading cards. So I would offer them around same pricem except higher rarity packs for a little more. So pay for better chance in other words Ok. I don't see anything "wrong" about doing it that way but it is a bit risky. Gacha is very much about collecting and I believe that for many collectors the hunt is an important aspect. It simply isn't that exciting when you know you can just go to the creator's store and buy the things directly. But it's your choice and for that you definitely want to go for the limited sales specified in the listing form option.
  3. Pussycat Catnap wrote: So if the builder made something to be ultra-low-land impact at the expense of graphical complexity... that was the right choice. Keeping that land impact low, usually means optimizing for real-time 3D animation. You didn't understand me correctly then. What I was talking about was quick-and-dirty uploads that weren't in any way optimized for low lag. Besides, when the builder reduces the LoD so much that even with LoD factor 4 (which really, really adds to the lag) they still don't render properly at a realistic viewing distance, what's the point? But you still have a very important point because an item's land impact is not a good measurement of the amount of lag it generates. The land impact formula exlucdes some of the biggest lag inducing factors and it also very obviously miscalculates some of the factors that are included. This is what I meant by a system that favors mediocrity over excellence. Pussycat Catnap wrote: so as a consumer even with more land impact available on my land, I still look things that use up less as an easy guage of what is "likely" to have less impact on rendering-speed, and the FPS I get moving around with it in my presence. Land impact does not in any way indicate an item's rendering speed, it does not attempt to do so and it does not pretend to do so. For what it's worth, it's all about server side load. That is, there is some correlation between download weight and render speed but it's very very vague and inexact. Render speed is mainly about textures and sometimes animations (that is anything that moves) and those are factors not included in the LI calculation. Pussycat Catnap wrote: It's generally a position of privilege that allows people to make excuses that say "well, the system is just this way... so I'm just being part of that system." Unless it's been changed recently, there is one sim that is notable for being filled with particularly poor mesh. High LI, high lag, poor LoD, faulty physics - you name it, it has it. It is run by Linden Lab themselves and advertised as "the Home of the Moles". At least one of the worst mesh fakers was recently promoted through a certain Everybody-But-Drax-Knows-It's-Official-LL video blog as a "World Maker". Not entirely without justification because he used to be a very good sculpt maker, but even so... These are the signals Linden Lab sends out and they are unambigious. To the regular user they say: "This is what counts as high quality in SL". To the content creators they say: "This is what we want, no need to waste time doing it better." Pussycat Catnap wrote: The scale and nature doesn't matter - being ethical is simply doing the right thing, regardless. Of course but in this case that often means you have the supreme rulers of this virtual world actively working against you and I really don't think it's fair to expect everybody to handle that pressure.
  4. Ummmm... what you're saying is that you're trying to sell prizes from your own gachas on MP? I do believe gacha creators who want to cash in a little bit extra on the resell market try to be a bit discreet about it because some people may object to it and insist it's not gacha at all. A substantial amount of the sales thrugh a gacha machine is to resellers and once they find out you are seling the same items yourself on MP, they're sure to stay well away from your machines. Two ways to do it in secret is to cooperate with an established gacha reseller or create your own gacha reseller alt. However, if you think it's a good idea to openly offer the same items on MP as you do in your gachas, the easy way is to set the permission to no copy and specify a limited number on the listing setup page. The slightly trickier way is to send a full perm copy to an alt and then tansfer no copy ones back to your main.
  5. MissDeeMeanur wrote: Nah, Ebbe was responsible for the stillborn Vizact 2000 Oh, seems they forgot to mention that. But does being in charge of a project the last few months before the company decides to abandon it mean you're doomed to be a failure 14 years later? Even if you've been working for 11 years in the same company before that happened? MissDeeMeanur wrote: and left Microsoft on the day (April 1st, 2000 - and no, it's not a joke) that it was discontinued. He left in March that year actually, to work for - and eventually replace again - the guy he had succeeded as head of the Vizact team. Edit: This isn't actually about Ebbe Altberg at all, it's about the people who declared him a failure as CEO of LL even before he had started. And of course, consequently about the mentality that makes so many people declare Sansar a failure even before it has launched. I'm sceptical too, I have to say that but I reserve my judgement until I've actually seen it.
  6. Pamela Galli wrote: Most of the time My avi is just ignored while I build and cam around. Off on a tangent but a friend of mine (I won't mention Hattie's name of course) used to have her work platform right above mine. One day she dropped in at my platform and we had a nice long chat. Eventually I asked her why she had come visitng and it turned out she didn't know where she was. She had fallen off her platform without noticing and was still busy working while we were chatting. This happened twice even. I've never fallen off my platform myself without noticing but that's only because it's a full sim one.
  7. Tamara Artis wrote: Here is mine, you can see its working... Mmmmm, yes it is indeed. 8 visitors for 150 L$... How much did those 8 people spend at your store?
  8. Klytyna wrote: ... That after a decade or so, Torley Linden has finally bought a new beard... It's a sculpty... See what I mean? Even Torley is trying his best to update and he's the oldest and most conservative developer Linden. The developers will never ever manage to match Governance though, some of those guys have the coolest and most unusual avatars ever seen on any grid. Edit: Am I the only one who feels that a good retro avatar can often be cooler than 99% of the modern barbie doll ones?
  9. In this case I suspect it's because the mid and low models are too complex. Think about this: At the upload size and with default mid graphics, the Medium LoD model will be displayed at viewing distances between c. 13 and c. 55 m. The Low LoD model will be used for distances between c. 55 and c. 110 m. I know I've been preaching against LoD butchery on many occasions on this forum but it's important not to throw out the baby with the bathwater here. Those two models are crammed full of little details that are never going to be noticeable or even visible at the relevant distances. There's also something funny going on with the Lowest LoD model, it shouldn't have 112 triangles when the limit is set to 0. Something between 3 and 12 would be reasonable, not much more than that. All those excessive triangles add a lot of LI and a lot of lag and are the most likely reason why you get the dreaded MAV block error. The solution: create separate LoD models. In this case you want to make them all since obviously the uploader can't even manage to make a proper "zero model" for this build.
  10. Tamara Artis wrote: Bigger problem is about experiences and adjustments. When I went to visit her place for the first time, with default camera position, I felt uncomfortable and like there is no room to move. Everything seemed stuffed with things, like she wanted to show us how we can put more stuff into certain space - by making them tiny. Everything seemed small and like it was made for little people. Then I changed the camera position and things looked normal. Every now and then I stumble across an old billboard with the old "The Avatar Is You" slogan and I get a bit sad thinking of how much better Second Life would have been if that had ever been more than a poor joke. Fixing the camera position bug would have been by far the biggest change in Second Life ever and in itself probably the biggest single improvement ever. But it seems to me the roots (ummmm... does a bug have roots or am I mixing metaphors here?) are too deep and too wide by now. Removing the bug would be too disruptive. I would still be very happy if I was proven wrong though.
  11. Klytyna wrote: Yeah well, bst way to improve the SL Dev team... Frankly I suspect whats needed is to FORCE all dev team members to throw away their 2003 phil linden clone avis,... I hadn't joined SL in 2003 but I'm fairly sure they didn't have avatars like Oz Linden's Grand Old Man or Dan Linden's skeleton or Nyx Linden's little robot back then. Klytyna wrote: There was that 'amazing new stealth feature' one of them dreamed up, after belatedly noticing that for years, people had used prims more than 10m on a side to build with. I was away for a few years so I missed that one. But I did see how messy the implentations of SSB and Project Interesting were in 2013 so I have noe problems believing you. But! The middle management stuck in a rut I mentioned, left shortly afterwards (only weeks before Ebbe joined), things changed almost overnight and have kept changing since then. The first big project in 2014 was the introduction of CDN and that was a very well executed project. They have slipped back into their old sins a few times of course (remember the first mesh starter avatars?) and I certainly won't say the new LL is perfect. But you can't compare the current SL developer team to what it was before 2014 and any example dating back to the time before that simply isn't relevant to how they perform today.
  12. In this case it has to be an error since you say the land is still there. If you own the parcel, contact Live Chat support and ask them to restart the sim. If you rent, ask the landowner to do it.
  13. Pamela Galli wrote: I think Penny has the right idea -- come up with a better default but make the old one a preset. Not unlike when a viewer offers a default but then allows you to choose from options. I've been wrong before and I'll be more than happy to be wrong again this time. Only one way to find out though.
  14. Parhelion Palou wrote: Garbage in will likely result in worse garbage out. Do computer students still learn about GIGO or is that archaic knowledge long forgotten and buried in the past?
  15. Cyanide often works. If that fails, you can follow the instructions in the Knowledge Base
  16. SAULGOODiE wrote: Still trying to wrap my mind around this whole project. Went to check out Horizons a week or so ago and was not really impressed with what I found. I'm there now. Two observations: Lowest sale price I found at a quick glance is 18,000 Lindens. Since prices are likely to still drop quite a bit, I would expect a level around 10,000 once the newsworthiness has faded. Possibly lower. A few of the inhabitated parcels use the default houses. Apart from those, I can see one that has a building trying to follow the sci-fi theme. The rest are just the regular mix you see everywhere else. So forget everything about Horizon being a themed region, people aren't interested and it's already too late for LL to enforce any kind of building regulations. In other words: no surprises there.
  17. Pamela Galli wrote: Some may not be able to handle a different camera angle but most would love it. That is definitely true. I've recommended Penny's camera settings to lots of people, both newcomers and old-timers, and I've yet to meet somebody who wanted to change back afterwards. But SL'ers are a stubborn race, they're very conservative and they hate being forced. I actually think more people will go for an improved camera setting if it's presented as an option than if they feel it's something they're forced to adapt to.
  18. Theresa Tennyson wrote: Penny asked for the default to be changed in the JIRA Love was referring to, and also she asked the Firestorm developers to change the defaults in a Firestorm JIRA a while ago. Woops, I missed that. She added that comment after I read the JIRA and I didn't notice it when I went there to get the link for my post. Sorry, Penny, I agree with you in principle but I think that train left the station long ago.
  19. Klytyna wrote: You pay LL a pile-o-cash to be allowed to log in and visit Yangtang World, where, you will wear an avatar specially designed by Yangtang Whoflungwhat himself, while you gasp in awe at the collossal waste of tech resources used to bring you this 10 min onece in a lifetime experience. Then you TP to Hamsters-in-space, and wear a giant space hamster avi, in bento-plus mesh, while scampering through the plastic hamster tunnels in outersdpace pursued by a scripted prim alien... Oh, I'm sure you are right that there'll be a few of those. But I do hope and believe that's not the only thing you'll find in Sansar. The one thing SL and Sansar have in common is that they are both based on the idea of independent content creators doing most of the job and Linden Lab taking most of the money. The difference is that SL is focused on creators of small individual items, Sansar on creators of complete scenes - or "experiences" if you like. I'm sure we'll have both good and bad creators in Sansar too.
  20. SAULGOODiE wrote: I would give a thousand Horizons or any of these projects to see Gaeta finally finished! Who knows. Maybe the G in GHR means Gaeta and this as the finishing touch of that continent? Not very likely, I know. SAULGOODiE wrote: new Gaeta parcels would probably go for a fraction of what Horizons is selling for..... There are old Gaeta sims that have never ever been for sale or put to any use whatsoever. Here's my dream scenario btw: Move the Sharp Continent in between Sansara and Jeogeot and add a few Open Space watersims to fill the gap between the two big continents. (Alternatively if moving Sharp is too difficult, fill up with new sims and leave the Sharp one as an isolated group of sims) Add some Open Space sims to make a passable shoreline for Gaeta 1 Add seven Open Space water sims between Gaeta 1 and Corsica (seven is actually all that's needed to connect them) Create the Northeast Passage between Sansara and Satori, following a route that also creates a way around the Ban Belt between The North-East Islands and civilization the Hidden Lake District. Make sure there is a unbroken waterway around all the main continents, protect some abandoned land where possible and add a few Open Space sims where that's the only solution Connecting all the G and M rated Mainland continents this way would probably require something between 100 and 200 sims, most of them could be left as low resource Open Space ones. It would completely transform Mainland and I do believe it would be very good investment for LL. I know it's not going to happen of course, and I suppose many people are glad it won't, but I can dream, can't I?
  21. Klytyna wrote: That probably had something to do with where he used to work before getting the job at LL, and why he stopped working there... Yes, there was this diehard rumour he had been responible for some DOA project at Microsoft - can't remember the name. He wasn't actually, he was working at the MS Word department. I think there are three reasons why some people distrusted Ebbe right from the start. One is of course that SL'ers tend to be rather conservative and don't like changes very much. The other is that SL'ers tend to distrust "outsiders". The third... well there's no denying that LL hasn't always been lucky with their choices of CEOs in the past. That being said, I do actually believe that Rod Humble did a far better job than he's usually given credit for. Yes, he didn't achieve much noticeable improvements and some of LL's Biggest Blunders happened while he was at the helm. But he had to deal with a corporate culture gone wild and a middle management stuck in a rut and unable or unwilling to make necessary changes. It's worth noticing that Ebbe achieved some remarkable improvements very fast and that can only mean that his predecessor had laid a very good foundation for him. Unfortunately, right now Second Life doesn't really seem to have a CEO at all, he's too busy with Sansar these days. That's a pity because although the SL team at LL seems to work far better now than ever before, they're still making mistakes and a lot of those msitakes are exactly the kind somebody like Ebbe could have helped them avoid.
  22. Love Zhaoying wrote: I think y'all have misunterpreted by statement that changing the camera default would create "chaos". No but nobody mentioned anything about changing the default, it's all about making it easier for each individual user to change their camera position. I am convinced the awkward default camera position is one of the three main reasons why SL never had the mass appeal people once believed it would have and I think LL made a huge mistake not correcting it when it was still possible. But that's water under the bridge. As you said, changing it now would create too much chaos and cost more than it's worth.
  23. Theresa Tennyson wrote: After a while of reading the forums you'll find certain posters will put up things just to get a rise out of people. You can discover this through a mixture of psychology and serendipity. One very interesting observation that illustrates this: I don't think Ebbe had even started his first day at work at LL before the first postings about how big a failure he was appeared. No, I may exaggerate a bit there but he certainly didn't have time to do anything before it started.
  24. Love Zhaoying wrote: Read the JIRA..WOW! If they take Penny's suggestion of changing the carmera defaults It's not about changing the default but giving users an easy (by SL standards) way to change the camera position. I think it's too late now to change the default. It would certainly have made SL a bit more attractive to new users but it would also alienate many old-timers and of course, all those old oversized builds don't work too well with a closer camera position. (That may have been the main reason LL gave up on VR headsets for SL btw. ) Love Zhaoying wrote: don't you think that would create a lot of chaos? Not really. The shared experience idea is long dead, if it ever was alive at all.
  25. Miranda Verino wrote: What software and links do you recommend? Probably Blender.
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