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Haytch Quicksand

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About Haytch Quicksand

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  1. Hey Sieben, I'm very intersted in your interest, If you're still looking for a partner, please email me! have a good day
  2. Hi There! My name Is Henry. I'm a Senior Environment Artist @ Rebellion Developments ( A Game Studio in the UK ). I Started as a Builder in Second LIfe & Wanted to Reach out and teach all the industry standards & Techniques. I'm offering Private & Class Sessions where you will learn everything from creating low poly models to High poly full detailed models The Sessions will go over the following: Learning about textures & their uses. (Albedo/Diffuse, Roughness/Glossiness, Specular, Normal, Height, World Space Normals & Also Custom Normals (Not to mention Ambient Occlusion and Cavity Maps.) how they work, what they do & when to use them. Learning about modelling techniques. Different workflows for creating realistic and believable looking models to sell in world or online. (or for your portfolio) Learning about Terrains. Using specific programs & techniques, learn how to make RAW Terrain data to import into SL's terrain system. Also learn to make Vistas (Distance Islands & Mountains) Also learning to make the Texture maps for the Detail Learn to make Foliage The best practices & how to make photo realistic LOW Poly (Prim) Models all these sessions are £39.95 Per hour and you can do as many hours or as little as you want, spread out for as long as you feel until you feel ready. There is also the possibility of Receiving a Certificate acknowledged by Artstation by Leonard Teo. Here is my Portfolio: https://haytch.artstation.com/ Email me or Skype me @ Meshcore@Live.co.uk
  3. I'm Actually a Senior Environment Artist at Rebellion ( A Game Studio ) And to get 'realistic looking textures' you can either do two things, one, use programmes like Substance Designer/Painter To create procedural textures which hold any resolution you require. or two: use programs like Zbrush (Sculpting) And Maya/3DS/Blender to Model any specific textures (Like Trims, Sidewalks Etc) Then Bake the High Poly onto Low poly Planes with use of the Full UV Grid giving you a power of 2 Texture, Don't forget to bake Gloss/Roughness, Specular, Diffuse & also Normals I Don't think Secondlife Uses any of the PBR Material workflow yet so you're limited to Diffuse & Specular with normal instead of Diffuse Glossy Normal (Photorealistic) A Third option is to use a high megapixel camera and Photosource/Scan the Specific thing you want to make, using BM2 (Bitmap2Material) To Create the Entire texture set. Any other questions email me for more info. Meshcore@Live.co.uk I Don't have a lot of materials here but here's my artstation https://www.artstation.com/haytch You can see what I talk about by texture resolution etc here
  4. Hey guys!, I've not been here for a very long time!, Made my way into the gaming industry & i'm now comfortably working as a Lead environment artist for a studio... I However, Recently Decided I wanted to Bring my assets to Secondlife (My home growing up), I have the skills to create anything, However, Not the skills to Script. I'm looking For a business partner that can script a relatively good Combat system/Gun system that we can use to sell our weapons with. I create high quality, Top of the range Visually & Photorealistic Weapons, With your Help! (To the Coder) We can take the SL world & Marketplace by storm with our new & Unique range of weapons, tools & much more in the future. If you're Interested please feel free to email me Meshcore@Live.co.uk ( I don't regularly Go inworld at the moment so Notecards & IM's will be capped, However for the right candidate I'll gladly have an inworld meeting. ) Now to the punch... I Suppose if you've gotten this far You're intrigued by my proposal and you're thinking... Ok, this guy has the talk, but can he walk the walk, so without further adue I give you my newest assets & collection.   Thank you for your time In reading this post. Have a great day!
  5. Hey ud. I'm interested in this project. I have 10 years experience in 3d design here is my portfolio www.Artstation.com.com/artist/haytch I also do environmental art as a freelanced job.
  6. Can I have a bit more info please... Portfolio Www.Artstation.com/artist/haytch
  7. Hey guys!, Long time.... Your Friendly Neighbor GameDev Man here!... Ok down to business.. My business plan: Simple really, I am looking for an animator & a scripter to join forces with me on the next big business in the games/weapons industry. I want to bring all my weapons i've designed over the years (and some new ones) into second life (all my weapons are PBR (Physical Based Rendering) But I don't think SL Supports PBR So we can just use normal maps and specular maps) They're great detailed and well topologized. I want to release a wide range of weapons IN categorys such as, Handguns, Assault Rifles, Sniper Rifles, Etc... in each category will be nearly every weapon ever made, to a realistic scale and visual deformation, Once that is done I want to add a system + HUD so we can have different texture maps on the weapons which will act as 'skins' once purchased the user will be able to change the skins on their weapons with ease. The system works by leveling up, which will be done through battle gameplay or purchasing specials etc or just normal weapons will rank up slowly too. this will give the users more drive to use our system and unlock the skins for the weapons, here is an example of an FN Scar (Skin Variation). http://i.gyazo.com/cb57685f9fa9477fcb4845ba9e4aa2b0.png http://i.gyazo.com/da66e0f13eb651c71aed2a443fc871a7.png this will work with all weapons, once we have the business and store set up and are recieving a good income from the weapons and the business I will be looking at expanding to a full sim (designed by me) to be a gaming sim for our users to level up quicker and take part in our matches, ofcourse, the sim will be funded by tournaments and competitions as well as donations etc. My background: I have 10 years experience in 3D Design, I have worked for several companies as a freelanced environmental and prop artist over the years and Now I want to bring my stuff back to SL( Where it all began for me ). this is my main portfolio https://www.artstation.com/artist/haytch and here is my deviantart where i upload most of my models or scenes.. http://haytch0.deviantart.com/gallery/ Target audience: Everyone who loves battlefield/call of duty/crysis/ far cry or any other action packed shooter game! any questions please feel free to drop me a notecard or email me at meshcore@live.co.uk thank you for reading this and I hope to hear from you soon!
  8. I can do this, Email me: Meshcore@Live.co.uk And we can talk more.
  9. Hey there Guys, I'm Henry, I have over 9 Years Experience with Game Development, I also Tutor on Products Like Zbrush - Blender - Substance Painter - Cryengine - Unreal Engine - PBR - Crazybump - Knald - Photoshop. Please View my portfolio here. http://haytch.artstation.com/ My rates depend on the currency but I charge on average £25 Per hour / £50 For Multiple Learning Programmes at the same time. Course Consists of Learning & Setting up the Basic UI (User Interface) Then from that we wil learn about adding and deleting objects to a scene, What a Verticy is, What Edges are, What Faces & Tris/Quads are & more. We will then learn more about Topology & Geometry, Manipulation & Loop cutting, As well as using a series of modifiers. We will finish with Learning UV Mapping & The correct way to texture and model, We will learn how to make Low Poly models from High poly, And we will learn about textures Such as: What; An ambient occlusion is, A specular map is, A Bump Map(Normal Map) & A Displacement Map. We will then move on to object creation starting Simple and getting better and better throughout Time. You can start & Stop the tutoring whenever you feel to. I have references Available, People who I am already Tutoring will also give you a word or two about their experiences so far and how they feel my tutoring is affecting them (for better or for worse.) My email adress is Meshcore@Live.co.uk here is some of my portfolio work.  
  10. No problem naga. I think wveryone is getting the wrong idea. I do remember you now. We did that row of shops as a trial. I'm pretty sure we stopped before we went further. I did email you but that was on my domain email which has since been closed. What is your Skype and I'll try look you up. I can't remember my pass on old one. I sent you a message in SL when you messaged me however you then went offline.
  11. There was no oral contract, I don't even think we got to the point of purchasing the land.
  12. Ok thanks for pointing this out to me, I appologize, and I've been in contact now, Just for clarity Naga, I would like to just show that I didn't offer my custom build services NOR take any money from you... Ontop of that... I would also like to make everyoen and NAGA aware That I did email all parties and explain my computer was not capable of doing the work I needed due ot the lack of ram therefore I would be 'Dormant' Until further Upgrades where there. Now that all this has been pointed Out I hope we can get back to our happy little lives instead of making a big deal out of something so small. I'm not a Con man, I;m not a scam artist. I'm simply trying to make a part time living....
  13. Define' Recent? as I've not been in SL for two years... 'laughs'
  14. Hi, Sorry for this? I don't seem to recall you, If you can contact me in SL we can get this issue resolved quickly please. Thank you
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