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Found 8 results

  1. I don't really know where to put this or what to even say about it.. I was going through my inventory rezzing stuff to see what they were when I found this old arcade cabinet nyan cat game... and for some reason the texture was rotating on its own! There were scripts in the object, but this was... unlike anything I've ever seen in SL. The texture only moves when something onscreen changes. So I cam around, texture moves, stop camming, texture stops. I grab in edit mode, texture is still, move around/rotate/resize, texture moves! It wasn't local to me, either, since my friend was present with me when it happened and we wound up confused and scratching our heads the whole time. I took a bit of a video showcasing its whole weirdness. Weird texture video
  2. Minthel OHare

    Experienced Mesh Creator

    Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  3. Good evening. Hope everyone is doing well. I am looking to showcase artists and have 4 spaces open. The next time slot to start is this Saturday, August 24, 2018, and will run for two weeks. Creative talents can come in either print or sculpture form. To apply, please visit our art gallery and click on the feather/ink cup in the Guest Area to receive the notecard and details. This too so you can see the art gallery and setup. I am setting up an adult gallery at this time. Please apply using the same form and the gallery will open shortly. Namaste Taxi to Gallery ~ http://maps.secondlife.com/secondlife/Atlantis%20World/80/143/1751
  4. Hi everyone. I have ideas to landscape my new land but will need to use large objects so mesh would bring up the land impact too high . That leaves sculpty as the only choice because you can stretch them very large and not increase land impact. The question I have is will they create too much lag? I have read that some sculpty creations are very lag intensive and create a lot of lag,while some others that are made better do not. How do you evaluate a sculpty to know if it is made well or not, and is there a way to test how much lag it will create?Are there creators that make sculpty landscaping items that are made better and do not cause lag? Thanks
  5. agentronin

    Sculpt versus Mesh

    When I teleported into the Amazon River landing area I got this message in local chat: I did this and did find myself covered in those white numbers. So what is it about sculpts that heavily burden the server? What is it about mesh alternatives that burden server less?
  6. Hello All, Looking into getting into building again but don't have any mesh/sculpt skills. Are prim-made objects still marketable or do I need to learn a new set of skills. If the latter, where should I start? Thanks in advance S.
  7. Minthel OHare

    Experienced Mesh Builder

    hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). For references and some of finished Works and more : check my inworld profile picks. (minthel ohare) see u inworlds
  8. Haytch Quicksand

    Learn to be the Best

    Hi There! My name Is Henry. I'm a Senior Environment Artist @ Rebellion Developments ( A Game Studio in the UK ). I Started as a Builder in Second LIfe & Wanted to Reach out and teach all the industry standards & Techniques. I'm offering Private & Class Sessions where you will learn everything from creating low poly models to High poly full detailed models The Sessions will go over the following: Learning about textures & their uses. (Albedo/Diffuse, Roughness/Glossiness, Specular, Normal, Height, World Space Normals & Also Custom Normals (Not to mention Ambient Occlusion and Cavity Maps.) how they work, what they do & when to use them. Learning about modelling techniques. Different workflows for creating realistic and believable looking models to sell in world or online. (or for your portfolio) Learning about Terrains. Using specific programs & techniques, learn how to make RAW Terrain data to import into SL's terrain system. Also learn to make Vistas (Distance Islands & Mountains) Also learning to make the Texture maps for the Detail Learn to make Foliage The best practices & how to make photo realistic LOW Poly (Prim) Models all these sessions are £39.95 Per hour and you can do as many hours or as little as you want, spread out for as long as you feel until you feel ready. There is also the possibility of Receiving a Certificate acknowledged by Artstation by Leonard Teo. Here is my Portfolio: https://haytch.artstation.com/ Email me or Skype me @ Meshcore@Live.co.uk
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