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Leustante

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About Leustante

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  1. OMG I CONVERTED TO OBJ THEN TO FBX 2012 THEN TO COLLADA DAE AND IT WORKED. THANK YOU SSOOOO MUCH!!!!
  2. Hello, thanks. But do you mean that it is recommended that I use a 3Ds Max software between 2011 - 2013? I have 2014 and there is only 1 option for FBX in the export menu. Or am I supposed to save the file as something else, export to FBX in the FBX converter, then export to collada dae?
  3. I cannot get UV map textures to load on my DAE correctly when importing into viewer. My process: 1st I tried to use the OpenCOLLADA file extension for 3Ds Max 2014, exported as DAE and imported into viewer. Mesh will upload, but textures are messed up. UV Map info not accepted. *See photos 2nd I tried FBX converter 2013. Saved as FBX and converted to OpenCOLLADA. Tried to import into viewer and I received a DAE parsing error. Can you please help me? Tools: 3Ds Max 2014 FBX Converter 2013
  4. My 3DsMax 2011 OpenCollada extension will not keep the UV maps I unwrapped and bitmaps I applied. There are a total of 6 mesh items I need to have UV unwrapped. Head Jaw Horns Hair Spikes Maw These files are NOT individual, and are grouped in 3 different 3DsMax files. I can convert to OBJ if needed. You set your price. You tell me how much you want to be paid. I can pay via L or Paypal. I do not want help doing this. I want to hire someone to do this for me. End of story. Please, I am looking for someone to take my 3DsMax or OR Object files to have unwrapped for me. If you can't use the templates I made, go ahead and do your own way. Thanks. Below are image samples of each mesh item I need UV Unwrapped. File 1: Head + Jaw File 2: Horns, Hair, Spikes File 3: Maw (eh.. don't ask)
  5. Aw okay.. Thanks for the tips. I hope someone rescues my project...
  6. Chic, Here is the quaded high-resolution alteration I made for your consideration. I only make the textures after I have the UV Templates made. I need these made. You think you can unwrap these pieces now that it is to the right standards and has symmetry?
  7. I am hiring an experience mesh developer to unwrap UV templates on my 3D models. They are in a 3Ds Max file because that is what I am experienced using. Here is an overview of the project: - Must use 3Ds Max - Each object in folder needs UV templates that make sense for each component - Finished project must be sent as a .DAE File that can be uploaded - Finished project must have all UV templates sent - Everything will be emailed to me (I will send you my email privately if I hire you) *Payment: Post your desired payment I will determine from the list who I will hire *Paypal requests or Lindens are accepted > Below is an example of the model components > Inworld Avatar name is Leustante Resident
  8. Fine, I realize that now. I edited the payment section and have offered people to give me what they think they should be paid and just leave it up for further discussion. Thanks for the feedback.
  9. That is cute. But I am hoping to reach out and gain a community from artists who make avatars like iMonster's dragon. With a nice hud, large size, playable usage, etc. This I think is something that has been waiting too long to be addressed. And I just hope others can feel the same way considering how many avatars we have, and yet, the oriental dragon idea has not actually been done in the same method (of avatars that are complex with an animation HUD, etc.)
  10. Greetings, If you are a developer for Mesh, Animation, and Rigging, I am looking to hire a person to train me in Blender. Someone who has experience training is a plus. What I want to Learn: Only the tools I need to rig models to the new animesh skeleton, unwrap UVs. Specific to Second Life common creations such as a mesh rigging. It can be very simple to teach me this. I am not interested in animation. I am not interested in learning anything else in Blender besides very specifically rigging mesh and unwrapping UV on mesh. I am doing this because I am transferring my knowledge of 3Ds Max Autocad to something that isn't necessary for SL since it is very expensive software. I only used 3Ds Max because I was trained in it professionally. (So I am not a complete n00b, I actually have experience doing these things. It won't be hard to teach me. I am not a complete idiot.) Requirements: > Must have access to TeamViewer (Program for streaming sessions and remote screen control) FREE software You must also know how to use this software. This will be how I can tell if you are serious and experienced with training. But if you are, and probably used some other method, I can teach you how to use TeamViewer. > Plenty of experience with Blender and is an active creator for SL > Meet in SL to have an interview and discuss schedule Payment: What you think you should be paid, post here and we can discuss. Terms: At any time you agree that I can cancel at any time if I do not believe I am learning what I need. You'll be paid regardless. Payment is given after each session. (Obviously you'll get paid.) I need time to organize sessions in my busy lifestyle. I work out of my own office but not at home because I am an alien. Becha didn't see that coming. *the voice of vishnu chimes in and tells me that I have no sense of humor and i should be smitten* Let's talk about it, PM me: Leustante
  11. One. Simpe. Wish. Is. All. I. Ask. Of. Thee. Great. Master. Please, can someone make a large (various sizes?) animesh asian/oriental long-bodied traditional styled dragon that doesn't just stand on two legs. Please.... Please? I will worship you if you make this. Let me live my childhood dream.
  12. When I switched between 2 different viewers, Firestorm and Singularity, I get a glitch that looks like the photo attached to this post. It never goes away even when I try to clear my cache or switch between the viewers again. It shows up in every viewer I log into. What is it for, who did it, and how do I get rid of it? It appears to be some kind of HUD attached to my screen. So only I can see it. If you encountered this and found a solution, let me know please. I am just a humble little graphic creator on Second Life trying to make a living off of my texture and mesh items. No harm done here...
  13. LOOKING FOR SOMEONE TO RIG MODEL FOR ME I have spent the last 2 months trying to use my 3DsMax program to rig a VERY SIMPLE mesh to my avatar. It constantly deforms, or looks broken because I simply cannot wrap my head around how to select the right weight values on the vertices. My program constantly messes up my selection, and I have spent over 5,000L uploading all of these messed up rigs. I need someone skilled to do this for me, please. I do not have time to learn blender and 3DsMax is clearly not letting me properly flex the movement of the mesh. This model is a simple Cobra hood which is meant to move smoothly along the spine and head area. I cannot figure out the proper selection values for the vertices and it never moves properly with the model. I am not asking for help, there is nothing more you can tell me that I do not already know. The issue is literally my own brain trying to fathom which vertices are the right ones to choose and what weight values they need to create the proper smooth stretching when the model is moving. I have tried everything and I think at this point it is just the program I am using. **I already made the UV maps for this item, so please do not change how you map it. I would prefer someone who has knowledge in 3Ds Max to rig this for me so they can tell me what I was doing wrong. I will send you the .max file if you use 3Ds Max or the .obj file (if you insist on using Blender, it should keep the UV settings) That's fine, I just need this done.** It is meant to work with the head of (not the hood) this item: [https://marketplace.secondlife.com/p/ZRACobra-Avatar-OrangeMF-Pack/6904245] If you need me to pay you to do this, give me a quote. Thanks.
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