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Found 6 results

  1. When I create a mesh with an intentional opening (like an archway) in blender (2.8) and upload it using the standard SL upload model modal dialogs, the arch gets closed in. No combinations of parameters seem to be able to fix this. I know that some mesh makers have been able to solve this as there are many houses where you can walk into a house (for example). In the attachements, one can see the archway in blender and after upload to SL where the opening is impenetrable Anyone able to help?
  2. I am a pre-beginner interested in getting a sense of what mesh is. An old SL wiki page walks the user through uploading and editing a multi-face mesh file and directs the user to download seymour.dae at a page that no longer offers the file. Googling seymour.dae for a download was fruitless, so I imagine that file is hopelessly outdated. But it would demonstrate what multi-face mesh is. Does anyone know where to get a copy of this file, or a similar file that could be used instead? (SL wiki page is http://wiki.secondlife.com/wiki/Mesh/Uploading_a_multi-face_mesh)
  3. I cannot get UV map textures to load on my DAE correctly when importing into viewer. My process: 1st I tried to use the OpenCOLLADA file extension for 3Ds Max 2014, exported as DAE and imported into viewer. Mesh will upload, but textures are messed up. UV Map info not accepted. *See photos 2nd I tried FBX converter 2013. Saved as FBX and converted to OpenCOLLADA. Tried to import into viewer and I received a DAE parsing error. Can you please help me? Tools: 3Ds Max 2014 FBX Converter 2013
  4. This is not really a tutorial, more a walk though of me tackling this, I've tried to explain stuff as I go. I made 8 funnels 24 prim / li total. These are prims, so they degrade with distance really nicely. The look great .. if a little expensive these days. I exported these with firestorm as collada and reimported right back into SL I did not touch the options in the uploader, defaults all the way. It cost me L$35, they are now 15 Li .. Oh no !! My LOD is set to the max allowed in the stock Linden viewer. and if I move my camera back just a little YUK!
  5. This site has a nifty program https://www.altova.com that may work will give it a try
  6. Starting yesterday, all the exports of my mesh object from Blender to Collada format files are not transferring the weight painting correctly. I am modeling my own female avatar and clothes. I have been trying to trouble shoot the problem. It turns out that if I do a test upload of one of my previous DAE files I created, the upload works perfectly. But since yesterday, any new rigged mesh or models that I have previously made (even my body that I have been using for months) and do a new export to a new DAE file, then take that file and upload it to blender, the weights are no longer valid.
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