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Found 5 results

  1. I was wondering if there was a modifier in Blender to reduce vertices while keeping things smooth? I learned that there is a 65k vertices limit when I upload things and whenever I try lessen the vertices (via limited dissolve), it gets the mesh a little blocky or loses the general, smooth shape I want. I tried making a dress and it was going well till I ended up with that limit and well... it’s practically ruined at this point trying to lessen the vertices via the limited dissolve lol. But hey, I’m still a beginner, so... it’s a learning process, ya know! Anyways, anything
  2. Hello everyone.I want to create parts(hands feets heads)for existing avatars on Second Life(semi mesh avatars).I wonder if there is any script or any way to auto snap vertices or edges of a mesh on the sl default avatar when that avatar wears the mesh part.Thank you.
  3. Hi, eventhough in Blender the weightpaint is smooth, it appears InGame very broken. Please take a look on the screenshot. Why is that? The vertices InGame are also shaking. Why is that? I'm using Blender 2.97b and Avastar 2.0.22 on Windows 10 and uploaded the mesh with FirestormOS Regards.
  4. There has been a fair amount of "no name shaming" going on this week here. But it seems to me that some examples of "better" (not perfect) practices would be helpful as some folks still seem to believe that there NEEDS to be a high poly count in order to get "the look" . Now I do know how to make VERY LOW POLY MESH. That however is not my aim here; I will leave that to others along with tiling textures. I am aiming for a middle ground as we all know that what looks pretty is what sells. Still, I am adamant that the poly count in MANY cases could be lower than what is being
  5. LOOKING FOR SOMEONE TO RIG MODEL FOR ME I have spent the last 2 months trying to use my 3DsMax program to rig a VERY SIMPLE mesh to my avatar. It constantly deforms, or looks broken because I simply cannot wrap my head around how to select the right weight values on the vertices. My program constantly messes up my selection, and I have spent over 5,000L uploading all of these messed up rigs. I need someone skilled to do this for me, please. I do not have time to learn blender and 3DsMax is clearly not letting me properly flex the movement of the mesh. This model is a simple Cobra ho
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