I cannot get UV map textures to load on my DAE correctly when importing into viewer.
My process:
1st I tried to use the OpenCOLLADA file extension for 3Ds Max 2014, exported as DAE and imported into viewer. Mesh will upload, but textures are messed up. UV Map info not accepted. *See photos
2nd I tried FBX converter 2013. Saved as FBX and converted to OpenCOLLADA. Tried to import into viewer and I received a DAE parsing error.
Can you please help me?
Tools:
3Ds Max 2014
FBX Converter 2013