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Showing results for tags 'weighting'.
If it's for example, anime style hair and looks more 'plastic' would you prefer it be static or weighted and move with the model? I'm currently working on some of these 'solid' style cartoon hairstyles and I'm really wondering if it would be a better idea to weight them or let them stay solid. Is there a standard for solid mesh hair animation, or is it a better idea to just leave it solid? What do you prefer for hair? (The hair WIP in question)
Greetings everyone, and thank you for taking the time. I am making good progress on my models but encountered one issue as I am weighting a head for an avatar. Everything works fine, except for one vertices or pixel that is just about microscopic. I have tried a lot of different solutions but in vain, despite weighting the head fully red and other nearby bones in zero weight at the mouth, there is still a vertices or pixel that is moving around, flicking as if it has been weighted to an eye bone .. but even if i set all weights as zero in eye bones, the issue persist. I have made sure to fully weight the whole head, but still the issue persist of a little vertices or pixel flicking around and creating a spike on the side of the mouth. Been looking around but not managed to get any support on my particular question. Anyone knows what might be the cause of this or how to solve it? Cheers.
LOOKING FOR SOMEONE TO RIG MODEL FOR ME I have spent the last 2 months trying to use my 3DsMax program to rig a VERY SIMPLE mesh to my avatar. It constantly deforms, or looks broken because I simply cannot wrap my head around how to select the right weight values on the vertices. My program constantly messes up my selection, and I have spent over 5,000L uploading all of these messed up rigs. I need someone skilled to do this for me, please. I do not have time to learn blender and 3DsMax is clearly not letting me properly flex the movement of the mesh. This model is a simple Cobra hood which is meant to move smoothly along the spine and head area. I cannot figure out the proper selection values for the vertices and it never moves properly with the model. I am not asking for help, there is nothing more you can tell me that I do not already know. The issue is literally my own brain trying to fathom which vertices are the right ones to choose and what weight values they need to create the proper smooth stretching when the model is moving. I have tried everything and I think at this point it is just the program I am using. **I already made the UV maps for this item, so please do not change how you map it. I would prefer someone who has knowledge in 3Ds Max to rig this for me so they can tell me what I was doing wrong. I will send you the .max file if you use 3Ds Max or the .obj file (if you insist on using Blender, it should keep the UV settings) That's fine, I just need this done.** It is meant to work with the head of (not the hood) this item: [https://marketplace.secondlife.com/p/ZRACobra-Avatar-OrangeMF-Pack/6904245] If you need me to pay you to do this, give me a quote. Thanks.