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Found 4 results

  1. I cannot get UV map textures to load on my DAE correctly when importing into viewer. My process: 1st I tried to use the OpenCOLLADA file extension for 3Ds Max 2014, exported as DAE and imported into viewer. Mesh will upload, but textures are messed up. UV Map info not accepted. *See photos 2nd I tried FBX converter 2013. Saved as FBX and converted to OpenCOLLADA. Tried to import into viewer and I received a DAE parsing error. Can you please help me? Tools: 3Ds Max 2014 FBX Converter 2013
  2. Can someone please tell me or give me a tutorial on how to export my items from Blender to Second Life? I've been looking around and I can't find anything useful.
  3. Hi there, new to the forum. My name's Hier0nimus ig. I've been a second life and blender enthousiast for years already. But now I want to start combining these two interests. I usually make scenes in blender with meshes I download/buy other places. The meshes I buy I play with and modify at will. I would like to know how this works within the second life community , because I noticed a lot of meshes are 'forbidden' to modify or transfer. But it's still unclear to me what these things mean in this context. 1) If I buy a mesh from the marketplace. do I get the .dae file on to
  4. This site has a nifty program https://www.altova.com that may work will give it a try
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