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Showing results for tags 'dae'.
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I cannot get UV map textures to load on my DAE correctly when importing into viewer. My process: 1st I tried to use the OpenCOLLADA file extension for 3Ds Max 2014, exported as DAE and imported into viewer. Mesh will upload, but textures are messed up. UV Map info not accepted. *See photos 2nd I tried FBX converter 2013. Saved as FBX and converted to OpenCOLLADA. Tried to import into viewer and I received a DAE parsing error. Can you please help me? Tools: 3Ds Max 2014 FBX Converter 2013
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Can someone please tell me or give me a tutorial on how to export my items from Blender to Second Life? I've been looking around and I can't find anything useful.
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Hi there, new to the forum. My name's Hier0nimus ig. I've been a second life and blender enthousiast for years already. But now I want to start combining these two interests. I usually make scenes in blender with meshes I download/buy other places. The meshes I buy I play with and modify at will. I would like to know how this works within the second life community , because I noticed a lot of meshes are 'forbidden' to modify or transfer. But it's still unclear to me what these things mean in this context. 1) If I buy a mesh from the marketplace. do I get the .dae file on to
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FIXED: I feel a bit silly now but I believe it's because I had made some changes to the topology and forgot to update the uvs Hi, I have tried looking on the forum and I just cannot work out why I am getting this error. I created a skirt in blender, which I have uploaded to second life multiple times for testing and all times it worked fine. Today I have been getting the DAE Parsing Error while uploading. I have the same mesh in a few sizes, the xxs small version was giving me the same error but I somehow managed to fix it (no idea what I did). Now when I try to upload the sa
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Hi everyone, I've got a pretty annoying problem and i do not find any answer anywhere for it. So i'm asking you. I would like to know if someone have experienced the same thing and if you found a solution: I'm building a new mesh. this is my .dea file in marmoset viewer; https://gyazo.com/48add8f96710720c36d421ff0864e41d got 3 material, named: 1 for wall, 2 for windows frame, 3 for glasses. This is how it looks in the preview windows of the latest firestorm release: https://gyazo.com/f2df89bcc4ca996f06f4fcbf494b6d9b So everything seem to be ok for the im