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About Me

Found 7 results

  1. I Started creating mesh object where i successfully got UV create but confused as i have different color material for that object so do i have to export texture for all material separately or is there any way to export all in one texture . please let me know how to export it properly. Using Blender 2.82a version
  2. I cannot get UV map textures to load on my DAE correctly when importing into viewer. My process: 1st I tried to use the OpenCOLLADA file extension for 3Ds Max 2014, exported as DAE and imported into viewer. Mesh will upload, but textures are messed up. UV Map info not accepted. *See photos 2nd I tried FBX converter 2013. Saved as FBX and converted to OpenCOLLADA. Tried to import into viewer and I received a DAE parsing error. Can you please help me? Tools: 3Ds Max 2014 FBX Converter 2013
  3. Offering my services for custom work in secondlife. You can find all the details in the formular bellow http://bit.ly/ACroftCommission You can see some of my work here https://bit.ly/2X9pJbR
  4. Hello! How does unwrapping and the number of faces affect LI? I noticed that the same model with a different UV and the number of faces has a different LI. why is this happening and how to save resources on this?
  5. Hello, I want to build some jewelry and let the user choose the color of the diamonds and metals. The question I have is, whether I can solve this with only one UV map which will be used by all models... OR... ...should I give each model its own UV map? Is this a big deal for land impact if I use more Maps? I attached an example of another artist to show off how it could look like. Regards
  6. Hi everyone! I am trying to make a shoulder tattoo as well as a rib cage tattoo for my avatar and I am having trouble finding UV map templates that showcase the avatar from a lateral view. All of the templates I am finding only show the front and back views of the avatar. If you have any good resources for other templates besides anterior and posterior templates, please link them below! All help is appreciated. Thank you in advance and I apologize if I am posting this in the wrong topic!
  7. I am having trouble getting meshes into SL with proper UVs and textures. I'll describe my workflow (3ds Max) and maybe someone can tell me what I'm doing wrong or if I'm missing a step. I've attached an image that show the problems I'm getting in a nutshell. # I create model in MAX # I unwrap and UV the model inside MAX # I export UV template and edit it in Photoshop to apply textures to chosen UV islands # I bring the texture back into MAX and use it as diffuse map for a material # I name the material without spaces and do the same for the diffuse map's name (I heard SL does no
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