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Angelina Sinclair

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Everything posted by Angelina Sinclair

  1. I honestly stop buying no-mod furniture. It was becoming a pain to work them into rezzers and make them fit the scenes I have. It is a shame too cause I've seen some really nice things but I just can't anymore with no-mod furniture. rant: I still buy no-mod clothing but am slowly leaning towards more mod stuff. Problem is majority of clothing creators make no-mod stuff. Probably to just sell the colors in singles, which I get but also.. why? Do you know how annoying it is to spend $1300L or more L per item just so you can get all the colors to play with? This is obnoxious
  2. And to the curious about my PC specs: Kokua Release FTRLV (64bit) Release Notes CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792.01 MHz) Memory: 32691 MB OS Version: Microsoft Windows 10 64-bit (Build 19041.746) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce RTX 2070/PCIe/SSE2 Windows Graphics Driver Version: OpenGL Version: 4.6.0 NVIDIA 456.71 Window size: 1920x1017 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 64m Bandwidth: 1300kbit/s LOD factor: 4 Render quality: 5 Advanced Lighting Mode
  3. I've been having this same issue for the past few months and have yet to pin-point the matter. I use the Kokua viewer and have been in talks with the creator about it in a bug report. So somethings to note for the tech savy: -I have Fiber optic internet (Verizon FIOS) -I've ran ping to the sim I am on for hours while waiting for my usual disconnection to happen and when it did, the ping reported 0% packet loss. This happens on Firestorm and Kokua viewer This happens on a different computer on the same network This happens at separate occasions from the other compu
  4. So I filed a ticket, restarted my PC and let firefox do an update. Apparently it is now working. I have no idea which of the things I did worked but at least it finally went through.
  5. Agreed. SL isn't a game but then that leaves the question. "What is it?" and "How can they market it?" Well all want LL to be profitable with SL. I'm slowly understanding how much trouble they've been having in marketing SL and retaining new users.
  6. I am curious as to what professional UI designers would come up with for SL. Even if just redoing bits and pieces of it to give us an idea.
  7. It was LL wanting to reduce basic accounts number of groups to 35. Claiming it that people having too many groups was a strain on their systems? Something like that.
  8. It relates to the group fiasco we had last week and got me thinking. We want LL to improve SL and sometimes that requires new things, to innovate. Their only way to do that is through their viewer and server side updates. Many as you can see in this thread just don't like the base viewer and prefer another. So how is LL suppose to give us new fancy visuals if no one is there to try it and give constructive feedback. In an age of Fortnite, Minecraft, Skyrim and fallout 4 and so on. How is SL still so far behind in terms of numbers. In a game where you could be anything with avatar customiz
  9. I feel you are misinterpreting what I am saying. This isn't about who is in charge. This is about created an experience with your land, a way you want people to see it and enjoy. That's all. These events you keep going on about are an isolated matter for you and honestly these points should be repeatedly told to event organizers until they get the picture. We need fly, need double click tp, we need a detail map of vendor locations, etc etc. To cripple the power of every other land owner and community that makes use of no-fly to better the experience of everyone just so you can buy yo
  10. Could you elaborate on this more? I thought these features weren't a demand on sims. You telling me firestorm doesn't do it all client side?
  11. The time you waste trying to fly in a sim with 40+ avatar is time you could've better spent camming around instead. It is quicker and more effective than flying around. Secondly, if the event organizers does this then take it up with them. Make your case with them to enable flying. However for other sims, clubs, RP sims, combat sims, adventure sims, etc etc etc. If they turn on flying restrictions these things should be respected. Honestly I'm surprise you don't use some sort of speed dash or if they allow double click to TP to get around faster.
  12. But I am ask why! Why do you dislike it and have you tried it recently? It is my parcel and my land. If I turn off build, fly and scripts you shouldn't be able to override my wishes just cause you are too lazy to walk from point A and B. I'm sorry but land owners paid for it, they should be respected. Don't care if you could cam up 1000m and find obscurely hidden skyboxes you weren't meant to track down anyway. They remove fly for a reason like they remove builds or scripts for a reason.
  13. That alone is a big enough reason but others could be: -Control the flow of traffic as if you want them to see certain things first like vendors or signs. -Prevent people from reaching skyboxes or sky platforms. -Discourage people from escaping skyboxes -Make combat more engaging for sims that focus on combat. I'm sure there are other reasons I missed.
  14. This spoke out a lot to me. "If the learning curve is the same then it might as well do it on a viewer with more features." I do enjoy FS but there is just sooo many features. It got so bad they had to add a search bar for their features because at a glance you couldn't find what you wanted. That is just a bad case of feature creep. Some of it can stay but others bits of it should just go. I know some like the rather in depth technical features but that's just a turn off for new users. That should be locked behind things like how the Advance Menu or Developer Menu are hidden in a se
  15. I'm surprised at the sheer vitriol hate people have for SL's default viewer. Sure it doesn't have the bells and whistles of firestorm but it still runs good. Anyway LL can salvage this and turn it around?
  16. Nothing is too broken that some code wizard monkey can't fix it. All depends which monkey and how long you leave him/her pounding at the problem.
  17. Just 90,000? That doesn't sound like a lot in the grand scheme of things. How will this help improve SL overall? I find it hard to believe that just 90,000 people with extra groups is impacting SL's performance that much. It is not like all 90k are online all the time or chatting in all those extra groups at once. Only thing I can figure is the profile images you are forced to download every time of these groups pop open. Surely this might be more of a design flaw with the server software or viewers that needs tweaking to improve the quality of SL overall. I really would love to see how m
  18. Well... how much profit is enough profit? I get they are a business but they are doing a terribly poor job of running said business. -Useless old search results -Utterly terrible new player experience -TP lag from avatars entering leaving sims to the point it is detrimental to have a popular sim. -Sims that can't handle 40+ people Good knows what else I missed. However this idea that not giving to the community is not profitable is far from the truth. Just look at other F2P games or the mobile industry. Look at fortnite in where they regularly give away outfits
  19. I thought the move to amazon servers was going to help reduce operating costs. This hit on basic accounts is going to hurt communities and in general make people more cynical and spiteful. You give with one hand and you take with another. Honestly, this is not how you make premium account more attractive. What I see happening now in response to this folks being online a lot more. First people will leave themselves online through their phone or tablet just so they don't miss any messages or notices. This will put a drain on linden systems as there will be online zombies lingering about hog
  20. So I was in the middle of updating my outfits with a mesh body when I noticed there was no broken links. I tested my hunch with a prim box and when it was deleted the broken link vanished. Now I know this is nice and helpful in clearing out people's clutter and avoid dozens of questions asking about broken links but this also creates another problem. Auto deleting broken links doesn't solve the problem it just hides one of the symptoms. Something that I'd like to be aware of instead of putting on an outfit and wondering "Why doesn't this look right? What am I missing?" There's also t
  21. I've noticed that broken links haven't appeared in my inventory despite me expecting some after deleting some old items. I had intended to replace those broken links with their updated versions however with the links gone I couldn't tell where I needed to go to update my outfits. I also noticed that if an outfit folder is entirely empty it vanishes as well. I can understand the practical applications of needing this to avoid people complaining about missing links but a senior user like myself needs them to know what is "broken" so I can go fix it and put the missing items back in tha
  22. I just started having this same problem last week. Ashame that I have to set it where only friends can message me through the website.
  23. I'm glad I'm not the only one who feels this way. It can't be too hard to develop this feature. Though I am wondering how can you hurt people with this? Maybe someone could start a jira up? I would myself but I don't have a clue on how to get that started up.
  24. Would it be hard to impliment a stealth feature? Where you can login without anyone knowing your online? It would be nice to login in once in a while and not be bothered when I'm trying to work on something. I'm not trying to avoid anyone but it's hard to focus when nearly everyone who IMs you expects you to reply and hold a conversation with them. The time I spent typing back, could've been used for building, inventory sorting, decorating or whatever the task of the week is for me. It's odd how in this day and age everyone expects you to reply to their tweets and facebook posts or text messag
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