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Angelina Sinclair

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Everything posted by Angelina Sinclair

  1. This is a terrible idea and will probably get LL nailed with a fine or something from governments. I also do not like this idea at all. I don't care what I can see is available for purchase even if you showed me the next 10 items in a sequence. The reseller will come in and buy it all up if they see a rare. If there isn't a rare or popular color they will go away and wait for someone else to drop some lindens into it and check back later and if they see something valuable, they'll buy it up again. In the end, the reseller will greatly win out of this while the casual player will definitely NOT get any of the rare items. By it's nature alone it is worse than current gacha cause at least everyone had the same random chances. Now it is rigged in favor for resellers. This entire thing should be put to rest and die. I am sorry, try a new business models. Plenty of stores and vendors out there selling well with fatpacks and such. Join new events and fairs that cater to your products themes. Run your own events, do something but get off the gacha train, it is ending time to face the music.
  2. To gacha creators who fear the worse: Do not fret. Your audience and market reach has opened up. You can now take part in new events and themed events that can generate more sales for you. There are potentially more costumers out there now thanks to this. In the long run you will be better off, you just have to keep pushing forward. I am one of many who didn't buy gacha items from vendors and rarely bought gacha from resellers. Only when I absolutely had no other options to pick from did I grab some gacha items. The no-copy, no-mod and sheer volume of items to get all the colors I wanted was just... frustrating. I rather buy a fatpack of colors to fit my needs. I look forward to buy from many makers that might actually now sell items that aren't no-copy.
  3. So today I figured out what I'll be doing. Since the people I am renting land from are offering a paypal option to pay for tier with I'll be doing that from now on. LL won't get a cut of me buying lindens nor a cut of the cash when my landlord cashes out. This will save me money in the long run. As for my shopping sprees... I don't know, maybe it is time I'll temper it down and wait to see how shops respond. See if they cut prices or do more specials.
  4. This will have a major impact on impulse spending, shopping, and content creators. Those who casually spend $30, $50, $100 or more on linden purchases will do less of it cause of this fee. Not because they can't afford it, they certainly can! It is just that now the usual amount of money they dedicated for SL doesn't go as far as it use to. The L$ itself has lost value and it is represented with an actual lower L$ gain per purchase. So less L$ per purchase, means less L$ to content creators. Some might not think this is a big deal but for each time someone hits that $9.99 cap that is about L$2000 that could've gone to a content creator, friend, rent, etc. just vanishing into the ether of fees. Now for someone to hit that they say you need to spend around $139 which is about L$35,000 lindens. So L$2000 less per purchase is a disappointment and will stack with each purchase and it is sad and annoying to see happen. You want that person who likes dropping $100 or more on impulse buying to keep doing that and you want their money to go far so everyone enjoys it. So because of that slight tightening of the L$ wallet they will impulse buy less. Maybe they don't need those few pairs of shoes they saw that one time. Maybe they don't buy a fatpack when 2 or 3 single colors is just fine. Creators will have to bring their prices down to compensate and encourage similar levels of spending. You tell me what creator will actually think that is a good idea. This is just a bad move all around. Now I get that LL needs to make money but there has to be other ways to encourage that. Here are some ideas off the top of my head so this post doesn't sound so whiny: -Reduce fees for those on premium accounts. This way you encourage more to get one and encourage more impulse linden purchases. -Push the fees towards land sales. Land Barons are more capable of absorbing the brunt of this fee. Sure, for the average person who buys land in the future will deal with a price hike but that is a one-time price hike. Versus it following you with every purchase. -Invest in larger pre-built premium homes. I didn't get a premium account for that tiny parcel house. I got it for the tech support. Private sandboxes are meh, -Introduce a subscription service to support content creators. It works for youtube, twitch and the like. Content creators can decide what they want offer on a monthly basis. This gives them new ways to monetize their business and will make it easier for others as well. -Introduce a new premium feature that connects the inventories of your alts. Add a fee to increase the number of alts with connected inventories. You might think this will reduce purchases but it will infact do the inverse as you now don't need to worry about what alt gets what or which alt had what. I am sure I could come up with others and with some work I bet LL could introduce new features and systems they can monetize in some way. However, tapping into someone's spending is a sure fire way to hurt the economy and discourage more spending.
  5. I honestly stop buying no-mod furniture. It was becoming a pain to work them into rezzers and make them fit the scenes I have. It is a shame too cause I've seen some really nice things but I just can't anymore with no-mod furniture. rant: I still buy no-mod clothing but am slowly leaning towards more mod stuff. Problem is majority of clothing creators make no-mod stuff. Probably to just sell the colors in singles, which I get but also.. why? Do you know how annoying it is to spend $1300L or more L per item just so you can get all the colors to play with? This is obnoxious. I know some have made a killing like this but not everyone is going to buy that and would more likely buy their favorite color. To me I would rather if the creator sold the fatpack version at around 300L-500L. Then I could buy 3-4 items for the same L$ and have more of their clothes to wear. Versus me getting this one cute top or set of jeans that I'll wear a few days and won't wear again for a few months (has happened). If I bought more from this creator for the same L$ spent, I'd wear more of their products, which in turn helps advertise for them. Plus if it is mod, then I can go add material shine to my liking, maybe make a latex version of it and really enjoy the clothes I got, which will (and has) enticed others to get the same thing.
  6. And to the curious about my PC specs: Kokua Release FTRLV 6.4.11.49726 (64bit) Release Notes CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792.01 MHz) Memory: 32691 MB OS Version: Microsoft Windows 10 64-bit (Build 19041.746) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce RTX 2070/PCIe/SSE2 Windows Graphics Driver Version: 27.21.14.5671 OpenGL Version: 4.6.0 NVIDIA 456.71 Window size: 1920x1017 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 64m Bandwidth: 1300kbit/s LOD factor: 4 Render quality: 5 Advanced Lighting Model: Enabled Texture memory: 2048MB VFS (cache) creation time: December 03 2020 16:41:20 RestrainedLove API: RestrainedLove viewer v2.09.28.03 (6.4.11) J2C Decoder Version: KDU v8.0.5 Audio Driver Version: FMOD Studio 2.01.01 CEF-Version: Dullahan: 1.7.0.202008031800 CEF: 81.3.10+gb223419+chromium-81.0.4044.138 Chromium: 81.0.4044.138 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Built with MSVC version 1916 February 01 2021 13:24:10
  7. I've been having this same issue for the past few months and have yet to pin-point the matter. I use the Kokua viewer and have been in talks with the creator about it in a bug report. So somethings to note for the tech savy: -I have Fiber optic internet (Verizon FIOS) -I've ran ping to the sim I am on for hours while waiting for my usual disconnection to happen and when it did, the ping reported 0% packet loss. This happens on Firestorm and Kokua viewer This happens on a different computer on the same network This happens at separate occasions from the other computer IE: I may disconnect but the other one remains online and visa versa The connections to said router are all wired, not wireless (will try wireless soon when an adapter arrives in the mail) Used other pinging programs and none found any issue before and after my disconnection I've reported it to LL customer support, they say use their viewer then get back to them (obvious response is obvious) I've collected the crash logs and all show similar messages to this: 2021-01-28T20:15:40Z WARNING # llmessage/llcircuit.cpp(1053) LLCircuitData::checkCircuitTimeout : LLCircuitData::checkCircuitTimeout for 34.212.102.90:13000 last ping 104.090404s seconds ago. I've collected detailed crash logs with network messaging inside of them (Develop -> Network -> Enable message log). Again nothing out of the ordinary until sudden disconnect and everything spirals into a disconnection with similar messages as above. When experiencing a disconnection it is immediately apparent as people stop chatting, things stop moving and I can't move. I can usually tell majority of the time. Also when UDP packets received is suddenly 0, then I am disconnected. I realize it long before SL. Prior to that moment I could be locked in an engaging conversation, typed my response and get disconnected right after. I am connected, at fiber optic speeds, until suddenly I am not. Like someone clipped the line or pull the plug. I've port forwarded all ports I can for SL, to the best of my ability. I've disabled the firewall on my PC and router and still disconnections. Immediately after disconnecting or realizing I disconnect, I restart and can login instantly. Disconnections happen at any time while I am listening to music or watching a video aka data is still streaming to my PC from other sources. This does not happen with any other MMOs I play. It is only with SL. Now with that said there are a few things I haven't tried yet: Contacting my ISP (cause lord knows I'm gonna get looped back to SL support team, then 3rd party viewer, and back around) Connect to SL via another internet provider like a neighbor's wifi or hotspot (waiting for adapter in mail) Perform a summoning ritual and beg the old gods to fix my internet. That's it. That's basically all I am left to do to try and figure out where the source of this issue is and I am 99.99% certain it isn't my hardware or network. This PC of my mine is brand new and this issue happened on my old PC as well. I think what is the most frustrating thing about this matter is that when I contact support or others about this; no matter how much detail or knowledge I provide on the issue and the number of things tested. They want me to test something again or go try a new avenue, basically pointing to a network hardware issue when I am pretty damn sure it is a viewer or SL server issue at this point. Still if you got any other ideas of what I can try let me know so that when I do contact support again I can dump a laundry list of things I tried and give them stink eye to finally realize the issue is not me but something else.
  8. So I filed a ticket, restarted my PC and let firefox do an update. Apparently it is now working. I have no idea which of the things I did worked but at least it finally went through.
  9. Agreed. SL isn't a game but then that leaves the question. "What is it?" and "How can they market it?" Well all want LL to be profitable with SL. I'm slowly understanding how much trouble they've been having in marketing SL and retaining new users.
  10. I am curious as to what professional UI designers would come up with for SL. Even if just redoing bits and pieces of it to give us an idea.
  11. It was LL wanting to reduce basic accounts number of groups to 35. Claiming it that people having too many groups was a strain on their systems? Something like that.
  12. It relates to the group fiasco we had last week and got me thinking. We want LL to improve SL and sometimes that requires new things, to innovate. Their only way to do that is through their viewer and server side updates. Many as you can see in this thread just don't like the base viewer and prefer another. So how is LL suppose to give us new fancy visuals if no one is there to try it and give constructive feedback. In an age of Fortnite, Minecraft, Skyrim and fallout 4 and so on. How is SL still so far behind in terms of numbers. In a game where you could be anything with avatar customization being so far above all the others, how are we behind still? Can't be the adult content; Nutaku is a gaming company specializing in just that and they are making mad money. Enough so to invest $10m in game developers to make adult games. My thoughts lead me back to the viewer and how if LL tried to modernize their UI to mimic more modern games they would get immense backlash and just wasted their money trying. So... that lead me to ask this question.
  13. I feel you are misinterpreting what I am saying. This isn't about who is in charge. This is about created an experience with your land, a way you want people to see it and enjoy. That's all. These events you keep going on about are an isolated matter for you and honestly these points should be repeatedly told to event organizers until they get the picture. We need fly, need double click tp, we need a detail map of vendor locations, etc etc. To cripple the power of every other land owner and community that makes use of no-fly to better the experience of everyone just so you can buy your things quicker is selfish to me and while I understand your frustrations in these events it does not justify having broken features that should be working as intended. The laggy issues you mention is an issue felt across all of SL (unable to move, gray textures, slow scripts, etc). Any sim that has 30+ avatars is enough to cripple it and it is really bad right now with the TP in/out lag. It certainly drives people away, as much as you would suspect in these communities. Yet still to me this doesn't justify the need to leave things broken.
  14. Could you elaborate on this more? I thought these features weren't a demand on sims. You telling me firestorm doesn't do it all client side?
  15. The time you waste trying to fly in a sim with 40+ avatar is time you could've better spent camming around instead. It is quicker and more effective than flying around. Secondly, if the event organizers does this then take it up with them. Make your case with them to enable flying. However for other sims, clubs, RP sims, combat sims, adventure sims, etc etc etc. If they turn on flying restrictions these things should be respected. Honestly I'm surprise you don't use some sort of speed dash or if they allow double click to TP to get around faster.
  16. But I am ask why! Why do you dislike it and have you tried it recently? It is my parcel and my land. If I turn off build, fly and scripts you shouldn't be able to override my wishes just cause you are too lazy to walk from point A and B. I'm sorry but land owners paid for it, they should be respected. Don't care if you could cam up 1000m and find obscurely hidden skyboxes you weren't meant to track down anyway. They remove fly for a reason like they remove builds or scripts for a reason.
  17. That alone is a big enough reason but others could be: -Control the flow of traffic as if you want them to see certain things first like vendors or signs. -Prevent people from reaching skyboxes or sky platforms. -Discourage people from escaping skyboxes -Make combat more engaging for sims that focus on combat. I'm sure there are other reasons I missed.
  18. This spoke out a lot to me. "If the learning curve is the same then it might as well do it on a viewer with more features." I do enjoy FS but there is just sooo many features. It got so bad they had to add a search bar for their features because at a glance you couldn't find what you wanted. That is just a bad case of feature creep. Some of it can stay but others bits of it should just go. I know some like the rather in depth technical features but that's just a turn off for new users. That should be locked behind things like how the Advance Menu or Developer Menu are hidden in a sense. Until you hit those key binding they don't pop up. So maybe some of these advance features could be hidden behind check boxes or key combos to activate. It definitely does come down to the learning curve. You really nailed it with that. Unless they some how re-invent things like the inventory window I don't see how they'll be able to retain people better. Hrm.
  19. I'm surprised at the sheer vitriol hate people have for SL's default viewer. Sure it doesn't have the bells and whistles of firestorm but it still runs good. Anyway LL can salvage this and turn it around?
  20. Nothing is too broken that some code wizard monkey can't fix it. All depends which monkey and how long you leave him/her pounding at the problem.
  21. Just 90,000? That doesn't sound like a lot in the grand scheme of things. How will this help improve SL overall? I find it hard to believe that just 90,000 people with extra groups is impacting SL's performance that much. It is not like all 90k are online all the time or chatting in all those extra groups at once. Only thing I can figure is the profile images you are forced to download every time of these groups pop open. Surely this might be more of a design flaw with the server software or viewers that needs tweaking to improve the quality of SL overall. I really would love to see how much of an impact having all those groups really are cause if it is that bad. I'll glad trim off the excess groups if it means those around me have a better experience. Fyi, I am one of those basic members who is impacted by this. I tried premium in the past but there was nothing there really enticing me. I rather spend my money buying lindens and supporting content creators by buying their stuff. Now while the ability to speak with Live Support was nice, they never did help me with a serious griefer/stalker problem I and my friends had despite the constant messaging to Support and AR reports. A griefer problem that persist over a year. I'm not exaggerating. So no with the poor customer support, the gradually rising cost of fees, performance bugs like that dreaded tp-in/out bug and now this I really don't see a reason to get premium. Granted you guys have done a fantastic job fixing bugs and improving things over the past few years so I very much appreciate it. I'm not trying to be negative and attack you or LL. I'm just stating my experience with it. Right now I just see no value with premium membership, even with the new linden homes. I made a list of suggestions in page 3 of this thread which got some support. Surely there must be ways to tackle this problem without removing people's groups. Surely there must be new incentives, new things you and your company can do to try to generate more money. We love SL and we know SL isn't going to magically become the next Fortnite or FF15 but it is our place, it is our home and we love it here. We expect you guys to take care of, take care of us, and improve this wonderful world we created. A world that breaks all norms and has become something truly special. So please from the content creators who run businesses within them, to the communities within SL who need them, to the people who like to sit at home and just chat in groups all day long; please reconsider this decision.
  22. Well... how much profit is enough profit? I get they are a business but they are doing a terribly poor job of running said business. -Useless old search results -Utterly terrible new player experience -TP lag from avatars entering leaving sims to the point it is detrimental to have a popular sim. -Sims that can't handle 40+ people Good knows what else I missed. However this idea that not giving to the community is not profitable is far from the truth. Just look at other F2P games or the mobile industry. Look at fortnite in where they regularly give away outfits to new players just for playing their game. LL can do that (well after the update the avatar model *coughs*). LL can SOOOO do that to try and keep players coming in for more and more.
  23. I thought the move to amazon servers was going to help reduce operating costs. This hit on basic accounts is going to hurt communities and in general make people more cynical and spiteful. You give with one hand and you take with another. Honestly, this is not how you make premium account more attractive. What I see happening now in response to this folks being online a lot more. First people will leave themselves online through their phone or tablet just so they don't miss any messages or notices. This will put a drain on linden systems as there will be online zombies lingering about hogging network data and resources. Secondly, people will slowly stop using groups and just use discord which for the short term might look good but these communities will no long be tied to SL, they have discord to keep them connected. So the moment SL pisses off the majority of said community they'll leave all at once to find a new place together. Groups in SL kept people in SL with their communities that only exist in SL. This group limit reduction is shooting yourself in the foot. I get that LL wants to making premium accounts more attractive but this isn't doing it. Not at all. I have a free account and I choose to stay free because there is literally nothing attractive to me on the premium account that makes it worth the cost. Instead I spend that money on lindens which goes to pay land owners and content creators who in turn pay LL. So to me I don't get it. But you know to avoid sounding entirely negative. Here's some ideas to make premium more attractive that you could immediately implement: 1) Zero upload costs... limited to say 20? uploads per day/week or whatever before the upload costs return. 2) Actual good customer service that deals with griefers and drama, especially when there is a track record of it. 3) Higher min group requirement. Make it like 20? 50? people minimum otherwise you pay fees.. 10L per week? UNLESS you are premium. 4) Reduced fees for buying lindens while premium. You got them on the premium hook, do you really need to milk every transaction? Lower fees, means more impulse buying. 5) Allow private sim owners to expand sim size. Just literally make it bigger. LI can be the same. This way people could do races, or more indepth RP layout instead of stacking sim builds to skyboxes at various heights. 6) Promotional deals. Pick a content creator to promote, and on their marketplace page do a limited time discount. LL will ensure the creator still gets the full value of their products (ex: 1,000L) while the customers pay a discount amount (like 10%) so customers pay 900L, Linden labs pay the missing 100L, the creator still gets 1000L. All this to encourage impulse buying and improve brands and creators LL support and like. Long term changes LL can do to make premium more attractive: 1. Allow sims to hold more than 40 avatars! This right here is killing your land business anyway. When Truth, blueberry or other stores do sales, it is jam pack for days and it does turn away some people from dropping in and buying stuff. Fix this.. some how... 2. Inventory preview wear option? Some wardrobe window maybe? So I don't have to wear the outfit just to see what it is cause the creator didn't include a photo. Plus then others won't have to render my outfit nor the sim. 3. Better notice system. Seriously why do notices count as offline messages? This should be client side, entirely. When did you log out? Ok now check for notices that popped in afterward... bam here you go. 4. Add a dating service for premium users? Silly, cheesy, bad taste.. I know.. but you know there's a market for it. 5. Give away outfits. In a game where there are no monsters to grind for gear and no way to generate cash without spending cash (upload costs and all). Most new players have 1 or 2 outfits at most to use and relying on freebies or anything extra which is just terrible. They get shunned, ignored and usually not welcomed without a remotely decent avatar. So for new arrivals let them pick an outfit from the marketplace (from a list you approve of) and make it free (aka you, LL buy it for them). Do this every 5 days for 30 days to keep them logging in regularly. Hey mobile tactics are profitable use'em. Secondly, by implementing a system where you give new players a free outfit you can now put this as a feature for premium users! Add it to their weekly stipend. 6. Share (some) premium benefits to friends! Maybe your 3 best friends can now also access premium areas. Or get virtual gifts. Priority access to sims (at least from other basic accounts but not premium) Maybe something I mentioned above but reduced. Either way, share the benefits! I'm sure the community here can come up with other ideas of how to make premium more attractive to people. In general, don't assume every listed benefit you create or I listed will be used by everyone, all the time. Some get premium for one reason (like support) and that's it. So if you can share the benefits, friends will get it just to give something to someone they care about. Don't forget what makes people log back into SL everyday is the communities and people they met. Sure some are in it for the money, to create content, but majority of people are here to make connects with others, make friends and be apart of a community. Promote that, build around that and you'll have more retention which means more money casually spent. You don't have to force. Some of us drops $50 or more on a weekly basis without a second thought for ourselves and for our friends. So please, be considerate of the communities you are impacting by this move.
  24. So I was in the middle of updating my outfits with a mesh body when I noticed there was no broken links. I tested my hunch with a prim box and when it was deleted the broken link vanished. Now I know this is nice and helpful in clearing out people's clutter and avoid dozens of questions asking about broken links but this also creates another problem. Auto deleting broken links doesn't solve the problem it just hides one of the symptoms. Something that I'd like to be aware of instead of putting on an outfit and wondering "Why doesn't this look right? What am I missing?" There's also the fact that if you are missing a few pieces of your avatar (skin, shape, base hair, eyes, etc) that the outfit won't attach, no matter how many times you try. They require these pieces and if I were to update one say the skin or eyes and delete the old one. Then all the broken links in those outfits are gone and I wouldn't even consider it a problem until I try to wear an outfit and be scratching my head as to why it won't attach. With that said, I was hoping someone might know of a way of stopping this from happening, maybe a debug setting or something I can flick on/off. Failing that, maybe we can have a discussion to have this auto delete undone or at least an option put in for the rest of us who prefer to have broken links so we can fix them ourselves.
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