Ingrid Ingersoll Posted January 9 Share Posted January 9 Anyone know why this is happening in firestorm? You'll have to listen with sound up. https://gyazo.com/a91ca6d1396ae89619d4f0ae47e15bad Link to comment Share on other sites More sharing options...
Rowan Amore Posted January 9 Share Posted January 9 It happens with all kinds of other things aside from driving. 1 2 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 9 Share Posted January 9 2 minutes ago, Rowan Amore said: It happens with all kinds of other things aside from driving. Instead of WHY, the question may end up being, "WHO put the bump in the bump bah bump bah bump.." 2 Link to comment Share on other sites More sharing options...
Ingrid Ingersoll Posted January 9 Author Share Posted January 9 PRETTY ANNOYING 1 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted January 9 Share Posted January 9 (edited) ”Why” is a very poor choice of a forum topic... 🫤 What you are hearing is a collision sound, here triggered by your avatar's feet on each of the steps of the stair. The fact you can hear such sounds on some stairs and not others, depends on the physics hull (the mesh taken into account, server-side, by the Physics engine of SL): in this particular case the hull is likely the same as the stairs (rendering) mesh. Some creators will create a physics hull with a plane placed on top of the steps instead, preventing to physically ”bump” into each step. If you get annoyed by collision sounds, you may disable them in the viewer (depending on the viewer, this can be found somewhere in the Preferences floater, or at worst, via the debug settings as ”EnableCollisionSounds”, which you can toggle to FALSE). Edited January 9 by Henri Beauchamp 2 Link to comment Share on other sites More sharing options...
Qie Niangao Posted January 9 Share Posted January 9 It sounds (heh) related to a simulator bug, but sloping around jira and release notes and that forums thread, I sure can't figure out the history. It appears that it's still happening at least on the December 12 release that was intended to fix it (now running on Magnum RC regions) but maybe also(?) on the widely installed November 9 release but apparently it was fixed for a while, possibly on the December 1 "Fall Colors" release, which was slated to be installed on all RCs December 13 but I don't see it anywhere now. The jira suggests one mode of the bug is triggered by moving between releases, but that may not be what folks are hearing now. 2 Link to comment Share on other sites More sharing options...
Henri Beauchamp Posted January 9 Share Posted January 9 (edited) 1 hour ago, Qie Niangao said: It sounds (heh) related to a simulator bug, No, that simulator sound spamming bug is something else: the problem with that simulator bug is that the collision sound which gets spammed (SND_STONE_DIRT_02, apparently, see sound_ids.h/cpp) is not accounted as a collision sound (between objects or avatar/object) and thus cannot even be muted via ”EnableCollisionSounds”. For the next Cool VL Viewer release, I added all SND_STONE_* sounds to the collisions sounds list, so that they can be muted like the rest; but hopefully, LL will fix that server-side bug soon. 😜 Edited January 9 by Henri Beauchamp Link to comment Share on other sites More sharing options...
Qie Niangao Posted January 9 Share Posted January 9 Okay, and as I said, I find the situation confusing which is why I said only "related" to the cited jira. Anyway, this current thread sure seems to reference whatever simulator bug is described in the forums thread cited by Rowan above, which has been reportedly coming and going with weekly restarts since about US Thanksgiving. (I dredged up that particular jira based on collision sound bugs reported fixed in simulator releases during that interval.) 1 Link to comment Share on other sites More sharing options...
Ingrid Ingersoll Posted January 9 Author Share Posted January 9 7 hours ago, Henri Beauchamp said: ”Why” is a very poor choice of a forum topic... Thanks for your input. 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 9 Share Posted January 9 We should "bump" this topic until it is fixed. 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 9 Share Posted January 9 7 hours ago, Henri Beauchamp said: ”Why” is a very poor choice of a forum topic... 🫤 Link to comment Share on other sites More sharing options...
Qie Niangao Posted January 9 Share Posted January 9 In case it's actually relevant after all, fresh news from the Simulator User Group: Quote [12:03] Rider Linden: So. With luck, I've just fixed what I hope is the last bug in Fall Colors and we can finish getting that rolled out to the RC channels next week. [12:04] Rider Linden: Next on deck is Gingerbread so expect that to follow closely on its heals. [12:04] Robin Lobo: includes the collision sound bug ? [12:04] Vale (thunder.rahja): Fall Colors, part 2, hopefully with fewer default collision sounds 😆 (also, apropos nothing, Jira is going away… "very VERY soon") 2 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted January 11 Share Posted January 11 If you own an object that does this, just insert this script: default{ state_entry(){ llCollisionSound("money increase"); llRemoveInventory(llGetScriptName()); } } 2 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 11 Share Posted January 11 4 hours ago, Arduenn Schwartzman said: If you own an object that does this, just insert this script: default{ state_entry(){ llCollisionSound("money increase"); llRemoveInventory(llGetScriptName()); } } "It's-a me, Mario!" Link to comment Share on other sites More sharing options...
Katherine Heartsong Posted January 11 Share Posted January 11 On 1/8/2024 at 9:01 PM, Love Zhaoying said: Instead of WHY, the question may end up being, "WHO put the bump in the bump bah bump bah bump.." If you believe Barry Mann, it's probably the same person who put the ram in the rama lama ding dong. 1 Link to comment Share on other sites More sharing options...
Kathlen Onyx Posted January 11 Share Posted January 11 On 1/9/2024 at 12:24 PM, Love Zhaoying said: We should "bump" this topic until it is fixed. The forum topic? Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 11 Share Posted January 11 1 hour ago, Sam Bellisserian said: The forum topic? Yes, that was a "joke", because the topic is about "bumping" noises. 👍 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted January 11 Share Posted January 11 1 hour ago, Katherine Heartsong said: If you believe Barry Mann, it's probably the same person who put the ram in the rama lama ding dong. That wasn't the witch doctor? It all starts to run together, after "Eee Aaah, Oooh Aaah Aaah". I could be confusing "ting tang walla-walla bing-bang" with "rama lama ding dong". See the problem? Those novelty songs!! 1 Link to comment Share on other sites More sharing options...
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