Orito Wonder Posted March 9, 2013 Share Posted March 9, 2013 Hey there. So I know of an RLV code to prevent flight...llOwnerSay("@fly=n");... but I'm writing a script for a group of people that would be rather... inappropriate to have RLV enabled.I won't go into details, but I have the ability to request permissions, which is not a problem - but I'm not sure how to stop flight immediately. I thought about teleporting with permissions - but the problem with that is simply that most viewers anymore "fly on teleport". Does anyone have any thoughts on this? I'd be appreciative.Ori Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted March 9, 2013 Share Posted March 9, 2013 Why not set the land to no fly? That's the only way i know to prevent it. Link to comment Share on other sites More sharing options...
Orito Wonder Posted March 9, 2013 Author Share Posted March 9, 2013 Unfortunately, this script is assuming the owner does not have land permissions, and must remain that way. Thanks for the thought though. Edit: I just find it hard to believe that there is a way to detect flight with llGetAgentInfo, then not stop it - like you can with Mouselook and cam controls and such. Link to comment Share on other sites More sharing options...
Rolig Loon Posted March 9, 2013 Share Posted March 9, 2013 Amethyst is right. There's no way to prevent flying with an LSL script, unless you use RLV. 1 Link to comment Share on other sites More sharing options...
Orito Wonder Posted March 9, 2013 Author Share Posted March 9, 2013 Oh boy, oh boy, oh boy. I see your name often when I search for script information, so I'll take it as the end all be all - but still rather disappointed. Guess I'll check for RLV, and detach if it's not enabled. Link to comment Share on other sites More sharing options...
Orito Wonder Posted March 9, 2013 Author Share Posted March 9, 2013 I just had a thought - is it possible to do the opposite of a flight assist? Maybe not stop flight, but make it impossible to gain height? Link to comment Share on other sites More sharing options...
Nova Convair Posted March 9, 2013 Share Posted March 9, 2013 There is no way to prevent flying. With or without scripts. Even with flying set to off you can advise your viewer to ignore that or you fly in from another parcel or you TP in while flying. You can install an invisible box at 5m height over ground to confuse some people. (64x64x64m fits perfectly over a 4096 parcel and keeps nearly everyone out of the boxes space) Link to comment Share on other sites More sharing options...
Orito Wonder Posted March 9, 2013 Author Share Posted March 9, 2013 Lol @ Nova I ended up making a reverse flight assist that basically forces them to the ground, even with a flight ignore. Works pretty well. Putting my product into alpha stages now. This is /thread. Link to comment Share on other sites More sharing options...
Rolig Loon Posted March 9, 2013 Share Posted March 9, 2013 Cool! And Firestorm's Bridge Flight Assistant doesn't override it? That's essentially a built-in flight feather, replacing the ones we used to wear years ago. Link to comment Share on other sites More sharing options...
Alicia Sautereau Posted March 10, 2013 Share Posted March 10, 2013 What happens if they are standing on a prim abouve * altitude? Are they caged? cause i`m pretty sure that`s AR`able What happens when they leave a parcels boundry? Etc... I like the idea behind it and the reverse orbit but i think you need to have a real close look at it from a griefer`s point of view Good luck with the development! Link to comment Share on other sites More sharing options...
Orito Wonder Posted March 10, 2013 Author Share Posted March 10, 2013 @Rolig Loon Nope, in fact - it has almost no affect on my scripts ability to prevent flight. Edit: The wiki includes the gravity pull, and most scripts reverse pull for flight assists, I just raised my number above them all. @Alicia Sautereau It affects them the same way it would on the ground. As you said "standing" - the script would not affect them at all. The script detects FLIGHT. Heck, it doesn't even affect them if they merely jump. So to answer your question - they would not be caged. Also not sure what leaving a parcels boundary would have to do with the script, either. I mean, it doesn't affect the parcel *at all*, nor does it affect anyone around the user *at all*, and the user knows full well what they're wearing. I feel safe posting the project now as I am now seeking alpha 0.5 testers.https://marketplace.secondlife.com/p/Faerie-Alpha-HUD-Notecard/4610700 Link to comment Share on other sites More sharing options...
Alicia Sautereau Posted March 10, 2013 Share Posted March 10, 2013 Ah, that part wasn`t clear that it was a wearable object/hud But that would raise the question of why wear the object/hud if you don`t intend to fly, or why wear the object/hud when you want to be able to fly? It is still unable to force a person out of fly mode as your original question was, or i`m mistaken that part aswell About the picture, i would change it to something of your self, disney is a rather active copyright hunter Link to comment Share on other sites More sharing options...
Orito Wonder Posted March 10, 2013 Author Share Posted March 10, 2013 Because there are a ton of users who would desire an RP HUD, and that's what it is. In fact, it encourages flight, but only if you have the dust to do so. I also cannot force someone out of flight, but then I continued to watch some of the movies that were inspiring me, and even when they run out of dust, they can still move their wings, and hover at best - so it really became a mute point. Edit: I mean - if you really want to prevent flight without RLV you could simply force an object to rez, have the agent sit on it, then stand up and derez the object, but that would require permissions from the agent. Link to comment Share on other sites More sharing options...
giggles3440 Posted February 5, 2020 Share Posted February 5, 2020 On 3/9/2013 at 12:54 AM, Amethyst Jetaime said: Why not set the land to no fly? That's the only way i know to prevent it. Incorrect! There is ability to prevent FLYING and People who GO AFK! Thanks to Creator of Voodoo Sploder. They made a security Orb/ System. And with lovely configuration notecard to change the settings anytime. https://marketplace.secondlife.com/p/Voodoo-Security-31-Protection-for-xploder-clubs-and-shops-100-legal/1256745 Link to comment Share on other sites More sharing options...
Mollymews Posted February 5, 2020 Share Posted February 5, 2020 1 hour ago, giggles3440 said: Incorrect! There is ability to prevent FLYING we can eject agents who are flying yes we can set our parcel to prevent an agent who is standing from flying we can't stop an agent who is already flying from continuing to fly. other than with RLV or an Experience, where the agent has enabled RLV or the Experience Link to comment Share on other sites More sharing options...
Chic Aeon Posted February 5, 2020 Share Posted February 5, 2020 45 minutes ago, Mollymews said: we can eject agents who are flying yes we can set our parcel to prevent an agent who is standing from flying we can't stop an agent who is already flying from continuing to fly. other than with RLV or an Experience, where the agent has enabled RLV or the Experience This was a seven year old thread that seems to have been resurrected in order to advertise. I would have gone with the low invisible prim (megaprim if needed) as the only answer :D. But likely doesn't matter. 1 2 Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted February 5, 2020 Share Posted February 5, 2020 9 hours ago, giggles3440 said: Incorrect! There is ability to prevent FLYING and People who GO AFK! How did you even FIND this thread? Link to comment Share on other sites More sharing options...
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