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Pathfindin g on Main server has destroyed our inworld business
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08-08-2012 09:23 AM
Our 3 year old business Aircraft sales business inworld has been completely destroyed by rolling out Pathfinding to the Main server ! All of the Aircraft we sell contain some aculpty CHILD prims that are PHANTOM. All child sculptys have reverted to NON-phantom after the pathfinding rollout. This causes the large invisible "cubes" around the sculptys to raise the vehicle off the ground/runway and tilt the aircraft in unwanted crazy rotation.
These aircraft are sold as No modify,no transfer........all of the thousands of Aircraft that we sold to our customers during the last 3 yearsare now totally unuseable..........All of theses customers will be IMing me to ask for their money back.
Our business is ruined !.........How can you Lindens roll out Pathfinding to the Main server Knowing full well it is loaded with BUGS that can cause existing vehicles to become inoperable???
This is not some new revelation......all of these bugs have been reported long ago in sand box and RC test channels.
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-08-2012 10:18 AM
Just reported to me, another version of the Pathfinding function that made the phantom sculpt map die before.
Now, when you unlink any prim, that phantom script dies, making linked sculpts all non-phantom.
Re: Pathfindin g on Main server has destroyed our inworld business
[ Edited ]
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Reply to Darleen Emerald - view message
08-08-2012 10:22 AM - edited 08-08-2012 10:46 AM
According to Falcon Linden's comment on PATHBUG-69 of 21 April this should remedy itself automagically the next time you rez one of the aircraft.
If it doesn't, the remedy is to convert the whole linkset from prim physics type prim to convex hull (on the features tab) and then to use edit linked parts to convert the sculpties you want to phantom to physics shape none.
I recommend doing it this way round because, if you leave any prims as prims, the LI risks going through the roof. But changes to the LI accounting system introduced to accommodate precisely this problem mean that, so long as everything's either convex hull or none, the LI should be no higher than it was before and may even be lower.
ETA If you simply need to convert all the child prims in the linkset that are sculpties to phantom, this should do the trick:
//converts whole linkset to convex hull and then converts all child sculpties to PHYSICS_SHAPE_NONE, effectively phantoming them default { state_entry() { llSetLinkPrimitiveParamsFast(LINK_SET,[PRIM_PHYSICS_SHAPE_TYPE,PRIM_PHYSICS_SHAPE_CONVEX]); integer max = llGetNumberOfPrims()+1; while(max-->1){//don't try to convert the root to PHYSICS_SHAPE_NONE if(llList2Integer(llGetLinkPrimitiveParams(max,[PRIM_TYPE]),0)== PRIM_TYPE_SCULPT){ llSetLinkPrimitiveParamsFast(max,[PRIM_PHYSICS_SHAPE_TYPE,PRIM_PHYSICS_SHAPE_NONE]); } } llRemoveInventory(llGetScriptName()); } }
Just drop it in, and it will do the conversion and remove itself.
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-08-2012 11:12 AM
This is deja vu all over again. LL did the same thing with water physics and flying when they first introduce the Havok Physics several years ago. At that time boating was destroyed and all water sports as well as the aircraft business as I recall. The sad thing that those that had been testing Havok on the beta grid were totally ignored by LL when they reported these problems and it was installed anyway. The result was a lot of heavy losses for players and business failures though those that adapted to the new physics had a windfall, selling new items to old customers whose old planes, yachts and swimmers and pools no longer worked. Also people stopped supporting the beta grid and we soon were faced with the RC system or restarts. It appears LL lacks institutional memory or maybe just does not care and now we see the whole thing again.
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-08-2012 11:14 AM
Can you tell me how this can fix all the 1000's of Aircraft we have sold that are NO MODIFY??
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-08-2012 11:22 AM - edited 08-08-2012 11:23 AM
Darleen Emerald wrote:Can you tell me how this can fix all the 1000's of Aircraft we have sold that are NO MODIFY??
According to Falcon Linden's comment on the jira I mentioned,
- 1) If a linkset uses the hack and also uses new accounting (aka mesh accounting or land impact), the first time it is rezzed on a pathfinding sim the hacked prim will be set to physics shape type none. Since the linkset already uses new accounting, this will not negatively impact land impact (in fact, it might reduce your land impact). It may affect a small amount of content that relies on link number of higher numbered prims in collision events by way of llDetectedLinkNumber()
2) If a linkset uses the hack and does NOT use new accounting, the relevant prims will be modified such that they collide only with the terrain. Other than that, behavior should be unchanged. This may impact some land vehicles that previously had hacked phantom prims which did not collide with the terrain.
3) No new linksets can be created that use the hack, and any linking or unlinking event (other than seating an avatar) will remove the hack on existing content.
So they should be modifying themselves automatically when people rez them. Is that not happening?
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-08-2012 11:40 AM
NO...its not happening........or if it is happening...it only happens sometimes.
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-08-2012 12:03 PM
I guess that contacting Falcon Linden with details what's happening (or, rather, not happening) and where -- that would be important, I think -- is the next step, then. I don't know much about vehicles, but I was concerned generally about llVolumeDetect child prims getting broken in buildings, which is why I started following the issue, and I thought it had been anticipated and fixed. Looks like it hasn't, from what you say.
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-08-2012 01:14 PM
Whether it was a hack to begin with or not... the problem is two-fold:
* No-mod vehicles (for whatever reason they're no-mod) will be affected because the phantom status will NOT apply to ground collisions anymore (at least that's how I see Falcons comment)
* Even if that problem wasn't there - the new physics engine changes mean that ground vehicles work differently. Previously, it was possible to just have a flat prim slide over the ground. Now, that's a very, very bad idea
None of this affects any of my vehicles, but I have heard of people who are having a hell of a time. For businesses it means they'll have to re-do their old content and provide an update path for their customers.
Re: Pathfindin g on Main server has destroyed our inworld business
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Reply to Darleen Emerald - view message
08-09-2012 05:10 AM

