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Beggar Mayo

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  1. I can say that this is one, but the most interesting discussion I've read in the forum. There are many to which I would like to quote, but it would be excessive to expose a simple thought from so many valid arguments and reasons that have been exposed by both. What I read, in summary, and triggered by a decision like that made by Linden Lab, is the contrast between the different ways of seeing, understanding, using and taking advantage of Second Life for each of those who have commented something and even by those who are not to the discussion, they experience their SL. It will seem a crude truth what I will say, but very often we take it for granted: if for some SL is simply a game, whatever, role, skill, hobby, fun, for others is a platform to develop skills, explore fantasies, imagine worlds, ways of being and pretending. For others it is a platform from which to share knowledge, learn; not in vain is the mother of social networks. There is here who takes lightly what happens in SL, in the end, it is a virtual world. There is, however, who takes it too seriously and engages not only with others but with their dreams just as they do or could do it in RL. And all these ways of seeing, understanding, enjoying SL intersect and that is why it is considered methaworld. The cosmovisions of one and the other are what enrich this space and give it meaning. And even so, the conflict, just like in RL is our daily bread. We are never happy because it makes drama or because he stopped doing it. Being a "decal" of reality, we bring here all our virtues and defects, all our miseries and pettiness, our traumas, deficiencies, absences, presences, affections, cultures, personalities. Those who use the platform to supplement their daily real income may be doing so as if SL were a simple instrument or in the hope of knowing themselves in a projection and representation of their potential. Exploring, designing, inventing, those creators, those entrepreneurs, those workers, those players circulate an economy intertwined with reality. Do not play with fictitious coins, even if they look like it. Some of us make sacrifices in RL to pay a premium account and the land we have rented or bought and we are still here because SL means more than just making money, little or much, or spending time. We dedicate hours to make a parallel life without losing focus on what, above all, RL is paramount. We are realistic and dreamers, not deluded. The only players would have to look also with the eyes of those who use SL as a platform to solve their physical deficiencies, the disabled that, thanks to the community and their participation, paying tips, renting, buying, selling, manage not to be isolated from the real world by virtue of the virtual world. Listen carefully, for example, to some DJs who in their voices denote a condition such as cerebral palsy, sclerosis, etc. And they trust in SL to love, to earn a meal in this way. And, I have to say, we all know that, almost like in RL, earn money here, no matter which system we use, is not so easy or fast. I enjoyed playing the virtual Latin versión of the reality show Big Brother here and I won 250 k linden. Most of them went to my real pocket and I could get real meal thanks to that and the people that organize that contest, even the other contestants and public. Thanks to that I could restart my dream to become landlord, step by step, but ask me how much I have now to bring others a nice experience renting with me. Not enough to get nice, low prim, and more or less cheap furniture. So, I have to use my time logged to break my head to manage wisely my actual amount of prims and sqm. Is a fascinating process that gives me the chance to reinvent all but, first, my self. Linden Lab earns a lot also from mesh models uploaded, and sometimes that could be more expensive than the weekly or monthly tier. Perhaps, LL could think about such prices too. I wrote it somewhere else, we do not have truthful, reliable demographic data that allow us to cross and relate resident avatars against SL users; premium against basics; human avatars against furies, customs, and objectives of use over this platform from subscribers, and a long etcetera increased by the diversity of RL confused with the diversity of imagination inside SL. We have an overpopulation of avatars, many of them used as alternatives or robots. Some see this practice as perverse, pernicious "for the business" because the crossroad of the inner economy gives temptations to cheaters, but we see and qualified this without stopping to understand the various reasons why a person can create several avatars. And there are many, from the desire to fraud to explore facets of one's personality as a therapy. If and when we got this information, I am sure most of the entrepreneurs and creators here could make more profitable and sustainable business plans with more solid merchandising and marketing. But, a big but, people here not always is in disposition for the reasons already said to share the truth about why they are here. They say SL is not RL. No? How many use SL to hide from themselves not only from the others inside and outside the world and with which reasons? We are very given to judge lightly, from a singular perspective, not inclusive, the decisions of a company and even those decisions often suffer from the same error in the shortness of vision. I do not want nor should I extend myself more. I conclude that, as far as I am concerned, although LL's decision puts me in a predicament in my RL, my dream is such that I will do my best to continue. Not because I believe in LL or SL, without because I believe in what the dreams of one and of a community can achieve, even if it is drop by drop, and we already see that the dollar equivalence of each line is much less than a drop . Perhaps, if the linden as the bitcoin were revalued, discussions like this would have another perspective.
  2. Reading all the very interesting lines and precedent points of view, even those ones apparently off topic I think there are some very punctual topics related to all this discussion in a resume: Kinds of use and limitations that residents and LL do on linden homes, old or new. Advantages and disadvantages of being or become premium Comparisons between subscribers premium accounts against basic accounts. Customs and restrictions about building, enjoying, living in Mainland against Private sims. First, without clear rules that have given chance to spoil the experience with lag, low constructions that spoiled views, overpopulation, limitations to privacy, differences in the ground and navigable waters, etcetera. Second with very expense costs for landowners and tenants making the competition very agresive, even injust for some. The no revelated actual and real demographic statistics by LL about the relation of real subscribers, basic and premium, against the inflated population of avatars residents, alters, robots, etc. And about how this overpopulation of avatars is related with customs, attitudes, objectives no well regulated or described for LL or users, causing suspicious, unfair play sometimes, ways of being too as if personalities dissociated for enjoying or participate in role plays. This affect, of course, the good development of business, learning, teaching, therapy, relationships, etc. Also, we need a virtual demographic statistics about types of avatars and outfits and relate those with the first data in order to know better the consumers (furies, child avatars, males, females, shemales, etc.), in relation with Mainland and Private and categories (General, Moderated, Adult) to be more organized and not so messed up and confusing. The data about Homesteads is crucial, I think, in some way related to the traffic, since there is also a huge interest in club, store, landowners to get big traffic on the idea to get more sales, but people just enjoy to camp, and is not bad even some hate that because give "fake" traffics because suspicious of bots and afk. To camp is a way to, for example, earn lindens with one avatar while with an alt create or build something in another sim, or dance with GF or whatever. So balance in this measures can be some kind of fake correlation unless we all, especially owners of something or creators, were not taking care about how to define this "web concepts" adapted and applied to SL. This is one of the reasons too why many become banned without a fair explanation, except in cases where scripts on increases lag, for example, but... Once, I remember, sorry the digression, I was ejected from some sim because the scripting on me, the only way to get in the sim was being a basic outfit, naked, without my *****. Crazy! Was a place to have sex! How! Mindy? The last points are related also with the free imagination and creation and expresion of each one person while that don't affect in anyway to third ones. I would like to combine the actual lands of my home and rental business in Mainland with a linden home, perhaps rent my linden home (not possible according to rules, as I understand, if I am not wrong) or with private parcels in a more virtuous way to get not only lindens to make my account self supportable, but make my virtual experienced more rich and close to RL, if may I say that, with the benefits of virtuality, more or less the way is planned as I understand for Sansar, but without the casquet. After all these considerations, one thing: I still don't have an answer from anybody to my question about why I can't see in the LL linden homes web page the new ones and only the old ones. Have a nice day
  3. I read the comments and I am wondered, I knew about this topic through a friend in world. I "run" to the web page to get (again, I abandoned my first one time ago) one, but in the web page I only see the old regions, the old 512 sqm houses. I don't know why, I checked the wiki and still get the same options. ?????
  4. The offer shown is not more available. The lands enlisted are no more set for sale.
  5. Hello everyone: I want to put to your consideration the following parcels settled for sale that will be of interest to more than one, located in two regions of Mainland edging: Morgan Pass and Borgenite. 1. Steppenwolf Hill southwest side and top of the hill: 3328 sqm- 1142 prims. PRICE: 5000 $L Morgan Pass [Steppenwolf Hill Parcel 1] 2. Steppenwolf hill Southeast slop and top of the hill: 1728 sqm – 593 prims. PRICE: 2600 $L [Steppenwolf Hill Parcel 2] 3. Steppenwolf hill southeast down slop of the hill: 1536 sqm – 527 prims. PRICE: 2300 $L [Steppenwolf Hill Parcel 3] 4. Steppenwolf hill southeast bottom slope of the hill (1344 sqm-461 prims) + Steppenwolf hill southeast bottom slope of the hill region Edge (320 sqm-109): 1664 sqm – 570 prims. PRICE TOGETHER ONLY HERE: 3000 $L [Steppenwolf Hill Parcel 4a + Steppenwolf Hill Parcel 4b] PRICE SEPARATED HERE OR IN CLASSIFIEDS: SPH4A = 1600 $L; SPH4B = 400 $L 5. Steppenwolf hill middle east slope of the hill: 1280 sqm - 439 prims. PRICE: 2100 $L [http://maps.secondlife.com/secondlife/Morgan%20Pass/220/85/61] 6. Steppenwolf hill bottom east slope of the hill edge of región, near to the beach: 1280 sqm – 439 prims. PRICE: 2300 $L [http://maps.secondlife.com/secondlife/Morgan%20Pass/238/91/47] 7. Steppenwolf hill bottom east slope ot the hill, edge region, down to and with front beach 2752 sqm – 944 prims PRICE: 6880 $L [http://maps.secondlife.com/secondlife/Borgenite/2/60/45] I am open to offers as in an auction starting with he prices shown. Please, contact me Beggar Mayo Slaegon o Killian Macrieve (Alfred Steppenwolf)
  6. Nice solution, Madelaine. I tried to do the same, following each step but with a landscape. I tried different combinations and it doesn't work. Perhaps or sure I did something wrong. The pics show the landscape I want to show inside the dome. I used a spheric prim like you did, but also a bigger mesh prim uploaded for me. Could you give me some help on this?
  7. Well, me again, and with another question related with all this issue. Following your kind comments and advices I did a very simple mesh. But, apart of the conclusions I had after the experiments, I could notice another thing and I don't have any explanation. Why, sometimes, the "prim" option is lack in the edit window of the viewer (at least SL viewer and trying in beta, I don't try other way as you suggested)? I decided to do my house piece by piece. Now, you ca see in the pic my "progress" and my... reggresion? The red mesh is the main door-wall and works perfect the physics following the steps I commented in my videos, following part of your advices. The green mesh is the next door with windows and a door, well this one its physics don´t work, simply can't walk trough the door and I can't change the character to "prim", because the option is lack there. I read this link https://sites.google.com/site/tamaproducts/slmeshphysics, good tips, but are not useful in my case. Again, something I am doing wrong and I don't understand what, why, how, when, where.
  8. Well, me again, and here what I promised, I know is not the best, but the idea is to understand. Conclusions: 1) Despite technical and quality differences, both Skecthup and Blender are useful for creating mesh models to use in SL. Contrary to what some think, the simplicity of Sketchup makes it a good option, not the best, but not despicable. 2) Although some advise "do not use the analyze button" when uploading mesh models to SL in the window to do that, it is necessary to click on it, otherwise the mesh either does not work its physics or it fails to go up because of the internal geometry. By using the analysis button, the SL loader is allowed to use simplification. 3) The difference in cost and impact on the land is almost zero between what was created in Sketcup and Blender. 4) While Skecthup simultaneously generates the UV Map call, in Blender it must be set apart. This produces differences in the termination of the model. 5) Sketchup is simpler, although when passing the model by Blender to "clean it" we notice that it generates objects or unlinked and even double geometries. 6) Sketchup generates the mesh triangulation automatically, while Blender works with frames and triangles on the fly.
  9. Thank you Chic, and every one. I will do what you suggested and following principaly many of your advises in your videos, but not only. And I will do something better without any intention to show my self as stubborn (although I am, jaja): I will do the same VERY VERY VERY simple model, door with wall, one wall, the same in Sketchup and in Blender, for practice both and show not which one is better or simple or complex, but to show the differences and coincidences and manners to do this, importing, exporting, even models made directly in SL grid download to convert in mesh, all this with the idea to help all of us what I am doing wrong and through my errors help me and all to understand the how to do and get some backgrund about. I am slow so, wait for my videos and then you can, again, pull my ears. I apologize from now, because I will do in my language, spanish. I hope you could understand them.
  10. I must say that me neither, don't know if "sketchup is powerful enough to allow you to edit triangle by triangle", but also I don't know how to do that in Blender. When I import the mesh to Blender I have to: 1) join; 2) remove duplitated things; and 3) in edit mode again join (alt+J) to make triangles as squares, but not all triangules are changed or none of them. So, tinally I had to start again the building in Blender. I would love if I could draw like in Sketchup but with the rest of the tools that have Blender. The complication of Blender is not about how it works, but the way the tools and resourses are presented to the user. I hope Blender creators could understand that. I will try and will share with you all a new experiment, building my house, not like a joint of big meshes, but piece by piece, wall by wall and see what happen. I hope that way this "degenerated triangles" can be controled. And another question I have, analize show colors, nice! But I don't know what it means each color. I ask this because you said "they are marked in black in the uploader preview", but when I take a look appears with other colors, as you can see in my pics.
  11. Thx for you comment, ChinRey. I try to say away from the Analize button, but simply can't, because the viewer (anyone) can't upload if I don't use analize in first place, error message appears always (see pic 4). When I use "solid", the mesh is uploaded closed, and no matter if in edit window I change the character to prim (and is more heavy and expense), if I use "surface" the door I said can be walked, but not the other one, and not all the times and always appear that invisible triangles. Is anoying or I am so estupid!
  12. Hello, me again, almost with the same trouble. Help! I am doing another experiment with this building, two entrances, a greenhouse. I am loosing my patience, what I am doing wrong that any change I do in the draw, always have triangules in the doors as you can see in the pictures. And when I upload, although I change to prim, can´t go inside the building? Maybe, do I missing some lines in the sketch or I have more lines than more or in wrong places? I must say that the first time I uploaded the mesh I could go inside through the lateral door but not the back one and I forgot close the wall signed with an arrow (stairs are not included in the mesh). After I closed the wall, I couldn't use any of the doors.
  13. Arton and Chic: I followed your steps patiently as you can see in the pics attached and the video linked. Description: 1) I made my model with Skecthup (sorry, Chic, I promise I will do the next experiment for this topic with Blender, I have more understanding now, working hard with it *smiles). With all porpouse I made it in two parts, one without balcon, second adding the balcon (the more problematic). I found and understood what you say Chic, in your video, about "divide elements", especially closing the door umbral on top and opening space between walls, otherwise physics don't works properly. 2) With balcon I did the same in the door, but, physics works more or less, no matter which method or analyze and or simplify I use, always there is a triangle in the middle of the door to the balcon. I don't know how to avoid it. I think I am still missing something during building or doing something wrong. 3) I tested different ways to upload and the principal change is in cost, not precisly in Land impact. And, yes, Arton, Second Life official viewer gives all the options to upload in Beta, I need to check and compare in normal grid. Perhaps is the same situation. BTW, which you suggest could be the best height of walls for a building to give liberty to camera, considering that there are giant avatars in proportion? 4) As I understand, Sketchup gives chance to produce the collada with the UV map when using textures. My next experiments to share with you will be: a) exporting and cleaning this model with Blender. b) Building this model directly in Blender. c) Compare results. This is the result of this experiment & P.D.: The last three pics show how I finally solved the trouble of the invisible triangle at the door in the balcon. I forgot draw the bottom line to close the square and erase the faces unusful in the umbral. After fix that, physic works compleatly! And, more, I exported the collada from sketchup with uvmap autogenerated (after applied materials in the model). When I tried to upload with textures uploader message error about no textures availables. When I tried to upload without check textures box, upload good and could apply my textures in each face of the model.
  14. Thx, Arton. I will try everything you say, step by step, dividing my mesh in floors and rooms and assemble in-world. I am slow so when I finish I will return here to show you how am I going with the process. This will give time to others to expose more ideas or advices about. Just one more thing, as you can see I use some rounded shapes also and physics don't work as I expect with the "cube method", or, again, I am doing something wrong.
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