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Knutz Scorpio

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About Knutz Scorpio

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  1. Really hope all this doesn't get this thread locked
  2. I'm sticking with my PO'd poltergeist theory.
  3. Something that will help with griefer teleporting is setting a Landing Point. In About Land under the Options tab at the bottom right is the Landing Point options. Position your avatar at the point you want anyone teleporting to your parcel to land and click Set, then under Teleport Routing select "Landing Point". Or you could just select "Blocked" for Teleport Routing and anyone teleporting in to your parcel just dumped just outside. Of course Landing Point doesn't apply to your own avatar so they can still pop around as much as you want.
  4. Knutz Place Not terribly original, and not consistent if I put a 's in there or not.
  5. Cohesiveness of the areas No sky clutter visible from the ground
  6. It blows off the region's Moderate rating several times over.
  7. The nerd in me thinks it's from Alien
  8. I'm definitely rooted and not totally sure why. When I finally managed to get my Traditional there were several things I wasn't satisfied with, but with how hard it was to get one at the time I reasoned it was better to just wait till more homes were available. That time came and past and I'm still in the same Trad. I was impressed by the Victorians when they came out, but apparently not impressed enough to give up my Traditional. Whatever new styles come will they appeal to me enough to finally cause me to move, or have I become too deeply rooted to this one house?
  9. Just when I thought I'd seen everything on this ship.
  10. I had explored the SS Galaxy back when the Lindens had taken it over, and had forgotten about it not long after that. It could have easily been deleted and I'm not sure anyone would have remembered it. Glad it's here now in a much more visible spot.
  11. I'm one of those that never tire of playing with blocks and I like SL so much because you can rez so many in almost infinite configurations, and it's a hell lot cheaper then Legos
  12. To do a roof corner like below start with a cube, Taper both X and Y to 1 to turn it into a pyramid, then Top Shear X and Y to -0.5 (or whatever combination of +0.5 and -0.5) to slant it in the needed direction. To texture the sides I switched Mapping to Planar otherwise the texturing was skewed.
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