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Porky Gorky

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Everything posted by Porky Gorky

  1. Charolotte Caxton wrote: I recently purchased a home from a designer that included two versions of the build, one with baked in shadows and one without. Who was the builder Charlotte?
  2. I don't use my feeds, but I do follow allot of the more "colourful" feeds and I must admit I find it very entertaining. It's like watching a bad soap opera where the majority of the "main characters" are played by adults with the mentality of children. You see the cliques and groups form and they bully each other or individuals, then they return to the comfort of their groups to pat themselves on the back and to mock their victims, all the while it is them who are being mocked by the rest of us viewers who are watching the show. I guess I should feel sorry for the people who are harassed and victimised, but at the end of the day I don't know these people personally and they are not being forced to use their feeds. They are choosing to expose themselves to an un-moderated environment inhabited by losers who have nothing better to do than create drama to enhance their otherwise dull existences. I for one hope LL allows it to continue as it's good entertainment and helps pass a slow work day.
  3. Lets not forget all the couple of hundred dollars they have earned from selling their other crap products.
  4. ImaTest wrote: 3. What is your opinion about textured shadowing inside buildings? For example should the shadows from the window frames be built into the floor texture or do you think the viewer should be rendering all shadows nowadays? I have mixed feelings. Sometimes it looks fabulous under just about any lighting. Sometimes it looks fabulous under most lighting. Sometimes only under some. Then we have the cases where it just looks bad no matter what. So again, this is situational for me. Question 3 is a real quandary for me right now and the main reason I started this thread. Like you, I try to accommodate users regardless of their hardware setup or preference for shadows, however when you are dealing with a building it's not so easy for a user to remove unwanted shadows as they are baked in, as apposed to something like a tree which is just a case of removing a prim with a shadow on. I'm beginning to think it may be more prudent to release 2 versions of a build, one baked and one not. So the end customer has both in the box and is free to make the choice. Anyone aware of prefab builders that do this already?
  5. We've seen LL step up their game with advertising in recent months, both in placing their own advertising and hosting others advertising. I think what has happened is that we finally have a marketing exec who knows about marketing,...as apposed to Kim Salzer who didn't know **bleep**.
  6. Qie Niangao wrote: Yeah; back when Mesh accounting first came out, this was way worse than it is now. I fussed pretty loudly about that, and about the brain-damaged rationale that there was somehow a virtue to keeping "dynamic content" separate from static. Now, however, I think only the scripted component itself get a penalty (it used to apply to each item in the linkset if any of them contained a script). Recently, the script penalty has seemed reasonable each time I've encountered it, but maybe I've just been lucky. I agree the LI cost of scripts is definitely more acceptable now. One concern that I do have is that the LI cost of scripts could be subject to change through future development by the lab and we could see an LI increase or decrease on existing content due to the changing script cost. This is a bit of a headache from a merchants point of view with product boxes and sales material etc. Prolly just being paranoid :matte-motes-big-grin:
  7. Christin73 wrote: Shaddows are ok. I have them in my house. It looks cool to have shaddow effect with the windows. Do you also have shadows enabled in your viewer Christin?
  8. We've not had a survey for a while and I know you all luuuuurve a good survey. Today I want to know what you think about shadows. Answer the following questions please, or feel free to moan about surveys. Either is good with me. 1. Do you have shadows turned on in your viewer? If so what do you think of the shadows that your viewer displays in SL? 2. If you were to buy a tree or chair today, would you want or expect a ground shadow texture (on a prim/mesh) to be included? 3. What is your opinion about textured shadowing inside buildings? For example should the shadows from the window frames be built into the floor texture or do you think the viewer should be rendering all shadows nowadays? 4 Any other opinions or issues you have with shadowing on textures or shadows rendered by your viewer?
  9. Qie Niangao wrote: Sometimes you can get by with just setting everything Convex Hull except the stuff that needs to be phantom, but often you'll get a lower Land Impact by segregating stuff into two linksets, one with Mesh-aware physics types (Convex Hull and None), and one still using Prim accounting. From a LI saving perspective I would actually go for 3 linksets, the 2 you mentioned then a 3rd one for any convex hull/none type prims that have scripts in them as scripts can sometimes add to the weight under the new system and push up the LI, so I like to keep them grouped and as isolated as possible.
  10. Phil Deakins wrote: More ETA : I suppose the phantom prim metrhod is better than what I've always used because it allows the surround top to be the same thickness as the sides. Using a hollow prim on a surround where the door much taller than it is wide, means that the top is much thicker than the sides, and that's not very good. Bingo. Of course sculpties and mesh have eliminated the use of this technique from allot of builder's repertoires as we can easily make door frames with an equal thickness on all sides now.
  11. If you already have more than 5 accounts created then you can currently log them in all simultaneously.
  12. Phil Deakins wrote: This is why I was delighted when Netscape folded and left us with just one major browser. Later I was very disappointed that other browsers reached the 'major' level of usership. I was a voice in the wilderness though. From my narrow minded perspective, in relation to the MP I think it's a good thing. The more problems the MP has, the better imo. I hope all of mine and everyone else's listings are effected and that we all loose sales as a result. Every issue and ongoing problem with the MP counts as a small victory for IW commerce. IW commerce does not have that many weapons in it's arsenal at the moment and it's best hope for winning the war is for the MP to keep on shooting it's self in the head as it has been recently. Hopefully It will die before SL does and we will see a resurgence in inworld commerce.
  13. OK I just did an experiment. I looked at the op's listings on 2 OS's win7 and win8. On both OS's I used the latest version of 4 different browsers. Firefox. IE, Chrome and Opera. Using Win 7, everything is groovy for all 4 browsers. Using Win 8 Firefox and Opera were fine, however with IE and Chrome I encountered this missing image problem both on the OP's listings and my listings and others too. So yeah, you are right, not a local problem. Didn't realise it yesterday as I was using Win7 when I checked
  14. I looked at you MP store. You have 77 items listed and I can see the main image for every listing. I didn't click any listings to check additional images because that's not the way Porky rolls. I suggest the problem is at your end.
  15. Well this policy is certainly not enforced retrospectively as a person who has created allot more than 5 accounts before the restriction was put in place, can still log in all said accounts now.
  16. Ah OK. My mistake I thought it was a no holds bared live demonstration of your awesome trolling skillage.
  17. I was looking at his Wiki page earlier and was interested to see his contributions to the new LL products.
  18. Gadget Portal wrote: Some people just don't kniw how to have fun. I hope that was not a demonstration of your trolling skills because that was the worst put down ever, choosing to insult her fun factor. :matte-motes-asleep-2:
  19. Qie Niangao wrote: I didn't know that they even tried to limit it, so that's interesting. They try and charge people for going over the "limit" now. Cost Your first basic account is free, and so are a few alternate accounts. However, if you create an army of alts, Linden Lab may charge a small fee of US$9.95 for the creation of each additional basic account as a way to recoup some of the cost. This is explained further in section 1 of the Second Life Billing Policies, linked to from our Terms of Service. Note that in the billing policies, "Access Account" means basic account and a "Subscription Account" means a premium account.
  20. Select "edit linked", click the prim you want to remove then ctrl+shift+L
  21. Well we have confirmation that at least one Linden is still alive, so that is a good start. :matte-motes-big-grin:
  22. Spinell wrote: They were absolutely amazing. So, despite my initial belief that I had o model in mesh the most intricate details, I now have to turn the other way and learn advanced texturing techniques. Well, you may not want to turn all the way round the other way just yet......because one way of creating high detailed textures is to create a very high detailed mesh model, then use that to build up your materials and to bake in the shadows, then apply that end texture to a much more simplified version of the model in SL. This allows you to maintain allot of the detail from the original high poly model whilst maintaining a low LI in SL.
  23. So from the point of view of saving LI, is it more efficient to UV map an object using the minimal amount of seams? Not a question I had considered asking until reading this.
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