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Porky Gorky

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Everything posted by Porky Gorky

  1. I am trying to learn about the adoption rate of ALM. This thread is 4 years old and I am wondering if things have changed since then. Does anyone know if there is more widespread usage of ALM now? Thanks
  2. Hi Charlotte, could I get a copy of your PBR EEP please? It's really handy being able to cycle through a bunch off PBR friendly EEP's when testing materials and It would be great to include yours in that list. Thanks.
  3. This comment has been wondering what has occured in previous years to elicit this response?
  4. Thats just one more stop on the road to the movie Wierd Science becoming a reality. What a time to be alive!
  5. I'm new to mesh, at least the SL side of it. I’ve been focused on PBR materials since I've been back and I've been importing models to test them on, not really caring about optimising LI at this point. But something that has been bugging me is that I can import 2 models with the same number of polys and the same size bounding box yet they can have different Li. I'm wondering if your comment about triangle size is the answer because the only difference between the two meshes would be the size of the polys. So if possible could you (or anybody) please speak more about the triangle size? Is there an optimal triangle size (in cm)? Are there limits to how big or small triangles should be when trying to optimise the LI. Why are you suggesting that small and large tris be split into separate meshes? Thanks.
  6. Cool, I really like Substance Designer, it took me a few years to really get to grips with it but now I can make 100% realistic procedural materials just using maths, it's awesome! I’ve tried doing the same in Blender but it’s really hard work and less functional. Good luck with your new store and please let us know when it’s open.
  7. I am using a 14 year old avatar and have had a 12 year sabbatical. Also when I teleport into a new area I never move my Av, I just move the camera. Please consider this as my official application for your creep list. 😁
  8. I could model and texture that for you easily in about 20 - 30 mins. 😁
  9. If it's a competition you want, let's all sign up at PBR.com and become Professional Bull Riders (which is a real thing). Whoever comes top in the standings next season gets to choose the default PBR EEP. Edit - On reflection I think we should forget this idea, it’s a load of old bullocks!
  10. Well I think there is an easy answer, which is for LL to provide a default environment fit for purpose. Content creators can use an equivalent HDRI map when authoring PBR if they want to and consumers can place legacy and PBR into the environment with acceptable visual results. That surely has to be the goal for LL. If people want to deviate from the default and start experimenting with other EEP’s then that's their prerogative, but it should not be a requirement. Personally I won't be providing recommended EEP settings with PBR content because the PBR / glft rollout still seems to be in beta and still subject to change at any given moment. I will just support customers if they ask.
  11. No, I am talking about the default EEP here which is LL's responsibility. A decent default EEP would hopefully negate the need for people to change their EEP settings at all if they dont want to.
  12. Having blundered my way through learning how to create EEP’s in the last few weeks, I have created some that work well with both my really old content and my new PBR, but only from the outside, when lit from the sky. Interiors are a whole different matter though. The only option seems to be to add lighting. Not a bad thing for PBR as it looks great with lighting and reflection probes but it feels wasteful using lights to achieve the look of natural daylight in interior spaces.
  13. Surely it’s not complicated? Create a varied range of EEP settings then test them on the various types of content. Pick the one that works best for use as the default.
  14. Whilst this is true in principle, it was unheard of in SL at the time when I met IBM i think, so when I said the fees were high, i meant compared to any other opportunities i'd heard about during that time. In later years SL was hyped as being Web 2.0, (I think that was the term) and lots of companies wanted a slice and were paying realistic levels of compensation, it became more commonplace to be paid a RL wage as it were. This is both true and not true. Whilst some IBM employees were here for business, some were at work, being paid and just mucking about in SL because they could, with no business related goals. /engage anecdote mode: Here is how I met IBM, A random dude came into my stop and bought everything. I would estimate about 30 prefabs at the time. Then he sent me a message a few hours later and asked me to come and set them up for him as it was his first day and he didn’t know his arse from his elbow. He offered me L$10k for a few hours of work. I got chatting to him and he told me SL was available to everyone in his office. He’d made an account and a coworker had given him L$50k. He didn't even know L$ had a RL value, he assumed it was game money. In the coming days, other IBM employees saw the builds I’d set up on their land and this led to commissioned work, if I remember rightly the first job was to build replicas of RL conference rooms from various IBM sites.
  15. Yeah, in fact I ignored the stick entirely and went off topic because someone said the word “meshy” and it got me all excited in my ai zone which resulted in a spewing of unsolicited ai related propaganda. Please forgive me. 🙂
  16. It can't be a faliure because they introduced PBR a few years ago. Thats the key to success dont you know. Any day now things are gonna turn around for Roblox, you mark my words 🙂
  17. I just came back after 12 years and looked at my 32000 items and thought NOPE! I know the MP stuff is in a folder called MP Migration. Beyond that I decided to ignore the rest and just make a new folder called 2024 and I am working out of that. I was never into avatars much and am still walking around in one I put together in 2010. I know nothing about mesh avatars or how clothing works or any of it. I don't even know what I don't know yet, if that makes sense. It's a bit overwhelming, I need someone to make a youtube video that starts with “previously on Second LIfe” and then recaps 12 years of development.
  18. Yep it is a major problem, especially considering the one environment they did give us is pretty bad. Any average "player" who plops down some PBR for the first time in the default environment is not going to be happy when it doesnt look like it did in the store or the pictures. Undoubtably it will hinder PBR adoption.
  19. This is not true in my experience. I can author a PBR material built using a HDRi environment that matches my PBR friendly EEP in SL. I import it in and it looks exactly as I expect. I then take that PBR material into another PBR friendly EEP which is a desert environment and it looks different, because the light is different, but the PBR is still working as expected, the surface looks different because it's a different type of lighting. I then take the PBR into a winter environment and it looks different again because the lighting is different, but the PBR is still reflecting the surface as it should. I’ve not had time to make other diverse EEP’s to test in so the examples end there. The point is, the PBR is working correctly in all 3 environments, but looks different because the lighting is different which is to be expected because that’s how PBR works. Anyone who is expecting their PBR surfaces to remain consistent when travelling in SL without using a personal EEP all the time is going to be out of luck according to the opinions I've read in this thread. PBR is not the problem, and PBR compatible EEP’s are not the problem, both can work together and deliver predictable results. I think the problem is people's expectation for consistency, they may spend a lot of time and money on making their avatar look great to both themselves and hopefully others. Anyone who wants to jump on the PBR train is going to have to leave that mentality behind and embrace the diversity of environments that PBR will find itself in, or just use a personal EEP. Maybe after a few years of everyone moaning about how bad their avatars look landowners will naturally gravitate towards using more universal EEP settings. Or maybe LL will roll out a new default environment that is fit for purpose and actually works with all old and new content. This would surely greatly negate the problem.
  20. I purchased a bunch of cheap PBR materials from the marketplace when I first started looking at PBR a month or so ago and some of them were very poorly created with roughness values not suitable for the surface types, resulting in many being too reflective. I guessed someone was using gloss maps for their roughness values, but who knows. Your wood material could be one of them. The PBR materials in the inventory library are good for testing, they all work well. There is also a pack on the MP of 1000 plus PBR materials sourced from AmbientCG.com, for free, for use under a creative commons license. I’ve tested maybe 30 of them and they all worked well enough.
  21. The IBM folks were great, they were so enthusiastic about SL, and they paid ridiculously high fees for commissioned builds as did a lot of those big real life companies that jumped on the SL bandwagon back in the day.
  22. I definitely recommend meshy.ai too. I’ve tried all notable 3D AI generators and imho meshy.ai is leading the field right now. You can generate a 3d model with a material and use it straight away in a static render. I still can’t reliably generate low poly topology suitable for real time rendering though, it just doesn't meet my standards, so I have to retopologize, then redo the UV’s which makes the material useless, so I then need to re texture it. It can be faster just to make the model from scratch. Sometimes I take the model and use it as a base in Zbrush to create something different and hopefully better which can be handy. I also find it very useful for concept work. I use stable diffusion to generate 2D concepts that I feed into the 3D ai generator. I can create entire 3d scene concepts this way, test what works and what doesn't and present more “finished” concepts. Plus using this little ai pipeline, I am presented with ideas that I would not have come up with myself. It can make my work feel more fresh and exciting and ironically, more original. Meshy is a great tool for 3D artists right now, I love it. On the other hand I also hate it because I know it (or some other ai) will eventually replace me and take my job.
  23. What lovely shiny balls you have! What software are you using to create these PBR materials? Thanks.
  24. Sorry I should have been more specific. I don’t care about MY legacy content, that I sell. If LL breaks the grid for ALL legacy content then that is obviously a bad business move and bad for the future of SL. But that is not my problem to solve, it is LL’s. So when I say I don’t care about legacy content, I mean I dont care about solving the problem of my old legacy content looking bad. If it doesn’t work anymore then I will just stop selling it rather than adapting it. Right now i'm only focused on PBR and the problems that presents for my specific PBR content. I shall rely on LL to sort out the rest 🤣 Edit - to add the reason I don’t care about my legacy content is that I haven't created anything for SL in 12 years! All my stuff is diffuse map and prim/sculpties based. Yet still, every single day for the last 12 years I make at least one sale. In 2024 my general response in my head to making sales is “WTF is wrong with you people, stop buying crappy old content and find newer better stuff”. I’ve always supported customers though as it's the right thing to do.
  25. To be honest this post is all news to me as I’ve been gone for 12 years. I’ve never heard of Numb and Crawl and find it interesting that there is at least some widespread consistency to be found in the EEP settings currently being used on the grid, beyond the default. It makes me wonder if someone could leverage the popular “brand names” of Numb and Crawl and create PBR compatible versions of the EEP’s, branded under the same well known names. What we really need is for one single PBR friendly EEP to become dominant amongst all the other's. If one EEP is favoured and used by the majority of PBR users then it would offer content creators an option to use it as a basis under which to develop future PBR. It could steamroll from there into a world of joyful consistency.
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