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Vivienne Schell

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Everything posted by Vivienne Schell

  1. arton Rotaru wrote: Talent is a given, no matter of the tools. Probably, but tools have to serve talent and not talent the tools. Otherwise = Fail. Reality check: SL/LL became proftable and successful while charging (kinda absurd) prices for their tool, while Blender still remains a freebie cause no one on the planet would pay a single cent for it.
  2. arton Rotaru wrote: Modeling software is designed to make building 3D content as fast and comfortable as it can be. Something which a platform like Second Life never can provide. Eh. Blender? Gawd. And modelling software never can replace talent. A talented prim builder can do stellar artwork compared to someone who knows Blender, but isn´t able to draw a logic geometry. While the SL editing tools are stellar usability artwork compared to some...ahem..."modelling software".
  3. Tari Landar wrote: SL has never truly been a completely or even mostly level playground for creation. Oh uh. And where does all the content come from? Rezzables, attachments, textures, scripts...sums up to millions of assets. Of course SL has always and will always be a completely level playground for creation. And it´s not only the visuals. Running a club is an expression of creativity as well. The difference to Minecraft is that Minecraft is perfectly designed to be an outlet of the average folks visualisation skill and phantasies, while SL (lately since Mesh imports) is designed to be a showcase platform for hobbyists failing to be online game design professionals. That´s why Minecraft is worth 2.5 Billions while SL is worth nothing. Instead of favoring all kinds of format imports which didn´t really help anyones success (Sl is in deciline since 2009!) LL should have improved the in-world tools with native formats. I have no idea how to fix the misconceptual mess, but I agree with those who predict a total failure to any VR which exclusively is based on professional (or worse, hobbyist) off-world creativity.
  4. Right, Phil. Out of 100 content creators who sell something which really needs more than ten minutes to hack there might be 2 (or so) who are actually addicted to SL. Considering that 95 percent of all users are consumers primarily, the total addict numbers off the "content creator" circuit should be a lot higher. :matte-motes-bashful-cute-2:
  5. Until 2009 or so Linden Lab published statistics on Linden Dollar "income" in SL, then they ceaed this. But back then there only were about a few hundred people who actually received "noteworthy" amounts (more than 1000 US dollars a month). Included was any kind of income, from wherever and for whatever. Content creators most probably were a minority even there. The vast majority of users never made and still does not make more than a few US dollars a month. I don´t think that this has changed. The overwhelming majority of people who make and sell things in SL are most probably not earning enough money to call it a "job", or even "income". A very, very, very few are professionals, of course. The rest is in it for the fun and the "merchant game", as a hobby or for whatever reason. And yes, a few surely are addicted.
  6. I like the "Incarna Rebellion" there, hah. So, basically, the vast majority of the EVE crowd prefers solid gameplay for visual shinies like walking around with an avatar, which is stunning, but supports my overall theory.
  7. 1. Clear your parcel and re-rezz. 2. Second question is more difficult to answer. You actually can try to save prims by setting pieces within a linkset to "convex hull" in the editor (fearture tab). Ths can save you a lot of Land Impact, but it only will work properly with simple prim shapes (like cubes) and very low LOD, square meshes. It will NOT work with most sculpties and any kind of cut, twisted, curved or hollow prim shapes for several reasons. You actually do not have to unlink a linkset for applying the "convex hull", "prim" or "none" features to single pieces within a linkset. You should do this in "edit linked parts" mode, where you can set the physics feature (convex hull, prim, none). Please go to a sandbox if you want to play with this feature and only try it on copyable structures, NEVER on "no copy" items. If you set the "wrong" parts of a building to "conves hull", the overall Land Impact of a linkset can explode easily. To understand the function better, just rez a couple of prim cubes, link them, set them to conves hull one by one and see what happens. Then try the same with other prim shapes - but only in a sandbox! In fact, this method can reduce the Land Impact of pre-mesh prim or prim/sculpt buildings dramatically and can make them more competitive by Land Impact - but please handle with care!
  8. "EVE Online" If something like EVE is fairly successful in it´s niche, then because it actually HAS gaming elements. If there were no basical in-world tasks to build up a fleet or following another path to "social" and personal success (which basically requires any kind of robbery and violence, haha), I doubt that EVE would be online at all. And it´s certainly as much ScFi higjh end gamer niche as it can be by default. EVE never claimed to be mainstream. And user created content seems to be carefully reviewed and restricted by the administrator. So, EVE is a different pair of shoes. Minecraft is much closer and a lot more comparable to the SL conception. So is IMVU, and even IMVU beats SL f it comes to user retention. I don´t think that Altberg and the forces behind and inside of the Lab want to dump SL, even if this clumsy leaking of plans for another VR might sound like it. What I think is that the decision makers finally accepted that SL as is will always remain a niche within in a niche (just like EVE, IMVU and whatever else VR around). And the success of Minecraft certainly has not remained unnoticed there - before MS stepped in. My guess is that they favor an alternative, much more mainstream targeted baby there. Not as a replacement for the borked SL niche, but as an expansion of their target market. However this will look and feel like, I doubt that it will be attractive for the dedicated SL user - and this will be intentional.
  9. Nvidia GeForce GTX 780, of course. If SL would support it I´d say a Quadro 6000. :smileyvery-happy:
  10. You're right. We did use our Imaginations to fill in the gaps. This touches the basics of what "Virtual Reality" means. Minecraft is a proof for a working idea, which is: "A Virtual Reality must not necessarily be realistic (in the real world sense), but create a unique, microcosmic , truly "virtual" realiism which is shared by the user community and is experienced as "realistic" within this microcosmos in real time. Basically any online game or "Virtual Reality" is far from being "realistic" The gap you mentioned must always be filled, even if you have high detailed threedimensional visuals. No computer simulation can be as realistic as the real world is, never ever. That´s pure SciFi. The "reality" in VR only and only can be "virtual". Simplicity never was a bad idea. Minecraft simplifies the idea of "Virtual Reality" successfully down to the bone, and the 2.5 Billion value deal hopefully will have enough impact on Silicon Valley to reconsider the future of VR. It certainly isn´t more and more high end commerce based on off-world creations and imports, only for adding some kind of fake "realism". While Minecraft manages to create not only the same, but by far more impressive and successful level of "realism" (by user experience) with simple cubes.
  11. Yes. Another difference is striking: In Minecraft users create and meet other users over creating. In the post-sculpt/mesh Second Life people shop. In Minecraft everyone creates in-world, on the same level with the same toolset, while in SL there are Blender classes where people are dealing with Blender while ignoring Second Life. :matte-motes-sunglasses-3: Add that creativity in SL (even of the most basic kind) has a way too high price compared to Minecraft, measured by the amount of time, skills and money one has to spend on it for a decent result.
  12. By far not everyone can launch a missile strike by a cellphone, and I think that having such a thing matters much more than actually using it in full flavor to the most. No one really NEEDS all the shinies, but one must HAVE them. It´s a social demand, which is at least equally important as technical demand. No one MUST have Second Life (Exception and example for the importance of social demand: The big hype 2006-2009). SL and LL still are at least 5-10 years ahead of the mainstream requirements and mainstream demand (technicaly and by conception), while Minecraft just hits it perfectly right here and now.
  13. The lesson taught by Mojang is simple: 1. Create a simple virtual world where everyone can be creative 2. Make it run on any lowest end PC/Laptop on the planet 3. NEVER listen to these 3D idiots and their polygon fetishism 4. Forget about "realism" and avoid any kind of "adult" content 5. Market it in a smart way and keep customers happy 6. Avoid any crappy PR phrases like "next generation" or "better, bigger, faster" That´s it. If you do this Microsoft or whoever else will pay Gazillions. Second Life has nothing of the above. That´s why no one ever will pay a single cent for it, except the (stagnating by numbers) Second Life user crowd.
  14. Just for clarification: 1 Who is the creator of the object you bought? You or someone else? 2. Who is the creator of the script you bought? You or someone else? 3. When you rez the original, which permissions are set IN-WORLD (in rezzed state)? 4. When you rez the original, is "Anyone can take a copy" enabled? Four simple questions which require simple answers for any kind of judgement,
  15. "...nothing you've said here corresponds to anything that I've written..." Didn´t I quote you?
  16. " Ebbe did state that SL will not be closed upon launch of the new platform" That´s true, still Mr. Altberg never mentioned "Second Life 2.0". And a "new platform" could be something with cubes. I mean CUBES: The spirit of SL there would be trying to align them seamlessly. "If you insist on incessantly bashing LL..." Is calling Mr. Altberg Mr. Altberg and not childishly "Ebbe" Linden bashing? Ouch. And mentioning failing region border crossings? And the LL negative record in presenting "new" things (As far as i know about 20 percent users get along with the Linden default "viewer 2/3" user interface somehow - the rest voted by running)? Ouch. "...at least have the decency not to quote people out of context and tell them they're wrong, when they're not.." Sorry, but constantly talking of "Second Life 2.0" is simply wrong. There is no "Second Life 2.0" announced, never was, and never will be.
  17. No doubt, and it has become a lot better lately. My Sansara road adventures don´t end in orbit anymore since they fiddled a bit with the interest list lately! Anyways, "The Spirit of Second Life" can be everything one can possibly imagine, but it isn´t the same as "Seond Life 2.0". And whatever Altberg plans there, just another SL obviously isn´t of any value in these plans.
  18. Simone Arsenault wrote: I really hope that serious informations from Linden Lab will emerge very soon.. There will be no serious information until Linden Lab comes up with an open beta of this "next gereation" thingy. I´d not worry much, because the Lab has some kind of record regarding "new" things. /me yawns
  19. Lewis Luminos wrote: Linden Lab has already stated that when SL2.0 is launched.. No. Not a single word on "SL 2.0". None, nada, nothing. So far all we got is a bubble of hot air like next generation and bigger, better, faster and whatever else. But no one ever talked of "SL 2.0". Yeah, Altberg mentioned teh "spirit of second life", but ya kno, the "spirit of SL" can be sudden exit to desktop, failing region border crossings and such. :matte-motes-sunglasses-3:
  20. An item pulled by Linden Lab certainly was subject of a so called DMCA, otherwise Linden Lab would not pull it. The DMCA process is described here: https://secondlife.com/corporate/dmca.php Note that this is a legal process, and Linden Lab must remove items which are reported under any circumstances, regardless if the accusation is true or not. The accused can counterfile the DMCA claim. The case will go to court as a result of the counterfiling, but until a judge finally rules in favor of the initial reporter Linden Lab will restore the item. If the judge rules that the DMCA claim is valid, Linden Lab will go even further and delete the item in question from all inventories in entire SL, and most probably will ban the violators account. If a creator pulls an item all by him/herself, it´s his/her own choice, and selling it directly instead of using the MP or in-world store is not a violation of IP property rights. Please draw your own conclusions.
  21. FATEwear. All mesh, but very well done. http://maps.secondlife.com/secondlife/FATEisland/98/66/30
  22. Indeed, tho some people have fun with subdividing and fiddling around with the default Linden Avi, cutting off hands and feet for Frankenstein like feet, hands and head applying, fitting it and selling it as their own, outstanding re-invention of the !!!!!MESH!!!!!. More stunning, some people actually spend money on such things. :matte-motes-sunglasses-3:
  23. name and shame on SLU forums Why? The SLU forums are crowded by a vocal, mostly offline superminority without much clue except a clue on fishing for attention. They are great for the biased name, shame, hate and fame game anf therefore kinda highly entertaining, but posting there certainly isn´t an effective way to cope with potential copyright infringements.
  24. Qie Niangao wrote: The likelihood of that happening, too, is pretty low. The likelihood of someone "copying" an entire sim by using this terrible OpenGL capturing tool is pretty low, too. I mean, the interesting question is: What for?
  25. I´d not worry much about this upcoming thing. Linden Lab had a ton of upcoming things goin straight down so far, and judging on the minimal infos on this upcoming thing it just looks like Viewer 2 revisited - but in absence of TPV viewers to save the day. SL will save their day. :matte-motes-evil-invert:
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