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Linden Lab your PBR is giving me a headache
Vivienne Schell replied to Count Burks's topic in General Discussion Forum
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Linden Lab your PBR is giving me a headache
Vivienne Schell replied to Count Burks's topic in General Discussion Forum
Paul failed cloning himself in real time like 200 times or so. If had succeeded there´d be the amazing number of 250 people to praise that not needed, not demanded, not functional and not wished for giant dollar dump being the "future of the metaverse". And calling the few biilion human lifeforms who never demanded nor needed it "rotten" people. -
Update from Patch Linden on "Spicy Content"
Vivienne Schell replied to Innula Zenovka's topic in General Discussion Forum
Well, adult SL is like one third of the private sims and growing,, but only a small percentage of Linden owned sims is rated adult. Add that demand for adult rated land on Linden owned regions is extremely high (pricing reflects that). It´s about time that Linden Lab adresses that by expanding their offer. -
Posted that elsewhere: - Go for Alchemy instead of the performance killing Firestorm Release (huge performance boost), if you can get along with the Interface - Reduce FPS to 30-45 (SL cannot run more than 45, anway) to avoid howling cooling fans and smoking power supplies For Alchemy this can be done by the Nvidia control panel. - Disable whatever shiny you can disable and reduce rendering range to 60 or less meter. - If that does not help, forget it and use pre-PBR viewers until someone comes up with a better optimised rendering engine. . Final exit: get some gaming PC or upgrade your existing one by some dedicated gaming GPU, which isn´t older than 2 years - Final final exit: Forget Second Life desktop client and use mobile SL. .
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Depends on how one defines "professional". The number of creators who earn their living by SL (professionally) still is marginal. The NWN survey results are based on 110 replies or so, and not really on reliable data. And even there the vast majority does not really earn a living (net income) by SL beyond european/american social welfare standards, and if, it takes a lot of luck, effort and creativity, great advertisement and whatever to keep such a business going for more than a couple of years. The fluctuation in this segment is very high. Now mind the number of creators who list their things on the MP (tenthousands) and never show up anywhere in the "best selling" segment. I do not want to imply that the "earn nothings" do produce trash. But the very very most of them are simply (sometimes highly) skilled amateurs and hobbyists, not true professionals in that sense.. Maybe you are right with your suggestion that there are a few people "producing for several platforms". But I doubt that too many people in the attachment segment (clothes and so on) are willing to produce (SL dedicated) versions of their stuff for ten or more mesh bodies and heads any other four weeks, while they only need to produce ONE at any other platform. Why should they spend hours on rigging if they get away with a lot less time and work elsewhere? Your optimism regarding PBR reminds me of the optimism which was connected to mesh imports back then. "This will enable professionals to bring their content to Second Life" for all the reasons, you know.. It did not happen. And even if, apparently it did not make SL grow at all. And PBR will not do wonders, too. In the end it will, like mesh, probably help to keep the ship afloat.
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Until 2010 LL actually released relevant data there. That was when SL was still growing, with many more users than now. As far as i can recall, there never were more than a handful of people making REAL money by Second Life, while the vast majority of sellers/people with positive L$ balance made just enough to pay their tier, or even less than that. I do not think that this has changed dramatically. Maybe the latest New World Notes survey, which isn´t truly representative, gives a glimpse on what is up. https://nwn.blogs.com/nwn/2024/06/sl-merchant-economy-survey.html
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i guess the anarchist, mostly broken touch, the feeling of explorig something "new", and the total surreality of "old" SL was pretty important for attracting people. Once it became more or less tamed and "normal", like a somewhat failing attempt to copy paste RL into 3D, and more like a business instead of a crazy, borked playground it started to decline.
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Linden Lab your PBR is giving me a headache
Vivienne Schell replied to Count Burks's topic in General Discussion Forum
You wanna tell me that a 2018 500 dollar laptop outperforms a 2016 High End Desktop? -
I don´t notice much difference in lighting, most of all Alchemy gives me a MUCH better and stable performance. Regarding the Firestorm features. Many of them are also in Alchemy, but people running public sims will miss (for example) Area Search and a few other very, very helpful tools.And I personally need the fixed chatline for local on the bottom of my screen. I cannot get along with that terribly clunky "Conversations" window. If I´d ONLY use voice i might compromise, but being involved in roleplay requires steady typing on several different communication layers.
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Linden Lab your PBR is giving me a headache
Vivienne Schell replied to Count Burks's topic in General Discussion Forum
Go and get a 2024 low end PC for 500 dollars, log in, try your luck, log out, come back and say that again.