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JoJo Aurelia

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Everything posted by JoJo Aurelia

  1. I'm seeing a lot of sparkling textures. Is this done through manipulating textures OR is it something else? I've yet to get anything to look half as good by textures alone. It's not a script is it?
  2. I FOUND it. Ok, sorry for a repost, but this is my story and I'm sticking to it!::: 3 years ago I lost around 30K of inventory, I can't recall the exact amount now, but it just so happened it was a critical folders, all my building, full perms, etc. I was running a good size store. I want to explain what happened to me. I used Phoenix viewer primarily. Another component to this is that day I'd decided to get organized and spend hours and hours moving folders around and deleting things I didn't need. I'd not logged off in hours, maybe 5 or more hours. So, when a friend contacted me to talk, for some reason the voice wasn't working, so I logged out and relogged with SL viewer. Meantime, I got into the habit of not emptying my trash. So I had a huge trash I'd not emptied for months, and being a builder, you can imagine how huge the trash had become, plus I'd spent all day adding to it. So now, logged into the SL viewer, and while talking to someone, thought, "I'll just delete the trash while I'm not doing anything." So, I start deleting and the viewer hung up. After 1/2 hour I had to do a hard boot. I didn't think anything about it, until the next day and started seeing I'm missing half my inventory. The Lab spent a day actually logged into my avatar trying to help me resolve this. They were unable to help me even though they spent a long time trying. On a good note, back then you could go back to the beginning of your spending history on Market Place. (The ones I could redeliver I did) others, I notified the designers I'd bought full perms from, explained the situation, and 99% replaced them, no questions asked, which begs the comment that SL has an amazing design community. I also stopped using multiple viewers and letting my trash go unintended. I'm sure there are many schools of thought, and many say you can't lose inventory. All I know is this happened to me. I actually closed my inworld store because I was just devastated at the time and wasn't able to mentally put my head around all the problems I'd encounter everyday. Things I used regularly were just gone. Yes many things were replaced, but anyone who builds knows you go to find something and "it's not there" it's maddening. I couldn't feasibly ask everyone for replacements. I focused on the full perm mesh and sculpts. The rest was just a wash. I had so many flex skirts I'd made and poof, gone...hours and hours of work. These were not uploaded to MP. Also, they weren't made with a loop rezzer. Well, regardless, plus all the TEXTURES. I was looking at having to spend a FORTUNE on reuploading all those years of textures I'd made. Nothing was the same in SL for me after that. I re-evaluated everything, how I'd spent hours and hours, several years of my life building here on the back of a company that couldn't guarantee the safety of my items. You can spend a fortune on virtual items and lose them, and it's just your dumb luck. Of course there are many ways to protect your own designs, such as backing them up, which I do now (wasn't aware then how to do this) to my computer, but other items, things we use for pleasure, we can't back up by sharing to an alt or saving on our systems. I really don't know what steps have been made to fix the old cache system, but inventory needs to be addressed, especially the inability to view items without taking them out of inventory. I know that's a dreamers dream. Moral of this story. It happens.
  3. I just wrote a long post about this happening to me and it's gone! Well, I can't write all that again. If I find it, I'll link it, but basically I lost my building folders and it killed my business.
  4. 3 years ago I lost around 30K of inventory, I can't recall the exact amount now, but it just so happened it was a critical folders, all my building, full perms, etc. I was running a good size store. I want to explain what happened to me. I used Phoenix viewer primarily. Another component to this is that day I'd decided to get organized and spend hours and hours moving folders around and deleting things I didn't need. I'd not logged off in hours, maybe 5 or more hours. So, when a friend contacted me to talk, for some reason the voice wasn't working, so I logged out and relogged with SL viewer. Meantime, I got into the habit of not emptying my trash. So I had a huge trash I'd not emptied for months, and being a builder, you can imagine how huge the trash had become, plus I'd spent all day adding to it. So now, logged into the SL viewer, and while talking to someone, thought, "I'll just delete the trash while I'm not doing anything." So, I start deleting and the viewer hung up. After 1/2 hour I had to do a hard boot. I didn't think anything about it, until the next day and started seeing I'm missing half my inventory. The Lab spent a day actually logged into my avatar trying to help me resolve this. They were unable to help me even though they spent a long time trying. On a good note, back then you could go back to the beginning of your spending history on Market Place. I notified the designers I'd bought full perms from, explained the situation, and 99% replaced them, no questions asked, which begs the comment that SL has an amazing design community. I also stopped using multiple viewers and letting my trash go unintended. I'm sure there are many schools of thought, and many say you can't lose inventory. All I know is this happened to me. I actually closed my inworld store because I was just devastated at the time and wasn't able to mentally put my head around all the problems I'd encounter everyday. Things I used regularly were just gone. Yes many things were replaced, but anyone who builds knows you go to find something and "it's not there" it's maddening. I couldn't feasibly ask everyone for replacements. I focused on the full perm mesh and sculpts. The rest was just a wash. I had so many flex skirts I'd made and poof, gone...hours and hours of work. These were not uploaded to MP. Also, they weren't made with a loop rezzer. Well, regardless, plus all the TEXTURES. I was looking at having to spend a FORTUNE on reuploading all those years of textures I'd made. Nothing was the same in SL for me after that. I re-evaluated everything, how I'd spent hours and hours, several years of my life building here on the back of a company that couldn't guarantee the safety of my items. You can spend a fortune on virtual items and lose them, and it's just your dum luck. Of course there are many ways to protect your own designs, such as backing them up, which I do now (wasn't aware then how to do this) to my computer, but other items, things we use for pleasure, we can't back up by sharing to an alt or saving on our systems. I really don't know what steps have been made to fix the old cache system, but inventory needs to be addressed, especially the inability to view items without taking them out of inventory. I know that's a dreamers dream. Moral of this story. It happens.
  5. Well I agree. I'd rather run around Mainland and ask ppl to clean up their land. Lol... I can't recall the bee in my bonnet when I wrote this op. And I've never told anyone to ditch facelights. Someone told me though when I was a newb.
  6. Is it still going on? Lol. I created a nice low light and offered it for free for years just tto wean people off cleigh lights. I need to put it up again. Skin makers shouldn't include lights. Some lights are great for photography.. Low lights were never the issue. And I've seen old residents in cleigh lights. Models for sure. I'm less bothered nowadays. But it must have bothered me when I oped this year's ago.
  7. Not our setting... . Who is running around giving complements?? I derender offenders with bright lights . This was a fricking old thread. I don't even care anymore.
  8. I know someone who advertises as a therapist and she's not. She told me people come in and talk about suicde in real life,life. They come to her with serious issues. She took their money but on an ethical point, I don't think Linden should allow people advertising professional services unless it can be proved that they're really qualified. She didn't claim to be a real therapist, but nor did she claim she wasn't in her ambiquious but clever advertising. Some of the problems people brought to her, were just overwhelming and shouldn't have been "treated" by someone who makes up a sign and classified ads. It's my opinion, but she told me some of the stories, and I felt it was frightening and what she was doing was wrong. She wasn't prepared for their issues... They didn't roll play. They wanted to talk about hard line issues in their RL..
  9. I see it's a debate from a few people... anyways... peace and love.
  10. This all has me thinking reading all of these responses. As I said before, when I first joined SL, I didn't really "notice" the sex thing for a good long time, and until I searched for it. I had my settings set to G when I joined, knowing in advance I'd probably not be looking for sex. So, I'm thinking my point was mute, because I recall when I changed it to A, in my search I was getting "Rape Clubs" and really, yikes, graphic images. I visited a few adult clubs and was a bit shocked at the gifs and pictures, not really the avatar sex thing, because, well... it's an avatar. But, another thing, a few times I did meet under age people in M clubs. One was 13 and one was 11. This was before the teen grid closed. The 13 year old girl was soliciting for sex. I reported her and they removed her account within 1 hour. So, from that experience, I think there can be young kids in SL. Now, the other point that had me thinking, most "kids" haven't heard of Second Life. I talk to a lot of people and bring up SL and no one has heard if it. On the chance they have, it's something they thought closed. Kids today, I feel, are not interested in Second Life. They want action, purpose, prizes. They're on SnapChat and apps with their phones. They're into the newest things we've not even heard of yet! So, I kinda don't think it's a serious problem. If a child comes in for the purpose of sexual activity, I'd really question how they found out about SL and what goes on there.
  11. Everyone gets that message from time to time. One way to get around it, choose home or some other location and you'll get in easier. It's nothing to do with banning.
  12. I was a content creator for 4 years. The reasons I left and quit are many and not for this thread. But my heart kinda breaks reading all this. Has anyone thought that this might the beginning of the end of Second Life? I say this because SL has a small user base, compared to other successful games. Yes, it's not a game but to investors, (get that!) it's a game. And even though everyone in Second Life (I think) believes the sun rises and sets on this game (it did to me a long time), it's just not true. There is nothing preventing them from starting this new platform and ending this one. It's old technology, it's open source, they have all these residents making demands. Maybe they want new technology, new controls, members who have no say, or little, and a way to make more money. If Second Life closes no one will notice but the users. It won't get any newspaper headlines. It's insignificant to a bigger picture. I understand the passion of SL... I so get that, but reality is a **bleep**. They don't want to spend the time or money improving something that is a decade old in technology terms or dealing with residents unlike any other user base. Am I wrong? I hope so. I see comments about them making a lot of money. Not really. Not compared to other software apps and games. We think it's a lot, but it's not... And we have no rights, nothing to cling to but their mercy, and I think begging to keep it going is the only hope, because, frankly I think they're sick of the bitching. I'm not sure I'll return to Second Life in any meaningful way, but it was a beautiful dream. I'm going to keep reading the forums for information. I'm wishing all content creators all the power they need to muster these coming months as all this becomes clear. And I don't mean any disrespect with my comments, I just think t his could be the beginning of the end. PS I missed that the thread changed to porno debate. Sorry. I don't think sex is a problem in SL. I never saw it until I looked for it.
  13. I don't understand the current licensing for use on other grids by many of the merchants. There is nothing standard whatsoever. If they don't want to sell on another grid for fear of theft, or other issues, then that is one issue and separate from my comment here. But if they do want to sell, I'm thoroughly confused with the licensing protocol. It ranges from pay me twice the amount to use on other grids, or pay me X amount of ridiculous Lindens to have full perms on any grid. Isn't the idea to sell? And what difference where it's used? Let's unpack that. Do merchants think they have more control in Second Life? Hummm... How many have handed off items that are full perm to partners, friends, etc. Or, the happy copybotter comes along? That is a false illusion. You create a nice texture, called Fantastic Tile. It sells for 100L in Second life. If a customer comes along who does not build in Second life, they read the TOS, and it states, oh, yes you can use this texture on another grid, but pay me 10,000K for that right. Exit stage left. Or, pay me 200L to use it there, exit stage left. Ideally, the cost to use it in SL should be the same monetary value on other grids. And ideally a vendor with those rates calculated could sell the item, and give that buyer a license to keep on file. It would save the creator the hassle of having to set up a shop on another grid, and they'd make money, and money is to be made on other grids that just don't have the resources in Second Life. They also have better TOS. If everyone got on board, it would make it so much easier for those who do build on other grids. I just don't want to reinvent the wheel, but would rather purchase something reasonably priced. I bought a set of door textures in SL for 700L, then I had to buy them again on InWorlds for 900Z. All I wanted was to use 1 door texture. But this is what I run into. No common sense with sharing grids. Another issue, I bought items before all these other grids came along, thus, I have to track down the creator and find out what their current TOS are. If everyone standardized, it would be so much easier to do business. The other grids aren't going away, so either take a stand to allow your items there and get into some kind of protocol.
  14. Linden Labs doesn't need money to fix Market Place, they don't "want" to fix it, there is no priority for them. They're making money on what's listed, and placement fees. Exclusive merchant groups have been tried before, and failed. Second Life merchants are rarely RL merchants. There's little to convince me real business sense goes into putting down a shop. Most of us come here, learn to build, and decide to sell--come what may. Many have transcended into what now looks professional, but didn't start out that way. Like most, I had no retail experience, but I would have left Second Life long ago had making and selling clothing required me to join a group, and who decides who can join? Ultimately it becomes the thems against the us. There's nothing collaborative about that... what that does is put up a fear wall of possible new creators. I'm a published author and back int he day, our writing organization would not give credits to those who had not published in a paper form, thus, they sat in one room, and we sat in another, sort of secret club. This killed many future writer. Given the TOS issue, I'd say that's worry enough. Who wants to create in a world that has no protections for the creators? Anyways, I vote, no.
  15. I read somewhere, sorry no source at the moment, that some companies are not going after logos in virutal worlds because it's advertising.
  16. Thanks everyone for your help. Saved me a few bucks
  17. I thought the You Tube versions were more like trailers, not the full show. At least the one's I saw. This Jan's issue of O Magazine has an article in it about how SL is used for positive body image, and that people don't separate RL from SL avatar. It's under their Mind and Body section. Really felt the person who wrote it, had not really been a resident. She claimed people come here to work out on tredmills. I had heard a bit about this reflective body image, but it's really not what SL is about, IMO. I couldn't find this article online. I think you need a subscription for that article. I'll ck out the links, thanks.
  18. I agree with you.. I've reinvented myself about ten times. Right now, I'm on a break and doing a few things in other worlds. SL can be intense. Up, down, over and sometimes out!
  19. Has anyone viewed this documentary Life 2.0? Is it worth paying the 3.99 on Amazon?
  20. Is it just me or has this topic degraded? It's like rock, paper, scissors around here.
  21. Hope I'm not reposting, but to quote: 'Fun fact: In 2007, a Second Life executive made a pitch to U.S. intelligence agencies about the potential for government spies to use online games “to understand the motivation, context and consequent behaviors of non-Americans through observation, without leaving U.S. soil.” That Second Life executive was a former Navy officer named Cory Ondrejka who had previously worked at the NSA. Ondrejka no longer works at Second Life, the Times notes—he’s now director of mobile engineering at Facebook." Here's the link: Ok, so if no one's read this article... if so, bump
  22. Hummm well, I remember early into SL meeting some men from the Middle East who told me specifically they were in Second Life to lear everything they could about America. I thought it was an odd comment, since Second Life is World Wide. After that, I suspected SL was used for other reasons than entertainment and often spoke about this being an easy place to meet up and make arrangements. Especially since LL doesn't save chat, and it's only on our systems, or so that's what i was told.
  23. I'm glad. I had a piece of land near one of her gas stations and it was a nonsense. All day long these vehicles were coming out! Some shot canon balls at us. They got stuck everywhere. I was convinced they were causing lag. I fought like hell to get them removed but no help then. Maybe others got sick of them. The idea was cute but the cars should not have launched on their own but been optional to ride from the stations.
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