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Chelsea Malibu

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Everything posted by Chelsea Malibu

  1. Persephone Emerald wrote: If I received a product that's full perm, is it ethical to resell copies that are not full perm? If I modify someone else's freebie, should I still give it away for free or could I charge something because I've changed it? What are your thoughts? A rather odd question as I would think this would be obvious but it clearly isn't. We create freebies to promote our products or to provide something we want people to have because we feel it has no value. Selling it to someone else is the oldest and sleaziest trick in SL. There used to tons of this going on that has, over time diminished but if I found someone selling my freebie items, there would be very little I can do about this therefore, I do not offer full perm freebies anymore because of this very thing. In short, it's completely up to you how you participate within this community but my advise is to never sell someone's work without their permission in writing. Also keep in mind that if those freebie full perm items are actually stolen content, you can say goodbye to your account.
  2. Thanks eightdwarf, you nailed it! The notions and claims of what redzone did are preposterous. If you look into the fact, you would clearly understand but if you drink the zRedZone cool aid, you too will find soon be embarrassed about your naivety.
  3. If they aren't a threat to you or someone else, why worry. Are these devices a threat to you, your business or anyone you know and if so, what is that threat? How does it limit or defer what you are trying to do? I mean, is this really how you think your time is most valuable? being a lnden labs snitch?
  4. I like the old style where they had what you have not reviewed up front when you logged in. The new review process isn't complex at all, it's just not obvious as to where it is. This is also unfortunate in the these reviews also help the consumer make better buying decisions and if they cannot find them they can read them.
  5. That "certain adult entrepreneur" happens to be one of my best RL friends and my SL business partner in many ventures. His contest, as it has always been, is that LL does little to nothing to protect IP rights though they had promised this from day 1. As we have seen, their DMCA policy is little more than that, policy and their AR system by their own admission, responds to very few complaints. I have been involved with these activities and have even spoken on the IP Legal panels at SLCC yet after 6 years in SL and over 20 years as a lawyer, I am still baffled at the antics of Linden Labs and their perception of the law. It really comes down to ones interpretation of their actions and moreover, their interpretations of reality. Time will tell however, I must commend them in that they have begun moving in the right direction since this law suite began. A bit too little and bit too late but time will tell. I wish them the best of luck and more important, clarity.
  6. Kinda missed what I was going for but hey... LOL, well..I was actually going for some POSITIVE ideas as to what merchants have done right, not why that doesn't work for you but you got a shot at a sig spam so good for you...lmao :womanwink:
  7. I wanted to post this before the old forum went offline but never got to it. I was shopping recently and bought something that I really liked so I went back to get another.  I opened the LM and it tp'd me to the exact spot of the item I bought.  I looked at my other landmarks from there closer and found that this merchant had included the exact LM for each object in their store. This clearly took a lot of work and something I have never seen a merchant do but wow, what are great service and clearly shows how conscience this merchant is. I don't include Landmarks in most of my stuff except what I sell on the marketplace but when I have time, I'm going to update those but OMG, so much work. Nonetheless, I feel my customers deserve that. I was wondering who has seen other cool ideas where a merchant really did something great that was customer centric.  Nothing gets me more excited than great ideas that make the SL buying experience better (ok, there are things that get me more extited but this is way cool). *edited for harassment*    
  8. WHOOOOOOOOHOOOOOO! Is all I can say! I am so glad to see this happen, as anyone who reads this forum knows. Now they should make this punk kid return the money to everyone who bought one under his fraudulent claim that it stopped copy botting.:smileyvery-happy: dances on his wet soggy grave in her stilletos
  9. About 6 months ago I completely changed my layout. I had originally laid my lighting store much like any lighting store in RL. Crowded and intimate and a bit on the cluttered side. In fact, it looked very much like any lighting store you would go into in RL. 6 months ago I changed that. I created departments by type and seperated each piece more like a gallery. The later takes a bit more to travel around the store but it shows my work much better and my sales have jumped significantly. Whatever you do, try to focus on two areas. Allow enough room to move around and cam while keeping it small enough for your users who have their draw at 64M can see everything in the room they are standing. Most important is how you set up your user rights. Do not make the mistake of disabling direct teleports and don't force your customers to an outside entrance, get them right into the middle of your store or at least inside, not outside. Most is jut intuitive and you can see many comments on the forum post I did a few weeks back and "What your customers hate". There was a lot of great feedback there.
  10. Over the course of your lifetime, your value to advertiser is near $500,000. That means that advertisers have paid over a half million dollars to reach you with their message. If it was just a money grubbing attempt that these highly sophisticated companies fell for, don't you think that industry would have died like 40 years ago? The truth is, advertising works. SL has very little available for advertising your goods and it needs more. I commend this effort as I want any tool available to promote my products, even if I choose not to use them.
  11. NO LOCAL LIGHTING!! ARE YOU E'FFING KIDDING??????? I'VE SPENT 4 YEARS BUILDING A LIGHTING BUSINESS THAT DEPENDS HEAVILY ON LOCAL LIGHTING!! More proof of how effing stupid the lab is. Your lighting system is crap to start with. No directional lighting, no light maps, no ability to shape cones. Every game platform I've ever built in has a vast choice of lighting schemes but not Second Life, we have the ability change our names. OMFG!
  12. I'm glad to see that I am not the only one who thinks this is a complete waste of time and resources when more important things are still not addressed.
  13. What may be so entertaining about this is that other then the 57 who have replied here, no one else except new residents who don't know any better, cares. The new features as spelled out prevously are a good sign forward and show that though the lab had their heads up their (____) building the 2.0, they at least paid attention to their mistakes and have moved to correct them. I'm sorry, I simply cannot commend you for releasing a piece of garbage and then fixing part of it. Anytime you add steps to a process rather then remove them, you will have issues. Add to that an entirely new UI with little attention to intuitive logic, and you have Windows Vista. But at the lab knows more than we petty users right? More steps to a process must make it better becuse more is better right? Yes, viewer two does allow for some amazing new features most of which where way overdue. 2.2 is much faster while Phoenix has taken these features and trounced the Linden Lab Viewer. Hurray to the new features and kudos for Phoenix using them in an interface we can understand and use with less steps. And yes my dear friend Vyrl, the sidebar is very annoying.
  14. I like the idea as this is how pros do it however, any rookie with a free Wings download is going to be using this. I would like to know more about how they will manage poly counts. The current 'prim" limited building model with 10M max prims ads polly's to our builds (senseless profit scheme IMHO) . What happens when some noob dumps a 5 million polly map into a sim? Then when everyone is wondering why their graphics cards keep crashing they just blame Linden Labs for the lag. If you've ever visited Blue Mars you would see first hand the joy of heavy polly lag. If they really want to advance our build, get rid of that ridiculous 10M prim limit. Seems every new feature added recently, though creating new abilities and making for some amazing content, adds lag and kills processors. Fact is Linden Labs builds a game platform and not a game. They know little about building a game, they are just platform builders. I get a terrifying shiver down my spine every time I hear Philip say "wouldn't it be cool if..."
  15. I would think that having some direction as to what Second Life wants to be when they grow up, or Phillip knowing what he wants to do when he grows up would be a big plus for all of us. As our company along with many other professional marketing firms (River Runs Red, Millions of Us, Electric Sheep, to name a few) have long since pulled out of Second Life due to the fact that we have no idea what clients to bring in or how to position them. Most of my clients as with most of their's have long since decided that there is no direction and have since opted for other forms of marketing for their products and services. Hopefully you will bring this to the table and your experience with Blizzard, the best marketed games in the world, will offer some guidance for the Lab that will be well received without too much of Philip's warm and fuzzy "isn't this cool" approach to business. Also as a side note, take Callie Cline up on her offer. She's one of my best friends and she never offers that to me
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