Jump to content

Sassy Romano

Advisor
  • Posts

    5,115
  • Joined

  • Last visited

Everything posted by Sassy Romano

  1. yeah...you're new! Here's 26 pages of discussion on the Marketplace Search beta (where awesome LL staff just keep twiddling with buttons on the search enginifierdoodlewottsit and make "relevance" still include irrelevant. It'll all be awesome though, don't you worry. Give the beta search a try, they're listening to all feedback and taking it all on board, i'm sure your problem will be solved by this new awesome search. https://community.secondlife.com/t5/Merchants/Marketplace-Search-Beta-Now-Available/td-p/2978231 https://community.secondlife.com/t5/Merchants/Marketplace-Beta-Search-New-Information/m-p/2983571#U2983571
  2. The wiki is not necessarily up to date. For example:- http://wiki.secondlife.com/wiki/Linden_Lab_Official:Sharing_or_transferring_Second_Life_accounts "You may give another person access to your account, but you do so at your own risk;" But the TOS whic h the above page references only a paragraph later now reads:- "You may not sell, transfer or assign your Account or its contractual rights, licenses and obligations, to any third party (including, for the avoidance of doubt, permitting another individual to access your Account) without the prior written consent of Linden Lab." So as such, the TOS remains authoritative and the Wiki is just a mismash or incorrections maintained by awesome people at Linden Lab. It just so happens that the left hand was separated from the right hand at birth.
  3. Alternatively, camera zoom to an object near to where you want to go and right click and sit.
  4. Repeat the same rant for every mesh body. Part of the problem is that spamming a Marketplace listing with mesh body product names gets the mesh clothing found in search, regardless of whether it's actually for that item.
  5. I'll write up my reply AGAIN, in the same style as the original. I have had both AMD and nVidia. My AMD experience was poor, I found that the card stuttered when I panned around and the frame rate dropped to very poor figures, then after a few seconds, it would shoot up again. That's not a fun experience but this was several years ago. At that time, because SL was my primary need (and has since been augmented with another need for CUDA support), nVidia was the obvious choice. Not without other issues though as I have a video editing package which can use CUDA support and the drivers have changed to a stupid habit of watermarking MY home video with nVidia logo. Wholly unacceptable. However, for SL, I have gone through several nVidia cards and they've all been painless, this is my experience and opinion but i'm happy for my opinion to be changed. It was once the case that Intel integrated graphics were utterly rubbish for SL but the current crop are ok. They won't stack up against a good GPU but they're a world apart from what they once were and for someone buying a general purpose laptop, they'll probably be happy enough. If AMD have got their act together that's good but for the OP, we're all just posting our comments and opinions and johnny's opinion is equally valid but would be better if it were augmented with specific examples relating to the OP's question, how does it work in SL? Video examples set to ultra, full shadows and lighting, quiet places, busy places, frame rate details, details of the region that we can visit for comparative purposes etc. I'm genuinely interested so would like to see if he can be encouraged to illustrate. Finally, suggestion was made that I post under various alts, I don't, my post count gives that clue but I do object to moderating his opinion off the forum, he just needs encouragement as to how to articulate it somewhat better. johnnyroleplay, please would you post some examples as i've suggested above to YouTube, if you do have access to both AMD and nVidia and can produce comparative results, even better, that would be constructive and helpful.
  6. Yet again, terrible quality of moderation on this thread. Removing posts that weren't inflamatory, quoted anything previous. Poor, very poor.
  7. Remote teaching... Wrong place to discuss but given that SL has no native support for something as basic as PowerPoint, let alone screen sharing, whiteboard, voting, Q&A etc. Plus requires a hefty client and underlying hardware, versus just about every proper distance learning tool which only requires a browser, I suspect we'll differ on opinion here THIS was a hugely missed opportunity on LL's part when trying to pitch at educational establishments. Starting with the right educational tools would have been a start. A new thread though eh?
  8. I agree that RLV is the most straightforward route and also brings some customisation to the party. Qie, your eloquent assessment of mesh body creators has just earned you 10 brownie points.
  9. Prodijay wrote: Hello I'm looking for someone who teaches secondlife mesh creating tutorial classes please do not, link YouTube videos I've tried those and I prefer someone who can teach me personally inworld, so if you know someone or institution please leave the landmarks below or give me tips on how I should do this. I'm going to ask because, since there are no inworld building tools that apply here, what do you expect to have as an experience inworld on how to use tools on someone's PC? What am I missing here?
  10. jonhnnyroleplay wrote: as for opinions and my claims here is a valid article/hands on tests that mirror my own claims (facts-killer performance): http://techreport.com/review/29357/amd-radeon-software-crimson-edition-an-overview yeah, "buy Nvidiaaa....ohh nooooo!" LOL @ armchair experts here. :matte-motes-nerdy: I'm struggling to find the part in that report that describes and compares performance in OpenGL with Second Life, or even just OpenGL at all, please can you help me? Nearly all benchmarking is for DirectX and that's not SL's interface.
  11. The other side of this is that if that number IS low, it's because either a) merchants don't know that they can claim a refund, b) it's more trouble to submit a ticket than to just move on. Either way... If LL are willing to hand that commission back, it's a completely trivial function to enable it in the marketplace and even neater would be to include an inventory sweep to delete that item from the customers inventory. Now, if only we knew of a company that had access to the Marketplace sale information, the billing system, the users inventory.
  12. Xstreet remained operational alongside SLM but only for certain functions, such as configuration of ANS settings and also old transaction reporting. As far as I recall though, it did not operate in parallel as a delivery mechanism or for purchases via website. Maybe the confusion is around magic box vs direct delivery which did run in parallel for objects with copy permission?
  13. Jacob... Although not one of them because I know better, there are many merchants who PAY for listing enhancements. Then along comes LL and super boosts, for FREE, the competitors of these merchants who PAY for advertising. If in your world, this is a fair scheme by what is supposed to be just the platform operator, then that's a world where I probably need a special passport to visit. A very special passport indeed! THAT Jacob, is why this was I'll conceived and unfair to the Merchants who paid to advertise, only to have potential customers directed towards their competitors. Surprised that this isn't pretty obvious really.
  14. I didn't mean "effort" but rather "export", my phone chose to incorrectly auto correct grr. Summary: Object must have weights Must be bound to an armature Export using Avastar's DAE export Import with skin weights If you don't use Avastar export you may end up with missing bones and that will cause the skin weights option to not be available even if the item is weighted and has an armature.
  15. You create the texture, using the UV map as a guide, just like you would with system clothing. You upload the texture and apply it to the mesh object, same as you would texturing a cube. If you can be more precise about a specific issue then it would help but there are no end of tutorials on YouTube.
  16. Ignore him, it's all fluff. He only came back to upgrade his Mr Fun part to a new fitted mesh version with improved scripting. *ducks and runs*
  17. polysail wrote: ::does her best to hide a girlish grin:: Sometimes a little flash of technical speech helps illuminate that a programming team is not in fact a bunch of gnomes sitting in a dark room I'm pleased that you've been so suitably enlightened. I know that I speak for myself and many of the other commentators, that we've NEVER thought that a team of programmers is a bunch of gnomes sitting in a dark room. You may reasonably assume though that users of the forum who do not have the last name Linden may have in the past, or still be active in example roles such as:- Programming (various languages) SEO specialists Product Management Project Management Software Test QA User Experience Specialisms IT Security IT Systems Management IT Architecture etc.
  18. Then either you didn't export using the Avastar export, it isn't weighted out isn't bound to an armature. If the model moves in blender when you move bones, check your effort method and export settings.
  19. Assuming that you exported from the Avastar DAE option, it's highly likely that you have not checked "include skin weights" on the options tab of the upload dialog.
  20. Sixty bazillionth requests that now constitute harassment and that's now against the TOS. Change the TOS to become beyond reproach, nice move! As such, I and others place ourselves at risk by further involvement in this thread and as such must cease any further beta testing and feedback. Instead I'll just use an alt and declare each new offering as AWESOME - JUST WHAT WE NEED, PERFECT, MEETS EVERY CRITERIA.
  21. Ok a little more feedback. What does "best selling" mean to you and what do you think it means to me? Similar question to relevance. When I look at "Top Selling" report in marketplace reports, why do you feel that the customer view of my best selling products should be ABSOLUTELY COMPLETELY DIFFERENT? There is ZERO correllation whatsoever, how can this possibly be the case that a search result bears no relationship to the report when both are returning exactly the same intended query result? Please explain. Again, comparing "relevance" in existing and beta on just my own items produces garbage in terms of sense, there's no relevance whatsoever, one return isn't even a proper product but a test item called "dress" that has no picture and has never sold. It's not in the current marketplace search result for relevance. "Relevance" is irrelevant unless you can explain exactly what it means. Oh and I got demos in search result which are irrelevant to me, thus a search fail
  22. Spica Inventor wrote: The land that sits idle is not cheap. That's largely why it sits idle. It's still the same expensive tier land. When I talk about land, I'm talking about tiny independent sims, not just rentable bits of normal sized sims. More servers would reduce lag, and that would also pay dividends. I know that the official duckspeak sponsored by LL is that the lag is at the users end, but of course that's not true out of necessity and there is always a direct correlation on both sides. There is only one reason that keeps the other cheaper grids from not attracting peeps, and that's the reality that SL has a virtual monopoly on the goodies. Merchants can't afford to spend valuable time in multiple grids with different setup and sell areas without a substantial equitable split up of merchandise without some type of probable payoff. Much product is hard to transfer over legally having parts of different creators. The government should step in and do an antitrust. Ok but what you're asking for is now micro-sims, that's kind of what I alluded to when I said they need to be able to virtualise land so that it is essentially anywhere and not tied to script or asset resources. This isn't the architecture though, it just isn't and that's the major flaw. As a result, LL simply cannot keep adding servers because there's a linear relationship between servers and sims and hence land space. Land is a chunk of a sim and that's that, adding more servers increases LL's costs in hosting and then they have to sell that to make it viable and the last thing LL would do at this point would increase their costs in the hope of attracting users when there's already lots of spare land. Here's the deal, SL remains the cash cow that funds the next pet project, LL don't really have much incentive to add capability here that increases their costs in the hope of something. Think of it like this, you have a holiday camp, half of the properties are empty so in order to make more money, you plan on buying the huge field next door, upon which you then spend millions building some high rise apartments all in the hope that people occupy those instead. You still leave the existing half of the properties empty. That's what you're suggesting in effect. Now, if you were to consolidate half of each property and move the residents, then clear out the remaining land that you already own, build something new at very little cost, then it's different but that's not the SL architecture so can't happen. I don't agree at all about the merchants problems on other grids. You did claim that lower land would bring in users, so why haven't end users gone there? Merchants don't go there because there's nothing unique that can't be achieved in SL already and in SL there's a user base. Merchants have no reason to go. It isn't a case that users don't go because there's nothing to buy, it factors yes as in there's nothing different than SL but otherwise, no draw for users and clearly low land price isn't a winner.
  23. Bugs that fix relevance... Fixed Ok so since this question seems to be a slippery eel for LL to pin down, when you say you've fixed relevance, what EXACTLY does relevance mean to you and more importantly, what do you believe it means to me? If you can't answer this precisely then how do you expect to know if you've fixed it? Let's work with an example, say I use just "RLV" as a search, without you actually testing this first, what is "relevant" in terms of an expected search result? How should the search result set be ordered when "relevance" if chosen? How are you measuring that against my expectation of what I want as relevant? You see, none of this has been properly started, this this is why when I do a search and get a result set, the test passes, there is no test criteria and therefore the results are woefully subjective.
×
×
  • Create New...