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Nika Talaj

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Everything posted by Nika Talaj

  1. I went back and forth on the size - actually, the code to have them be smaller is just commented out, not removed! So it's no big deal to change back. They become less visible from farther away when smaller, but then again, if your camera is near them they can seem to be BIG BUGS. Note that the size of the particles is different for each of the 3 sizes in the box. How about you live with them for a couple days and post if they still seem kinda large? Maybe @Garden Mole would like to weigh in! 🥰
  2. When I read about the Linden fireflies, I actually had to go find some because there were none near my place(s). They're cute - they differ from the usual freebie fireflies in that they are actual insects, they float beguilingly, and if you look closely they sometimes turn, like they're changing direction. The usual freebie firefly scripts make glowing, short-lived blobs, I use that kind when I put fireflies around a candle that I sit next to. I fiddled around on and off and made some similar to the Linden ones. I'm so happy to be able to share the occasional script - this forum has been a big help to me during a tough RL year! I love talking to you guys here You can pick up a firefly folder at my alt's place on Loon Lake (or Little Bird Lake, I like that name too), SLURL below. There are 3 sizes (Small, Big, and Landscape). There's an example of each on the parcel. The pack itself is a rotating Earth on the porch, and it is using the Small size (just left click it to get the folder). If you sit at the picnic table facing the pizza oven, you're about 5 meters from the Big size (and you can have some watermelon)! The Landscape size is over in the bushes past the fire pit. These default to running only at night, but you can also set them to run all the time or on a simple schedule. The pack has an incredibly wordy notecard. You can mod the big transparent box they come in, but not the script. You're welcome to wander into the house, but we're not done with it. It's at that stage where a lot of stuff is rezzed but maybe not the RIGHT stuff, and a few things are missing. Privacy is set because I haven't bothered to set furniture with adult anims to group. I'm not going to mention these in Belli chat - firefly scripts have already been made available there. Maybe there's a freebie like this, I dunno. I'm just a tiny bit paranoid that I might see these Linden clone fireflies on every third parcel! More realistically, quite possibly no one will want them, but I thought a few of you might like them. Plus, creators charge for fireflies - and I'm not looking to hurt anyone's business, even a little. I'll leave the pack out for a week or so. Comments/critiques are welcome - just post. Maybe I'll revise them if a few people want the same thing. Enjoy, hopefully! http://maps.secondlife.com/secondlife/Aconti/26/215/55
  3. I asked Google to find the original of the texture Faydra posted, to see if I could get a higher res one (altho, you know, the one she posted is 669x342, not bad, prolly work just fine as is for the land page). Anyway, I didn't find it, but I did find this, which is even moar cleverer. From the Lifeline Animal Project, I believe, in Atlanta.
  4. Hmm. I don't know what problem LL was trying to solve by taking over SLB. Perhaps the right solution would have been for them to participate MORE, not take over completely. In any case, at this point there is no enthusiastic team of LSL portal maintainers that would be displaced if LL updated it. Past contributors could be a valuable resource to aid in such a project.
  5. I did not know that! If that means LL shifted work from unpaid (volunteer) residents to paid ones (moles), I applaud that decision. If Ebbe is interested in another area for LL to do useful work that's currently left to volunteers, permit me to rant about one. <begin rant> There is a long-overdue task for a contract tech writer and a part-time (employee) editor, to update the (bizarrely) user-maintained LSL portal. I wonder if @Dyna Mole and @Quartz Mole would agree. The official LSL portal is not complete enough for new scripters to come up to speed. An inane copyright battle LONG LONG ago resulted in absurdities like the following. No need to actually READ through all this, just scan it to see the quality of the info. OFFICIAL LSL PORTAL That is the entire entry for this function. Here is what an ancient mirror of the old LSL wiki has, I have no idea how new residents find this. If you look at the initial posts on the stickies at the top of the Scripting Forum, they are from 2011 and point to the original, now offline, version of this wiki. ANCIENT LSL WIKI The old wiki entry continues with more information, including the vital info that you're probably looking for when you lookup this function (how do I tell when it's night?), and 3 examples of this function's use. A tech writer need not port the old language, which IIRC was the objection when the new portal was created. At this end of history, it might be just as well to interview a scriptor (who might happen to have the old wiki open on their screen lol), and update with current info. It isn't a HUGE task - lsl is a simple tool. ETA: I want to stress that such a project would need to be focused on getting good information into the current Portal framework. Not redesigning the Portal, not combing the internet to update the script examples, and not simply porting old (often out of date) info from the old wiki. Just filling in the current entries with more complete, up-to-date, information. Make it MUCH better, don't make it perfect. Perhaps someone has ported good info into into a 3rd-party scripting environment, I don't know. Or maybe someone's created a totally new document somewhere. I strongly believe that LL should always have documented IT'S OWN scripting language. New scripters should be able to look to the official portal for good info. <end rant>
  6. I believe someone at LL mentioned that there would be upgrade paths. But we don't really need to think about that now, because Premium Plus has been delayed. Quotes from @Inara Pey . https://modemworld.me/2020/05/13/second-life-premium-plus-roll-out-postponed/ Personally, I'm happy enough to see this. Oh, and I have to say that, once again, I find myself admiring Grumpity's communication skills. She expresses things so clearly and forthrightly, without being brusque.
  7. Where have the moles gone? I haven't seen any working in Belli (or noticed any progress on their builds) since May 21st, at the end of that burst of activity in SSPE regions when railbed appeared and a whole bunch of parcels were defined. Then, nothing. There seem to generally be a couple working on the pink SSP area (new theme), but SSP605 still looks like Hyacinth. LL has about 19 Vic regions that look ready for release, and since they are only doing releases once every few days now, I guess those could last quite a while. The Relay may have involved them, but that's up and running. The Birthday comes late in June, and doesn't generally involve all THAT much specialized building. Is this what Patch meant when he said they might have to "pace themselves" because of the lack of new regions? I hope they're doing SOMETHING, somewhere. Nobody needs to lose income these days!
  8. This used to work for me on Firestorm, but it doesn't seem to work in Belli. Perhaps I was always using it on our own region, where of course we could rez at any spot.
  9. We have a similar parcel up on Loon Lake, which we really like. Ours is raised almost 4M above the adjacent (currently) flat SPPE strip of land between us and the lake, so our view can tolerate a little bumpiness. Like the Boom Tender property I posted about, the strip isn't big enough for a home, but it is big enough for pretty landscaping like that blocking Boom Tender's view, lol. The hill there is over 4M tall ... hmmmm .... I have to admire look of the landscaping even though my fingers are itching for just a few moments with a bulldozer to take the top off that hill! I really REALLY wish the moles would decide to landscape Loon Lake now, I'm so incredibly curious to see how it will turn out. Also, if that area isn't going to turn out nicely for us, I'll retire that alt. Or, if it does turn out well, I can let Boom Tender go and retire Nika, her year is up soon. I'm sure the moles are really interested in helping me with this *rolls eyes at self*. Them doing Loon Lake anytime soon appears incredibly unlikely, given what they've got going around Big Bird Lake I don't know why I'm boring all of you with this. Apologies and group GOH hugs!
  10. I picked this one up for the time being, thank you, Loretta! Different things are important to different people. The water view is indeed mostly obstructed from the front porch, but if you walk out into what is effectively your huge front yard (altho it's in SSPE1199) to sit on a rock, this is your view. 1199 is the region with the beautiful little island that has the waterfalls. The upstairs view is quite nice. The house has good privacy. And, the parcel fronts onto a little road that ends at water level in SSP1199. I'm hoping for a rez zone there! Of course, Boom Tender already has a rez zone on its own little lake. The back yard of this house has a road running along it, and on the other side of the road is that rez zone! Boom Tender also has, 2 houses down from this one, a small inlet of Big Bird Lake. That's right! From this home's back yard, I can rez a boat on the little lake, which once I sit on it will immediately jump to the inlet and send me on my way sailing in Big Bird Lake. Of course, there are a lot of properties being built on land that has Big Bird shoreline in the same region. But this is certainly an attractive parcel, and if I let it go, I'll let you-all know.
  11. The only thing about coalesced objects (the 'cluster' Milk referred to) and LHs is that they can be really difficult to rez in a new place, if you're not careful. If any of the coalesced objects is outside of the boundaries of your new parcel, your entire coalesced object will refuse to rez. I get around this by taking the build up in 'chunks' (like Sylvia's rooms), making sure that the last thing I select is kinda in the center of the chunk. OTOH, you could rez the whole build at once if you packed everything copiable into a rez2 box. I've been too lazy to bother, besides, I usually refurnish from scratch anyway.
  12. In terms of script load, I would guess that a baby is generally about the same as a breedable. I really REALLY hope there are no breedable mesh babies! Not only a subtly disturbing idea, but I'm sure they would end up being trafficked to sexbot runners! Oh, the horror! Have you ever visited a sexbot place? 20 or so bots standing around in cubicles. I was testing a visitor counter once, and my abstract alt (looks like a bouncing ball) irritated a sexbot owner by TPing in, ignoring blandishments completely, staying for 20 seconds, and leaving over and over again while I tested running out of memory. Never did see anyone else there, other than the bots. Empirically speaking, I've always regarded the physics of all the collisions when people leave their pets to wander inside a home to be more region-crippling than the script load. Script overload really only affects other scripts, but it always seemed to me that enough collisions can tank region FPS pretty quickly, making movement and rezzing things less than delightful. Maybe things have changed since I formed those impressions.
  13. I decided, just for kicks, to list the unreleased Vic regions I could find that have been named and have houses placed. These are all near the north-south strip of coastal Vics nearest to LogLand. I spot checked a few, and they all looked kinda ready to go - all had at least some landscaping for seemingly every home. All homes on all these regions show as 'protected land' when you click on them on the map. None of these are the border regions that have mixed Vics & Log Homes; those still are SSPE. Listed South to North, West to East ( which is roughly the order they seemed to be developed in). Holdover East Randolph Hawkesblood North Wall Parsnip Dreams Goosemere Perpendicular Everstanding Talpidary Thatch Lea Fells Arboretum Lionel Crossing Purslane Patchett Boothbury Carders Mill Ayerdale Filberty Prunella Whither If you've nothing better to do and you might want to improve your Vic, you might try touring these places and picking your favorite places! There's one on the coast in Whither that's kinda calling to me
  14. The only time I saw that happen was when regions restarted WHILE they were being released. Rolling restarts are happening across the grid. Did the region restart right after you got the home?
  15. @KatHeartsong Kaos AHA! You know that long bench you have against the left wall in your picture, under the deer head? My partner has it SOMEWHERE in his inventory, but can't find it. Can you share the name of it? (It's been driving us crazy on and off for a while!)
  16. Pic could have been taken at a prototype of the eventual released version of the island?
  17. I once noticed some Linden or mole refer to the Log Homes as Mountain Homes, and I wish they had called them that. Then we would have less of an expectation of log cabin verisimilitude. For me, the mountainous landscape is the most distinguishing feature of LogLand, and the inspiration for the Colorado-esque architecture of the homes.
  18. The original Vic regions started at SSP600, and were numbered left to right. That region looks identical to Hyacinth. Prepare not to be amazed if it sprouts a green (or pink?) cover before they change what's on it!
  19. Well, I hope they fix the stuck Vic pic, because if I HAD to guess the regions to be released next, I would say: Holdover, East Randolph, and Hawkesblood, all Vics. But I kinda doubt any of that will happen before Tuesday. And by then, who knows what else will be in the pipe?
  20. Summer would be great, but who knows if @Patch Linden's team will be able to amass the number of regions necessary for a theme release before the cloud port is done in the fall? His earlier postings about the lack of new regions did not seem promising. That said, beach huts would I'm sure be wildly popular. I wonder if they could sandwich a couple of mer homes into that theme? I continue to have a creeping suspicion that some sort of mer home is in the works.
  21. Hi, Klarissa, welcome to the forums! Stick around and you'll get a home, no worries. It used to be a very time-zone dependent process, but it no longer is quite so US-centric. A year ago, when Belli started, there was much discussion about subscription lists. But the demand was SO immense that LL had no need to 'get the word out', and they left the land claiming process as it always was. There still are not many Belli homes available at any one time, tho there are many over the course of 24 hours. I think that LL would make more of an effort to attract users to Belli if they had a need to; but demand still outpaces supply of Belli homes, and it seems likely that will persist until SL's port to the cloud is completed (currently targeted for the fall). There are two types of releases: 1. New theme releases, where LL releases many hundreds, sometimes over a thousand, homes over the course of days. These are announced in Patch's thread when they occur. In the recent log home introduction, LL appeared to enqueue all the regions to release automatically, at a rate roughly proportional to demand. Of course, people often abandoned the log homes during this process, and those abandons appeared interspersed with the new region releases. As far as time zones go, this process is absolutely egalitarian. Empirically, there are fewer regions released in the SL night than during the day - it is my belief that is simply because there are fewer people claiming houses from non-US time zones, so the queue(s) move slower. There are no new themes ready for release anytime soon. 2. New region releases in existing themes. This is the phase we're in now, having just finished a HUGE log home theme release. They used to do these single-region releases daily in sort of a predictable pattern, and people would lurk at the next likely region and witness Whitney Linden releasing it. It was fun for those who could afford the time to lurk But given how the regions that are currently nearly ready to release are distributed on the map, it would be tough to predict what region is 'next'. And that process is rather US-centric, releases occurring during LL working hours. In the past, some Game of Homes players (who use alts to claim homes quicker) would abandon spare homes outside of LL working hours, to give others a shot at the most recent release. BUT now that LL has this region queuing process in place, who knows, they may simply queue up 10 or 20 regions, as if it were a theme release. Stay tuned.
  22. Right now, no, they do not appear to be releasing regions daily. More like every few days, I think, tho I haven't been watching closely. That could change very soon. They've been working hard on filling in SSPE regions in the Log Home areas, roughly working from west to east. They nearly have the border between VictoriBelle and LogLand completely built out, with a mix of Vics and Log Homes. It looks like they also are setting up to fill in all the regions along the prototype (bright green) rail bed running from SSPE1460 to Randelsham Forest, and up north from there. There will be a LOT more log homes, and around a couple hundred (?guess) Vics released at some point. You still see other themes (Traditionals, Campers, and a few HouseBoats) on the land page, but at this time those are all abandons. Some of them pretty spectacular!
  23. My partner's alt has had one close to that for a LONG time. Foxbridge is the bomb, we cannot get ourselves to give it up! The view from our back deck is very serene, and there's lots of protected land around. The coast & open ocean are not in Foxbridge. BUT the river is! The little parks on both sides of the river are cute, and (evidently a little-known fact) the auto rez zone on the other bank of the river is also in Foxbridge! So, boating in the open ocean is very easy, whether you want to reserve prims on your parcel to jump a boat to the river, or just reach over and rez your boat on the auto zone and slip it (or jump it) into the river from there. Seconds away is open ocean.
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