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WinstonEverlast

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  1. Quick question for all you GoH “house jumpers”... what’s the best way to move everything off of your property prior to abandoning your Linden Home in hopes of getting a different one? Ideally I’d prefer NOT to have to click on everything one by one, but at the same time would prefer to have some semblance of order and not everything in my lost and found folder... suggestions?
  2. Anyone know if the HUD is still available? I stopped by to get one but there was only the bike rezzer there.
  3. Thanks! I didn't know about llRemoveInventory. Looks like either of those ways would work, just depends on what my aim is. I'll play around with both and see what works best...
  4. I am new to scripting and trying to work things out but need some direction. I am scripting a LSD trip (basically a HUD that has moving textures, starts when you attach it and ends after a period of time). I've been able to figure out everything I need except for how to make it a "single use" object, so that the user can only wear it one time and it can't be used again. I've done some searches but haven't found anything, which tells me I'm likely looking up the wrong thing. Could someone point me in the right direction?
  5. Thanks, all! I thought there had to be something out there already. I’ll grab them tonight and do some biking!
  6. I love riding my bike in Bellessaria but only know of one “public rez point” I can use. My houseboat is off on some mooring island someplace so I can’t rez there and then ride off. Does anyone know if there is a list of all the public rez zones somewhere? Thanks!
  7. I am trying to create a screen overlay (worn like a HUD) that will start as soon as someone wears it rather than after they click it. I've played around with touch_event which requires a touch (obviously). I then tried using ClickAction(s) but none of them seem to work. Could someone point me in the right direction? Here is the basic script I'm playing with, the line in bold is what I've having trouble with: integer textureIsBeingAnimated; default { touch_end(integer num_detected) { if (textureIsBeingAnimated) llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES, 1, 1, 1, 5.0, 0.1); else llSetTextureAnim(FALSE, 0, 0, 0, 0.0, 0.0, 0.5); // toggle back and forth between TRUE (1) and FALSE (0) textureIsBeingAnimated = !textureIsBeingAnimated; } } Thanks!
  8. When you are creating a new AV, which do you experienced residents recommend, and why: (1) have a “look” or idea in mind and then go looking for a head that will more easily reach that look; or (2) find a head that you like and then play around with the demo until you obtain a look you like? it seems to be one of those “which came first, chicken or egg” type things, but I see postings of everyone’s AVs and often wonder how the end result was obtained....
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