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Rolig Loon

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Everything posted by Rolig Loon

  1. You're quite right, Coby. A meter is a meter is a meter. I take Peggy's "arbitrary" comment in a different sense. SL is a virtual world, so there is no physical point of reference we can use to say how big anything is. Linden Lab's choice of a "meter" as the standard is purely arbitrary. We only know that some object is 10m wide because we take LL's word for it. They defined what a meter looks like in SL. They could have chosen the foot, the furlong, or the Angstrom. In fact, we might have been better served if they had simply made up a unit of measure and called it the Blwerq. That way, we wouldn't be making meaningless comparisons between our avatar heights and our RL heights. All that really counts is how tall we are in comparison to other objects in SL. ETA: Hehe... Chosen posted his lovely analysis while I was typing this one slooooowly. As usual, his is right on the mark. :smileywink:
  2. You clearly exist, since you were able to log in here as miyu rexie. I assume that you can log in to your dashboard at secondlife.com and to SL itself as well. You are right, though, that my.secondlife.com doesn't know who you are. That's very strange. I suspect that it is just a temporary problem in the servers that handle profiles and that it will clear itself up in a while. If it doesn't, I can only suggest that you file a support ticket or contact Live Chat.
  3. You will also need some way to activate the sensor. As written, the sensor fires once, when the script is reset. You'll either want the sensor to fire continually, in which case you'd use llSensorRepeat or trigger llSensor from a timer event, or you'll want to trigger it only on special occasions, so that the sensor isn't working during times when the area is idle. Remember also that a sensor can detect a maximum of the 16 nearest objects/avatars in a scan, so you may want to adjust your sensor range.
  4. If things ever seem to be missing from inventory, run through a quick checklist of possibilities before you panic: 1. Did I drop it into the wrong folder by mistake? 2. Did I remember its name correctly? 3. Did I really put it in inventory or did I rez it somewhere and forget to take it back? 4. Did I pick up the item as part of another linked object or a coalesced object? 5. Was it returned to me and therefore stuck in Lost & Found? There are a few other questions like that to ask. Pretty obvious stuff, but we all lose things temporarily for one or more of those reasons. Use your serach skills and your filters to check each one of them. Then, if things really are lost, you can start to panic a little. Remember, however, that the inventory on your own computer is just a locally cached copy of the real thing. Your inventory is really on LL's servers. The cached copy can get screwed up easily, so delete it and create a new one. You can Clear Cache quickly by clicking the Clear Cache button in Preferences, logging out, and logging back in again. If that doesn't take care of it, you may want to clear cache manually, so that you clear ALL of the local files. (See http://wiki.phoenixviewer.com/doku.php?id=fs_cache_clear ) If that still doesn't work, start through the list of other possibilities at http://wiki.secondlife.com/wiki/Inventory_loss .
  5. That's my typo on the line that's kicking up an error. Sorry. :smileyembarrassed: It should be if (~(channel = llListFindList(gContinents,[msg]))) This is a compressed if test. First, it's asking whether the button that the user just clicked has a label (msg) that matches anything in the gContinents list. Then, the statement is saving whatever that index is and assigning it to the variable channel, so that we can use it in the next if test ... if(channel != gCrdNo) to see whether this is the same index that we found the last time we checked. Finally, we use the ~ operator on the entire quantity (channel = llListFindList(gContinents,[msg])), because we want to count any index that is >= 0 as TRUE. (Re-using channel is a bit of a no-no if you are a scripting pro, but it saves us defining yet another throwaway integer variable here. Besides, we aren't using channel for anything else anyway. You can thank Void for this one. I just stole the idea.) Edited for clarity (and because a kind friend pointed out that I screwed up on my first try at a response). :smileysurprised:
  6. Have you been working with an alt? I have made the mistake of creating something, giving it to my alt, and then trying to work on it later (or worse, working on a copy that she has given back to me). As soon as you hand your work to someone else, the object gets whatever "next owner" perms you set on it. Even if you get it back again, the object never has its original perms again.
  7. If it's happening even after you re-installed the viewer, then you probably didn't remove the previous installation completely before you re-installed. You'll need to get rid of the user data files as well as the viewer's exe file. See >>> http://wiki.phoenixviewer.com/doku.php?id=fs_clean_reinstall for instructions about finding and deleting those files. That page is on the Firestorm support website, but the same process works for all viewers (although the filenames will differ).
  8. I think Freecilla and I are saying the same thing here. She's right on target. You don't actually need to set permissions with a script. You just need to check them. If the list of permitted users is complicated, you may want to go to the trouble of creating and then checking against a whitelist, but if you just want to give access to group members, the simple test I suggested earler ought to do the trick.
  9. llPushObject has limited usefulness, as you can see from the caveats in the LSL wiki entry.... Only works on land where Push is not restricted or where the script is owned by the land owner.If the land is owned by a group, the scripted object must be deeded to the same group. In no-push areas an object can only push its owner.
  10. That's an odd way to create a skirt. It seems like a lot more work than simply creating a multiprim skirt in the first place, and it leaves you with a skirt that has an unnecessary script in it. All of that aside, though, it does sound like a script malfunction. You wouldn't get any kind of error message unless the script's memory overflowed or if your skirt were missing some part that the script is meant to rez. The script may be turned off, or you may be in a parcel where scripts are disabled. If neither of those is the problem, all I'd be able to do without seeing the script itself is guess at why it's not working. You may have to go back to the creator and ask for help.
  11. Well, your translator doesn't work because nobody's does. Most in-world translators depended on Google's free Translation API, which Google no longer offers for free. When they pulled the plug in December, all translators stopped. If you are using the current V3 viewer or Firestorm, you can input an account number for Google's subscription translation service or the free Bing service, if you have one. Otherwise, no translation. Now, "invisible" is a different matter. If you are not really invisible, but are a fluffy cloud, that's a baking problem. That's a communication problem between your computer and SL's servers. Information about your appearance has to be "baked" onto your avatar on your own computer, saved there, and then uploaded to SL before it's fully visible there. If the necessary information is messed up in transmission, you may end up with a borked file on your computer, or SL's servers may end up with a borked file. Either way, your av's appearance defaults to a fluffy cloud. What works to repair the damage for one person won't necessarily work for the next person, and it may not be the same thing that works for you tomorrow. See the full list of possibilitites here >>> http://wiki.phoenixviewer.com/doku.php?id=fs_bake_fail . Start with the simple things at the top of the list and work down until you find what works for you today. You may find that the bake fail problem comes back repeatedly, even after you fix it with one of the suggestions on that wiki page. If so, you have a chronically weak Internet connection. There are many steps to take for repairing it. Perhaps the simplest ones -- ones that work best for most people -- are: (1) Don't Use WIRELESS. Wireless connections are inherently less stable than direct cable connections and are more vulnerable to interference. Then, (2) Reboot your router. Unplug it from the power for a few minutes to let it clear its RAM. The plug it back in and let it get a fresh hold on an IP address. If you really are invisible, though, you may be wearing an alpha clothing layer that is covering your entire body. Check the WORN tab in inventory to see what you're wearing.
  12. That's not too surprising. Voice and streaming media take a fair amount of bandwidth, and they are competing with your other basic functions. Normally, it's voice or streaming music that suffers, though. If you have your Maximum Bandwidth set too high in Preferences >> Graphics, your viewer will try to use all available bandwidth to maximize FPS and reduce lag. When it does that, voice and streaming music get really choppy or stop completely. I don't know why your viewer is doing the opposite. Probably something to do with the way your own computer works. I'm afraid that the best solution is to avoid using voice as much as you can, or try to find a way to boost your bandwidth. If you're using wireless, get off it. Wireless makes inefficient use of bandwidth anyway, and creates problems in SL for a lot of people. If your ISP offers a service with creater bandwidth, find out how much it would cost to switch.
  13. It works just fine with 64-bit processors. That note in the Requirements page REALLY needs to be clarified or eliminated altogether. People have been using 64-bit processors and Windows 7 very successfully. Your low FPS has nothing to do with that. Suspect your graphics settings. Try lowering draw distance, turning off anisotropic filtering, and reducing antialiasing, for a start. You may also have other programs running that are stealing CPU time. You might also try using a different viewer.... Firestorm, if you have been using V3 or V3 if you have been on Firestorm.
  14. As Lindal says, you could be having a run-in with SVC-7540 >>> https://jira.secondlife.com/browse/SVC-7540? If so, the solution that she recommends will solve your problem immediately. If the bug isn't your problem, though.... It can sometimes take anywhere from a few minutes to a day or more for your items to be delivered, especially if the merchant's Magic Box is temporarily out of service or the sim it's on is offline. Not that it helps now, but to remember for the future: (1) Don't overuse the shopping cart. It is easily confused if you put more than a couple of things in it. (2) Don't buy things from Marketplace (especially LOTS of things) unless you are in world to receive them at the time. We each have an "in box" that holds IMs, notecards, group notices, group invitations, and anything that is delivered to us if we aren't in world at the time. That "in box" can only hold 25 things, total. If anything else comes in, it isn't saved. It is gone ... poof .... forever. If you have a mess of things delivered from Marketplace -- and your Order History even swears that it delivered them to you! -- and half your friends send you notecards, that in box will be capped and you will never know what happened. So, what do you do now? ....... If you do not receive items within about 24 hours, you should cut and paste the information about a missing item from your Order History and send it in a IM or notecard to the merchant, along with a polite message requesting redelivery. Most merchants are very kind and willing to redeliver. This happens all the time and they are aware of it. Do be patient, though. Not everyone logs in to SL every day or checks their e-mail. If you still haven't heard in another day or two, follow it up with a second polite note and finally, if you STILL haven't heard, file a support ticket at https://support.secondlife.com/create-case/ , selecting Marketplace from the pulldown menu.
  15. It can sometimes take anywhere from a few minutes to a day or more for your items to be delivered, especially if the merchant's Magic Box is temporarily out of service or the sim it's on is offline. Not that it helps now, but to remember for the future: (1) Don't overuse the shopping cart. It is easily confused if you put more than a couple of things in it. (2) Don't buy things from Marketplace (especially LOTS of things) unless you are in world to receive them at the time. We each have an "in box" that holds IMs, notecards, group notices, group invitations, and anything that is delivered to us if we aren't in world at the time. That "in box" can only hold 25 things, total. If anything else comes in, it isn't saved. It is gone ... poof .... forever. If you have a mess of things delivered from Marketplace and half your friends send you notecards, that in box will be capped and you will never know what happened. So, what do you do now? ....... To get a record of the individual items in your order, open Marketplace and click the My Marketplace menu at the top of the page. Select My Account >> Order History from the pulldown menu. If you do not receive items within about 24 hours, you should cut and paste the information about a missing item from that Order History and send it in a IM or notecard to the merchant, along with a polite message requesting redelivery. Most merchants are very kind and willing to redeliver. This happens all the time and they are aware of it. Do be patient, though. Not everyone logs in to SL every day or checks their e-mail. If you still haven't heard in another day or two, follow it up with a second polite note and finally, if you STILL haven't heard, file a support ticket at https://support.secondlife.com/create-case/ , selecting Marketplace from the pulldown menu.
  16. I see that you are fairly new to SL. Have you ever been able to teleport, or is this a new problem? Take a look at your firewall. It may be blocking outbound TCP port 12043, which will prevent TPs and may cause you to crash. See http://wiki.secondlife.com/wiki/Configure_your_software_firewall for instructions about creating a firewall exception.
  17. If you have run afoul of the "invalid character" bug reported here, there are only a few possible solutions: 1. If you are a Premium member, contact Live Chat and explain the problem. They can remove you from the group. 2. If you are not the group's owner, go in world with an alt or have a friend log in and let you send a message to the group's owner, asking to be ejected from the group. Explain that an invalid character in the group's tag is making it impossible for you (and probably others) to log in. The group owner should get rid of that tag ASAP. 3. If you ARE the group's owner, it's very hard. You'll have to contact the other group members and ask them to leave the group, so that you are the sole remaining member. After 48 hours, LL will automatically eliminate the group completely.
  18. That's not an error message from your viewer or LL's servers. Take a look at the suggested solution here >> http://answers.microsoft.com/en-us/windows/forum/windows_7-sound/this-application-failed-to-start-because-side-by/7673bf12-87c2-48ca-b5ae-b8aa85e295dc It ought to solve your problem. Let us know, OK?
  19. No problem. All of your inventory is stored on SL's servers and then downloaded and cached locally on your computer. If you change viewers, the new viewer will simply download and cache and new copy. Check to be sure that it saves it in a different location from your original; viewer (or simply uninstall your original viewer first) so that you don;t end up with the cached copies disagreeing with each other. Phoenix and Firestorm automatically find a new location, but versions of the standard LL viewer all share the same folder in your hard drive, so they can get confused.
  20. Using a mobile graphics chip set certainly doesn't help. Many SL residents have a hard time with laptops that don't have a separate graphics card in them, and there are some problems specifically with the switchable graphics mode in some chipsets. You also seem to have a moderate packet loss, which could be due to a weak wireless connection. Wireless is itself often a problem for SL residents, so you might try using a direct cable connection instead.
  21. The important word is "almost." You can terraform a hole with perfectly vertical sides. You can come close, though. Position your cursor exactly where you want it, set the tool to "Lower" and set it at high strength so that it digs very fast. Then give it a short burst, being very careful not to move your mouse at all. You should get a square hole with nearly vertical sides. With practice, you can get the depth calibrated by how long you hold the mouse button down. ETA: Of course, if you really want to use a scripted tool, try the method that Chosen recommended. Drop my modified script in it, change the parameter LAND_LEVEL to LAND_LOWER, and it becomes a hole digger that you can calibrate by how long you let the timer run.
  22. Just a suggestion ...... If you put that script in a prim, it will start to work instantly. If you rez a prim with the script in it, but you rez it in the wrong spot, it will flatten someplace that you didn't intend. It might be wise to at least include an ON/OFF switch. integer gON;default{ on_rez(integer startup) { gON = FALSE; } touch_start(integer num) { if (llDetectedKey(0) == llGetOwner()) //Only the owner can make this work { llSetTimerEvent(0.1*(gON = !gON)); //Toggle timer ON or OFF } } timer() { llModifyLand(LAND_LEVEL, LAND_MEDIUM_BRUSH); }} With that switch in place, you can also turn the thing off when it has done its job, slide it to a new spot, and switch it on again. :smileywink:
  23. ParkerJ Kasei wrote: Thanks for the idea of posting in the Wanted section. I have tried to find a new dice...it's hard lol. Search brings up all the gaming places. I just need one die...if you know of any for sale anywhere...let me know. I've been looking for 2 days! There used to be one among the standard issue stuff in your inventory's Library folder. Isn't it still there? I can't get in world right now to check, but you can.
  24. If your destination is above the 300m flight ceiling, you can't get there without a flight feather. Some viewers, like Firestorm, have a built-in flight assist that gets around the flight ceiling. The V3 viewer does not, so you simply can't fly above 300m. If you TP to a spot above there, you fall. If you try to fly up, it's like flying into a pillow. There are zillions of free flight feathers around. If you aren't using Firestorm, get one and wear it.
  25. Yes, you can work, but don't expect to earn very much unless you have a good marketable skill. If you just want money, the fastest way to get it is to bring it in world with you. RL jobs pay lots better than jobs in SL. See >>> http://community.secondlife.com/t5/English-Knowledge-Base/How-to-get-Linden-dollars/ta-p/700085 and http://wiki.secondlife.com/wiki/Guide_to_Jobs_in_Second_Life If you do have a skill, you can advertize in the InWorld Employment forum, or you can look there to see if someone is looking to hire someone with your skills.
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