Jump to content

Rolig Loon

Resident
  • Posts

    46,410
  • Joined

  • Days Won

    5

Everything posted by Rolig Loon

  1. In the old viewer, you used to be able to do it with View >> Toggle Full Screen or by typing Alt + Enter. I haven't had any reason to try that for a long ime, so I don't know if it still works. (Can't get in world to try it right now either.) If it works for you, come back and let us know, OK? Yes, you're right that there IS a setting in Preferences >>. Move & View in Firestorm, too.
  2. Have you tried using a different browser? SL's web sites seem to be more friendly with Firefox than, say, IE. Try changing yours and see what happens. Frankly, I avoid the shopping cart as much as possible and just use the Buy Now button. It saves a lot of hassle. :smileywink:
  3. Stll? This is the first time you have mentioned it -- your very first post in the forums, in fact. So, what's "everything"? What have you tried as a cure? What sort of computer are you using? What graphics card? What operating system? What SL viewer? What kind of Internet connection? How large is your texture cache? Work with us here. Click on the Options link in the upper right corner of your question and select EDIT to add useful information. Please do NOT start a new thread.
  4. Ooop. I was led astray by the OP's mention of Havok, for which he had outdated information. You're right. There have been continuous upgrades to graphics as long as SL has been around, and there have been significant jumps when features like shadows and HTTP Textures were added. The big challenge in getting "more realistic detail" is that almost all of SL's graphic environment has been created by amateurs, not professional graphic artists. I see no reason at all to apologize for that. It's one of the features that makes SL fascinating to live in, unlike the passive worlds that you' encounter in most online games.
  5. Not usually, but you might be expected to tip any performers, and sometimes the venue itself. There's no rule about that, but tipping for service is common and it is polite. If there are obvious tip jars visible, that's your best cue. If not, it's totally up to you, and no one will be offended if you decide not to tip. Lots of people don't. How much to tip? That's a good question, and again there are no rules. Most people will be polite and will thank you for a tip of any size. I suggest not offering a tip of L$1, however. That IS an insult. :smileysurprised:
  6. Check to be sure that the object is not locked (on the Object page when you have it selected with your Build/Edit tool). When an object is locked, you can't do anything to modify it, even if you have perms.
  7. This is a completely different problem from the one the OP in this thread is worried about. Please start your own question instead of burying it where it will not be seen by most people.
  8. Those instructions for doing a clean install that I pointed out for you earlier were written by Firestorm's support staff, but they apply to any viewer, so it doesn't make any difference which one you use. When you do a clean install, it is important to delete both the Local and the Roaming data files in your appdata area, as the instructions advise. As I said in your earlier thread, those files are not removed if you simply download and re-install a viewer in the normal way. If one of them is corrupted, it will still be corrupted in the new installation unless you remove it completely. There was a problem with the crash logger last fall, but that was resolved with a server upgrade in October. If you cannot cure your problem with a clean install of the viewer, I suggest that you open a new JIRA report, referencing that previous one and including as much documentation as you can to help the LL developers find the root of the problem.
  9. If you really want people to speculate on a question like this, try posting it in the Second Life Server forum. No Lindens ever come here, but a few regularly watch that forum. BTW, we are well past Havok4 by now. The current version (in beta) is Havok 2k 10
  10. Rolig Loon

    HUD

    Question dupliqué. Voyez http://community.secondlife.com/t5/Abuse-and-Griefing/HUD/qaq-p/1443355/comment-id/3688#M3688
  11. Rolig Loon

    HUD

    Si vous avez des raisons de croire que quelqu'un utilise un HUD comme ça, vous devez soumettre un rapport d'abus (AR). S'il vous plaît inclure tout élément de preuve que vous avez, y compris un dossier de toutes les conversations que vous avez eues à ce sujet avec la personne. Linden Lab va enquêter et décider si la personne devrait être suspendu ou banni. SVP voyez ici >>> http://community.secondlife.com/t5/Base-de-connaissances/Signaler-une-infraction/ta-p/978389
  12. As soon as you stand up, permissions are revoked. I have a rezzer that generates tour vehicles on demand for anyone visiting our sims, each of which uses exactly this method for cleanup. It works beautifully except in the four parcels whose managers have marked them no-script areas. If a visitor abandons a tour vehicle anywhere else, it poofs in 20 seconds. If it's abandoned in a no-script parcel, the script stops dead and I have to go clean up myself. It's annoying, but not enough to make me give up the tour vehicle fleet.
  13. And theTransaction History on your dashboard at secondlife.com >> Accounts does not indicate that you paid anyone? In that case, your balance has not changed at all. The Transaction History is your correct record. The number that appears in the upper right corner of your viewer screen when you are in-world is often out of sync with reality. You can sometimes goad it into resetting by clicking it (the L$ vaue, not the "Buy L$" button) a few times. If you can't, don't worry about it. Just ignore what you see there and believe your Transaction History. Now, if there are unexplained changes in the Transaction History, you ought to call the LL billing office and get them straightened out. Linden Lab's billing team is available 24 hours a day, seven days a week. Toll-Free (US/Canada) 800.294.1067 Long-Distance 703.286.6277 Local Toll-Free numbers * France: 0805.101.490 * Germany: 0800.664.5510 * Japan: 0066.33.132.830 * Portugal: 800.814.450 * Spain: 800.300.560 * UK: 0800.048.4646 * Support is in English Only
  14. You should probably be aware that this method will fail if your user gets off the vehicle in a parcel where scripts are not allowed. Vehicle scripts will continue to function if you ride into a no-scripts parcel, but once you stand up the rules change and the script is disabled. That means its timer will never trigger and the llDie will not execute. You'll have to clean up after your clients manually. Of course, they won't be able to move the dead vehicle either, so your primary goal will still have been met.
  15. Teleporting involves passing information about your av and everything she's carrying from one server to another one. There are several ways for the transfer to go wrong. The more you carry, for example, the more you increase the chance of losing something and potentially crashing. That's one reason we advise people not to carry a ton of scripted attachments. Another very different cause is interference by your own firewall. If your firewall is blocking outbound TCP port 12043, then teleporting, viewing the World Map, crossing regions, and related activities won't work. See Using Second Life with a firewall for more information. You may also have trouble if you have set your Maximum Bandwidth slider (in Preferences) too high. An optimal setting for most people is about 1,200 to 1,500 Kbps or 75% of their measured download speed on the Internet. See other suggestions at http://wiki.phoenixviewer.com/fs_tp_fail and http://community.secondlife.com/t5/English-Knowledge-Base/Landmarks-teleporting-and-SLurls/ta-p/700123#Section_.1a
  16. I tend to prefer list operations myself simply because, as you point out, it's cleaner. When you're only dealing with a list of five variables, the extra memory involved in using a list instead of separate variables is trivial. What's potentially more important is the amount of script time involved in searching through lists but, again, a list of five variables can't pose much of a headache. Besides, unless you are changing hovertext on those child prims every five seconds, the load on the servers is going to be nil, whatever you decide to do. If you ever do start to worry about a long list hogging memory, you might consider concatenating the "list" elements into a long string instead. If the elements are all the same length, then you don't have to go through the step of parsing the string into a temporary list to find the parts you want later. Just address individual segments with llGetSubString.
  17. This sounds like a good question to ask the billing office. Linden Lab's billing team is available 24 hours a day, seven days a week. Toll-Free (US/Canada) 800.294.1067 Long-Distance 703.286.6277 Local Toll-Free numbers * France: 0805.101.490 * Germany: 0800.664.5510 * Japan: 0066.33.132.830 * Portugal: 800.814.450 * Spain: 800.300.560 * UK: 0800.048.4646 * Support is in English Only
  18. No need for the llDie in the changed event. If you put it there, it wipes out the timer anyway. Try .... changed (integer change){ if (change & CHANGED_LINK) { if (llAvatarOnSitTarget()== NULL_KEY) { llSetTimerEvent(20.0); //Give the user some time to change her mind and sit down again } }}timer(){ if(llAvatarOnSitTarget()) { llSetTimerEvent(0.0); } else { llDie(); }}
  19. It can sometimes take anywhere from a few minutes to a day or more for your items to be delivered, especially if the merchant's Magic Box is temporarily out of service or the sim it's on is offline. LL has begun to transition to a new system that will eventually make Magic Boxes obsolete. That system is very new, however, so most merchants still have Magic Boxes, which occasionally have delivery issues. Not that it helps now, but to remember for the future: (1) Don't overuse the shopping cart. It is easily confused if you put more than a couple of things in it. This part has nothing to do with Magic Boxes, so it will continue to be a problem even with the new system. (2) Don't buy things from Marketplace (especially LOTS of things) unless you are in world to receive them at the time. We each have an "in box" that holds IMs, notecards, group notices, group invitations, and anything that is delivered to us if we aren't in world at the time. That "in box" can only hold 25 things, total. If anything else comes in, it isn't saved. It is gone ... poof .... forever. If you have a mess of things delivered from Marketplace and half your friends send you notecards, that in box will be capped and you will never know what happened. So, what do you do now? ....... To get a record of the individual items in your order, open Marketplace and click the My Marketplace menu at the top of the page. Select My Account >> Order History from the pulldown menu. If you do not receive items within about 24 hours, you should cut and paste the information about a missing item from that Order History and send it in a IM or notecard to the merchant, along with a polite message requesting redelivery. Most merchants are very kind and willing to redeliver. This happens all the time and they are aware of it. Do be patient, though. Not everyone logs in to SL every day or checks their e-mail. If you still haven't heard in another day or two, follow it up with a second polite note and finally, if you STILL haven't heard, file a support ticket at https://support.secondlife.com/create-case/ , selecting Marketplace from the pulldown menu.
  20. If you really want each user to get a personal copy of the vehicle, then it goes into their inventory by definition. If that's the route you choose, then you have to write the script for the vehicle in such a way that it is destroyed or disabled after some period of time. That's done with certain food items, for example. If you just want people to be able to ride in the vehicle, then you don't need to do anything to give them permission. Just leave copies lying around and be sure that you don't include anything in the script that specifically restricts users [like if(llAvatarOnSitTarget() != llGetOwner()) , for example]. You'll probably just want to script some limitation to prevent them from driving it out of your sim, or after some time limit has expired, or whatever. If you don't want copies just left around all the time, create them on demand with a rezzer. Put a timed llDie command in the vehicle's script so that a copy vanishes after a preset amount of time.
  21. Yeah, that 25 cap affects all IMs, group invitations, group notices, notecards, and object that you receive when you are offline or have busy/occupied status set in world. That's one of several reasons why I never use busy/occupied (also never buy more than one or two things at a time). All you can do now is cut & paste the transaction information for each purchase and send it along with a polite note to each merchant, requesting redelivery. Be patient. Not everybody logs in every day, and merchants' in-boxes can get capped too. If you haven't heard in a couple of days, try again, or submit a support ticket to LL, using the category Marketplace.
  22. Have you tried using a different browser? Firefox seems to work better than IE for some people.
  23. http://wiki.secondlife.com/wiki/BinaryDecimalConverter
  24. Returning everything in one lump was probably not a good idea. When you do that, things are returned as a coalesced object, packaged together as a single entity. That means you have to rez them again the same way. You can't rez items individually from a coalesced object. That still might not be much of a disadvantage, but it sounds like you may have picked up some things --- Linden trees? -- that make it impossible to rez the whole package at all. You'll have to find a sandbox where you are allowed to rez it. Torley has a sandbox where you can rez Linden plants here: http://maps.secondlife.com/secondlife/Here/7/7/69 . Unless he's changed it recently, you ought to be able to rez there. BTW, next time you need to pick up something you can't see, ask. There are lots of good tricks for finding lost objects. Returning everything you own isn't one of them.
×
×
  • Create New...