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Rolig Loon

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Everything posted by Rolig Loon

  1. So, when did you register as a Premium member? Was it at least 45 days ago? When you register for a premium account, you get a sign-up bonus of L$1,000, deposited directly into your Second Life account once your premium membership has been active for 45 consecutive days. As a premium member, you receive a weekly stipend of $L300, whether you log in or not. Stipends are paid every week by an automated process that runs on Tuesdays (PT). Payments are based on information gathered from the database as of the preceding Monday. For example: If you create a premium account on Monday, April 14, you will receive your first stipend on Tuesday, April 15. If you create a premium account on Tuesday, April 15, you will receive your first stipend on Tuesday, April 22. Note:Stipend payments may appear late in the day on Tuesdays or possibly not until Wednesday.
  2. Check two things: 1. Did you download the correct viewer version for your computer? (If you have a Mac, did you download the Mac version or did you download the PC version by mistake? Check at https://secondlife.com/support/downloads ) 2. Is your computer capable of running SL? (see https://secondlife.com/support/system-requirements/ to see whether your system meets the minimum standards. If you are using an older machine or a notebook computer, in particular, that could be your problem.)
  3. All you have to do is log in. The attractive person standing in front of you is your avatar. You're looking at the back of your own head. Before you do anything else, though, you probably ought to take some time to read some of the basics >>> http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-Quickstart/ta-p/1087919 . That Knowledge Base article will get you started. When you have a little more time --- but not too much later --- start reading this too >>> http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-User-s-Guide/ta-p/1244857 . Welcome to Second Life, Jammie. :smileyhappy:
  4. You need a computer. Well, OK.... There is Pocket Metaverse. But look at what you get ... Pocket Metaverse provides the following features: Instant Messaging & Chat Friends List with Who's Online World Map and Teleporting MiniMap with Who's Nearby Profiles, Groups, Search Giving, Receiving, and Managing Inventory Read Notecards and view Snapshots and Textures Upload and Download from the Photo Album and Camera Payments Parcel Media Much More! "Much more" does not include actually seeing anything. Second Life is a graphics experience. You'll be able to communicate and exchange inventory, but you won't be able to see where you are or what anyone else looks like. A text-only viewer is better than nothing, but not by much. Get a computer. :smileywink:
  5. This is a resident-to-resident Answer service. There are no Lindens here. You might try directing an e-mail to Linden Lab's Sales Department at business@lindenlab.com. Or you could send snail mail to Linden Lab Headquarters 945 Battery Street San Francisco, CA 94111
  6. I am rarely at a loss for words, but it's hard to know what to tell you, Kai. This sounds like a question that only the creator at Xcite will be able to answer. It's hard to imagine, but I suspect that you aren't the first customer with this problem.
  7. Well, my box o' spheres idea doesn't work. I tried it and spent most of my time climbing over the spheres, not really being slowed down by them. Innula's idea does work after a fashion, however. Here's a test script that I put into a prim and attached to my stomach. integer gON;default{ touch_start(integer total_number) { if (llGetAttached()) { gON = !gON; llSay(0,llList2String(["OFF","ON"],gON)); llSetTimerEvent(0.1*gON); } else { llSay(0,"OFF"); llSetTimerEvent(0.0); } } timer() { if(llGetAgentInfo(llGetOwner()) & AGENT_WALKING) { llApplyImpulse(-1.8*llGetVel()*llGetMass(),FALSE); } }} I found that if the scale factor in llApplyImpulse is much smaller than -1.8, it doesn't have much effect. If it's much larger, your avatar develops an unpleasant palsy. I'm not very impressed by the outcome, because it doesn't look much like slogging through mud. I suppose that if someone worked with it for a while it could be improved. Enough playing for one night. :smileyhappy:
  8. And if you open the Group panel for the group that owns the sim and navigate to his role, does it have checkmarks next to Create New Roles, Delete Roles, and each of the other abilities that he needs?
  9. I haven't had any textures turn white, but I have had several turn sour -- blurry. Like you, I discovered that I could bring them back to life by clearing my chache. I don't have a clue why it happens, though. I never visit other grids, so your hypothesis doesn't work in my case. The odd-looking textures aren't all on one sim either. I've seen it happen on three sims, and so far only on textures that I uploaded myself, as opposed to textures that I bought or inherited from someone else. It's a minor annoyance, since I've only had it happen mayble a half dozen times since June, but it is a curiosity.
  10. Blue, eh? Well, I suppose it could show up as bluish on some monitors. You have a communication problem between your computer and SL's servers. Information about your appearance has to be "baked" onto your avatar on your own computer, saved there, and then uploaded to SL before it's fully visible there. If the necessary information is messed up in transmission, you may end up with a borked file on your computer, or SL's servers may end up with a borked image. Either way, your av's appearance defaults to a fluffy cloud or blob. Most people would see it as a white cloud unless they were using the Firestorm viewer, where it is orange. Yours is distinctive. What works to repair the damage for one person won't necessarily work for the next person, and it may not be the same thing that works for you tomorrow. See the full list of possibilities here >>> http://wiki.phoenixviewer.com/doku.php?id=fs_bake_fail . Start with the simple things at the top of the list and work down until you find what works for you today. You may find that the bake fail problem comes back repeatedly, even after you fix it with one of the suggestions on that wiki page. If so, you have a chronically weak Internet connection. There are many steps to take for repairing it. Perhaps the simplest ones -- ones that work best for most people -- are: (1) Don't Use WIRELESS. Wireless connections are inherently less stable than direct cable connections and are more vulnerable to interference. Then, (2) Reboot your router. Unplug it from the power for a few minutes to let it clear its RAM. Then plug it back in and let it get a fresh hold on an IP address.
  11. Did you accidentally set Preferences >> Chat so that pressing letter keys controls movement (WASD) instead of opening local typed chat?
  12. Doing the character test is usually a last resort. If you have to do that, because absolutely nothing else has worked, it's a sign that you have some deep, underlying problem. I suspect that you didn't have to. If you have an animation that just won't go away, the chances are good that it is in something that you are wearing or something nearby that you have triggered. You can stop it, but the script that controls it will just start it up again. If your viewer shows you a "worn" tab in inventory, click it to see what you are wearing. (If not, then type "(worn" in the search field at the top of inventory to see the same list.) Take off anything that doesn't look familiar, and then take off things that do look familiar until to locate the object that's causing you trouble. If you still can't find it, start looking around you.
  13. I don't think anyone has ever asked that question here, so I just tried to find an answer the empirical way... I changed my own password. I can type in a password up to 16 characters long, but no longer. Now, long is not necessarily better. I did my test by typing "1234567890123456", which is a really crummy password, and Linden Lab's system told me as much. The way to create a strong password is to use a mixture of alphanumeric characters, including some that are Upper and some that are Lower case. Unfortunately, a truly random mixture is a bear to remember, but you can do almost as good by selecting, say, two unrelated words and a set of numbers that make sense to you. Boise7229criCKet would be a fairly nice one, for example. It's easy enough for you to remember "Boise" and "Cricket", and even "7229" is not hard. Put the three in a string and add the three capital letters, though, and you have a password that would be virtually impossible for anyone to guess or hit on at random. And it's 16 characters long. :smileywink:
  14. llPushObject will only work on a sim/parcel where pushing is allowed or where the script is owned by the landowner. Otherwise, it will work only when it is directed toward the script's owner. It's not a bad idea, though. Another possibility --- I'd need to test this in world to see whether it would be as reasonable as it sounds --- would be to make a shallow transparent box and fill it loosely with large, transparent, physical spheres. As you walk through the box, you'd keep bumping against and being bumped by the spheres, which would make it hard to move forward. It might feel like slogging through mud ..... maybe. I think you'd have to be sure to give the spheres a hefty negative buouancy to keep them from leaping out of the box, and other magic might be required. It's worth a try, anyway.
  15. He needs (1) to be a member of the group that owns the sim (2) to have a role in that group that gives him the ability to edit roles, and the create and delete them, and (3) to be wearing his group tag when he exercises those abilities.
  16. Work with a copy of your object so you always have the original as a backup. Then, assuming that you have permission to modify the object..... 1. Select it with your Build/Edit tool. 2. Click the button that says "Stretch" 3. Grab one of the colored (red, green, blue, or white) handles and pull. When your object is the right size, stop pulling. If you make a mistake, type CTRL + Z to undo your stretching. See http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 for more basic information
  17. If you have enabled Preferences >> Chat >> "E-Mail me IMs when I am offline" then any IMs sent to your av in world will be forwarded to the address that you provided in your dashboard at secondlife.com >> Account >> Contact Information. If you have not received a reply to your e-mail message, maybe nobody sent one. Ask.
  18. You have two choices: 1. Design a system shirt layer, as Irene said, and then texture the add-on breasts with the same texture (or one that goes with it) or 2. Design a rigged mesh garment that is appropriately huge. If you go that route, I suggest waiting until LL finally releases the deformer, so that your customers will be able to adjust the garment to whatever they consider "huge". See http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-a-mesh-model/ta-p/974185
  19. That depends on what's funny about it. If you can't see mesh at all, but only see a sort of egg-shaped mass, you may not be using a mesh-enabled viewer. Older viewers like the ancient 1.23 viewer, will never see mesh. If you are using a mesh-enabled viewer and things are either slow to render or show up with a low LOD, though, try this.... Go to Preferences → Graphics -> General; if you cannot see that tab full of options, click the Advanced button. Then enable, in order: Basic Shaders Hardware Skinning If either of those remain greyed out, then increase the level of Render Quality until they become enabled and can be checked. In some cases, worn mesh attachments will not render properly still. Go to Preferences → Graphics -> Rendering and disable both of the Alpha Mask Rendering options. If none of the above work - and make sure you try all of them first! - then in the top menu bar, open Advanced → Debug Settings, find MeshMaxConcurrentRequests and gradually increase the value. It is recommended that you not go over 64; try to keep it less. Note also that worn, rigged mesh containing any alpha in the texture will not render when Preferences → Graphics -> General → Lighting and Shadows are enabled. If that's your problem, turn off Lighting and Shadows. Finally, if you are on a Mac, you may have a problem related to DNS. See the "Mac-Specific" instructions at http://wiki.phoenixviewer.com/dns_fail
  20. Well, we can't fix anything. We're not Lindens --- just SL residents like you. Lindens never come here. If you seem to have worse lag, there are three possibilities: (1) You are right. Some of the things that LL has been introducing, like pathfinding, do drop your frame rate slightly. Over all, the viewer code has been getting more complicated. Part of that is because there are new features -- Voice, mesh capability, media on a prim, .... -- and part of it is because people are coming to SL with fancier computers and expect higher quality graphics. And sometimes LL makes boneheaded decisions or technical errors. (2) Your own computer barely meets SL's minimum standards, so even a slight improvement in the viewer and server codes is too much for it. If you're on an antique machine or on a notebook computer that was designed to handle e-mail and a few on-line games, you'll get left behind. (3) You have a good machine, but there's something wrong with it or your Internet connection. You might be using wireless, for example, which is a crummy way to enter SL. Your router may need rebooting, or you may need to defrag your hard drive and clean your registry.
  21. Since Linden Lab decided over a year ago to put our profiles on the web, Everyone with a browser can see what's in them, anywhere in the world. If you want some kinds of information made visible only to SL residents, select Second Life. If you want only your friends to see them, select Friends. If you want absolutely nobody to see them, select Nobody when that option is available, or (my favorite choice) don't provide any information at all.
  22. listen (integer channel, string name, key id, string msg){ key UUID = (key)msg; llSetTexture(msg, ALL_SIDES);} Or you could use llSetLinkPrimitiveParamsFast to do the same thing.
  23. Thanks. Yes, this was one of the stranger questions to see in SL. I figured that the OP was asking more out of personal interest than for any in-world reason. I responded as a chemist, where I have expertise, rather than as a fireman. Your firefighter's knowledge is more appropriate here.
  24. No, there's no option in your SL account for paying with anything but a credit card or PayPal. That's it. When in doubt about a scheme, don't do it. There a scam and a sucker born every minute.
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