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Rolig Loon

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Everything posted by Rolig Loon

  1. A HUD is not particularly special. It's scripted like any other object, but designed to be placed on the user's screen instead of being rezzed in world. You can read about basic HUD-building considerations here >>> http://wiki.secondlife.com/wiki/HUD . As far as colors are concerned, there are several LSL functions to learn aboute. llSetColor and llSetLinkColor are the most basic, but you may also want to become familiar with llSetLinkPrimitiveParamsFast. Others are summarized at http://wiki.secondlife.com/wiki/Color . You can find some useful resources at http://wiki.secondlife.com/wiki/Color_and_Scripting . There's also a handy chart of "web-safe" colors at http://www.lslwiki.net/lslwiki/wakka.php?wakka=color.
  2. Yup. Got it, Peggy, and I agree. You do what works for you. There aren't many one-size-fits-all answers in this life.
  3. That depends on what you mean. 1. While you have the snapshot preview window open, you can click the Advanced or More option (I can't remember which one it says) to see controls for cropping your image to different dimensions as you snap the photo. 2. You can also crop or resize the image in your graphics program (Photoshop, GIMP, or whatever...). Be sure that you don't stretch the image. If you do any resizing, always resize down, not up. Also be sure that your final image has pixel dimensions that are even powers of two (32, 64, 128, 256, 512, or 1024 pixels) so that the image doesn't get mauled by SL's servers when you upload it. 3. You can resize the image to fi on whatever prim surface you are using in world, too. Just stretch the prim itself or use the scaling controls in the Texture tab in your Edit tool.
  4. Most of the time, a region handshake error can be cured by creating an exception for your viewer in your firewall and anti-virus programs. If that isn't working, ..... (1) Try shutting off your computer, unplugging the router and modem for a couple of minutes, and then plugging them back in and restarting. That simple step may clear up everything (2) Add Google's free public DNS servers to whatever your ISP assigns you as a default. Here's how >>> http://code.google.com/speed/public-dns/ . BTW, if you are on a college campus or are trying to log on to SL from work, consider the possibility that there's a system-level firewall blocking you. Corporate and campus IT departments often take steps to keep people from playing online games while they are supposed to be doing other things. Even if you are not in one of those places, your ISP may have its own firewall. It's worth checking.
  5. It's not a black and white decision, Peggy. If you're renting mainland from LL, you are paying a land fee that's calculated in steps, so that a 513 sq m. parcel costs you as much per month as a 1024 sq m. one. If you rent the same parcel from a landowner of a private sim, you may be simply paying a prorated portion of the sim's total land fee (plus a profit margin for the landowner). You aren't paying the upfront cost to buy the parcel either. That's the mental calculation I have always used, since I'm lucky enough to be renting from a friendly, reliable landowner. I have a wierd-shaped parcel to which I have gradually added spare chunks of land as they have become available over the years. It has never had a land area that matches a tier division, and I have always simply paid for the number of prims I'm allotted ( a proportion of the sim's 15,000 total times a profit factor). I'm not making an argument for or against Premium membership for anyone else, especially since there are other benefits of Premium membership that need to be factored in. Just saying that in my own case I have never seen a financial advantage to upgrading.
  6. The other thing you can do is to remove any Modifiers before baking your model. I don;t have Blender on this laptop, so I can't check, but I think a Catmull-Clark modifier is applied by default to create smooth edges. You should be able to open your Edit panel and toggle that off in the Modifiers tab.
  7. Heheh... I never play them either. If I wanted to learn, though, I'd just walk up to someone who seems to know what's going on and I'd ask. See if you can find the owner or someone wearing a Manager tag. Send a nice, quiet IM. You should get a polite response. After all, he wants your business. :smileywink:
  8. This is just a guess, but it might have something to do with all of those very strange alphabetic characters in her profile. (Dσи'т yσυ รєє тнαт? тнєи υρdαтє yσυя viєwєя ♥ †ђx) The viewer could be having a hard time interpreting them.
  9. Linden Lab does promotions from time to time. There was one about a month ago, I believe. The "sale" in most of those promotions is nice, but usually nothing big to write home about. It often amounts to a half price fee for your first month as a Premium member, so you save four or five dollars up front. After that, you pay the normal rate.
  10. Try using the "Add" option instead of the "Wear" option when you wear a second mesh item.
  11. No, but here is a list of common problems...... You entered the credit card number incorrectly. You did not enter the billing address or entered it incorrectly. It should be the same address that appears on your bill. You did not enter the name on the card or entered differently from how it appears on the card. The credit card is not in the list of accepted payment methods (see here) You did not enter the CVV (3 digits on the back, or 4 digits on the front for AmEx) or entered it incorrectly. The card is expired, or the expiration date was entered incorrectly. There are no funds available on the credit card to validate it. We send a US$1.00 authorization to ensure that a credit card is valid. This is not a billing, but the card must have at least US$1.00 available on it to pass validation. Your monthly payment limit is reached, and/or your bank is not authorizing any more transactions. The issuing bank has not pre-approved transactions with Linden Research, Inc. Contact the issuing bank to resolve the problem. If you are outside the US, your card may not be set up for international/overseas transactions (this is very common with Visa Electron). A common cause of payment method failure is the use of unsupported card types. At this time, the majority of prepaid cards are not compatible with our system, even if they bear the VISA/AMEX/Mastercard logo. This includes cards purchased at retail stores, rechargeable credit cards, and bank-issued check cards. If none of the above applies, contact your credit card provider to determine the cause. You may also contact Linden Lab Billing Support.
  12. AHA! Thank you for editing your post. I have deleted my earlier response, which is now irrelevant. Well, I did warn you that skin is not all one color, and that the color changes with sun angle, time of day, and many other factors. It's not easy to match skin color well. Still, you should be able to get close. The first thing to do is check those numbers again to be sure that you copied them right and entered them correctly. I can think of two possible ways to mess up (other than typos, which I am very good at). First, the numbers that you see in the Color Under Cursor display are actually RGBA values, not just RGB. That is, there are four numbers, separated by commas or spaces. Don't pay any attention to the fourth one (A), which is the alpha value. It's probably 1 anyway. RGB are the first three numbers. Second, as I explained in an earlier post, RGB values are traditionally on a scale from 0 to 255. For reasons lost to antiquity, however, RGB values for LSL scripts are on a scale from 0 to 1. It is slightly possible that whoever created your HUD is using that scale. If so, your colored object should look white after you put the RGB values in. To display the correct color, you'd have to divide each value by 255. That is, if RGB is <200, 90,150>, dividing each number by 255 should give you <0.784, 0.353, 0.588>. I truly doubt that this is your problem, by just in case....... There's another completely different way to approch this problem, BTW. If you look at the pic of your Color Picker window that I included in an earlier post, you'll see that there's a big rainbow-like diplay in the middle. Click a color anywhere on that display and you'll see its RGB values appear in the boxes to the left. You can make the color darker with the sliding bar on the right side of the window and you can see the color you have created in the small box at the bottom. If you are clever and patient, therefore, you can fiddle with that display to make a color that looks like your skin's color. Texture a blank prim with it to see how close the match is.
  13. As an alternative, consider rewriting your script slightly to give the new owner two dialog options: 1. Click a button to delete the notecard in the object. 2. Click a button to temporarily activate llAllowInventoryDrop, so that the owner can drop a new notecard into the object. With that script, you can set the object to no-mod and still have it possible for the new owner to replace the notecard with one that he has created.
  14. Rolig Loon

    Not rezzing

    Mesh objects can sometimes be slow to rez for some people and in some very busy sims. Try a different sandbox first, then try changing your graphics quality slider in Preferences >> Graphics.
  15. Exactly the same thing happened last week to a sim that I manage. When a sim is off line, it ought to disappear from the world map and a check with LSL scripted tools ought to indicate that it is off line. That's not what you and I are experiencing, so something is screwy. Still, do as Irene says. File a support ticket under the category Land & Region >> Report a Region Off Line. Linden Lab will respond very quickly. My sim was back up within an hour.
  16. Scotty Fearsum wrote: [...] A search in the market place only brings up items that look like a 'mesh' fabric. Interesting..... When I type the key word mesh into the search box in Marketplace, I get an endless number of pages, all of which show me mesh items. If I narrow the search by first selecting the category "Apparel," I get only mesh clothing. If I narrow it further by typing the key words mesh + shirt, I get 2013 pages of mesh shirts. If I narrow it still further by using the key words mesh + shirt + male, I still get 281 pages of men's mesh shirts. (Well, mostly. There are a few bogus listings.) All in all, I'm pretty impressed that the search engine works as well as it does. I've rarely had such luck in the past. It almost makes me wish that I were interested in buying a mesh shirt.
  17. Linden Lab only does region rollbacks at the request of the region's owner. Here's the lab's advisory to landowners.... When we perform a rollback, we set the estate back to the exact state it was in when the backup was made. All changes — everything that has happened between the moment the save happened and now — are lost, undone or reset. It is very important to understand what this means before you request a rollback. Some examples of unexpected consequences of a rollback include: People who are banned become unbanned for all parcels and the estate itself. People granted access suddenly find they are banned. Any land parcel changes are undone. Land sold or abandoned to tier down reverts to the prior owner, potentially pushing that person back over the new tier. Residents lose any land purchased after the backup, along with any content on that land. Recently edited parcel layouts revert to their prior form. Objects placed (rezzed) inworld after the backup are lost. No-copy objects are lost for good. Conversely, no-copy objects rezzed at the time of the backup but subsequently taken back into your Inventory reappear where they were. Warning: Deliberate use of rollbacks to obtain additional copies of no-copy content can be considered abuse and is dealt with accordingly. Any changes to builds themselves are undone: textures are reverted and prims reset to the state they were in at the moment the backup was taken. This may mean that recent tenants lose their prefab or their furniture and that new sale items disappear. Any terraforming that has been done is undone and any recent changes to land textures are lost. Script changes to objects performed after the backup point are lost. Scripted vendors that updated with new content after the backup have those changes removed. To read more about region rollbacks, see http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115#Section_.8
  18. You really can't. Avatars cannot speak on a channel other than the public chat channel (0) without specifying the channel number. You can certainly use llTextbox to create a text field in a HUD, though, so if you don't mind clicking on a HUD button to activate the text box, it's a perfectly good way to go.
  19. I have never used Audacity for anything serious, so I can't tell you about it. You can certainly do what you want with Adobe Soundbooth, though. I can crop a sound file to any length and can compress or stretch it without changing pitch, too. That is very handy if I want to daisy-chain a series of sound clips that are exactly the same length.
  20. Or here >>> http://community.secondlife.com/t5/Technical/What-does-RGB-value-mean-in-shoe-HUDs/qaq-p/1668907 . Don't expect miracles. Your skin isn't all one color. If it were, you'd look flat and pasty. Your skin is shaded. Not only that, but its color depends on the color of whatever light is shining on it, so it changes at different times of day and every time you walk near an artificial light source. So, get as close as you can and don't worry to much about it.
  21. Forever, unless they are on land that you have been renting or paying tier on. If you rez things on land and then stop paying rent (or land fees), then your objects will be returned to your inventory when you are kicked off the land. If your account no longer exists, the objects essentially disappear. This is one good reason not to cancel your account when you leave SL. If you simply walk away without canceling the account, those returned objects will still be in your inventory if you decide to come back. If you rezzed the objects on someone else's land -- a group-owned parcel, for example -- they will remain there until the parcel owner deletes them or the parcel change ownership.
  22. Take a look at https://secondlife.com/my/account/landfees.php , which is on your dashboard at secondlife.com, in the Land Management tab. The screen looks like this, in part..... So $25/month gets you 1/16 of a sim, or 4096 sq m. As a Premium member, you have a waiver for the first 512 sq m. of that, so you'll actually pay $20 instead of $25. If you go up to the next higher tier, you'll be over your $25 limit. Read more about land us fees here >>> http://community.secondlife.com/t5/English-Knowledge-Base/Buying-land/ta-p/700043#Section_.3
  23. One of the challenges of adding to a thread that's a year and a half old is that lot of things change in SL during that length of time. When the OP posted the question at the top of his thread, llSetKeyframedMotion was not yet available. If I were answering today, that's what I would recommend. It's smoth, easy to script, and much more compact than something like the Smooth Door script. In fact, Dora Gustafson has an example of a pendulum script at http://wiki.secondlife.com/wiki/User:Dora_Gustafson/Pendulum_motion that is very close to what the OP wanted.
  24. The RGB (Red, Green, Blue) components of color are each expressed as a number between 0 and 255, so pure red is <255,0,0>, pure green is <0,255,0>, and pure blue is <0,0,255>. White is <255,255,55> and black is <0,0,0>. You can get all other colors by making various linear combinations of those. If you open your Edit tool's Texture tab and then click on the Color Picker window, you'll see this ... See where the RGB numbers go? Your HUD probably has a display that looks like this too. OK, so all you need to know is where to get the right numbers. Each viewer in SL does it with a slightly different button. I believe it's true, however, that all viewers put a Color Under Cursor toggle switch in your Develop (CTRL + Alt + Q) menu, in the UI Submenu, even if they have a shortcut button somewhere else too. Click on it and you should see a display of tiny numbers in the lower right corner of your screen. Those are the RGB values of the color that your cursor is hovering over at the moment. So, find an area you want to analyze, hover your cursor over it, and copy the numbers on a piece of paper. When you select the object that you want to make that color, just open your edit tool's color picker window as I showed you above, or the similar window in your HUD, and type the RGB numbers in. Hit Select.
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