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Rolig Loon

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Everything posted by Rolig Loon

  1. Трудно ответить, потому что вы предоставили очень мало информации. Получаете ли вы сообщение об ошибке? Когда войдите процесс терпят неудачу? Проверяли ли вы быть уверены, что ваша связь с SL не блокируется брандмауэром или поставщиком услуг Интернета? Вы можете добавить дополнительную информацию на ваш вопрос, нажав кнопку "Параметры" ссылке в верхнем правом углу и выберите EDIT
  2. Estamos a sólo residentes SL como tú, así que no podemos responder a una pregunta acerca de su tarjeta de crédito. La mejor solución es llamar a la oficina de facturación LL. Si usted no habla Inglés, pídale a un amigo que le ayude cuando usted los llama. Llamada gratuita (EE.UU. / Canadá) 800.294.1067 De larga distancia 703.286.6277 Nuestro equipo de facturación está disponible 24 horas al día, siete días a la semana. Local números gratuitos * Francia: 0805.101.490 * Alemania: 0800.664.5510 * Japón: 0066.33.132.830 * Portugal: 800.814.450 * España: 800.300.560 * Reino Unido: 0800.048.4646 * Soporte en Inglés Solamente
  3. (1) The region you are trying to log in to may be off line or may already have too many people logged i to it. Try logging in to a different, quieter sim first. Pooley, Smith, and Aqua are all nice, quiet, low-lag sims. (2) Your modem and router may need to be rebooted to refresh your IP address. Unplug both for a couple of minutes and then replug them. (3) You may have a firewall blocking access to SL. See >>> http://wiki.secondlife.com/wiki/How_do_I_configure_my_software_firewall_%28such_as_Norton_Internet_Security,_McAfee_Personal_Firewall,_or_ZoneAlarm%29 (4) You may have logged out while wearing a group tag that has one or more non-standard characters. From the login screen, type CTRL + P to open Preferences. Then on the General page, UNcheck the buttons for displaying your own name and group titles.
  4. I detest "like" buttons, but if I had one, I'd "like" Ceera's answer. The best I can offer is a smiley. Right on, Ceera. :smileyhappy:
  5. It sounds to me as if your "frame" is nothing more than a picture of a door frame painted onto a texture that you have applied to the whole wall. If you make the wall phantom, so that you can walk through the frame, then you'll also be able to walk through the wall (and the rest of the house, since the wall is linked to it). That's not what you want to do. The correct solution is to make a wall with a real hole in it, not a painted one. Then you can walk through it easily without having to mess with phantom. ETA: Aha! I just saw your last note. That sounds like a bounding box issue. It's SO much easier to make a nice standard wall with native prims. Then you don't have to mess with any of these problems. :smileywink:
  6. t sounds like you have logged in with your viewer set in BASIC mode. Log out again. When you log in next time, select ADVANCED from the login screen. You should have all of the normal functions of SL.
  7. You may be asking your graphics card to do too much. In Preferences >> Graphics, use the slider to reduce your resolution to the next lower setting (that is, drop from Ultra to High, or High to Mid). Drop your draw distance to 100m or less. Turn off shadows. You may also have a connection issue. If you are on wireless, get off it. Use a direct cable connection instead. Many people have problems with texture rendering and teleporting (and crashing) when they use wireless. Reboot your modem and router by unplugging both for a couple of minutes and then plugging them back in, so that they refresh your IP address.
  8. Did you mute (block) yourself by mistake? Open your People menu, click the little gear icon in the lower left corner and look at the Show Blocked Residents and Objects list. If you're on it, remove yourself.
  9. Rolig Loon

    initializing VFS

    The following advice was writen for users of the Firestorm viewer, but it applies to any of the others: If this occurs, chance are good that the inventory cache is corrupt. Deleting it should solve the problem. Locate your cache folder. You will probably need to do this manually, if you are unable to log in. Use a file manager (like Windows Explorer for Windows system, Dolphin, or some such) to locate the cache folder. In its default location, the cache folder is hidden on most OSs. To find it, you will need to show hidden folders. Default cache locations [for Firestorm. Paths to the cache file for other viewers are similar] are: Windows XP: C:\Documents and Settings\[uSERNAME]\Local Settings\Application Data\Firestorm\Cache Windows Vista: C:\Users\[uSERNAME]\AppData\Local\Firestorm\Cache Windows 7: C:\Users\[uSERNAME]\AppData\Local\Firestorm\Cache Mac: ~/Library/Caches/Firestorm linux: ~/.firestorm/cache In this folder, locate the files named data.db2.x.* and index.db2.x.* (where * is a digit: 0, 1, 2, etc; you may have more than one of each type of file) Delete all files that match these two names. Log back into SL, to a quiet region (try the Phoenix Support parcel or a Linden water region such as aich or hatton). Allow your inventory to repopulate fully. If the above fails, then try doing a full wipe of all settings. 
  10. Domitan Redenblack wrote: Kaluura Boa wrote: ... What you will notice is that an object cannot hear itself... as said in the wiki... Actually, it says "prim" not object: ---> A prim cannot hear itself, to prevent problems with recursion. :matte-motes-big-grin-wink: True. Prims in the same object can hear each other's chat. They just can't hear themselves.
  11. Every time you refresh the home page in Marketplace, it displays a new set of "featured" items in that scrolling display. If you had the patience to sit there, refreshing the screen over and over, and scrolling through all 18-20 panels each time, I bet you'd find your ad in there somewhere. (I just went through it 4 times, which overtaxed my patience. :smileytongue: ) Paying L$899 for an enhanced listing gets you in the pool, but it's a huge pool.
  12. Yes, it is: Technical difficulties with billingPosted by Status Desk on August 25th, 2011 at 08:25 am PDT[Posted 08:25AM PDT, 25 August 2011] Some residents may be experiencing issues when attempting L$ purchases. L$ purchase attempts may fail during this time. We are aware of the issue and will update this blog as soon as we have more information. 
  13. Rolig Loon

    thank but

    If you have a self-replicating object that is creating temp-rez children, it can be hard to get rid of. By now, in fact, you have probably either removed the problem or have been totally buried by spawned prims and your sim has crashed. For the future.... if you make the mistake of rezzing something like that again, the best solution is to get the sim owner to stop all scripts and then just wait until the last temp-rezzed object has expired. If the sim owner isn't there: (1) highlight transparent objects (CTRL+Alt+T), (2) Open your editor (CTRL+3), and (3) stand under the largest concentration of the objects. Then (4) be sure that the "select by surrounding" option and the "select only my objects" option are checked and (5) drag a selection rectangle around as many of the objects as possible. (Look UP, so you aren't accidentally selecting objects that you do not want to delete). Once they are selected (6) delete them. Repeat those steps as quickly as you can, to stay ahead of the self-replication and eventually remove all of the objects. This is not easy, and you can create other problems if you are not careful.
  14. Rolig Loon

    Delete script

    I don't know which script you are talking about, but it should be easy to delete, if you have permission to modify the object that it's in. Just find the object, select it with your edit tool, open the Contents page, the delete the script. Be aware that any functions that depend on the script will no longer be available. Another possibility just occurred to me .... Are you talking about a warning that tells you to remove unnecessary scripts as you enter the sim? Sometimes the owners of very crowded sims send a message like that because people carrying a lot of scripts may create lag for everyone in the sim. That is good advice. In general, you should try to carry fewer than 50 scripts in HUDS or other objects attached to you, and the scripts' total memory usage should be below 2Mb. Those are only loose guidelines, but if you follow them, it will be easier for you to TP and you will cause fewer problems for other people near you. Detach any extra scripted items and save them in inventory.
  15. Not that it helps now, but to remember for the future: (1) Don't overuse the shopping cart. It is easily confused if you put more than a couple of things in it. (2) Don't buy things from Marketplace (especially LOTS of things) unless you are in world to receive them at the time. We each have an "in box" that holds IMs, notecards, group notices, group invitations, and anything that is delivered to us if we aren't in world at the time. That "in box" can only hold 25 things, total. If anything else comes in, it isn't saved. It is gone ... poof .... forever. If you have your IMs set to forward to e-mail, that takes some of the pressure off, but if you have a mess of things delivered from Marketplace and half your friends send you notecards, that in box will be capped and you will never know what happened. To get a record of the individual items in your order, open Marketplace and click the My Marketplace menu at the top of the page. Select My Account >> Order History from the pulldown menu. If you do not receive items within about 24 hours, you should cut and paste the information about a missing item from that Order History and send it in a IM or notecard to the merchant, along with a polite message requesting redelivery. Most merchants are very kind and willing to redeliver. This happens all the time and they are aware of it. Do be patient, though. Not everyone logs in to SL every day or checks their e-mail. If you still haven't heard in another day or two, follow it up with a second polite note and finally, if you STILL haven't heard, file a support ticket at https://support.secondlife.com/create-case/ , selecting Marketplace from the pulldown menu.
  16. Tabris Daxter wrote: Hey all, just a few questions. Is it possible to kill an unlinked prim if said prim has no script with llDie() in it? Can the Object_rez(key id) event pickup an object rezed in another script (same prim)? for the MLP experts is there an start param for the ~ball object, if there is is it static or dynamic? ty in advance Nope. If you want to kill a prim, you need llDie. If there is object_rez event in all running scripts in the same prim, it will trigger as the script calling llRezObject or llRezAtRoot. If there is object_rez event in scripts in linked prims, it will NOT trigger as a result of that call. 
  17. It's not a gesture that does that. Whenever a script wants to animate your avatar, it has to have permission. Scripters have to build that step into the script or the animation fails. If the script is in something that is sat on or worn, permission is granted automatically, so you are unaware of it. For example, if you click a pose ball to sit down or attach a drinking glass to your hand, the script assumes that you did it on purpose and gave it permission to animate. In all other situations, a script has to ask permission explicitly before it animates you. So, if you really want the object to ask permission with a little dialog box, look for things that you have to touch or bump into or that use a scanning sensor to spot you. A lot of those things (like huggers or dance chims) are custom scripted.
  18. I love it when people ask really tough questions that force me to rethink concepts that I thought I understood, or that make me sit down and learn a new skill. An offbeat question in the forums will do it, or a wierd challenge from a scripting client. I have figured out how to do all sorts of cool things in SL, often because someone's casual comment handed me a seed that just begged to be planted. I have also learned from a few very talented mentors who have been generous with their guidance. I learned many of the methods I use for dressmaking from Chosen Few's beautifully articulate explanations in the old Texturing forum. I get new insights about scripting every time I read one of Void Singer's posts, or when she shows me a way to do an end run around some tricky problem. I would never have made it up the learning curve with Blender without Gaia Clary's video tutorials. If you ask me where I learned most specific tricks, though, I probably can't tell you. There are just too many of them and they come from too many places. They get all jumbled up in the toolbox, too, so that they don't look the same as when I first learned them.
  19. You can do it, technically, but unless you are very careful it will behave poorly and you will have potential border crossing problems every time you walk from one side of the house to the other. By "behave poorly", I mean that the house has to actually be in one sim or the other. It can't be in both, so it will be counted as belonging to the sim where its center of mass lies. The servers in the other sim don't know that it exists, even though you can see it clearly occupying space on that side of the border. What that means is that the house will behave normally while you are in the sim that "owns" it (the structure will be non-phantom, so you can walk on floors without falling through), but when you are in the other sim, your avatar will walk through it as if it weren't there. You'll fall through floors and walk through walls. The only way to make it work is to build your house very carefully in two parts and put one half in each sim. You can overlap some prims across the border. In fact, you should do that deliberately with floor prims, the way we build sim bridges, to make it easy to walk across the border gracefully.
  20. A nice stream too. I can set it manually in my parcel with About Land or with my own radio script, but that little script doesn't do it.
  21. You need to request a specific home >>> http://community.secondlife.com/t5/English-Knowledge-Base/Linden-Home-overview/ta-p/700103
  22. Check to be sure that you went to the right place. Open your Dashboard at secondlife.com and go to Land Manager to find the parcel that you own. Your house should be there. Once you know where home is, use World >> Set Home Here to set that as your home base. That way, you'll never get lost again. Type CTRL + Shift + H and you're home again.
  23. Sorry. I misread your post. It didn't occur to me that you would actually buy a shape. Just start with a default shape, stand on a pose stand, and play with the Appearance sliders until you have a shape that you like.
  24. Well, at least the targets have to be physical. Frankly, weapons are not my thing, but it seems like your game will be pretty dull if the targets just sit there waiting to be zapped by an automatic scanning system. You'll need to keep them moving more or less randomly, and you'll either have to fire on them manually or make your automatic system deliberately clumsy. There are plenty of freebie scripts you can use as inspiration for different parts of your own. BTW, red glow is trivial. llSetPrimitiveParams .. See PRIM_COLOR and PRIM_GLOW.
  25. Turning off shadows, as Cinn suggested, ought to do the trick. If it doesn't, go to Preferences >> Graphics >> Hardware Settings and UNcheck the Enable OpenGL Virtual Buffer Objects box.
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