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Rolig Loon

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Everything posted by Rolig Loon

  1. It seems to be working fine for other people. There was a brief scheduled maintenance on the PayPal connection on September 13, but there hasn't been any notice on the Grid Reports since then. Here a couple of PayPal notes to be aware of: Linden Lab does not accept e-check (bank account) payments through PayPal because they cannot be processed quickly enough to match the instant delivery of virtual goods and services. Therefore, we require that you have a credit card on file with PayPal as a backup payment source. If you have changed your backup source with PayPal recently, that may be the source of your problem. Be aware of your monthly limits. By default, your monthly spending limit with PayPal is set to USD $250.00. You can easily raise or lower that limit. See Using PayPal for more information. If neither of those situations seems to fit your case, I suggest calling the Linden Lab billing office for assistance. If you have a non-technical issue related to billing concerns, you can call the Linden Lab billing team at the following toll-free numbers: US/Canada: 800-294-1067 France: 0805-101-490 Germany: 0800-664-5510 Japan: 0066-33-132-830 Portugal: 800-814-450 Spain: 800-300-560 UK: 0800-048-4646 Brazil: 0800-762-1132 Long distance ( not free, but you can use Skype to save some cost ) : 703-286-6277 **Note: Support is offered only in English
  2. You joined a group named storename and you are paying a share of the group's liabilities (and supposedly will share in any dividends as well). Read all about it here >>> http://community.secondlife.com/t5/English-Knowledge-Base/Creating-managing-moderating-and-disbanding-groups/ta-p/700111#Section_.7
  3. Probably not, especially if the items were no-copy. That's why Linden Lab always posts a notice before maintenance, advising people to be careful rezzing no-copy items and making major purchases during maintenance times. Now, if you are the sim owner and if you act quickly, you may consider asking Linden Lab to do a rollback of the sim to a previous state. That would restore everything (objects, scripts, terraforming, ban lists, parcel boundaries ....) to whatever condition they were in on that date. Linden Lab is very cautious about doing rollbacks, and they rarely do a rollback more than a couple of days because so many factors are involved. As they say, "rollbacks have significant repercussions and should only be requested when absolutely necessary.". Read more about rollbacks here >>> http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115#Section_.8
  4. Take a look here >>> http://community.secondlife.com/t5/English-Knowledge-Base/Creating-managing-moderating-and-disbanding-groups/ta-p/700111#Section_.7 to learn more about group dividends and liabilities.
  5. Valerie is quite right. Wireless is a poor choice for SL. It is vulnerable to interference from all sorts of sources (cell phones, garage door openers, fluorescent light fixtures, other wireless users ....) and is was never designed for the heavy, continuous data load that SL expects. If you have no other choice, reduce your graphics quailty in SL, do not use streaming media or voice, and lower your expectations for lag and crashes. Otherwise, switch to a direct cable connection for improved quality.
  6. The only people who are likely to have an answer to this question are Lindens, and Lindens never come here. Bumping this question is also likely to have almost no effect, because the only people who will know that it has been bumped are the OP and the four people who responded to it last Spring. Answers is not a forum, so you can't move a question to the top of a public stack by adding to it.
  7. Try this ..... integer gStart;integer gContinue;integer gON;default{ touch_start(integer startup) { if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) { gON = !gON; // This flag reverses every time you touch the device. gStart = FALSE; // This resets the first flag gContinue = FALSE; // This resets the second one llSetTimerEvent(0.1* gON); // And this turns the timer ON/OFF } else { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { gON = TRUE; gContinue = FALSE; llSetTimerEvent(0.1); // Start off a timer that triggers in 0.1 sec } } timer() { if (!gStart && !gContinue) //This starts the animation and lets it run for 5 seconds.. { llSetTimerEvent(5.0); gStart = TRUE; llStartAnimation("express_wink_emote"); llOwnerSay("wink started"); llOwnerSay("wink will end in 5 seconds"); } else if (!gContinue) // ... and this stops the first animation and runs the second one for 5 seconds. { llStopAnimation("express_wink_emote"); llStartAnimation("express_kiss"); gContinue = TRUE; llOwnerSay("wink ended"); llOwnerSay("kiss"); llOwnerSay("Kiss will end in 5 seconds"); } else //... and this stops the second animation and starts a random timer.... { gStart = FALSE; gContinue = FALSE; float time = llFrand(20.0) + 10.0; llOwnerSay("The next wink will happen in " +(string)time + " seconds"); llSetTimerEvent(time); //Sets timer to wink again 10 to 30 seconds from now } }} I took the liberty of turning the touch_start event into an ON/OFF toggle switch and inserting a random time interval after the kiss stops.
  8. Usually they see the mesh object itself a sort of egg-shaped mass. If you are wearing an alpha layer that makes part of your body invisible, then they can't see that part of you at all. If you aren't wearing an alpha layer, and if the egg-shaped mass doesn't cover significant parts of your body, those parts of you are visible.
  9. Forget about subfolders. If you have 78 unique items, each one belongs in a different folder, with no subfolders. That's what I told you earlier. Upload one item at a time in your Merchant Outbox, not all 78 at once. Each time you upload, you will be uploading a single folder with a single item in it, and it will show up in your Unlisted Items in Marketplace as a separate item. Then you edit each one and activate it to make it a Listed Item.
  10. When you write your script, just include llSetObjectName("My Terrific Product"); Or words to that effect.
  11. Every time that your viewer sends update information about your avatar to SL's servers, your avatar's appearance goes through four steps of refreshing itself. The first couple of steps are pretty fast, but they result in a blurry image. You don't really look good until the third and fourth steps are complete. If your Internet connection is fast and you aren't losing information along the way, you usually don't notice going through all of that. If your ping time is long, though, information takes a while to get from your viewer to the servers, so you are more conscious of the blurriness. My guess is that's what's happening to you. Next time you are in world, open your Statistics Bar (CTRL + Shift + 1) and look at the ping time number that's near the top of the display. It should be lower than about 150 ms for best performance. If it's much more than that, you'll start to see blurriness and some lag -- rubber banding, in particular. If you are far from SL's servers in San Francisco or Dallas, there's not much you can do about long ping times. Take a look at Nalates's blog, though, to see how to tell whether the problem is closer to your own computer and therefore something that you can fix.
  12. What do you mean when you say "don't load"? Do you mean that you can't log in? Do you mean that you never rez properly (you;re a cloud, maybe, or an egg shape)? Do you mean that you are partly transparent? Do you mean that you look sort of like a pasty (rather ugly) woman? You'll have to work with us here or we won't know what to suggest. Click on the Options link in the upper right corner of your question and select EDIT to add helpful clarifying information. Please do NOT start a new thread.
  13. Location is almost always more important than price, so shop around before you rent. My first couple of shops had very reasonable rent, but they were on sims that absolutely nobody visited. :smileysad: It's worth paying more if you can find a place on a busy sim (assuming, of course, that you are selling things that people want to buy).
  14. As long as you have the generic Abobe Flash plugin (not the IE version) installed on your computer, you ought to be able to view YouTube videos in world. I scripted a display system that offers a selection of YouTube videos using MOAP. They all run fine.
  15. Hello, mippy000 Resident. Welcome to Second Life. Your first name is mippy000 and your second name is Resident. You will never need that bit of information unless you log in with Phoenix or another V1-style viewer.
  16. Unfortunately, there are never any Lindens here. This is a resident to resident forum. We are all SL residents like you. Now, about that message..... This error message may appear as: Login failed. Second Life cannot be accessed from this computer. These messages generally indicate you have been blocked from the Second Life servers by Linden Lab as the result of: Documented cases of fraud Use of Second Life by a minor Exceptionally flagrant abuse activity Note that someone else in your household may be responsible for this activity, not necessariliy with your account. If you believe that this is an error, submit a support ticket via the support portal. To help customer support determine what block has been placed and why, include in the ticket your Second Life account name and any Second Life accounts that log in from your location. In the meantime, check your e-mail and your spam filter for an e-mail message from Linden Lab, explaining why you have been blocked from Second Life.
  17. I suspect that you don't mean that you have scripts running. My bet is that you have your Debug Console switched on. It's easy to do that by mistake bcause there's a keyboard shortcut that is very similar to the shortcut for rebaking your avatar. Open your Develop menu (CTRL + Alt + Q) and look at the console submenu at the top of the display. UNcheck the debug console. ETA: While you are in the Develop menu, check to be sure that the Console Window on Next Run option is not checked too.
  18. This thread is a continuation of http://community.secondlife.com/t5/Shopping/how-can-i-sell-more-than-20-items-in-marketplace/qaq-p/1670789#M4567
  19. This thread continues at http://community.secondlife.com/t5/Shopping/I-need-to-list-more-than-20-items-in-marketplace-how-can-I-list/qaq-p/1670823#M4569
  20. I don't understand now. If you have 78 separate items, you should upload them in 78 folders .... one item per folder. Each folder becomes a listed item. If you have several related items to sell together --- say, an outfit that consists of a jacket, a shirt, pants, and an LM to your in-world store --- then you should put all of those items in the same folder so that they are uploaded as a single listed item. Somehow, I suspect you are not trying to market a 78-piece outfit, so those things don't all belong in the same folder, with or without subfolders. If you'd like to add more information to your post, click on the Options link in the upper right corner of your question and select EDIT. Please do NOT start a new thread.
  21. We had a question the other day from someone who had -- if I remember correctly --- 3100 items in Marketplac and was wondering if there is an upper limit. As far as we can tell, no. The 102 items in my own store are so far below 3100 that I'm not worried. Your 78 items ought to be a snap. If you are having trouble listing things, take a very carefull look at the instructions to see where you might have gone wrong. If you can't find anything, you probably ought to file a support ticket under the category Marketplace >>> General Marketplace Issues.
  22. vandering wrote: [ ... ] I cannot log in, as soon as i do i appear under the water but i cannot even see my avatar, I have already asked for help in LLs group support, but no one has helped me . [ ... ] I have tried clearing cache, doing so i can log in after restarting my computer, but after a while i crash again and i have to repeat the action everytime this happens. HELP PLEASE From the Firestorm support wiki (where you ought to go and read the rest of the page) .... Symptoms which may be the result of problem gestures include: You are unable to log in properly without having to clear cache fully before doing so. It should never be necessary to clear cache before logging in, so if you have to do this, something is wrong. Some find that if they don't clear cache each time, they get logged out within seconds of logging in, or perhaps they are ruthed or a cloud every time, or even that they crash shortly after log in. You are able to log in but find yourself under water (all you can see is a blue screen) at coordinates 10, 10, 10. If you log in to an all blue screen, check your location, see if you are near the SIM corner, at 10, 10, 10. If so, you almost certainly have a problem gesture.
  23. There's no "reset" button. Texturing the land is the same as texturing a prim. You just need to have a texture in inventory that you can apply. The textures that are in your Library folder in inventory are the SL "defaults", so you ought to be able to select any of them with you texture picker in World >> Region Details >> Terrain. If you have changed the repeats from whatever they were originally, the textures may look different than you remember.
  24. That should have solved the problem. Strange that it didn't. Open your Advanced menu (CTRL + Alt + D) and then Debug Settings. Type in "AutoAcceptNewInventory". The setting in that new display should say FALSE. If it doesn't, change it. When you have that flag set to FALSE, whether it's with a Debug Setting or with Firestorm's shortcut in Preferences, it will automatically reject notecards, LMs, and textures. AFAIK, you can't automatically accept objects, clothing, scripts, or other items.
  25. You may request a review of your account to increase your limits by submitting a support case: Under What type of problem are you having? select Billing. Under Billing, select LindeX Billing and Trading Limits Review Reqest. Fill out the remaining fields as instructed, then click Submit. We'll review your request and get back to you within five business days.
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