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Rolig Loon

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Everything posted by Rolig Loon

  1. The first thing to try is changing your web browser. SL and IE have never played well together. Try Firefox or Chrome.
  2. This variation works for me most of the time, Dora. About one time out of ten, it still delivers me to the target location but does not follow me with the camera or unsit me, but nine times out of ten it works fine. It never takes me to <0,0,0>. This is a lot better than any teleporter I have ever built.
  3. No, there isn't. You cannot modify or copy a texture unless you own a copy of the texture that has those permissions assigned to it. Yes,there are illegal ways to do it, and there are low-lifes who will use them. Illegal copying is a TOS intellectual property violation, for which you can be suspended or banned from SL. Please don't do it..
  4. Thank you, Peggy. That's a much clearer analysis than I have seen before.
  5. That's a good point, Innula, but I'm not sure what differences might be significant, if any. I have only been home for a couple of days now and am still digging out from under the stuff that accumulated while I was gone, so I haven't had time to study the problem carefully. I am running Firestorm on a custom-built PC with XP and a GeForce 9800 GT GPU. My ISP provides me with a 5 Mbps cable connection that is quite stable. I have ping times typically around 60 ms. This system is not top of the line by any means, but I rarely have trouble with it -- hardly ever crash and have minimal lag -- so I hesitate to blame the machine. Dora's script is failing for me because the at_target event isn't being triggered, but I haven't had time to figure out why, or to experiment with a workaround. I'll get it, though. Dora's approach is lovely, so I want to get it working here.
  6. No, I'm not a Premium member and I have been selling in Marketplace and previous stores for years. You do have to be at least 5 days old, but you're much older than that. The only other problem I can think of is that your store name must be unique. If you are trying to set up a store with a name that's already in use, the system will deny it. See http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3 for more information about starting a Marketplace store.
  7. As Monti says, you cannot daisy-chain flexi prims. All of the flexi movement is done on your own computer, not in SL's servers. Your graphics card knows where the stable end of a flexi prim is, because the servers can tell it that. Your card then computes where to make the other parts of the flexi prim appear, so that it moves. Meanwhile, SL's servers have no idea what your graphics card is doing. If you tell them to link another prim to the "loose" end of the first flexi prim, they tell your graphics card that both ends of the first prim are stable and unmoveable. The first prim stops being flexi. If you are extremely clever and lucky, you can fake a way around it. Make the first prim (the skinny part that attaches to your body) and write a script to make it rotate smoothly back and forth over a small random angle. (I just did it using llSetKeyframedMotion as a quick experiment.) Then attach your flexi fat part to the end of it. When the long skinny part moves back and forth, it drags the flexi prim along with it very convincingly. EDIT: Darn! I spoke too soon. :smileysad: My experiment does work beautifully, but you can't use llSetKeyframedMotion in an attachment. You could still do it as I described, but you'd have to use other functions to rotate the tail. It wouldn;t be as smooth, but it would work, especially if you don;t mind looking a little twitchy. :smileytongue:
  8. I know. Our job here is going to be a LOT harder if we can't consult the JIRA. I wrote a long e-mail to Oz Linden last night about it. I hope he reads it.
  9. From the fine support staff at Firestorm: This is a collection of symptoms, all or some of which you may be experiencing together. If you have them on Firestorm, then you will experience them on other V3 viewers (like the official LL viewer) but not on V1 viewers (like Phoenix). The fix is very easy but not especially intuitive. Possible symptoms: Crashing or getting logged out on all or most teleports; Friends list and groups list not loading; Inability to send IMs Inability to view any mesh; Inability to view “About Land”; Inability to open notecards; SLVoice does not connect. How to fix this: On your Mac, open System Preferences and go to Network > Advanced > DNS Hit the plus button (+) and type in the numbers 8.8.8.8. Hit the plus button (+) and type in the numbers 8.8.4.4. If you live in Asia or Australia, you will need to use the following numbers instead of those just listed: 208.67.222.222 and 208.67.220.220. Even those in other parts of the world might find this pair to work better, so if you complete the process and find no change, repeat it with this set. Close the System Preferences and restart your viewer. What this does: This process adds GoogleDNS and/or OpenDNS to the DNS servers your Mac attempts to use. There is no need to delete the numbers already there; if the system cannot work with them, then it will go down the list until it finds one it can. The issue is related to Linden Lab JIRA VWR-26759. Any additional information we know about it is on that JIRA. If you would like to read about either of these DNSes before adding them to your system, you can visit their pages here for Google or or here for OpenDNS. You may have another set you would prefer to try besides these two, but as you can see on the Linden Lab JIRA, the changes in DNS are the only known fixes for this set of problems.
  10. I think we're both right but operating under different assumptions. You assume that she will stay in one place long enough for everything to rez. I assume that some things will never rez because she will not stay around long enough for them to do do it. She will suffer some permanent lag. Many things will be gray. She will move slowly and many objects will fail to update. If she DOES stay around long enough for those things to rez, then she will not have gone somewhere else and used extra bandwidth to download THAT information, so again her total bandwidth use will be lower.
  11. Aha! I see the problem. Malate is probably right. You are using all sorts of strange characters in your name. The search engine simply cannot find you. It doesn;t make any difference whether you use the inworld search or the web browser. Try getting rid of all of that "Bella" stuff and see what happens.
  12. You can't turn off Marketplace e-mails. That's just as well, because they are reporting important information, verifying a purchase or (if you are a merchant) a sale.
  13. No. The Me menu has been in the upper menu bar since V3 was introduced over a year ago. Preferences has always been right where it is, even before Linden Lab changed the name of the File menu to Me. You can also always open Preferences with CTRL + P.
  14. Well, it could still be your computer or its Internet connection. If you couldn't pedal up a hill on your own bicycle or on four other bicycles, you might conclude that the problem was the hill, not the bicycle. Maybe you've tried using the same avatar on five underpowered computers, all using wireless connections to a dialup modem. Next time, before you log in but are at the login screen, Type CTRL + P to open Preferences. Then go to the Graphics tab and reduce your quality slider to Medium and your Draw Distance to 64m. Then go ahead and log in. On a direct cable connection, not on wireless. See if that helps.
  15. That's odd. You can log in here, and this site uses the same login username and password as Marketplace. In fact, you ought to be able to go to the top of this page and click the word Shopping to go directly to Marketplace, since you are obviously already logged in. Give it a try.
  16. There are two problems with feet in SL (aside from the fact that they are ugly as sin): (1) Wearing a shoe with a heel involves reshaping your foot to match the profile of the shoe and (2) The reshaped foot is even uglier than the original one. We beat the first problem by using a shoe base, which essentially stretches the heel into a wierd pointy thing and tilts the foot forward. We used to deal with the second problem by using an invisiprim, which made any part of the avatar that it covered invisible. Nowadays we use an alpha clothing layer to do that. So, why do you see your foot outside the shoe? You are either wearing the shoe without a shoe base that was designed to go with it or, more likely, you aren't wearing the proper alpha clothing layer. When you bought the shoes, the creator packed both items with the shoes. You can sometimes get away with wearing a base and alpha layer that were meant for other shoes, but not usually. Find yours and wear them. If you can't find them, contact the creator.
  17. You should be able to just cam below the surface, select the objects, and delete them. If you can't cam below the surface, but you know roughly where they are, you can still look straight down, drag a selection rectangle around the suspect area (assuming that you have enabled Select by Surrounding), and delete the highlighted items. Finally, if you really don't know where they are underground, you can derender the land surface temporarily with your Advanced >> Rendering Types menu (or type Ctl-Shift-8), so that you can see anything below the surface.
  18. I can't get in world to check it myself at the moment, but I think Restore to Last Position is still in the context menu for Firestorm. I stopped using it myself, because of the <0,0,0> bug, but I agree that it's a handy function. The documentation at http://wiki.phoenixviewer.com/my_inventory_tab was most recently updated on July 11, which was before the current Firestorm (4.2.2.29837) was released, but that page at least still shows it.
  19. Using a lower value for Max Bandwidth ought to reduce the total bandwidth use, so long as that value acts as a cap on the OP's actual bandwidth demand. If she has 1800 kBps available, for example, and her viewer is demanding 1200 kBps, she'll actually use all of that 1200 kBps. If her Maximum Bandwidth is set at 500 kBps, though, she won't be able to use more than 500 kBps, regardless of what the viewer demands. That means that she'll experience lag -- not a nice side effect, but it beats using bandwidth that she can't afford. Using the Maximum Bandwidth setting is sort of like using a governor or throttle restrictor on a car. It keeps you from burning extra gasoline to make the car go faster, even if you want to. As I suggested in my post, the OP can then reduce the lag problem by decreasing her demand -- lowering draw distance, and doing the other things you suggested. She ought to do those things anyway.
  20. Your Transaction History won;t see any payment older than 30 days ago, so if you received your bonus before that, it won't show. Try calling the Billing Office, though. If you have a non-technical issue related to billing concerns, you can call the Linden Lab billing team at the following toll-free numbers: US/Canada: 800-294-1067 France: 0805-101-490 Germany: 0800-664-5510 Japan: 0066-33-132-830 Portugal: 800-814-450 Spain: 800-300-560 UK: 0800-048-4646 Brazil: 0800-762-1132 Long distance ( not free, but you can use Skype to save some cost ) : 703-286-6277 **Note: Support is offered only in English
  21. I'm still not quite sure what rotation the OP is looking for, but this works and gives a nice smooth rotation.... float ktime = 1.0;vector krotE = <0,0,31> ;list KFMlist;default{ state_entry() { llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]); //Set door in Prim Equivalence system integer i; for (i=0;i<10;++i) { rotation grot = (llGetRot() * (llEuler2Rot( krotE ))/ llGetRot()); KFMlist += [grot,ktime]; } llSetTimerEvent(10.1); } timer() { llSetKeyframedMotion( [],[] ); llSetKeyframedMotion( KFMlist, [KFM_DATA,KFM_ROTATION] ); }}
  22. If you know what wording or images are problematic, just grab the item description in My Marketplace >> Merchant Home >> Manage Listings and edit it as you did when you first created the listing. If you don't know what caused the problem, however, you'll need to do some detective work, possibly with the help of a few unbiased friends. I just looked quickly through your Marketplace store --- GREAT designs! --- but couldn't see any items that seemed questionable. I didn't know what items I was looking for, though, and you have a lot of merchandise. <off topic question> Do you have an in-world shop? Like many people, I use Marketplace as a catalog but prefer to buy in world whenever possible. </off topic question>
  23. The most obvious one is the Maximum Bandwidth setting in Preferences >> Network & Cache . That sets a cap on the amount of available bandwidth that your viewer can use for basic SL functions. Most people will set it to about 75% of their measured download speed for optimum experience. Lower settings (try 500 kBps) will result in increased lag, but will save you bandwidth usage. The Maximum Bandwidth setting will not affect voice or streaming media, however. Those are separate applications with their own heavy bandwidth demands. The only way to minimize that bandwidth use is to turn them off. You can do that in Preferences >> Sound & Media. Just unclick the enabling boxes. Of course, that will mean not using Voice or hearing the streamed music in clubs, but it will save you bandwidth. SL is a bandwidth hog. It's hard to avoid that. Unlike online games and other programs you may be familiar with, SL moves information back and forth from its servers to your viewer all the time. That uses bandwidth. If you have adequate memory on your computer and its graphics card, you can reduce at least some of the constant data streaming by making your cache as large as you can. That way, textures, sounds, and other assets will be viewed one time, stored in cache, and not downloaded again until you clear cache. Again, you can set your cache size in Preferences >> Network & Cache. Other strategies are hit and miss. You can reduce your draw distance to minimize the amount of new stuff that your viewer sees all the time, for example. That will also decrease lag, so it's a good counterbalance to having lowered Maximum Bandwidth. I also strongly encourage you to avoid using a wireless connection to the Internet, since that will almost certainly cost you bandwidth up front. Use a direct cable connection instead.
  24. Magic Boxes have always been a flaky delivery system. Now that they are near the end of their lifetime, I suspect that Linden Lab has given up doing even routine maintenance to take care of any bugs that appear. You were wise to disable yours now. I suggest that you complete the thought by moving all of your merchandise over to the Direct Delivery system now. Here's how >>> http://community.secondlife.com/t5/English-Knowledge-Base/Marketplace-Direct-Delivery-migration-guide/ta-p/1293139 . (You'll notice that the timeline for conversion to DD was updated late last Spring. The final date still hasn't been set, but the best guesses put it sometime early this Fall.)
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