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Rolig Loon

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Everything posted by Rolig Loon

  1. Exactly. I wouldn't use llSetTextureAnim for an application like this that is not animating anything. Just use llOffsetTexture and be done with it. The only mild complication is that your texture doesn't have nice, clean boundaries between frames, so I would suggest doing a little cleanup with Photoshop first.
  2. Not if girls hesitate, though. PAUSE
  3. Yes, but there are an amazing number of people willing to scale that bar, and not all of them are formally educated. I am continually amazed by what I see "makers" do. Yes, I agree wholeheartedly. That's why I said that on the whole I am optimistic. I know many of those people in SL, just as I know many in RL. Perhaps I should have inverted the order of those two concerns in the sentence you just quoted. The reason that the increasing bar for entry concerns me is because I see a greater separation between creators and consumers in everyday life than I did a half-century ago. You and I became engineers and scientists in part because we saw people around us tinkering with things as we were growing up. We had a sense that building stuff is "normal". It's what people like us do, and what we can do, even if it's hard. I raise a flag of caution when I realize that my granddaughters won't think of sewing as a "normal" thing to do because they don't know anyone who even owns a sewing machine, much less uses it. I remember reading Grapes of Wrath and being impressed that the Joad family, on their way to California, could rebuild their car's transmission on the side of the road. That was my parents' generation, when real people did things like that. I know that those people are around today -- I spent my career among them and I do creative things in SL now -- but they aren't right next door where they can inspire kids like you and me to leap the high bar and do difficult, creative things ourselves.
  4. The design challenge here is how to relate the rotary motion of the wheel to the reciprocal motion of the camshaft. Unlike in RL, where the camshaft's forward thrust drives the wheel, you'll have to translate the smooth rotation of the wheel into the pulsing movement of the shaft -- whose velocity changes as the sine of the rotational angle of the wheel. My mind isn't up to the mathematics on a Saturday morning, but I would be inclined to model the problem in a set of integral steps -- a loop -- in which you calculate the position and rotation of the camshaft with every 10 or 20 degree rotation of the wheel and then apply it new values of PRIM_POS_LOCAL and PRIM_ROT_LOCAL with llSetLinkPrimitiveParamsFast. Edit: What Prof said ^^
  5. That's a legitimate worry. Originality is always at a premium. It's easier to modify -- or copy outright -- an idea that someone else came up with than it is to create something totally new. Fortunately, there's always a need for both the original creators and the cookie cutters. The original designers set the pace and help define "quality" and the others meet demand. My real concern, therefore isn't about SL or society in RL becoming less innovative but about the fact that so much creation is invisible to the general public. We lose something as children grow up not knowing that milk comes from dairy farms and never seeing people sewing the clothes that they wear. I feel more than nostalgia when I contemplate worlds in which creation isn't seen as a daily experience.
  6. Yes, and there are always some new innovators driving the next wave of development. My previous comments not withstanding, I continue to be optimistic that SL is reinventing itself at a healthy rate, both from within -- Lindens and moles -- and by the addition of new creative talent. I count myself as one of the "oldbie" generation of creators who have tried to keep up with the pace of change, and I know many others like me. My nostalgic musings about the simpler days of home seamstresses and backyard mechanics shouldn't be interpreted as a sign that I am discouraged by the general shift toward consumerism. The more people there are who cannot make things themselves, the more society depends on those who can create things -- artists, engineers, designers, farmers. My only cry of alarm is that the bar for entry into that cadre of creators keeps getting higher, and the community of creators is less visible than it was in the past.
  7. I think that's a fair overview. I have always known more creators than I suspect most people do, but that's because I was drawn to building things and then, rather quickly, to scripting them. If I were starting in SL today, I would probably not feel the same pull. The prolific builders and clothing designers today are semi-pro 3D modelers who have honed their skills outside of SL. They do their serious design work off-line and import the finished products later, so they don't offer the same "Here, let me show you" sort of casual mentoring that was common a decade ago. Scripters are a slightly different breed, because we have always done our work out of view. Even when we script things in world, it doesn't look as if we are working until something suddenly moves or changes appearance. Still, scripting itself has become more arcane with the introduction of Experiences, animesh, pathfinding, and a tripling (quadrupling?) of the number of native functions in the LSL toolbox. I think it's harder for a newbie scripter today than it was back in the day. At the risk of overreaching, this shift from being a population of creators to one of consumers seems to have paralleled RL. Over my lifetime,I have watched cars become complicated enough that a neighborhood kid can't easily tinker with his hotrod in the driveway the way he could in the 1950s. A budding mechanic needs computer diagnostics and special tools to do things that his father and grandfather did with a screwdriver and a socket wrench. We don't sew at home any more -- it's hard to find a fabric store even -- and even cooking has been outsourced to fast food restaurants and frozen pizza. We have learned to expect other people to make things for us, and there are fewer "other people" in small shops and garages. Given that trend in RL, I don't find it surprising that SL residents -- especially the younger ones -- are consumers rather than creators. Now that I've written this, I really feel like a codger.
  8. I was afraid of that. Under the circumstances, it might be wise for everyone to take a few days off and let the dust settle. As I said earlier, these sorts of events are annoying -- OK, really annoying -- but can do no real harm. The Lab's cleanup crew will be back on Monday.
  9. Not to worry. SL is almost as hard to figure out as RL, and it changes just as fast. The basics of managing land and personal security/sanity are important in both worlds -- not to obsess about, but just so that you have the semblance of street smarts. Most things like the ones you are experiencing, can be annoying as hell, but they do you no real harm. The trick is to keep your cool and deal with them methodically. And if you can't, call for help.
  10. It sounds like you have a rogue rezzer, maybe a replicator. If you're in the Mainland estate, submit an AR. Name Governor Linden as the perpetrator if you don;t know who owns the griefing objects. Unfortunately, this is the weekend, when there are fewer Lindens around to do anything, but they should get to it fairly quickly.
  11. That's not quite the lesson here. You just need to be a bit more persistent and patient than you expected. Linden Lab has been releasing more than one new region a day, so there are always new homes. If you scroll up and look at other threads here, you will also see that they are about to release a rather large chunk of regions full of houses in the next theme -- probably sometime within the next few weeks. If you add to that the fact that people are continually abandoning and trading in one house for another, your chances of getting a home on Bellisseria are actually pretty good. You just can't necessarily expect to get one the first few times you click through the signup page.
  12. Or you do the ugly cheat ...... you make the vehicle non-physical for an instant, rotate it a bit, and make it physical again. If you're lucky, that instant is hardly perceptible. Probably more acceptable if you are scripting a drone than if you are making something to ride in.
  13. You almost have the Local Images part right. Local images are not only visible to you alone, they only persist as long as you are logged in. So, if you log out and then come back later, you'll have to apply the local textures all over again. The point is that local textures are on your own computer, not in the SL sevrers. Textures only become permanent and visible to everyone after you have paid the L$10 and uploaded them to the servers. The Aditi (beta) grid is Linden Lab's own test grid. They make it available to us as a practice area for our own testing, with the understanding that it may not always be open for use and that nothing you create there can be brought to the main grid (Agni). For your testing purposes, you receive "play money" on Aditi so that you can upload textures and mesh there, but that play money, also,. can never leave Aditi.
  14. See http://wiki.secondlife.com/wiki/User:Rolig_Loon/Local_Textures
  15. The water may have started to cool by then, but schools had not yet started a mass exodus by late 2007. That winter, I prepared a report (later shared with Claudia Linden) that summarized the activities of 52 colleges and universities that had a presence in SL. Roughly half owned property, often a region or more, and about the same percentage offered some sort of regular programs (rather few actual classes, but many orientation and extension programs and tutorials, and quite a few demonstrations). I concluded that SL was potentially a good platform for adult education and extension programs, but was not well-suited for traditional undergraduate classes except as an occasional supplement. Schools were just figuring that out for themselves, too, which is what you may have been seeing. They didn't actually start leaving in droves until (1) the great recession cut into their discretionary funding and (2) Linden Lab removed the academic discount for land fees. Those two events ended the education experiment in SL for all but a few large schools like the University of Hawaii, and schools that have maintained a presence in Library Science (like San Jose State University and Stanford) or have other specialized programs.
  16. WooHoo! I'm an Oldbie! I came in March 2007. I'm not truly wedded to a generational identity. As sirhc and Selene said, those labels are rather arbitrary and often serve to divide us rather than shed much light on who we are. I can't be as vehement about it as either of them, but I share their sense that the labels are fairly pointless. It does make sense, though, to think of SL's history in the framework of eras. Months before I arrived, flexi was introduced. Months after I arrived, Voice came to SL. Technological innovations like those have become mileposts that say something about how our in-world experience has changed over time. Flexi was an important step toward making objects (and clothing!) that move organically. Voice suddenly made communication much easier (and arguably more natural) for many residents. Those innovations changed us and our communities irreversibly, so they are useful markers to remind us of where we see ourselves in the evolutionary development of SL.
  17. This is one of the things that fascinates me about Bellisseria. The new continent, with its quantum leap in landscape design and architectural style, is inspiring, but what intrigues me is the renewed interest in community. A good deal of that is here in the forums, of course. Still, there's a massive in-world revival in group activity, spontaneous events, public decoration ... all things that were new and exciting when they happened in Bay City an SL generation or two in the past but have been dormant until this year. I sense a nostalgia for the wave of growth during the SLoomer years. The old Linden Homes were "starter homes" for the first big wave of new SL residents. The new Linden Homes are being bought largely by SLoomers who seem to be discovering new roots.
  18. Sometimes it is. Some times it really really isn't. It all depends on the day. There are a few days -- like my birthday -- when I am particularly conscious of my age. Others, not so much. When I am in SL, though, I am quite a bit younger and more spry than I feel in RL, regardless of what day it is. I'm a Boomer/SLoomer in both worlds, which makes me one of the crowd and an old fogey at the same time. Old enough to know better, in both senses of the phrase. Like RL, SL presents us with an implicit tug of war between our need to do new exciting things with new toys and our desire to make the world stand still so that we can enjoy things that are familiar. The older we get, the more familiar things are in our toolboxes and the less time we have to take in new ones, so the harder it gets to resolve the tug of war gracefully. Some of us learn to reinvent ourselves and keep pace with the mesh bodies and Bento attachments of the day, and some retire into timeless enclaves or leave SL. Very much like RL but on a shorter time scale. There are days when I am invigorated by new discoveries in SL. I explore the unfolding wonders of Bellisseria and spend hours fiddling with BOM, acting like a teenager. And there are the "Get off my lawn!" days when I resent people messing with "my" SL. Just like RL.
  19. I'm not sure that I would agree that SL is a "bargain", but I agree that SL is not necessarily expensive. Or at least, looking at it another way, SL is no more expensive than you want it to be. Certainly, you can spend lots of money on land, clothing, mesh objects, and various entertainments, but you can also choose not to spend it. Most of us are supporting our SL indulgences with discretionary money, the same way that we would pay to go to a movie, buy a new hat, or go to Disney World. Put your own word on it, but this is a "vacation," "hobby", "recreation", "getaway" that we can enjoy because we have set aside money that we don't need for meeting basic responsibilities in RL and are committing it instead to be kind to ourselves. Our vacation here can be as lavish or as frugal as we choose, as long as we stay within budget. As John Lennon almost said, "[Second] Life is what happens when you're not too busy doing other things."
  20. I spent Christmas and the month of January, 1973 in Uppsala and remember julbord fondly. It's a fine, warm tradition and a proper way to celebrate the season.
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