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Rolig Loon

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Everything posted by Rolig Loon

  1. I agree. That looks like a fairly decent computer except for the graphics chip. On the face of it, I don't see anything in the hardware or your settings that should make you disconnect that often. Do worry about overheating, because that can be expensive. Also, consider the possibility that your router or modem may be failing. Those are relatively inexpensive to replace, and you can get a good one at Wal-Mart or Best Buy on a Sunday. Or, if you are portable, you can try lugging your machine to a neighbor's house and using their modem and router. As a long shot, ask your ISP to check the line all the way up to your computer. I mention this only because I had a few months of frequent disconnects back in 2013 that were finally solved when my ISP discovered corrosion in a connector in the box at the street in front of my house. Water and mold can make a remarkable difference to reliability. Closer to home, so can a cat chewing on the cables.
  2. I'm going to avoid falling into the ancient platform wars. If you like a Mac, use a Mac. If you like a PC, use a PC. What counts is that you choose a computer that lets you meet your expectations. The pothole in the road is that if you're like me, you can't always see far enough around the next corner to know what your expectations will look like a year or two from now. So get the best you can afford, or save until you can afford it. There's another part to the puzzle that I should have mentioned before. Plan flexibility. You can't really prepare for the future, because you will never know what THE future holds. However, you can prepare for A future by keeping your options open. I have a good laptop, but the computer that I use most of the time is a desktop that has kept evolving for a long time. It started as a bunch of components that my son's ex-wife's father jammed into a case for me as sort of a "well, we're all in one happy family" offering. It was much better than I could have bought off the shelf if I had paid half again the price. (That's more than I can say for my son's ex-wife, but that's another story.) As time went by, I replaced the graphics card with a better one, and then another one. I swapped out disc drives and replaced a floppy drive with a CD/DVD drive. I went through three monitors and a pile of keyboards and mice. And speakers, modems, and routers. When I replaced the graphics card again three years ago, the new one wouldn't fit on the motherboard, so I replaced the motherboard -- and a new case, because the motherboard didn't fit in the old case. In my mind, this is the same custom desktop I got in 2010. It just has a bunch of new stuff in it -- like .... everything. Except for that big overhaul that resulted in a new motherboard and case, it all happened gradually. I didn't plan for the system I have now, but I did plan from the start to have a system that I could adapt one piece at a time as technology and my expectations evolved. I stayed within my budget and kept my eye on as much of the future as I could guess at.
  3. Walk and chew gum? 😄 Congratulations, Lindal. I'm glad you got it sorted.
  4. This isn't a bad restatement, but I think the reality for many people lies somewhere between what I wrote and what you just said. SL is indeed a complex graphical world. That's something that most of us don't begin to appreciate before we arrive and start exploring. We're accustomed to the relatively static backdrop imagery of video games and the cinematic beauty of an on-line movie, but are not familiar with a world created by its residents -- a world that changes in real time. I remember my reaction when I entered SL on a Gateway Colorbook laptop, back in 2007. It was a pretty good computer at the time, competitive in its market and widely used on college campuses. I discovered quickly that I could change my field of view by increasing draw distance, and could get greater clarity by increasing with Quality slider, but I did it at a price. Images loaded slower and I started walking in molasses. I lived with the compromise for a while, but got increasingly frustrated. I didn't like having to choose between seeing a small world close up and experiencing the larger panorama that I knew was beyond it. I had to trade up to a new machine. Other people I met at the time chose to give up SL instead. Over my years in SL, I have upgraded several times, in a sort of arms race between my budget and the technology that would let me experience all that SL could offer. I have made many compromises, usually because my budget won. I think a lot of SL residents are in the same arms race and making the same compromises, and some give up on SL because their budget (or poor choice in computers) won't let them keep up with their expectations. Hence, the advice that Lyssa gave: Expectations change with time, and technology and budget limitations always create a tension that keep us just short of reaching our expectations in SL. Linden Lab increases the stakes by adding new features too. So, you choose among uncomfortable options: (1) upgrade frequently and at some cost, or (2) become accustomed to a growing gap between performance and your expectations, maybe finally leaving SL. My own solution is to plan ahead, buying the equipment that I can afford today without putting myself in the poorhouse while knowing that I will have to do it again in a year or two. As I said earlier, If you enjoy SL enough to want to stay, explore, and share its cultural life, enter the arms race on your own terms. Don't settle for a cheap machine if you can afford one that is a better match to your expectations. Throwing money into an OK machine today is silly if you have a realistic hope of getting a better one by saving for another few months. It's either that or
  5. Neither do I. "BOSH script" means nothing to me, so I can only guess at how it does its job. Texture changers are pretty simple, though. Other than the couple of cautionary questions I asked earlier, I can't think of a script reason why the textures might be blurry. My guess is that it's a mesh or texture issue. In any case, this forum is meant as a place for scripters to trade insights on scripts that they are developing, or to moan when scripts that they are working on are behaving unpredictably. We're really not in a position to debug commercial scripts that residents may have picked up. If you are having trouble with a script that you bought, you'll have better luck contacting the creator, who can speak directly to how it is meant to work.
  6. No, but then I have never used your script either. It's hard to guess what may be causing the wonky behavior without seeing how the HUD and the socks are scripted. When the HUD is sending a signal to the worn socks ( I assume that these are mesh socks of some kind? ), it should be sending it with llRegionSayTo(llGetOwner(),iMySecretChannel, texture_message, some_key); and the socks should be listening on MySecretChannel for that exact message. You may or may not be sending the texture itself as a UUID with the some_key parameter. Unless you really want to be able to talk to unworn socks too, that's all you should need to to. If you have to talk with unworn (rezzed) socks, you should be using llRegionSay(iMySecretChannel, texture_message, some_key); From what you wrote, you must be doing something like that, because you indicated that the socks are receiving the signal. As for why they look blurry, it's anyone's guess. Check to be sure that you are applying the texture to the proper face and with the right scale and offset parameters, and that any normal and spec textures are being applied with the same parameters.
  7. Psychotropic drugs were in fashion when I was much younger. I wonder if this person is still experimenting?
  8. Hmmm... This is odd... a double post .. and I can't get rid of this one. [ Inserting non sequitur here ... ]
  9. This is the bottom line. SL demands a lot from a graphics card. Getting anything more than mediocre performance means having a system that is designed for gaming, not for e-mail, web browsing, and watching YouTube videos. That, in turn, means paying a fair chunk of money. If you cannot afford to pay more than $1000 for a computer, that's understandable, but be prepared to reset your personal standard for "acceptable" performance. My own advice would be to stick with whatever machine you have at the moment and save your pennies until you have enough to buy a computer that you will be truly pleased with. Otherwise, my bet is that the best you can expect is a new computer that is only slightly less "glitchy" than the one you already have.
  10. Yup. I would never try to do any serious building that high. My own platforms are rarely above 2500m. At high altitude, SL starts to generate roundoff errors in position vectors and other important things, so it gets wonky. Prims start to drift, all sorts of things don't fit right.
  11. They won't go through the platform? Why not just set the Z component in the object's position to maybe 10 meters above the platform? Actually, just move them up to any elevation near your platform and move them up manually. You can always move objects through each other with the Red/Green/Blue arrows. As for why they won't rez there in the first place .... how high is your platform? SL doesn't always like to rez things if you are too high about the surface.
  12. SL has been a little wonky for me for the past couple of days ( bumpy TPs, mostly ) but I have been in and out all morning. No login issues.
  13. It's Saturday morning, the fog is barely off the sea over the mermaid maze in Picards Wharf, but I am curious about Pickle Island, to the east. It's new land, almost unexplored. From the map, I can see a tantalizing string of lakes inland -- a mermaid's and boater's paradise -- but how can I get there? I start at the houseboat docks in Sebek, just to the south of me. This area isn't inhabited yet, so there's no one to watch as I search for a route. There's a little stream here. Maybe if I swim up it ... It's narrow and dangerously shallow for a mermaid, but it is passable. I follow twists and turns. Gradually, as I enter regions so new that they aren't even named yet, the stream widens, but now there's an ominous roar ahead and the current has picked up. This does not feel good ... It's a waterfall! It would be easy to walk around if I had legs, but I have no choice as a mermaid. This is going to take every ounce of strength in my tail. I dive in and hope for the best. I apologize for the quality of the photo. When you're leaping up a waterfall like a lovesick salmon, it's hard to get a steady image. It takes me several tries, but ;;; I make it to the top! There's a beautiful lake here, partially lined with houses and trees but not ready for people to move in yet. Another unnamed region. To the north, though, I know that moles and their Linden friends have named River Run, which looks intriguing because it, too, has a large lake. Can I make it that far? I look for another stream ... ... and here it is, narrower and shallower than the one I started in at Sebek. This is truly dangerous. I flex my fins, flip my tail, and head in .... It really is a tight space. It doesn't help that I am mildly claustrophobic like many sea-dwellers. I close my eyes and tell myself that the adventure has to be worth it. And it is! The lake in River Run is lovely, wide, and deep. This has been my most stressful, tiring trip in Bellesseria so far, and I have a feeling that it's not going to be easy to explore some of the other lakes and streams on the Pickle. This is sooooo worth it, though. What beautiful country! What creative moles! Then it hits me ... to explore any more of the island's waterways, I will have to swim all the way back out of here. I think it's time for a rest.
  14. Right. So, read in the link that I just posted above. Linden Lab is building new homes as rapidly as they can, but demand is high so a new home only stays on the market for a very short time. On the other hand, people are trading homes at a healthy rate, always looking for the "perfect" home in the "perfect" location with the "perfect" landscaping. Many homes a day are abandoned by their owners and put back onto the market. All you have to do is be looking at the right time. Then you, too, can start trading to find the "perfect" home. That's what the excellent advice in that thread helps you do.
  15. Start following threads in the Land >>> Linden Homes forum. Pay particular attention to
  16. You may have discovered that I sell a Cam and Go HUD in Marketplace that does this. It doesn't involve RLV at all. The guts of it are quite simple: default { touch_start(integer total_number) { llRequestPermissions(llDetectedKey(0),PERMISSION_TRACK_CAMERA); } run_time_permissions(integer perm) { if ( perm & PERMISSION_TRACK_CAMERA) { vector CamPos = llGetCameraPos(); llMapDestination(llGetRegionName(),CamPos, ZERO_VECTOR); llResetScript(); } } } My own application of it uses a bit more magic to make sure that the script works in places where scripts are disabled, etc, but that's really all that's necessary to TP to cam position. Not really much of a secret. EDIT: If I were scripting in an Experience, I would use a experience_permissions event instead of run_time_permissions and would use llTeleportAgent instead of llMapDestination, but the same general logic would work. RLV should handle things in a parallel fashion. In fact, since llTeleportAgent will always teleport the owner, you wouldn't even need to be in an Experience.
  17. This part is generally true. People who are skilled mesh creators do not typically have skills for scripting as well. In fact, they don't typically know how to create objects with scripting in mind, so they often create mesh without thinking about how doors will need to rotate or which parts of a model will need to be kept as separate faces in order to make it easy to switch textures, alpha, or lighting effects. Similarly, scripters don't typically have enough skill with Blender or Maya to make decent models with proper LOD and optimized L.I. These days, we depend on each other and generally work in teams except when we're doing something truly simple or unique. However ..... This part isn't necessarily true. There are plenty of scripts that do sell, even if you don't include a fancy mesh object to drop them in. Utility scripts for visitor counters, prim finders, radars, teleporters, and all sorts of everyday tasks are always in demand, and buyers seem to keep coming up with ideas for features that require customized bells and whistles. A lot of the work on those scripts is little nickel and dime work, but it can add up. ( I make a modest trickle of side income from utility scripts in Marketplace, although I more often just post them in the LSL Script Library for free public use.) More importantly, once you create a clever script to do something that nobody else has tried yet, you can establish a market for the script itself. Scripters in the past have established themselves that way by creating packages like AvSitter and CasparVend that are now licensed everywhere in SL. As Linden Lab opens up Animesh and Baked on Mesh, I'm sure that scripters will move in to create niches for themselves.
  18. Please do not do that. There's no point getting yourself in trouble for violating the Linden Homes covenant. Use a visitor counter to collect names and times of the bot visitors and report them in an AR so Linden Lab can deal with them. If this guy really is a griefer, he'd like nothing better than to sucker you into doing something dumb that will get you in trouble.
  19. Bellisseria's North Coastal Road's easternmost point is, paradoxically, in a cul-de-sac in West End. Some Linden had a sense of humor there. The road runs westward through quiet neighborhoods in Washburn and Abiatti . I have traveled those parts of the road before, so I decided to start today's travel at the grand roundabout in Rutherford. It's quite a large roundabout with a clear pond in the middle. There are no ducks to feed, but there are benches to rest on. I saw no crosswalks to it, but in the ten minutes that I sat there I never saw much traffic. Not even another scooter. Anyway, from the roundabout, the main road hugs the rocky coast. There are stately homes high above the road on the south side and a sheer drop to the sea on the north. It must be exhilarating to live in one of those homes and be able to look out your front window at the sea in the morning. The road follows the coast faithfully from Rutherford through Leera and Ketran, with very few trees on the seaward side. At Venber, it takes a sharp turn inland and up onto higher ground in Emerson Lake. You have little choice but to follow it. Houses from there to the west in Venber are perched right on the rocks overlooking the shore, so there's almost no way to wander that direction without cutting across someone's lawn. Certainly not on a scooter. If you keep looking for city streets that look to the west, as I did, you can find your way into Rourke and then back down to the coast again in Jacinto. I have to say, that's probably the prettiest part of the north coast. There's a beautiful little park by a turnout at the end of the road, full of flowering shrubs. It has a stunning view of the shore in Rourke and beyond, where houseboats are moored in the harbor. If you are on foot or have a scooter like mine that can handle some mild off-road wandering, you can stay on the beach from there. You'll end up on the spit that is part of the Wheelhouse breakwater at the mouth of the harbor. It's a narrow bit of land with a relaxed, sandy beach ( and NO SEAGULLS ! ). Take off your shoes, strip down to your bikini, and enjoy. That was the end of today's journey. This little beach can hardly be a secret but, you know, I didn't see a soul there either. Why does everyone stay indoors when there are lovely places like this to visit in Bellisseria?
  20. I gave up a long time ago trying to decide whether we or our linguistic cousins on the other side of the pond hold the high ground in matters like this. As long as we more or less understand each other, we can get on to more important issues.
  21. If your verified PayPal account already exists, you should be able to link it to your alt's account by using the Add a PayPal account link on the Account >>> Billing Information page in your dashboard at secondlife.com: Once you have linked it, you will also need to click the Change link next to it to indicate how you want to be able to use it in SL. For my alt's account, for example, I have linked a PayPal account but have elected not to use it for anything, so it says Not in use. I would need to click Change and respond to the options there to tell LL what sorts of things I want to use the PayPal account for. That way, I could choose to use PayPal only for paying Land Use Fees, for example, and a credit card only for buying L$.
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