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Lillani Lowell

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  1. For people who haven't been paying much attention to the gaming atmosphere... Government regulatory bodies have been criticially eyeing loot boxes as the gambling mechanisms they are and starting to enforce new regulations on them in various countries; and gachas are, basically, the exact same thing as a loot box. So, I would imagine that is what is behind this decision. It's better to be ahead of the curve than behind it.
  2. Myself, and others are stilled plagued by the Grey Boxes for in-world search and profiles. Myself, it's been following me for 2-3 years, and only intermittenly working. Has anyone ever figured out what the problem with that is? So, to cover first... Yes, complete re-installs have been done. Yes, cache and history have been cleared. Yes, Javascript, etc is all enabled. Yes, SLPlugs is an exception to the virus scanner and permitted to operate through the firewall. Yes, everything else works perfectly fine, it's only in-world browser functions that are complete kaput. No, I will not use a third party browser to fix a problem that shouldn't exist in the first place. Has there been a solution to it? I tried using the convolution Forum search here but that's about as useful as a fish in a tree. If there's a genius who can solve this long-standing problem, it would be quite lovely.
  3. Substance Painter is one of the best texturing pieces of software you could ever own. Hands down. Nothing is even close to par.
  4. Hi, there, my name (as the post says) is Lillani Lowell. I am offering my services to select individuals who need an animator, mesh builder, textures, or possibly a scripter (project depending). If you are considering hiring me, please read this post in its entirely and take into consideration what I can and cannot do for you. After reading this post, and if you decide you want to talk to me, please do so in-world, as I do not check the forums regularly. =============== I have extensive experience with Second Life; and I am what you would call a Little Miss of All Trades; I can script, I can animate, I can build (and of course, produce mesh), and I can texture; but the core of my experience lays within animation and scripting. As a content creator, I made a living creating and selling content within Second Life from 2006 - 2012, at which point, I decided to retire from full-time creation and sold my brands and business. (See the bottom of this post for my SL history). To get to the point, here is a list of things I CAN help your project or business with: -- Animation. This is what I am primarily offering through this post, my animation services. I have created hundreds and hundreds of animations through my Second Life history; of all sorts and kinds. Once I have created your animation, I can provide you with a BVH file via email that you can upload it as your own creation. -- I can take your old, prim designs and provide you with a mesh solution, complete with UV Maps, or fully textured, if you want to go that route. Of course, with this, I can email you the original OBJ or DAE files as well, so you can upload them as your own creation into Second Life. I can work in high or low poly, and even create multiple LODs and custom physic meshes if you really want to go that far. -- I can provide solid script solutions for some projects. However, keep in mind, due to time constraints from my own works-in-progress, I cannot take on large script projects. -- Provided you can provide me with a mesh that is properly UV Mapped I can provide you with a texturing service; from simply, flat, basic texturing to fully shaded with normals maps, shininess, and a color/diffuse texture with baked, global illumination (and shadows if you want it). If you have a mesh that isn't properly UV mapped, I can provide you with UV Mapping. -- Product or store consultation and critique, I can give you an independent, objective consultation and review of your product or product line, including your in-world store. I can tell you what I think is good, bad, and ugly from an experienced seller/buyer perspective that may be having a negative impact on your sales. Sometimes, someone who you don't know will tell you what you need to hear about your product; both good and bad. So, there you have it. If you have a project or business you are passionate about, but would like an occasional assist from someone with long-standing experience in Second Life business, contact me in-world and let's see if there's something I can help you with. Keep in mind, however, that my experience does not come for pennies, and my rates tend to start in the L$ 3,000 - 6,000+ per hour range. However, unlike people who will work for pennies, I can and do provide quick and timely results that are 100% original creations, and neither stolen nor ripped. I look forward to hearing what I can do for you. =============== I CANNOT do the following... DO NOT contact me if you are looking for someone to 'invest' in your project or for someone to work for you and get a 'split the profits' with you. The reality is, just like the real world, 98% of businesses in Second Life will not break even, and even less will find a 'profit' to split. I do not have any desire to roll on these gambles. =============== My History I am... Creator of LaserTech Lightning (Created 2006, currently re-scripting, meshing, and upgrading for 2015 re-launch) Creator of the Dictatorshop (Created 2006, sold the brand and product line in 2014) Creator of LockGuard (Created 2006, sold the brand in 2014) Creator of sexpressions (Created 2010, Sold the product line in 2014) Creator of Maniac Labs (currently creating a new product line, see Marketplace for initial releases) Creator of Drone vs Drone (currently creating a new product line, see Marketplace for initial releases) My software experience include... MODO, Silo 2, Hexagon, 3D Coat, Substance Painter, Poser, and of course Photoshop (all of which, I am a legitimate license holder of, I am a professional after all). I also hold several audio licenses which allow me to use high quality, professional grade sound effects in some of my Second Life projects. I cannot re-sell you audio, sorry! -- Lillani Lowell
  5. Hey Dora, thanks for the response, but I don't understand what it's returning or how I would use its results, essentially. Let's say I want the Z axis of my object to point at <10, 0, 10> (relative of its position, leaning forward)... and I want the X axis of my object pointing to <20, 30, 15> (a random coordinate in the region). How am I using this function? And am I using it in llLookAt? llRotLookAt?
  6. Or, alternatively... Is there a way I can use JUST llLookAt to clamp the Z axis up while making the X axis look in a specific direction?
  7. So, I am an advanced coder, but when it comes to physics and certain rotations; Second Life tends to have me perplexed (I'm not a math wizard, anyway). This is what I'm trying to do... I am working on a vehicle akin to to a hovercraft that when it moves forward, back, left, or right it needs to tilt/lean in the direction its moving (so, I'm using llLookAt) to create a dampened tilt in the direction it needs to move... this vehicle also tracks targets and needs to use llRotLookAt to rotate itself and orient the front of the vehicle toward a target. And here's the problem I am running into... llRotLookAt and llLookAt are not playing together nicely; whenever I used llLookAt it seems to orient the X axis of the vehicle with the X axis of the world; which is fine and dandy if the vehicle didn't need to physically turn. How do I make llLookAt maintain an upward Z axis while ignoring the forward X axis and letting llRotLookAt do its thing? Difficulty, no axis can be locked as it needs to be able to tilt on the X or Y axis freely while being able to rotate around the Z axis. Also to note, using the built in vehicle features is not an option; all the physic behaviours have to be custom coded.
  8. What happens to old landmarks if you change the name if your island? Do they point to the new island name even if they were made on the old island name?
  9. I am offering my services for custom animations, meshes, and one and one business consulting. Depending on your needs, I can create either simple animation loops or longer, more complex motion, depending on your needs and budget. Commissioned animations will be exclusive to you, and I will even email the .bvh file to you so that you can upload it in your own name, showing you as the creator. I am also offering custom mesh work; nothing too complex or time consuming, but perhaps you have furniture made from prims you would like turned into a nice mesh? I can also do the texturing and texture baking, and/or provide you with the UV template so you can create your own textures. Again, mesh work will be exclusive to you, and I can provide you with the Collada 3D file so you can do your own upload, if you choose, so that it will show you as the creator. I generally specialize in furniture-related items, but I can apply my skillset to other areas as well. If you would like to see samples of my work, visit my store, the Dictatorshop (in the Matriarch) sim in world. I can also be hired as a consultant for your SL start-up business or products; I have run multiple, successful business in SL; the Dictatorshop (adult content), Onyx Lighting (later converted to LaserTech), and Sexpressions... so, if you want to know how to improve your business or product, I can provide you with unique, one-on-one consulting; and unlike many others, I have the practical SL business experience and successes to genuinely help your business. I also have experience working with (and for) corporate businesses on various SL projects; and in the past, I have worked with groups such as Big Pond, Endemol Entertainment, etc..... If you're interested in any of my services, please message me in-world; Lillani Lowell ----- Please note, while my content services are affordable, I have a lot of business experience in SL and in SL content creation, and I do charge real world rates which can be paid in L$ or USD via PayPal.
  10. First, I should start off and establish myself by saying that my name (as shown) is Lillani Lowell, and I am a long term (and successful) merchant here in Second Life. At the peak of my SL career, I was making a lovely living here, but in the last few years have moved to other interests in the real world and I have not been entirely interested in Second Life as a platform, per se, with only the occasional update and/or release. However, as my real world projects are coming to an end, I am finding myself with more time and a new eye for Second Life and its wonderfully new and upcoming features which can bring to life some interesting ideas I have had in the past that were just not really possible, but now are... So now, I am looking to start a fairly ambitious new project in Second Life for both fun and profit. Generally, my way of doing things in Second Life has always been to do things on my own and this was fine for smaller items and releases, but not for something that I am looking at creating now... a much larger project where doing everything myself would be overly burdensome and make completing this new business venture 'daunting'. --- I would like to delegate the following tasks to a '3D design' partner who will work with me as needed to bring appealing visuals into this project that I would like to see... * Rigged and textured mesh avatars (simple people and sci-fi themed outfits/attachments). * Simple, but good quality, textured mesh attachments (again, sci-fi items). I will simply give you a rough idea of what I need designed and then your task is to turn that into a quality mesh. I am not looking for anything incredibly high detailed, basically game meshes that are quick loading and low LOD for fast performance in SL. You will not need to do any scripting, animating, etc, this will be my department. What will you receive in return for your work? * %50 of profit from the sales of your items; and 25% of the profit from the sale of scripted-only 'upgrades' to your items. This is a niche risk vs reward project; meaning that it could take off and be a huge success or it could fizzle and flop, but I am leaning toward that it will be a huge success. If you know the Dictatorshop, LockGuard, or anything I have been involved with project wise... I tend to find success where I follow my passion, and I believe this project could be quite a success. --- Please note, because of the nature of this project, I will need to work with someone who is good natured, reliable and trustworthy; that means no anonymous people and no hiding behind avatars. We will need to have contact outside of SL in the form of Facebook and voice chat, so that I will know who you are and you will know who I am. You will need the following traits: * Patience; this is a project that is going to take a couple months to get from creation and testing to production, not something we are going to 'rush'. If it's going to be done it has to be done right and not half assed. * Dedication; you don't need to sacrifice your life to this project, but a half dozen hours/week or more would be great! * Work ethic; getting things done you say you'll get done. If you have a tendancy not to "finish things", this isn't for you. * Trustworthy; because I need someone who is actually going be making these items, not ripping them from someone else and saying that they are theirs. I do everything above board, so for the first few items at least, I will need to see screen shots of the creation process from scratch to finish to prove to me you are their creator. Also, I want someone who is going to not tell everyone about the details of our project, SL is full of people waiting to get a jump on your ideas and will outright steal them if they can. * Humor; because I just can't work with grumpy people. --- If you've ever described yourself as a 'random' person, this probably isn't for you. In my experience, I've found 'random' people are not overtly reliable to work with and tend not to not finish things nor keep their attention on anything once the initial 'buzz' has worn off... sorry to you random folks, but that's how it usually is with you. I need someone reliable, dependable, and predictable, not random or moody. --- Anyway, if you are interested in potentially working with a successful content creator in a new and exciting project and *know* (not just think) you have what it takes to complete tasks and you have above average 3D design experience and can design quickly and efficiently, please message me in-world as I don't check the forums very often. We will chat and get to know each other, and if I feel you are right for this project... let's get 'er done. Also, I would like to see samples of things in 3D you have created at least in SL, but also outside of SL. I look forward to talking with you! Again, message me in-world: Lillani Lowell
  11. So, I've been awhile from Second Life for awhile and now there's a direct delivery thing I need to set up. So, I'm in the process of setting this up, or at least trying, and it constantly fails due to initialization problems. And yet, there's this blog saying the Magic Box will be deactivated and dead, when we can't even migrate our items using the Merchant Outbox due to problems? I've been reading the posts, and it seems people have been having serious problems with this since it was introduced, and they're STILL planning on deadlining the switch over from Magic Box to Direct Delivery?? So, you're going from a system that works..... to a system that doesn't work? Good going! What gives?
  12. I would rather deal with someone who is invested and involved in Second Life. Preferably, someone else, who like me, has made their living in Second Life and understands the virtual environment, micro-payments, and Second Life itself. Plus, what I'm interested in developing is purely for profit generation, not to benefit users. So, there's a very good chance for a high return. That said, I may very well have what I need to go it on my own very shortly!
  13. Hi, outtaspace. It's USD. L$ 20,000 wouldn't go very far, hehe. Though, as of this afternoon, I've managed to put together a few unique ideas which I think can boost my SL revenue to the amount I need to cover my startup costs without an outside investor; it would just take an additional 3-5 months to reach where I want to be startup wise. Linden Lab is giving us such wonderful tools to work with, I can't help but throw myself back into the fray.
  14. To who may be interested ..... I am looking for someone interested in providing start-up capital by investing in a project idea I have in mind that I believe would work well within the Second Life environment, especially given the upcoming features. Inworld, I am Lillani Lowell, creator of the Dictatorshop and LockGuard protocol; a serious, long term (about 6 years) resident (premium member/island owner) of Second Life. I am well known in my field, my products are long standing, robust, and often raved about in reviews..... I am a scripter, mesh builder, texture artist, animator, with a number of useful talents..... and if you know anything about my reputation for succeeding in selling and marketing whatever I create then you know I am serious about this project I have in mind. Feel free to look me up, my products, Google my history, whatever. :) That said, I have been out of Second Life for awhile exploring RL business opportunities and other virtual worlds to see what they have to offer and it has given me an interesting perspective on virtual economies, gaming, player motivation, business, and most importantly, profit generation in virtual environments. But now, I am back, and interested in re-integrating myself and what I've learned from other environments with what I know of Second Life. Of course, ideas in the scope of what I have in mind take two things (a) time and (b) money. I am looking for someone to back my time and ideas with venture capital so that I may focus solely on the production and evolution of my project over the next six months (hopefully less, but I'm being realistic here). I am willing to invest my full time, energy, and skillset into the success of this project ..... but, I am looking for a serious financial partner willing to invest the amount of capital required to make my vision a success story. Please note, I am only willing to share the gist of my idea with potentially serious investors; and such relevations will be done ~only~ via real world communications. Keep in mind, this is an idea I have solid faith that can work within the Second Life environment, but as always, there are no sure fire bets when it comes to virtual life. Should we find success, I will split all net profits with my financial partner to the tune of 75/25 (in favor of the investor) until they've been paid back their initial investment x 2.... at which time, their role in the project ends unless they wish to continue funding expansion. If we don't find success, then we're all out of luck (that's the cold hard truth), but as I said, I have solid faith that this project could be very profitable if developed correctly. I am looking for someone who can potentially invest between $15,000 and $20,000 over the next 3-6 months to cover my time, startup costs (such as islands setup, tier, etc), and an additional 3D artist or two. Are you interested? Let's talk. -- Lillani Lowell
  15. I'll partially agree, while some of the complaints are legitimate concerns, most of them are nothing but rubbish posts, but I was in no way coarse or vulgar in any of my posts, but you will see things the way you do and there's nothing I will or want to do to change that. And sure, I speak my mind, and I might dismiss some of what people have had to say as fluff, but I've not insulted a single person for their opinion; and certainly have not been vulgar, nor called anyone names. Some people can disagree with what people say without resorting to insults and name calling.
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