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aht1981

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  1. I've done this with a script and specifically using a youtube playlist. There are a series of little addons to the link you can add to ensure it loops forever. Video can't be adult either as those are restricted to being viewed on the website only. I should add I made the video myself so not sure if that impacts it either. Ultimately I had a floor at a gallery run a video non stop for a month.
  2. what resolution are you baking at? 4096? 2048? Send me a copy of the material.
  3. well the Pino 1971 sim has rain so go check it out
  4. I think what you notice though is that all the textures are very stylised. Which is great if that's what you want. Substance Sampler now has a text to texture tool in beta which is just about ok.
  5. I think you can use a udim workflow, though as I recall it was a bit complex.
  6. Legacy is good one. They give you a devkit for their old body. Your task is to make one item and put it for sale on marketplace and then they will grant you all their other devkits. I got Reborn and I don't even have clothes in my shop - just textures! I can't recall exactly but I'm sure you can add stuff to your applications .
  7. https://gyazo.com/e79600ec8bb7fb2f24d7aadfabf30444 I made the materials in SD. but a good friend took the lighting next level and helped improve the look of the water. It's my attempt at recreating Hammam Al Andalus, though my version is much bigger in scale.
  8. I thought most heads - eg AK, Lelutka etc already used these tools. There are loads out there already, just google Face Transfer and Daz3d and there are some fun videos. I'm sure it's not as easy as they make it look but you get the general idea.
  9. ah sorry I don't check this forum much. I already wrote a nice guide! my forum name is my inworld name!
  10. Are there not any builder discord groups? Builder's Brewery is ok, but the group has a massive slant towards scripting. Fiesti Studios discord does a bit of blender stuff and is quite fun at times,
  11. oh this one is fun https://gyazo.com/1ce5a9495c22832ed66706e56a8980cd but I think that water was set to opaque as oppsed to blending.
  12. yes I made them all myself, the only ones I didn't are the floor and the ones inside the pool and the columns is just SP - though I did have to combine two sets of textures in substance designer using the Tile Random node. https://gyazo.com/2b685864c3ba6575cf7c519c36d718ef is the water Essentially if you go in Substance Designer and get a perlin noise or gaussian noise disorder 0 and 1 are identical. Therefore I made 16 frames by dividing 1 by 16 to get 0.625 and then you feed 16 of these into the tile generators with first set to 0, second 0.0625 etc etc as that creates the texture for a gif to import to SL. Got to play with blur on the normal. It has a caustics generator too and that looks super with a bit of warp to make it less perfect and feed that into emission and it looks pretty good. Islamic tiles are amazing to make - esp as pbr as they tend to be glazed and can't really get that with non pbr. Some you can do by eye, but some are very mathematical - so got to get busy on Illustrator and make some images to import to SD. And if you want some gold paint on them, well pbr is nice for that.
  13. https://gyazo.com/c01037ec16b527ecb7b35e9309f3d67b water! https://gyazo.com/734431f8216c98d6a19260273e85b299
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