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Everything posted by Quistess Alpha
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Fantassia - Is anyone else not seeing this?
Quistess Alpha replied to Persephone Emerald's topic in Linden Homes
This sort of thing happens to me every time someone sets something to full-bright and one of the shininess presets (low/medium/high) (but not a specific shininess texture). -
The only real "trick" to it is finding an adequate way to represent the game state in a way that's accessible enough to the script. Sometimes that can be encoded in texture information on the object (Note: you can't read texture info on no-mod objects), but for most things you probably need a somewhat involved list (or JSON) structure, and some basic "bit-hacking" to keep the memory usage down.
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Is that a Viola d'arco? I'm not entirely up on my Early string instruments, but interesting that it has F instead of C holes. and a drone string. I'm also not entirely sure whether that hold is accurate to that kind of bow, you get a lot more control over the tension if the thumb connects with the hairs. . . ETA: better guess is a Vielle
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IIRC LL will even sell you abandoned land if you don't own a parcel nearby now.
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Guidelines for hiding comments or posts for pre-approval?
Quistess Alpha replied to Sylvia Tamalyn's topic in Forums Feedback
Sometimes the algorithm aggressively searches inside words as well. Are we allowed to talk about grapes? 🍇 -
SL new user retention, expectation and usability
Quistess Alpha replied to Coffee Pancake's topic in General Discussion Forum
Probably an unpopular opinion, but I don't like the look. Maybe a less saturated version of it might not bother me as much I agree, The test image isn't really a fair comparison. I'd have to see a control using baked textures to mimic SSS' (perhaps only at specific viewing angles) or a more fair color balanced example. one on the right just looks redder. Another (unrelated) technical thing, I've seen few skins try to use bump maps to imitate "skin pores", but the resolution is way too low and it looks really bad (to me). luckily my gfx don't usually like to load high-rez materials textures most of the time. IDK if body applier systems just don't allow increasing the texture repeats? on mod bodies I often add a shiny map of Torley Linden's "seuratski" scaled by a factor of about 32 with slightly pink shading. It doesn't look "realistic" but it looks better than flat lighting (to my eyes).- 503 replies
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Guidelines for hiding comments or posts for pre-approval?
Quistess Alpha replied to Sylvia Tamalyn's topic in Forums Feedback
From my limited experience, the algorithm doesn't like it if you "try again" by rephrasing. Maybe just try to get in a "Bad automod; can't post; DM me" or similar and lay off of it for a day. -
Hilarity alleviates hurt Alice's hamstrings. (DTTAH)
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Guidelines for hiding comments or posts for pre-approval?
Quistess Alpha replied to Sylvia Tamalyn's topic in Forums Feedback
at least it was only a few hours an and not months. a while back they had a backlog built up and a bunch of people got posts unblocked to stale discussions. -
It's a relatively new addition to llGetObjectDetails(). ETA: Specifically it was added to the wiki page on April 14th (2022).
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Another "maybe occasionally useful" thing to put on the pile: getting the bounding box of an arbitrarily oriented cube rectangular cuboid: The general technique could easily be extended to any specific convex hull specified in terms of its scale.
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seems topical:
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It's certainly possible, and I believe you've bought some examples of board games I made. Board games are a bit complicated though, as a rough ballpark I'd probably charge 20,000L$ to 50,000L$ (very rough estimate, not to be taken as a final quote) to script one from scratch. And me specifically, I'd rather not 100% copy an already existing RL board-game unless it's a traditional well-known thing (of which there'd probably be a copy on SL anyways so less reason to commission another SL version)
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Having some trouble...
Quistess Alpha replied to Tatsuki Starfall's topic in General Discussion Forum
the easiest way to achieve that result is to right click an empty folder and choose "replace current outfit". -
Discrimination rules to be added to TOS?
Quistess Alpha replied to WinnieTheWerewolfPup's topic in General Discussion Forum
Bitwise not is just xor with 0xFFFFFFFF- 539 replies
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Discrimination rules to be added to TOS?
Quistess Alpha replied to WinnieTheWerewolfPup's topic in General Discussion Forum
It's a bitwise not though; the bitwise not of something with some bits turned on and some others off, is still some others on and some off- 539 replies
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There have been various groups looking to hire real estate agents, so I presume they actually have some employed. a quick search brings up CHG (contact Keetarah Mills?) KIRKRE Alexis Crisp MiakaStar
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Discrimination rules to be added to TOS?
Quistess Alpha replied to WinnieTheWerewolfPup's topic in General Discussion Forum
actually, you can get ~some slider sizes now, but not breast size. https://wiki.secondlife.com/wiki/LlGetVisualParams- 539 replies
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Inworld building in a competing system
Quistess Alpha replied to animats's topic in Second Life Viewer
Yes, but one of the things I failed to notice on first inspection, is that the game in the OP seems to be using something like (what could be described in SL terms) a 3rd person mouselook, which might be an interesting thing to add to a third party viewer. -
There's not much you can do with light scripting-wise beyond a basic projector. We have raycasts, but I doubt the tangents returned take normal maps into account, and even then, there's no way to throw light other than being a projector, and there is no non-projector way to make only a part of an object illuminated. As for making a moving image with a projector, You might be able to do it with a parcel media video. those can even make videos on particles, but the opt-in prompt to see parcel media can be easily miss-able. (IIRC something like a 5 second "this location plays media would you like to see it?" that then disappears into system prompts next to group messages etc.) ETA: Just tried it: Parcel media does not display on projectors 😥
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Making a link member touch other link members
Quistess Alpha replied to Aviewer Alpha's topic in LSL Scripting
I think you might be misunderstanding that since a long time ago, scripts in one link can now perform basically any action on any other link in the same object https://wiki.secondlife.com/wiki/LlSetPrimitiveParams#llSetLinkPrimitiveParamsFast -
second life questions What prompts' you to
Quistess Alpha replied to colleen Criss's topic in General Discussion Forum
The horror! -
second life questions What prompts' you to
Quistess Alpha replied to colleen Criss's topic in General Discussion Forum
Maybe the OP is about their SL feed? https://my.secondlife.com/