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Vulpinus

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Everything posted by Vulpinus

  1. As said, if you are premium and it's mainland, file a ticket ASAP explaining your mistake. Ask LL to set it for sale to you only. They have done this for me. Just keep an eye on the land for it going up for sale for L$1 to you. No guarantee, but they have done it before.
  2. So, you just want to protect the scipts, while leaving the object itself modifyable? You can't set the scripts' Next Owner permissions to nothing at all, they must have either copy or transfer allowed, everything must. If you set the scripts to be no mod this will prevent others from seeing or editing the scripts. Even if they pull the script out (if the object is modify-allowed, they can do this), they still can't see the scripts. That's the best protection you can get. Set the other two permissions (copy and/or transfer) the same as you do for the object itself. You can set the script Next Owner permissions either while in your inventory (right-click - properties) then drop them in the object, or while they are in the object itself while it is rezzed (edit/content tab/right-click/properties) but the second way only sets that copy of the scripts which is in the object. The first way is better for preventing mistakes. Then, for the object itself, set the Next Owner permissions in the General tab of the edit window to whatever you want (modify allowed, and either copy or transfer, whichever you prefer for your item.) Now you have an object which can be modified, and either copied or transfered to someone else, but the scripts cannot be viewed.
  3. Yep - just to prove it (and because I was bored while waiting for something) I've been and checked out the Realms again. It took about an hour and a quarter to collect L$30. I could have got more, but someone kept just beating me to nearly every high value crystal I saw. It's like he suddenly appeared just on the opposite side and grabbed them, so close I ran into him twice. I still managed to get five greens though... and a lot of oranges. At that rate, L$900 would take about five and a half hours a day for a week. That's do-able. How much do you want that avatar, Sanguai?
  4. You know, you could make that much collecting crystals in Linden Realms in a week. I only went once to see what the place was, and made about L$100 in a few bored hours. Then you'd have the avatar and still have your dignity. Just sayin'... (I don't feel generous today myself :scrooge: )
  5. Ooh... it didn't occur to me that the MP had that facility (I did brielfy think about intercepting the sale emails to get the info). I've just found the thread you started on the subject. I'll save that for a universal system that will handle everything I sell though. I just wanted something very quick and easy for now. I've already finished this one Thanks for that info!
  6. Thanks Nova, it does seem simple but I thought it best to check. Good point about the 'Resident' - I had temporarily forgotten that. I've just been complicating things by starting to implement a binary search directly on the notecard (assuming I've sorted that of course). I have about 130 sales now and still rising a few a day, so I thought that way would save script memory and speed things up. Just trying to get my head around implementing that in conjunction with the dataserver event :confused: ... I'll figure it out though. (Recursive, thinks I) Perhaps I'm overcomplicating things again though :smileylol:
  7. I have enough sales on the MP now, especially of one particular item, that manually redelivering them through the MP when I do an update is a pain. I'm not aware of any automated way to do this - is there one? Google hasn't helped so far. So, I'm making a 'redelivery' terminal so people can come and get it themselves in-world. My plan is to make a (periodically updated) list of recipient usernames from a filtered MP report and put that list in a notecard in the terminal for the script to read. Then, detect the UUID of who's touched the terminal, get the corresponding username with llGetUsername() and search the list for it. Giving inventory will follow if appropriate. Sounds simple - has anyone done this before and are there any 'issues' I need to be aware of with this approach? It's my first real public interaction thing, so I'm just being cautious ;) I wish there was an easy way to get the UUID from the username and automate the whole thing, but it seems there isn't.
  8. Oh-oh, don't call it a 'game' around here... Anyway... If you want to earn L$, find the Linden Realms and go gem collecting. That's probably the best way to get a little cash to start with (other than actually buying L$ with real money) http://lindenrealms.wikia.com/wiki/Linden_Realms_Wiki Really though, it's not so much a 'game' as, well, you'll figure it out.
  9. As already mentioned, check what's around you. Where I'm stood right now I can pan around and get anything from 15fps to 60fps, just by looking in a different direction. That's with Ultra, everything turned on, 128m draw distance. I recently upgraded to an MSI GTX970, and saw a dramatic improvement from what I had which was a couple of years old. I also use a dedicated cache SSD. Your CPU use - is that the whole system? The viewer is mostly single-core (I think there are some parts that can run multicore) so check the individual cores if you want to know CPU use.* Someone here suggested I use Open Hardware Monitor to take a look at what my system is doing. I hadn't come across it before - it's good and revealed some things I wasn't aware of. Google it for a link. *not entirely sure about this - I am sure someone will correct me if I'm wrong.
  10. Nice screen shot; this is indeed how SL should look! The visual experience is one of the main draws to me in SL. I recently built myself a mansion which uses a lot of specular and normal maps, many of them home-made. I've eliminated 'superfluous' texture use anywhere I can and reduced the image size of a lot of bought-in textures. Even so, Firestorm and the official LL viewer still struggle after a short time there and the blurries hit. With Black Dragon, it just works, and looks better too. Now that Niran has shown using more GPU memory is not only possible, but makes such a difference (at least to some of us), perhaps LL and the Firestorm devs might take notice... we can hope. In the meantime, I'm getting used to using my Spacemouse to move around with again in Black Dragon.
  11. Freya Mokusei wrote: Some of us know what we're talking about, but educational networking is a sticky wicket. You probably pay someone for this. ^ This. I've worked in edu systems networking in a previous life. Ask the people who get paid to maintain (and look after security and access on) your network. There's no inherent reason why you can't run multiple SL sessions on a NAT/PAT network; I do, even multiple (up to five so far) session from just one PC at times (although that PC has a public IP address on static NAT). So, if it doesn't work, check with your admin. My guess ould be throttling (deliberate or simply limited thoughput) but that's only a guess.
  12. LlewLlwyd wrote: There is NEVER a ***bleep*** moderator around when they are needed!!! Think again...
  13. Freya Mokusei wrote: Some particularly tech-unsavvy merchants copy ?lang=<lang> into their Marketplace URIs. It's not necessary and never has been necessary. Either way you do this to yourself by following these poorly constructed links. Aye, I know. It's quicker to just click the link and put it back to English than it is to check and edit the link, I do make sure the link really does go to the MP before I click it though.
  14. LlewLlwyd wrote: * Posting LOLcats [OK, that last one might seem a bit harsh, but generally such images offer little insight into an individual's viewpoint.] My viewpoint is clear:
  15. You're lucky, I got Portuguese last time. Seems to happen regularly when I click on people's links to the marketplace from group chat. I just hit the language button in the corner and put it back to English/US (which isn't really what I speak, but it's close enough). Seems fine afterwards, until I click another link.
  16. Derek Torvalar wrote: ROFL Sleep first, then post. Yeah, that's probably good advice.
  17. As already said, there's only one real solution unfortunately, given the lack of care LL seems to have about such things. I do wonder though if you could insert your own self-replicating object into the problematic parcel. The sole purpose would be to keep the parcel full by replicating, thereby preventing the griefer's object from replicating. When the griefer's object is returned, yours would take up the slack space in the parcel. The griefer would have to manually replace theirs, in just that moment when one of your objects is returned and before your replicators could fill the parcel again. Possibly tricky to catch if you time your replication well. Might be a rubbish idea - it's 4am and I haven't slept for a while! Anyway, it would likely just start a war of escalation. As soon as 'they' get in the parcel again, I guess things wouldn't be pretty.
  18. You're welcome. There have been a couple of updates since I last tried it, so I've just been running it again myself. Graphics rendering is spot-on. No thrashing textures, no dumping textures behind my back only to reload them again when I turn around, and, maybe it's me, but everything seems to look just a little better. I'm still struggling to get used to it; mostly I really miss the mouse-walk function that was added to Firestorm but there are other differences too. I guess I'm just used to doing things a certain way. I'll stick with it for a while though I think. Maybe I'll get used to not having the mouse-walk. Wish Niran would add it, but it seems that's not going to happen.
  19. I agree, having been suffering from all this repetitive texture blurring for a while. With what I'm gradually learning about how LL operates though, I think the request is hopeless. I think enforced obsolescence is a standard business practice these days. Security holes in Windows? Buy the next version. SL(1) not working well enough for you? Don't worry, just move to SL2 and buy everything again! /soapbox Have you come across Niran's 'Black Dragon' viewer? It allows separate control of texture and scene memory, up to 1GB each. It worked for me. Once I ramped up the values, the texture thrashing stopped. Unfortunately I still much prefer Firestorm overall. So, more than 512MB certainly is possible. http://niranv-sl.blogspot.co.uk/
  20. LlazarusLlong wrote: For example, I believe in capital punishment, but I don't want to be a hangman. The poor, underused and abused period and parentheses have already been thrashed in this thread, after being dragged, kicking and screaming, into a thread supposedly about feminist propaganda. Now you want to punish the capitals too! What have they ever done to you?
  21. Madelaine McMasters wrote: Vulpinus wrote: You have to have some cheek to pull that off Of course... and I've run out. Are you offering yours? If you can find me, it's all yours
  22. No apology necessary. I don't take offense at other viewpoints. Sometimes I even learn from them All I know for sure is that every MLPv2 engined thing I looked at had considerably higher script count and time than other, similar products with different engines. ... Just had a welcome visit from Qie again as I was writing the above. Things seem to improve after his visits, OK, I'm going to drop my worries about the script time, and back out with whatever dignity I have left.
  23. The more I check into why the mainland sim I'm on hovers around 18ms Script Time, the more I come to hate MLPv2. The region has about 700 active objects with over 7000 scripts. That's over ten scripts per object. The only common things I've found that look like that are MLPv2 scripted (mostly)sex objects. There are only a couple of breedable-annoyances in the region (no, I don't mean my neighbours). One of my beds (which the creator had endowed with two seperate MLPv2 engines!) had 24 scripts and took 0.05ms of script time just to sit there doing nothing. On average they seem to have ten to twelve scripts and run between 0.015ms and 0.025ms idle time. Add a few dozen (hunderds???) of those up in a sim and, like mine, you're lucky when your door script gets a chance to run and let you in. I've already removed (in disgust) the few items I had out with MLPv2 scripts, and know to avoid them and their creators in future. There's other, better stuff out there that uses a quarter of the resources. So, please can we ban MLPv2? /rant ;)
  24. You have to have some cheek to pull that off
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