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irihapeti

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Everything posted by irihapeti

  1. i think you should be aware that this like really obscure part (meaning GD) of all the Unheavenly Virtuality is the turf of us District 16 angels. ok we (us the Angel 16s) have like saved everybody already in here who was worth saving. And taken them to our own District 16 part of Heavenly Virtuality. So yanno q;(: + is a few demons and devils still here as you can see already. And some heathens as well but they already been thru the saving redemption and end up worse than they were before but is ok bc we are pray for them. Which dont do them much good seems like. But does help us Angel 16s to meet our angelic KPIs and that + sometimes we (the Angels 16) smite them (the demons and devils) hip and thighs with our ass bones. But being unheavenly devils they actual like that most of them specially when our assbones land on the soft part of the back part of their hips. So we (us Angel 16s) dont do that much anymore to them. bc they all start lining up for a hips and thighs smiting, when they see us get out our ass bones and start wave them about. and they giggle them devils. Like demonically even (:
  2. Pamela Galli wrote: Perrie Juran wrote: Pamela Galli wrote: Perrie Juran wrote: Pamela Galli wrote: You can wind up with no copies if you make something in your store, forget to take a copy, set it to sell original, then someone buys it and takes it into inventory. Ummmm, in his OP it was stated: "If I put weeks of work into creating really complex vendors with 1000's of lindens worth of other people's no-copy items inside....." So what would the settings have to be on the item in order for a script to handle the sale and delivery of the item? If the vendor and contents were transfer, and the vendor was set to sell original, anyone could buy iT. But we don't want to sell the Vendor. Just the 'no copy (to me)' contents in the Vendor. Then dont sell the vendor. I am describing how an object can seem to have been stolen when really it was set to sell original. I have no clue what happened to the OPs stuff -- could be some thing like irihapeti's example. i am now suspect that is exactly as you describe the OP said that stuff has been disappearing from inside the vendors as well, disappearances for which they cant see any explanation is a hole in their vendor system somewhere/somehow
  3. i just add on here what Prof has shown in his last post is that the OP issue is fundamentally a puppeteering problem. Which I missed completely so thanks Prof. I learn something new from you out of this chat (:
  4. agree what you and Innula are saying so Prof if you want to then I think is ok. If is such that can be useful for a wide range of people then can stick in the Library, so people can find more easy in the future + about the other if a OP is asking for something for which there is already examples on the wiki, library or a other post then I think is reasonable to point them to that and say for them to have a go at it themself. bc like you say is about helping people to grow as scripters if they show no real interest in learning themself, which mostly comes when a person just wants to make a one-off thing, then see you later that person. Like if they just want a one-off (or a whole lifetime series of one-offs) then they can go and buy them + and then for me personal then sometimes we get a quite complex issue for which there can be more than one algo/approach which makes us think, even quite experienced scripters, which when solved in one or more ways, can be quite helpful to everyone. Seeing the different approaches taken and the algos that come out of these. Which sometimes while not always the exact answer to the original issue, can give us some ideas of how to approach similarish problems elsewhere sometimes also is not a complex issue as it might turn out, just a rare instance out of the mainstream, but we never knew that until we start to chat about it, and see some algos posted issues which are interesting for us to try work out how it might be done i quite like these interesting ones, mostly bc working on them, chatting about them, and learning off others by the approach they take, helps me to grow myself
  5. kiramanell wrote: What a weird reactions, LOL. If it's not too much asking, I too would like to know what to expect of Sensar. Is that such a strange question?! Inara Pey is the goto person to read up on what little LL have said so far about it http://modemworld.me/2015/08/18/lab-announces-sansars-closed-alpha-officially-under-way/ is the last article. Related links at the bottom for other articles about it
  6. DejaHo wrote: Cinnamon Mistwood wrote: You would make an excellent secret keeper, too. *presses a kiss to your cheek* I would trust you to pass on my unexpected demise with tact and delicacy. Could you find a use for all my transferable hairs, miniskirts, and stilettos? Are you getting married? I will certainly cry at your wedding . . . and dance at your funeral. soooo you do have a use for the miniskirts and stilletos. for your dancing costume q; (:
  7. if was me then i would go down this path // example basis for the spin in spin thingy// link 2 prims// stick this script in the root// sit on the child// Touch to start. touch again to stop // adjust time and slice to get how you wantinteger going;float slice;float time = 0.2;start(){ slice = 1.0 / 2 * time; vector axis = <0.0,0.0,1.0>; llTargetOmega(axis, 1.0, 1.0); llSetTimerEvent(time); going = TRUE; }stop(){ going = FALSE; llSetTimerEvent(0.0); llTargetOmega(ZERO_VECTOR, 0.0, 0.0);}default{ state_entry() { stop(); } touch_end(integer num_detected) { if (going) stop(); else start(); } timer() { rotation r = llList2Rot( llGetLinkPrimitiveParams(2, [PRIM_ROT_LOCAL]) , 0); r = r * <0,0,-slice, -1.0-slice>; llSetLinkPrimitiveParamsFast(2, [PRIM_ROT_LOCAL, r]); // 2 is the child llSetLinkPrimitiveParamsFast(3, [PRIM_ROT_LOCAL, r]); // 3 is the avatar }} eta is my recommend bc if go down any other path then it gets more involved + eta more this is not the actual solution to the OP issue. Can be used tho as a basis to make a different kinda ride the actual OP solution is what Prof posted above
  8. ok. understand assumptions there is a center pole with 4 arms. The center pole (root) rotates at the end each arm there is a pole attached. this pole rotates independently of the center pole. attached to this pole is a fixed arrangement of 4 seats. Being fixed they rotate with their own pole so if make out of mesh then is a root prim (with 4 arms) that rotates. There is a child prim (made out of mesh), pole + seats, linked to each arm the seats with avatars on dont rotate independently of the pole they are attached to ok by linking the prims. We can: rotate the center pole this will rotate the arms we can rotate the childs (seats) independently by rotating the child prim + when avatar sits on the seat. The structure rotates so all good. The seats rotate round their own poles. So all good The avatar tho rotates with the root prim and not the child prim it is sitting on am not sure why then, given what has been mentioned already and given the codes already given, why the avatar is not rotating as is should
  9. question: do the yellow seats rotate around their own axis as well as perimeter rotate the center pole ?
  10. need to use LOCAL vector offset = <-0.3,0.1,0.9>; // adjust for avatardefault{ touch_end(integer num_detected) { list params = llGetLinkPrimitiveParams(2, [PRIM_POS_LOCAL, PRIM_ROT_LOCAL]); vector pos = llList2Vector(params, 0); rotation rot = llList2Rot(params, 1); llSetLinkPrimitiveParamsFast(3, [PRIM_POS_LOCAL, pos + offset, PRIM_ROT_LOCAL, rot]); } } example:
  11. i just add some thoughts i first go thru what we can do, which you already found out. I just say for others who might read - we can OMEGA a prim and when sit on it then the avatar will rotate with the prim - we can link prims and OMEGA the root prim, and also independently OMEGA the child prims. But when we sit on the child prim then the avatar rotates with the root prim - we cant OMEGA the avatar itself either - we also cant use OMEGA and KEYFRAME at the same time on the same prim. The OMEGA will stop while the KEYFRAME is running - eta addo. we also cant KEYFRAME the child prim, independently of the root prim + so we have to rotate avatar the normal way (like Innula has mentioned) the downside of the normal way is that we can get visual judder when we dont want to hammer the sim in our script so to help ameliorate this then a way it can be done is: 1) OMEGA the root prim 2) OMEGA the child prim (seat) 3) rotate the avatar as Innula showed in some largish step. Synching it as best we can with the child (seat) OMEGA so altogether, the structure will move smoothly. and only the avatar will lag/judder a wee bit bc this is a kinda wild-ish ride then can advantage the avatar judder to more simulate the RL condition when a RL person is on this kinda ride then their body moves in response to the various pressure/forces applied so we can make a ride animation that wibbles the avatar a little bit as it rides. The wibbling anim will help to disguise the judder/lag of the avatar as it step rotates, while also simulating the RL condition
  12. ps if i did get a $9.50 then I am supposed to get charged $9.50 incl. GST (which is 15%) and if I was a baron then charged 15% on top of the tiers and if I was a baron and had 17 sims, then I could claim all the GST paid back as a tax offset my own taxman tho be quite interested in my invoicing arrangement with LL when I cash out eta: tax offset. not expense
  13. Sassy Romano wrote: So the bottom line here is that the EU business person has over the year, saved the cost of a family of four in McD's except that the McD's in Europe is more expensive than the US so I guess that's so not fair lol. jejeeje (: but this is SL. we are bizness people ok like 4 big macs is still 4 big macs. and fries. and a big coke. or a chocolate shake if prefer that to a coke. for no extra cost is pretty much our whole annual business entertainment budget spent in 1 go. So we dont want to waste it all on just any old body jejeeje (:
  14. Sassy Romano wrote: irihapeti wrote: is incorrect from a business pov Care to state why you believe that? Refuting a complete post without stating why is somewhat lame. I'll state it again, a business can reclaim VAT from inputs where the input good or service relates to the business in whole or in part and where it's in part, there will be a percentage claim of the VAT, not the whole amount. That's it, you cannot just claim VAT on a fridge for example where that fridge lives in your home and is wholly unrelated to the business. Nor can you charge VAT on outputs which are a) not related to the business and you certainly won't charge VAT on transactions inside SL. If you think you can, then I suggest you seek better tax advice! read again what Wandering wrote which I quoted i said was incorrect that Wandering's view that this action by LL 'levels' things up between a EU businessperson and a US businessperson It dont a cost of doing business for a SL premium US person went down from $10 to $9.50 (reduced by 50c). A cost of doing business for a SL premium EU business person went down from $10.00 + VAT to $7.92 + VAT. (reduced by $2.08)
  15. is a pita what you going thru. I went thru the same when I got a new router you onto it tho in determining that is a network issue the DNS is the main culprit like you say in the IPv4 properties Configure DNS there is a Advanced button. Jam as many DNS servers as you can in there. I got 2 Googles, 2 OpenDNS and 2 from my own ISP. So 6 altogether. what happens is my system tries the 1st one. If the first is busy then it tries the 2nd, then the 3rd and so on bc SL uses heaps of DNS calls then having more DNS provider services can help things heaps + the other one is the network adapter card. In Device Manager for the card can update the driver (if you dont have the latest already). I had to update + together with updating the network adapter and jamming 6 DNS servers in then I never got any troubles after that for those reasons only trouble I now get sometimes is general internet network lag, like my packets getting routed thru the Artic Pole or somewheres random (: instead of going the usual direct route, and/or server side lag where the SL sim is not responding timely, which still happens sometimes but is a pretty isolated ocassion, compared to the DNS issues
  16. but i add more (: + is $7.92 whichever way you look at it bc the $1.58 isnt paid by LL. LL are not the taxpayer. LL are the tax collector. The $1.58 isnt LLs to do with as it pleases. It dont belong to LL. The tax money belongs to their customer. The customer is liable to pay it. LL is only liable to collect it and pass it on to the taxman
  17. is incorrect from a business pov
  18. Alwin Alcott wrote: irihapeti wrote: LL should charge people $US7.92 and then if they (LL) want to pay the EU VAT taxes for their customers on top of that then they can they do....sighs...... yes thats the price EU people now pay for the 1 month premium. $7.92 everybody else now pays $9.50
  19. Wandering Soulstar wrote: All this does is bring the playing field a bit more into balance from a business perspective, completely levels it in respect to residents from Non-European/Non-US countries, and nearly levels in respect to US residents incorrect from a business perspective then any VAT that LL invoice you for, then your business can offset this against any VAT that you invoice your own customers for unless you not invoicing your customers for VAT. if not then you not running a business. You just a consumer, same as everyone else who dont run any business
  20. Amethyst Jetaime wrote: VAT is a tax the Europeans impose on them selves. When will the rest of us receive a subsidy from LL toward our taxes? correct LL should charge people $US7.92 and then if they (LL) want to pay the EU VAT taxes for their customers on top of that then they can
  21. as Prof has already said: the other person cant sit on your attachment. So thats out the other requirement is to be able to use in a no rez area. So that rules out rezzing a vehicle(s) you can both sit on so that leaves towing + towing you wear your vehicle and it plays the sit/drive animation on you they wear their vehicle (like a trailer say) which then - plays their passenger animation - then uses a particle rope to bridge to you - and then uses a follower script to follow you and off you go. and they will follow (get towed) just have to go slow over sim crossings so you dont outrun their follower script sensor
  22. WuShin wrote: I have been using Singularity 64-bit for years now on Linux that be internets years yes ?? like 1.75 earth years
  23. DejaHo wrote: HughJegow wrote: tako Absent wrote: HughJegow wrote: What to expect? Delays in development, expensive development tools, lots of subsequently retracted promises, wholesale regular pr, project manager and coder sackings, bugs, lag, disappointment and abject commercial failure. ^^^ Negatron ^^^ ^^^ AntiDecepticon ^^^ ^^^ OMGIt'sContagious ^^^ ^^^ OMGapron ^^^
  24. Madelaine McMasters wrote: Except that LL doesn't just suspend the account, they delete it and any virtual investments you've made outside the contract. they dont delete them, suspended accounts. They go into cold storage after some time can resurrect any account from cold storage the issue for some people is the cold storage system. The links to your inventory items get broken sometimes, so when ressurrect then inventory borkage + about suspending no-payments (free) accounts that happens as well if have made a account with a gmail. Then never login again to the gmail. After some time gmail will cancel the email account when the SL marketing bot periodically sends stuff to the now non-existent email (and seems also when has been no SL login activity as well for some time) then the SL account gets suspended and put into cold storage as well so have to file a ticket to resurrect
  25. CheriColette wrote: One question: If you have Premium account and payment not made (I guess they would take from your account until funds run out) why does it not revert to ordinary account and keep your avi going, why the difference? is a contractual principle example: i contract to pay $5 a month for a service. I dont pay the $5 now owing. I have breached my contract. My account gets suspended until I do pay i contract to pay $2,950 a month for a service. I dont pay the $2,950 ow owing. I have breached my contract. My account gets suspended until I do pay i dont contract to pay anything. I dont pay anything. There is nothing owing. There is no contract to breach. So no reason for any suspension + contra-example i contract to pay $295,000 a month for a service. I dont pay the $295,000 now owing. The person I have contracted with goes: oh! well about the money. You can keep using my service for other stuff for 0$ as if we never had any contract for $295,000
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