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Profaitchikenz Haiku

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Everything posted by Profaitchikenz Haiku

  1. I have passed some strange olours in my time but never anything close to that shade, what on earth do you drink?
  2. I have further information on this "It's invisible but I can't walk through it so it must be there" problem. I got called to somebody who had seen this very problem. They had just logged into their home, and half of their building wasn't there, they couldn't see it with Ctrl-alt-T, and right-clicking wouldn't change anything. I arrived, and walked over to them. I could see all their building, including the door that they said they couldn't see, couldn't right-click, and couldn't touch to open. I touched the door and it opened. They said that the moment I touched it and it opened, they could see it, and all the other parts of the building came back. I'm not sure which of the Lindens are looking at this so I can't direct this observation to anybody other than the forum, and hope that it means something to somebody.
  3. This is a different issue from the configuration changes. What they have done is calmed down the pauses that used to happen when an avatar arrived in a region with lots of scripts and there was a delay of at least a second to other scripts while they got introduced to the server. That is far less severe now. The vanishing objects is annoying but as you're said, there are workarounds. There was no workaround for the old scripts slowing problem.
  4. There is a class of person who lives to loves to wield the puritan scythe
  5. Tricky. You can play more than one animation at the same time. Suppose one animation affects the arms an upper body, and the second affects just the legs. Both playing at once will therefore animate the arms, upper body and legs, but unless you've made them both to have the same key-frames the limbs might not appear to be properly coordinated. In your instance, if you haven't stopped one animation and have then started another one, there could be clashes if both of them decide they want to animate the legs. It's not something I've ever investigated but it is something I've done myself by accident.
  6. I hope not. What i think I see in the regions I follow closely is that there is now more spare time available, and that avatars entering a region no longer cause the 1-second freeze. I second your request for the Lindens to explain a bit more about what they're done, but as I am seeing some realistic performance improvements to scripted objects I don't think this is a screw-up, quite the opposite. I have been running some scripts for several weeks now in four regions to try and see if users can assess region performance. One of these tests measures how accurate a 1-second timer is compared to the wall-clock. Up until Tuesday this test showed that when there were more than a few avatars in a region, or when some avatars entered or left a region, the timer would miss one or more seconds. Since Tuesday's restart with the new configuration, theese instances of lost seconds have dropped dramatically. The RC channel in the regions I look at had already been switched to the new configuration and had been showing the greatly improved figures for some time now, this is the basis for my saying I think this is an intentional change, not a mistake. I could of course be wrong, that is the curse of being male...
  7. I think this was hinted at by several of them when discussing the "configuration changes" the updates would be introducing. It's shown up on all the parcels I am monitoring currently, arriving on the RC channel first, followed by a mainland main channel, and then on Tuesday both of the mainland main channels sow it. The most significant change I have observed not obvious in the stats is that avatars entering, leaving, or remaining in a region no longer give such a hit to the region. I doubt the Lindens will release specific details of what they have done but it looks to me as if they have finally managed to fix the mono-arrival issue when avatars with aggressive AOs and other scripted attachments arrive or leave.
  8. Be sure to stop the current animation before switching to the next one, and sometimes you might need a 0.1 or 0.2 seconds delay between stopping the old and starting the new.
  9. Until they take over Steam they're not even halfway close to getting a monopoly. Hope that cheers you up.
  10. The results for the main channel roll are looking very promising. A mainland parcel that up until Tuesday would lose 120 - 180 seconds over a 10 hour period with 17+ avatars present in the region is now showing just 2 seconds drift with 27 avatars present. (The test is a 1-second timer comparing an incrementing seconds counter to the wallclock figure).
  11. I have a parcel on an RC channel which did indeed restart today, but it was just a restart, no change in the version.
  12. Two mainland parcels included in my region monitoring study improved significantly after yesterday's restarts, I am interested in the comment above that a fast region restarted as slow and required a further restart to achieve an improvement. FWIW I think I am seeing an improvement in the effects of avatars entering or leaving regions, prior to the restart a steady accumulation of drift between the wall-clock and a 1-second timer showed when more than a few (8-9) avatars were present, in the case of mainland with 17 avatars almost constantly present the drift over a 12 hour period could reach over two minutes.
  13. Make a sloping prim using path cut that is the length of the tarmac and tapered down to a point which will touch the road. Adjust the length and width and height as necessary, possibly using the Profile cut, reduce the height. Texture it to be the same as the tarmac. Then, either link it to the tarmac ( possibly a bad idea as if the encroachine piece is returned the tarmac will go with it), or link it to another prim that is placed beneath the tarmac.
  14. A few years ago there was a similar sort of news fanfare when they bought into Nokia, with the plan to eat Android's lunch with Windows Phone.
  15. See This thread in the viewer forum - it's been around for a while now.
  16. The bug might be viewer-dependent, I've not seen it at all in Singularity, I've seen it several times in both Catznip and the LL performance improvement viewer. Both the mainland region on the main server channel I'm watching for the user-region monitoring study came back from the restart with Scripts run up at 97% and 95 %, a great improvement over the 22% and 73% before the restart. I shall run the monitoring study for one further week before compiling the results so that there is a before and after view of the configuration change.
  17. You must surely know by now that the last thing the forumites can do is wait and see?
  18. There have been previous methods of making the avatar invisible, although all the methods I know left the name tag showing in the normal position. I was shown a system once where even the name tag was hidden, but I could see the person when I turned on bounding boxes. It's inevitable that people will play pranks if they find such a toy. I remember Ulrika Berger and I went out on Halloween 2010 as just floating heads with no bodies, but it didn't get much of a response. Similarly, I remember somebody on pigswillfly creeping around as just a name tag to do things like blow in somebody's ear, but again, the reaction of everybody was to just ignore them. The griefing aspect would obviously be to bump or push somebody, but most people know to look at the Help sdropdown to see who's bumping them.
  19. I've been thinking about Scylla's original post and I've realised something that I hadn't fully appreciated before: somebody's expectations of privacy in SL are probably based on their expectations in RL. Think about it. In RL, people don't walk into your home uninvited, unless they're intent on criminal activity. In RL, people don't install spy-cameras in somebody's house to watch what they're up to (unless they're an official or unofficial state-sponsored agency) I suspect that for a lot of people, the realisation that in SL there is zero privacy might come as a shock. It's not what they're used to.
  20. I'm retired now, which in itself is a full-time job without also having a high-maintenance semi-decrepit vVictorian building to take care of (as part of keeping warm I smash and saw up half my own body-weight in wood each day, luckily I'm not particularly overweight, but for those of you who question my frequently appalling typing, think wrist-aches) . I used to be a software engineer, a sort of catch-all term for somebody who can write programs, oversee other people writing programs, do black-box testing to work out problems, and monkey around with the hardware. If I had discovered SecondLife earlier, (or if my final contract hadn't been so absorbing), I would probably have initiated a career-swerve and dove fully into the Virtiual Worlds. I sometimes wish that I had become a historian instead, I've developed a growing fascination with the past, anything from the Sumerians and their technology up to the stories slowly emerging about the last war. "The truth is out there, Jim, just not as we know it."
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