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Linden Lab

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Blog Entries posted by Linden Lab

  1. Linden Lab
    We're excited to introduce Linden Realms, where Residents can dive directly into exploring the towers, caves and valleys of the Lab's first-ever game prototype. Dodge rock monsters and fierce fireballs as you cross deadly, toxic rivers to complete quests and cash in your crystals for Linden Dollars. And that's just the beginning...

    Quests take you through the basics of game-play in Second Life while you earn Linden Dollars. You’ll start at Basecamp on Tyrah’s Island, where you’ll have your pick of exciting destinations to choose from!
     
    Sunspire — Investigate a tower of experiments in teleportation and astronomy. Shattered Cavern — Go deep into an intricate system of caves that snake down under a small mountain. Devil's Canyon — Brave a  dangerous valley of fire and rock monsters, where the courageous are rewarded. Whisper Hollow — Hike through a forest full of secrets and obstacles. Banshee Peak — Soar above it all at the northernmost point of the island and admire the view of Whisper Hollow. Tyrah's Peak — Scale the snowy peak overlooking the center of the island and the Basecamp. Dark Moon Bay — Explore this southernmost point of the island, where Tyrah wrecked her ship and hopes to eventually escape.
    Our teams dove deep into the inworld creation process during development, and are eager to share some improved tools that came out of this effort. Residents will soon be able to use those tools to create even richer original experiences in Second Life.


    Dive in, explore — and experience the wonder of Linden Realms!
  2. Linden Lab
    Today, mesh technology is available gridwide in Second Life. All SL users can now benefit from mesh technology, no matter what you do or where you are inworld.



    If you shop, be sure to check out items built using mesh — they can sit alongside everything else you own and love in SL, but often look superslick, and may have greater detailing or design than a similar item built without mesh.

    If you build, mesh is another option to help you access unlimited creativity. All the other traditional SL building options are still intact, we’ve just added to your toolkit.

    If you sell things, selling objects created using mesh is one way to diversify your offering.

    If you own land, well-made mesh objects can be used to increase efficiency and maintain optimum performance on your parcel.
    
    Make sure you use the new Viewer to view and upload mesh objects correctly; older viewers will not render objects created with mesh correctly. Please check with third-party viewers; mesh support may vary.

    A More Technical Look at Mesh

    You’ve probably already seen mesh technology at work in modern video games, special effects and 3D animation. The term “mesh” refers to an object that consists of polygonal geometry data. That means it is extremely flexible — and it certain situations, it can be way more efficient than the existing prims and sculpties you’ll find inworld currently. Although existing building tools and techniques may still be the best choice in certain settings. You can talk with other designers about mes here.

    Mesh objects are first created in external programs, such as Blender or Maya, (check here for more information) and then imported onto the Second Life grid. Once there, mesh objects can be manipulated in pretty much the same ways you would manipulate a regular old prim. Learn more about uploading your own mesh items here.

    
  3. Linden Lab
    September brings new developments to Second Life for Premium Memberships, improvements to Profiles and an update on mesh. These are all part of Linden Lab’s ongoing focus in 2011 on improving service, performance and usability.

    New Premium Membership Benefits

    At the beginning of September, we introduced some new benefits for Second Life Premium members. The first improvements? Exclusive gifts and Premium-only sandboxes.



    Getting access to your new Premium rewards is easy. Premium Gifts can be claimed now by members via one of the many inworld Premium kiosks, and the Premium-only Sandboxes are already open.

    Even more benefits are on the way, so this is just the beginning. Read the original blog post for more details about Premium Sandboxes and Premium Gifts.





    Not a Premium Member? There couldn’t be a better time to sign up. We’re running a special limited-time promotion for new quarterly Premium memberships from now through Monday, Sept. 12 at 50 percent off the regular price.

    Get Even More Out Of Social Profiles with Location Posting

    September also brings a new social sharing feature to the Second Life Viewer. Residents now have the option to conveniently share where they are inworld by adding a location to their Profile posts as a tag:



    This means that people reading your posts live can teleport directly to your location and join you. Those who see your post later can also check out the location to see exactly what you were talking about — even if you’re no longer there.

    Of course, you can always choose not to use this feature — it’s just there when you want it.

    These “Locations” tags get really fun when combined with your Profile's “Nearby” feature. To check it out while you’re inworld, follow the menu Me → My Profile. Then, click on the first icon:


    Then click the second tab, “Nearby”:


    Now you’ll see posts from people nearby wherever you are inworld. Some of these posts might even be made by people in the same location at the same time you are there. It’s a great way to connect with others to start a conversation.



    You can also use this feature to browse through older posts, which can give you insights as to what kind of activities and conversations typically happen in that region. For example, you might uncover posts about recent or upcoming live music shows, hot new stores or the insider scoop on the hottest local dance clubs.

    So... let people know where you hang out and why — or keep quiet, and just see what others are doing and saying.

    If you haven’t heard the full story of Social Profiles, check out our post from last month for more details and the big picture.

    Mesh Update



    With the arrival of mesh, a number of Residents have already started to create some impressive mesh items inworld. Since its inception, we’ve seen more than 9,000 content creators enable mesh, and more than 20,000 items have already been uploaded to the grid. And we’re looking forward to seeing what creations you make next.

    There’s a lot of excitement around what mesh models can offer — for more information or to try it yourself, check out this page. You can also browse through some of the first mesh creations in our Mesh Showcase. The Lab is working on continued improvements and the next mesh release will include upgrades to how we show resource weight and land impact of objects.
    Mesh rolled out in August as an added option to all inworld building tools to help Residents craft even more creations inworld. For the best mesh experience, you’ll need the current version of the Second Life Viewer (Version 3.0) or a comparable viewer.

    Go create something great,

    Linden Lab
    
  4. Linden Lab
    Behind the Scenes of Octoberville

    When you visit a place such as Octoberville you think of haunted houses, mazes, hunts, Crowbar, and making friends, but there is so much more to Octoberville than meets the eye.

    Beginning with a brainstorming session that usually takes place in June; we devise the continuing story of Octoberville. Sometimes, it can be quite a challenge to maintain the original sleepy, autumn feel, while adding the elements of fear and delightful frustration that Octoberville is known for.

    As the project manager, it is my job to make sure that everyone is on the same page and we are on schedule to have the build completed and tested by October 1st. This can be quite a challenge as we all have real life jobs and responsibilities to balance as well. It is also difficult to motivate people to work on autumn projects when its 90 degrees outside and thoughts of swimming pools and backyard barbeques seem more relevant.


    By September 1st, the main maze and general layout of Octoberville is completed, but the haunted house and the actual game still needs to be developed. With only a month left to create the meat of the game, life becomes more hectic. Everyone in the family, including our daughters, is consumed with finishing the project. After school, before and after work, during dinner, we are sharing ideas, arguing points, and putting the pieces together that will soon become many fans’ favorite Second Life event.

    By the middle of September, nerves are on edge and we, too, are counting down the days until October 1st. While Nathan is finishing up the code to the hunt, Master Kaos is coming up with puzzling rooms for the haunted house and putting finishing details around the rest of Octoberville to make everything look realistic. My daughters are taking the scripted hunt items and hiding them, while I am making sure that everything flows correctly and ensuring there are no holes in the game.

    The final week before opening is probably the most stressful time of the year. We are hiding the last of the items and testing the game in its entirety.

    Finally, on October 1st, our efforts pay off as we watch Octoberville become filled to capacity with fans within 1 minute after opening.

    Photos by Taylor Flanagan


    About the Author: Cherub Spectre (along with Master Kaos and Nathan Oddfellow) is the creator and designer of Octoberville, which is celebrating its seventh year on the grid.  Visit Octoberville in Second Life!

  5. Linden Lab
    Share your favorite sims and eeriest events!
    It’s that time of year again — time to get out your witch’s hats, dust off those broomsticks and don your spookiest, scariest costumes for a frightful Haunted celebration. This spooky season is a favorite in Second Life.

    What are your favorite places to celebrate all things ghoulish? Are you a builder, designer, costume expert or fright fanatic? Share your insights! Get into the spirit of the season and help guide Residents to your top spooky spots.

    Got a favorite fall hayride location, or an awe-inspiring apple-picking area? Post a link to the scariest sim or the most happening Halloween event locale. Share your frightening favorites — and all the autumn awesomeness! — in the comments section.

    Get excited!
    KpS9jNmCi3s
  6. Linden Lab
    Today, we're happy to announce that Fitted Mesh is available in the main Second Life Viewer! As we've previously blogged, Fitted Mesh gives Second Life content creators the power to craft mesh garments that make avatars look their absolute best. We’d like to thank the vibrant community of creators for their thoughtful feedback and help testing this feature.
    For more information, check out the below, then update your Viewer to the latest release and get creative with Fitted Mesh! 
    NTMimYMpBS8
     
  7. Linden Lab
    Linden Lab is excited to announce the latest updates on one of our coolest new features — mesh. With mesh, you’ll be able to create, build and beautify even more incredible objects inworld! You’ll find a new Mesh Enablement functionality tab in the My Account section of your Account screen. It’s just another part of the innovation and imagination that makes Second Life the magical place it is.

    Uploading Mesh

    Now that mesh is in rollout stage and many users will soon be able to utilize its content-creation capabilities, there are a few things creators should know before giving it a whirl. Potential creators will need to satisfy a couple of requirements in order to gain access to mesh-upload capabilities. First, you’ll need to review a short tutorial that is intended to help Residents understand some of Linden Lab’s intellectual property policies — they can be kind of tricky, and we at the Lab want all content creators to be well-informed This tutorial outlines some of the key points relating to intellectual property.

    Second, if you have never given us billing information, you'll need to enter it into your account. Why, you ask? Because having payment information on file is an important step in establishing direct relationships with content creators who will be working in mesh. Note: We do realize that with the current configuration, some Residents will need to make a purchase in order to enter their billing information.

    The first round of rollouts of mesh will be happening over the next few weeks! We look forward to seeing your continued imagination, skill and creativity in this exciting new format. We hope you’ll be pleased with our innovations — and can’t wait to see what you come up with!

    Now go create something amazing!

    Linden Lab
  8. Linden Lab
    An Image is Worth a thousand words – and sometimes it can be worth L$5000, too! Out with the old and in with the new – show off your dramatic Second Life makeovers with a before-and-after picture that highlights a new look you will be rocking this year in Second Life. There will be one grand prize winner (L$5000) and three runners-up (L$1000 each). Think of all the shopping you can do with that kind of allowance!

    For all the details on prizes and how to enter, please read the "New Year, New You!" Picture Contest Wiki page.

    We’re excited to bring this new contest feature to the Second Life community, and we hope you enjoy it!

    How to participate: Take a before and after image of your virtual makeover and upload it on the contest page. It’s as easy as taking your before snapshot and placing it on a prim, then stand in front of it with your new look and taking another snapshot, or stitching together two images – one of you before your Second Life makeover, and one after. Save the image to your computer so you can upload your submission for the contest. 

    How to vote: Entries will be posted from Jan. 11 through Jan. 18, 2012. You can vote at any time for your favorite, but you only get one vote. To vote for your favorite, simply hit the Kudo button on the page of your choice.

    For some tips on how to take good pictures in Second Life, take a look at the Knowledge Base article.

    Good Luck!  May the best “New You” win!
     
  9. Linden Lab
    How has your SL look changed over the years? Share your favorite SL evolution photos in the Group Pool on Flickr and add your comments to the discussion. Check out Eshi Otawara's looks throughout the years here.

     
     
  10. Linden Lab
    You may have noticed that we’ve added a Mesh Enablement tab to your Account. Get ready to explore the latest innovation from the Lab!


    Mesh? What the heck is that?

    We’ve had quite a few questions from users about mesh —  mostly along the lines of what is it? How can I use it? When will it become available? Well, we’ve got some answers for you — and some good news!

    First of all, what is it, exactly?The term “mesh” refers to an object that consists of polygonal geometry data. Essentially, it’s what you see in modern video games, special effects and 3D animation. It's extremely flexible — and when it’s well-made, it can be way more efficient than the existing prims and sculpties you’ll find inworld currently. Mesh objects are first created in external programs, such as Blender or Maya, and then imported onto the Second Life grid. Once there, mesh objects can be manipulated in pretty much the same ways you would manipulate a regular old prim. And, here’s the best part — the wait is almost over! We’ve been rolling out mesh-upload capability to selected regions over the past week, and the rollout pace will increase in the coming weeks.

    Mesh on the Main Grid

    Because we’re rolling out mesh-upload capability across the Main Grid over the next few weeks,  mesh is not going to be available everywhere all at once. But, you can get a preview. Ready to try mesh? Here are a few steps you'll need to complete to get started:


    1. Get enabled. To do this, you'll need to first complete a short tutorial about mesh and intellectual property rights.
    2. Download the Mesh Project Viewer.
    3. Once you’re inworld and using the Mesh Project Viewer, teleport to the selected Project Regions where mesh capabilities are enabled. If you're interested in uploading mesh objects, you will want to visit public areas to test. View the list of current mesh enabled sandbox regions here.
    Intellectual Property rights tutorial Mesh Project Viewer Download

    If you have a region and want to get upgraded early, check here.

    Before you do visit a Project Region, you should check out the Mesh Project Wiki Page and read about uploading mesh.
    It's also a good idea to read through the Mesh Forums to get more info and to ask questions of your fellow creators.

    During the rollout period (until we enable upload in the next version of the Release Viewer), Linden Lab will charge a discounted fee for uploads. Also, during this initial period, no mesh items should be posted to the Second Life Marketplace due to the limited availability of places to rez mesh objects.

    We’re excited to share our latest project with you — and can’t wait to see the awesome things you’ll build with mesh!

    Go out and create something amazing – have fun!

    Linden Lab
  11. Linden Lab
    For over two years, I have written daily about SL fashion for my blog, “A Passion for Virtual Fashion,” and I co-lead Relay for Life’s Fashion for Life, which is one of the biggest fashion charity events on the grid. Linden Lab graciously invited me to share my expertise.
    The other day, I saw a TV ad for a fashion show about five easy pieces for one’s real life wardrobe. This got me thinking about five essential pieces in SL.
     
    1. An AO
    The Animation Override (AO) is a script that replaces the avatar's standard animations. An AO will provide those “non verbal cues” that say who you are—manly man, nerd, anime girl, kitsune pup, fashionista. Purchase a preloaded HUD (Heads Up Display) or buy animations and load them into a HUD (or into a special folder in some third party viewers) and replace the “newbie waddle.”
     
     
    2. Shape 
    The shape of an avatar is the frame of your avatar. It is our “body” and the core of our virtual selves. Buy a modifiable one from a good shape maker and tweak it to your personal tastes rather than starting from scratch. Making a pleasingly proportionate avatar is harder than it looks.
     
     
    3. Skin 
    The skin is the decoration on your basic shape. You can’t have an avatar without a skin. The skin you purchase should be a statement about you and should please your eye. Consider a neutral skin so you can change it using the five additional makeup layers that SL allows.
     
     
    4. Hair
    Hair is a huge differentiator between avatars. Whether you want a cute ponytail, luscious locks, a sassy pixie cut, a mohawk or a mullet. Combining regular prims, flexies, and sculpties (and soon mesh) with gorgeous textures and scripted features, hair is one of the engineering wonders of SL.
     
     
    5. Eyes
    Our avatar’s eyes move to follow our sight line as well as blink, giving avatars a human quality. When the eyes are flat or bland, the entire avatar looks “fake.” Eyes are an inexpensive investment change you from cartoonish to alive.
    Want to know more about the great content I have featured? Check out this entry on my blog for references and SLURLS.
    What are your five easy pieces? Leave a comment here!
     
     
    ABOUT HARPER BERESFORD:
    Harper Beresford writes about Second Life fashion on her blog  “A Passion for Virtual Fashion.” Her work has appeared in Harper's Bizarre, Architectural Digest (Italy) and numerous other outlets.
    She is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Monday, September 19. 
  12. Linden Lab
    Making your own Halloween _______.


    So you've had lots of fun exploring the various haunted houses, maddening mazes, and other spooky spots celebrating Halloween in Second Life this year and you say to yourself, “But I can make a better Halloween _______ than that!” Maybe you can, but it takes a bit of planning to bodge something together. Good thing you have a year for putting it all together.

    First you need to sort out what kind of venue it will be. A so-called “dark ride” like you find in amusement parks? How about a walk-through haunted house or even a haunted forest? The assets you have will be your biggest consideration in this decision with land being chief among them. Fortunately, Janeforyou Barbara let me use a large chunk of her land and a few thousand prims to make my fourth annual Halloween treat, the Menagerie Isle Haunted House  My dream is to one day use a whole region as the folks at Innsmouth do, but even if you have only a 117-prim, 512-square meter parcel, you can put together something great if you have great ideas. It all comes together with the decorating.

    That's the where the theme comes in. Popping about Second Life this year, I saw a greater variety than ever before, but paying tribute to horror films was quite popular, especially zombie flicks. Even folks who usually don't go see the likes of Freddy, Jason, and their kin in theaters will, thanks to mass marketing, be familiar with the characters — so your intent is clear, but these themes might be so mainstream that their familiarity could decrease their impact. Think carefully about clever ways to incorporate pop-horror into your creations while seriously considering more traditional items like ghosts and skeletons.

    This means you also need to think about the build itself. Get together with your team, or if you don't have one, frequently invite friends to give you a third-party perspective. This is my second year with a two-stage installation at Menagerie Isle: a pre-show walkabout in a decrepit mansion made by BailyMarie Princess and available in her shop at Abbey Island, every room decorated with spiders or ghosts or... well, I won't spoil the surprises. Then there is a dark ride through several themed tableaus that eventually ends in an eerie graveyard where anyone who survived can pick up a gift before running off. I used many commercially sourced items — ghosts, spiders, furniture, etc. — along with custom textures and items I made myself. Because I worked alone, I had several people look in to catch my mistakes, such as when the ride stopped at a certain spot if two or more folks were in the car at the same time.

    Assets, theme, and build are the basic components. Post your ideas in the comments for what you like to see in a Halloween attraction, whether you are a builder or not. I’d also like to see your suggestions, with SLurls if you can, for what you thought were great attractions or places to shop. Don't be scared to post something!



    Bay City Hay Halloween Maze
    The Linden Moles and the Bay City Alliance have a Hay Maze full of whimsical fun and prizes.


    Bewitched Haunted Dark Forest
    The Bewitched Haunted Dark Forest is a whole region of spookiness.




    Isle of Ewe
    Shops can be attractions, too! The Isle of Ewe has dressed up for the holiday and the Meeroos have gotten into the spirit of things.

  13. Linden Lab
    Day 7 of Modavia Fashion Week has just dawned at the time I’m writing this.  Two days to go...and I finally have a small window of time to reflect on things.  It strikes me that this event brings pretty much everything that I love (and a little that I loathe) about Second Life into clear focus.

    MFW2011 Glam Affair photographed by July Raymaker
    In all, we will have presented over 600 brand new designs, which does not include all the specially-made accessories, shoes, hairstyles and skins exclusively prepared for the event by the end of this week.

    MFW2011 SHI photographed by Joy Laperriere

    Sixty five designers, 50 models, 8 dj’s, 12 photographers, 20 sponsors and a small but dedicated production crew bring about 50 hours of fashion magic to the Fashion Week runway each year.

    MFW2011 Sonatta Morales photographed by Petra Messioptra

    The real cost in time to prepare an event like this includes conceptualising and making the outfits, styling each look and preparing runway poses, building the runways, shooting, processing and posting over 2,000 photographs, and the millions of small things that are involved in organising and marketing an event of this kind. I would estimate it takes thousands and thousands of hours.

    MFW2011 Ladies who lunch photographed by Queen Watanabe
    Now forgive me for being very obviously biased in a major way, but this is incredible.  It demonstrates an extraordinary level of cooperation and joint work from avatars whose real life personas span almost every major country in the world.  People with jobs, families and places to be.  And let’s be frank — apart from a small elite group, nobody is really making a killing financially in SL.

    So, why do people do it?  I’m not just talking about a bunch of people jollying along for a week.  This is intense, intricate and often very stressful interaction that requires a high level of organisation, focus and dedication.  And a highly evolved ability to get along with other people to overcome the not insignificant challenge of different time zones and language barriers and, of course, navigate the multiple technical difficulties inherent in the Second Life platform.


    MFW2011 Vero Modero photographed by Eira Juliesse

    The fashion industry in SL is a crucible of creativity and energy generated by people of very disparate backgrounds who co-operate at an extraordinary level and I purport that experience gained while working in a Second Life virtual company, particularly in this industry, can be enormously valuable in real life.  I would recommend it to anyone who wants to hone their interpersonal skills and enhance their ability to work or manage and, most importantly, motivate people in a uniquely challenging environment.  It isn’t easy — and that’s the whole point.

    http://www.modaviafashionmarketing.com/wordpress/the-home-of-couture/
    http://issuu.com/modavia_fashion_directory/docs/mfd20
    http://www.flickr.com/photos/modavia/collections/72157627290524863/
    http://slurl.com/secondlife/MODAVIA%20II/114/48/23
    ABOUT POPTART LILLIEHOOK
    I have been in Second Life for almost 4 years and have been associated with Modavia and the fashion industry in-world for almost that long.  In RL I have fashion and design clients as well and have been fascinated by the parallels and differences between the two worlds.
    Poptart is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Tuesday, September 20. 
  14. Linden Lab
    A film called Life 2.0 will air Thursday evening on OWN (Oprah’s TV network). The documentary premiered at the Sundance Film Festival in 2010 and follows several Second Life users, illustrating some of the ways Second Life affected their offline lives (and vice versa).

    You can watch the trailer for the film here, and check out some past reviews from Second Life Resident (and Betterverse blogger) Rik Riel, as well as from The New York Times, the Huffington Post, and the Village Voice.

    The film and its portrayal of Second Life inspire a mix of reactions from audiences. If you watch the movie, we encourage you to add your voices and personal perspectives on Second Life to the conversations the film may spark — it’s a good opportunity for us all to talk about what we think makes Second Life interesting and special. If you’re on Twitter, you can join the conversation at #Life2.0.
  15. Linden Lab
    Zombies have invaded Second Life! There are a ton of stumbling, bloodthirsty freaks just waiting to go on the attack against you. Situated on blood-splattered sims and definitely scare-worthy, these zombies are more gruesome than your average ghoul. Zap ’em dead fast by following one of these step-by-step guides — select the one that matches how much time you have to kill (bad pun intended):

    Got an Hour?
    The Quick Kill: Getting Started in Less than an Hour
    Got Several Hours?
    Professional Zombie Slaying: A Guide for Hunters with Several Hours to Kill
    Got Days?

    Zombie Maniacs: For Zombie Hunts Over Many Days or Weeks


    The Quick Kill: Getting Started in Less Than an Hour


    Want a brainless diversion with the braindead? If you are new to Second Life (or to zombie-slaying in general), this guide will take you right into the action. Dive in and take out the undead in less time than it takes to watch an episode of “The Walking Dead.”

    1. Connect to Second Life
    If you aren’t yet a member of Second Life, then join now! It’s fast... and free.
    (If you want to learn even more about the basics of SL, we recommend Strawberry Singh’s Newbie Resource Guide). Already a member? Great! Fire up your Second Life Viewer to start zombie huntin'!

    2. Choose a Zombie location.
    There are tons of Zombie spots to pick from — each is unique and created by a resident of Second Life. For example, a location like the Dead Zone is ideal if you want to immediately immerse yourself in the action and only have 30 minutes or so. So, we’ll start there...

    3.Find the Dead Zone –



    After you have logged in to Second Life, you can find the Dead Zone through the link above. The Dead Zone is on the Gigi Solace region, so the above link will allow you to view this location on a map. Once you launch the map, it shows you the location that you’ll want to visit. Click “Visit this location”



    Inside Second Life, you’ll notice that the Web link has opened a right side panel with a prompt to Teleport into the location: Click that button – and prepare for the zombie attack!



    Once you arrive, you will see a sign on the wall to your left. You’ll need to first join the zombie hunting group for this location. Click the sign and accept the group invitation.


    After you join the group, you can then grab your free gun to the left by clicking on the sign on the wall.
     

    You should now see the gun offered to you in the lower right side of your screen. Select “Keep” to accept the free gun.


    Click “Keep” in the message that appears in the lower right.



    Click the suitcase icon on the right of your viewer screen to open your inventory, then click the “Recent” tab and right click on the gun in the folder “Dead Zone Free Gun."



    Even after you are “wearing” the gun, you won’t see it until you type the word “draw” into the chat window and the gun will appear:



    Go into "mouselook” mode by hitting the letter “M” on your keyboard (outside of the chat bar) whenever you want to shoot the gun. Click your mouse to fire.

    Get warmed up at target practice, and then make your way to the streets of the Dead Zone to start shooting Zombies!

    There are tons of amazing, Resident-created Zombie locations inworld. Here are two more that are especially ideal if you have less than an hour to play:


    Darkness Falls @ Pandemonium Zombie Attack


    Professional Zombie Slaying: A Guide for Hunters with Several Hours to Kill


    If you’re settling in for the evening or your boss is on vacation, you’re probably itching for a Zombie marathon with a bit more staying power. Once you’ve invested a little more time, several SL zombie locations can take you deeper into strategy, costuming, weaponry and exploration.

    1. Sign in to your Second Life Viewer and teleport to the Urban Zombie, where you can find a whole herd of evil zombies ready to devour you. There are tons of zombie spots to pick from — each is unique and created by a resident of Second Life. But a location like the The Urban Zombie is ideal if you are more than a casual gamer and want to really get into the action.



    This eerie abandoned city is the perfect location to hunt zombies — explore the haunted alleys and dark passageways, but be on the lookout for not-so-nice visitors!

    2. Grab the HUD when you first arrive by clicking on the box.




    3. Wear the HUD.
    How? First, you’ll find it as a new item (labeled “GRIM COMBAT SYSTEM HUD”) in your Inventory. To open it, drop and drag it to the ground and then click on the item to open/unpack it and “Copy to Inventory.”




    In your Inventory,  you can now “wear” the HUD by simply adding it to your current outfit — and you’ll be suited up to go!




    For a complete explanation of the HUD and combat features, please see the Grim Combat System notecard that was added to your inventory when you picked up the free HUD. You’ll notice that the HUD features scores and experience points, as well as tracking of quests and missions. If you have the time, this is worth checking out!

    4. Equip yourself with a gun.
    If you need a free gun, there is a sign to the right of the free HUD that offers you “Free Guns.”  Place your mouse over the sign and wait for the pop-up, then select “Take Copy” and then “Buy.” Don’t worry, it is set to “free,” so you won’t be charged. This item is now in your inventory, so you can drag it from the inventory to the ground to rez it. Then, right-click open and copy to inventory.




    In your inventory, you can highlight the gun you want (look under the folder “Urban Zombie Free Guns”) and then right-click Wear to select it.

    5. Zap Zombies.
    When you are ready for combat, type in “draw” into the chat bar to show your weapon. At this point, you can enter “M” outside the chat bar to enter mouselook and start shooting!

    You can buy armor and other accessories nearby — keep an eye out for the signs. Go into mouselook to shoot your guns. Once you’re armed and ready, head over to where the action is — watch your back! These zombies move fast!



    Check out these other cool, immersive zombie experiences:


    Miho's Zombie Attack The Maze


    Zombie Maniacs: For Zombie Hunts Over Many Days or Weeks


    For Second Life Residents who simply can’t get enough zombie action in a single session, there are even more zombie-fighting options that will immerse you deeper into the combat gameplay. One example of this is Bloodbath and Beyond. Below we walk you through this experience and point out tips that apply to similar Second Life locations.

    Bloodbath & Beyond looks and feels like playing an MMORPG within Second Life. In this fantasy medieval role-playing sim, you fight zombies, skeletons and elves, complete quests for prizes and rewards, drink potions to rejuvenate, and much more. Play with friends and even level up.

    1. Learn the rules.

    Like most role-play games, plan to start by spending 20 minutes or so reading all the background information. In Bloodbath and Beyond, one wall makes it easy for you to contact the sim owners for help and questions. To really appreciate the intricacies of this game, you should start by reading the rules provided in the notecard that you’ll receive alongside your free HUD.



    2. Join the group. Interact with other role-players, ask questions and get notified of fun things and announcements. New to Second Life Groups? Here's more on how they work.





    3. Dress the part. A must for enjoying role-play. You’ll see banners at the landing point for Bloodbath & Beyond to help you get started. Note that this particular location has a medieval fantasy theme, so you’ll have the best experience if your dress the part.



    4. Carry a weapon. Start with a free weapon and combat HUD. In this location, guns are not allowed so you’ll be given a free starter pack with a longbow and long sword. Your HUD has several advanced features and helps to track scores, experience points, quests and missions. For a complete explanation, please see the Grim Combat System notecard that was added to your inventory when you picked up the HUD.




    5. Keep score. Zombie hunters always have guts, but there’s also glory:



    So log in to Grimley's Bloodbath and Beyond, kick back and have some fun!


    Check out these other great Zombie-slaying locations perfect for long-term play:
    Zombie City Zombie Bloodbath





    
  16. Linden Lab
    Are you a passionate Second Life resident who loves to write about your Second Life experience and are looking for exposure for your own existing blog? Looking for a way to connect with other bloggers and open your door to new Second Life community readers?  If so, you might want to submit an original blog post (no links please) to us and it could end up being featured in the Second Life Community blogs.

    As the movers, shakers, and experts on everything Second Life, we’d like to invite you to submit your original blog articles to us at blog-call@lindenlab.com with the Subject Line: Guest Blog Submission.  Selected submissions will be posted to the Blog section of the Community as a featured guest post!
    Here are some popular Second Life topics to consider: Fashion, Home Decor, Mesh, Relationships, Spirituality, Education and Music.
     
    GUIDELINES

    If you would like to submit a guest post for the Second Life Blog, please consider these guidelines. Only submissions that meet these criteria will be considered for publishing.

    All selected posts must adhere to our Community Participation Guidelines. All selected posts should support the inclusiveness of the Second Life community. Selected posts must not include marketing-related links and must not be entirely self-promotional. The post may include links to your website and blog in a brief author’s bio (approximately 3 sentences), which will be published at the end of the guest post. Please limit the number of images included in your submission to 4 or less. We reserve the right to review and edit. We regularly edit posts by our contributors and guest bloggers. Guest posts must be original and may not have been published elsewhere online already.   The blog call is on!  Read the guidelines, then submit your posts to blog-call@lindenlab.com
             
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