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Ren Toxx

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Everything posted by Ren Toxx

  1. http://community.secondlife.com/t5/Second-Life-Server/Is-SL-down/m-p/2527543
  2. Another very similar one is 'Eric' from Truth... but doesn't seem identical, some of the strands don't match... and, anyway, it's one of the models they completely retired.
  3. - Try wearing the fanciest stuff you can find, even if it's freebie; since you're new, you probably haven't had the time yet to find better items, which are harder to come by (hunts, monthly gifts, subscriber gifts, etc), but eventually and with patience, you will. And you'll need to, because the quality of those you're wearing now is way below what most shop owners would want for their advertising (even if the products you feature for them are good, the impression would still be bad). - You need to play with all the windlight settings to control the scene's lighting as much as possible, because in the first picture it makes your skin look flatter than it already is, and in the second, it bleaches it too much. I think the official viewer allows for all the essential adjustments, but if you're up to it, try some of the third-party viewers, such as Firestorm... they have extended controls which are great for photographers. - Also, try your computer's highest in terms of overall graphics quality, at least at the moment of doing the capture (since it's going to be a static capture, you don't need to worry if the frames per second drop to a crawl... and you can lower the graphic settings again later, when done). The most noticeable problem in your pictures is aliasing (some of the borders look pixelated), and this can be prevented by activating your viewer's antialiasing (again, at the expense of momentary additional slowness); it could be corrected in post-processing, but trust me, it'd be a lot of manual work. - The first picture's background may be OK for some vendor's needs, though most will prefer at least a hint of a shadow or gradient or vignetting or something; but the second one's definitely not: it's far too visible, stark and contrasty, detracting the viewer's attention from the intended subject of the picture (the model and, presumably, her clothing). - I like what you did with the price tag... simple, cute and effective; it's in the right direction, and without much more polishing it could be good enough for many vendors.
  4. Tell them what you do in SL, and other things that you know can be done even if you don't do them yourself. Don't try to describe it or "label" it, you know that's as futile as all the debates that have been attempted about it... so just let them decide what it is, as a function of what can be done in/with it. And don't let yourself be worried about sounding nerdy. I myself see no point whatsoever in soccer or collecting stamps, yet I see no reason to call 'nerdy' those who do, just because they have different tastes and hobbies.
  5. El siguiente paso tras poner el nivel general de gráficos al mínimo, es rebajar aún más las opciones individuales en el mismo panel de preferencias... si no te salen por defecto, lo harán tras pulsar el botón “Avanzado”. Más allá de eso, hay una serie de opciones adicionales que puedes reducir aún más a través del depurador... yo sugiero las siguientes: DropShadowButton = 0 DropShadowFloater = 0 DropShadowSlider = 0 RenderAvatarLODFactor = 0.000 RenderVolumeLODFactor = 0.050 (probar más o menos) RenderAttachedParticles = FALSO RenderGlow = FALSO RenderGlowIterations = 0 CloudsEnabled = FALSO RenderAttachedLights = FALSO RenderGammaFull = FALSO RenderReflectionRes = 16 RenderWater = FALSO RenderWaterRefResolution = 64 Idealmente, te recomendaría anotarte los valores que tenían dichas opciones antes de cambiarlas, por si alguna resulta reducirte algo en exceso para tu gusto... y experimentar un poco, ya que ésas, como siempre, son recomendaciones que pueden y hasta deben cambiar en función de las necesidades y preferencias de cada uno.
  6. Técnicamente, como poder pueden, si tienen los conocimientos informáticos suficientes, y no deja de ser cierto que SL da alguna facilidad al respecto, pero ni de lejos tanta como algunos creen, y con que observes las precauciones habituales (tener un firewall y antivirus eficaces, evitar sitios phishing, etc), sigue siendo improbabilísimo que nadie con los conocimientos suficientes se moleste en intentar hackearte. Con mucha diferencia, la probabilidad más grande es que este individuo esté simplemente amenazándote con unas cosas que no está ni remotamente capacitado para hacer... pero con que tú creas que sí puede, y te entre miedo, le resulta suficiente; así es como suelen funcionar estas cosas: se tiran un farol, y si cuela, cuela. No obstante, eso no quita para que envíes esa conversación (sin necesidad de eliminar el nombre del individuo, pues de todos modos ellos verificarían por su cuenta si esa conversación se ha producido, y lo verían igual aunque tú lo obviases) a Linden Labs, a través de un report... las amenazas van en contra del TOS de Second Life.
  7. There's a debug setting called 'AppearanceCameraMovement', though I don't know if all viewers support it... if yours do (and if so, there's a chance the setting may be reflected in your viewer's preferences, as happens in Firestorm), it's meant to avoid moving the camera to where the viewer thinks you want it when you enter appearance edit, instead just leaving it where you put it. Set it to 'FALSE', then try again.
  8. Teleport to a different (less laggy) region, and/or trying at a different time (in case there's an ongoing Second Life maintenance).
  9. Murdock Firelight wrote: [...] Why buy a skin for 2000L when some thief is selling it for 225L like this guy? [...] A deterring argument for some customers that would otherwise not care if they're supporting a thief, is that they risk eventually losing their purchase to a blank, useless item courtesy of one of Linden Labs' inventory sweeps.
  10. SLink has arguably the most popular set of mesh hand & feet, both rigged (yes, for men and women), not necessarily because they're the best modelled & textured ones, though they're quite nice at that, too, but because of their widely utilized 'appliers' system, which purports to use the exact same texture of your body skin, therefore reducing even more any visual difference between the hands/feet and the rest of the body; the only problem about these appliers is that it's the task of the original creators of the skin, rather than SLink's, to actually make an applier; several stores selling male skins are joining the effort and offering SLink appliers for at least some of their products, but so far nowhere near as often as female skins. Still, even if the store where you bought your skin doesn't still offer SLink appliers, the base feet / hands as sold by SLink themselves include a rather flexible tinting / blending system to make a decent match. For all that, though, SLink shouldn't automatically be considered the only good store for mesh feet / hands. I also recommend taking a look at other stores such as Vika Store and Ispachi, both of which have their own strengths.
  11. Same thing happened to me; I bought hands & feet appliers for my Redgrave skin and, while the former worked flawlessly, the latter did not -the HUD had, in fact, one skin tone missing. I contacted Emilia and she sent a revised applier that did work as intended. Why this happens relatively often, I don't know; I suspect many skin creators are scrambling to offer SLink appliers for their past creations and, in their rush retrieving, organizing and adapting them, some more mistakes than desirable may occur. Anyway, since SLink's products can be tinted separately from being used with a skin applier, use the OmniHUD to make sure your hands and feet aren't tinted, with its 'Reset to white' button.
  12. It's really a matter of finding a balance between performance and quality, taking into consideration not only your hardware's capabilities but also your personal preferences (only you know what you would consider 'good enough' graphics). Now, the general performance/quality slider slider you've messed with is really nothing more than a series of presets of all the specific settings you can adjust below (plus several others not shown there, but accessible through the less intuitive Debug Settings function); so if you want to strike a more precise balance between performance and quality than any of those offered by that slider, you'll have to start individually adjusting each of those specific settings... again, depending on your computer's capabilities and your own preferences. As a 'testbed' of sorts, I suggest you go to a place relatively loaded with decoration and populated with avatars, so you can check whether each specific change you make still lets you operate smoothly... for example, increasing the Draw Distance, the Max. # of Non-Impostor Avatars, the Objects & Sculpts LOD... etc. Since most of those individual settings will have a relatively minor impact on performance, you'll need to have patience and test your viewer going around for a while so as to observe the effects, before going onto the next one. But after a while, you can end up with a viewer configured much more closely to your own needs For a (somewhat explained) list of all the settings and what they do, read here.
  13. Gestures are indeed quite easy to make, and in and on themselves have no cost (unless you want them to play an animation or sound which you need to upload to SL, each of which would cost you 10 L$); I suggest you read this and experiment a bit; the kind of gesture you want to make would entail only three 'chat' steps, perhaps with two short 'wait' steps separating them, to make sure the three lines come out in the correct order even accounting for chat lag. Other than that, I join the recommendation that you use gestures sparingly, if at all.
  14. You almost answered your own question. DMCAs are the only tool Linden Labs act upon, they're not an easy process and only the creator affected can send them, not just any user -which takes us to the fact that neither Linden Labs nor each individual creator necessarily have the time, patience and resources to keep a check on every single new item listed on the Marketplace. The only source of individuals numerous enough to do that and issue warnings are the whole of SL users, and there's no direct, inmediately effective tool for them to report on suspect items -and with good reason, for it would lend to as much abuse as legitimate use, if not more.
  15. Just to narrow possible causes, go to your router's configuration and temporarily disable wifi... see if that has a positive effect -if it does, sounds as if you might want to change your wifi's password before enabling it again. If not, what is your maximum bandwidth setting in your SL viewer? Most still use 500 kbps. as default, which is way too low for most modern connections and has, among others, the effect you're experiencing. For your kind of connection I think 1500 kbps. would be a much better setting. Failing that, I'd take a look at your router's NAT (Network Address Translation) functions, also commonly labelled as 'Port forwarding', to explicitly tell your router that your computer (whose local IP may be something like 192.168.1.X) wants a certain port (I think it's 13000, you can check that in your viewer's preferences, same Network tab as the maximum bandwidth setting) to be open for connections; you may have to refer to your router's help documents for that, since it's a more advanced operation than just disabling/enabling wifi or changing its password.
  16. Chris Frentis wrote: [...] a normal days work was matching that [...] I fondly remember an episode of the British TV series 'The IT crowd' where the two main characters plan to attend some soccer games and, to be able to better 'mingle' and since they really don't know much about it, they consult a website to learn some of the lingo... stock phrases and exchanges, etc. Not long after that they do start mingling with other supposed soccer fans, and some of them happen to use the exact same phrases, strongly implying that they, too, actually know very little and use the same website, or similar ones, to pass off as soccer fans as well. Have you thought that perhaps some of those construction workers may have been doing pretty much the same as you... 'matching others'? I don't doubt at least some of them would honestly be as rough, cranky and whatever as they seemed... but it'd be incredibly naïve to think that no one else was acting more masculine (or, if you will, suppressing more their softer tendencies) besides you. In fact, much of that pretended assertiveness is twice as stupid from the moment that it tries to hide insecurity, the fear of rejection of what you really are. Not a lot of people (not just guys, for that matter) would admit to any fear whatsoever, yet those 'larger/tougher than life' attitudes are driven exactly from the same fear they'd never admit to having. So here in SL, without anywhere near as much pressure into pretending to 'fit it' (because you can freely choose which ambients you mingle in, including the less testosterone-riddled ones), you may have discovered you can decently pass as a female. It's hardly surprising, and in fact you might as well use the opportunity to further free yourself of all the prejudices that have been making you to feel 'haunted' by it.
  17. It may just be that your viewer is taking its time to prepare all the accumulated cache it has; sometimes in this cases it's good to clean it but, while the easiest way to do it is from the viewer's own preferences, if in this case it won't even let you launch it, then follow the instructions from this page to manually delete the cache. Be aware that, after doing it, next time you log in you might want to wait for a while while the inventory reloads from zero, and even log off and on again after that to ensure that the new cache is properly stored in your computer (you'll only need to do that once, of course). On a more personal note, may I suggest that if this guy is good enough to merit your infatuation, his virtues should include the patience to wait for something that can happen to any of us? :smileywink:
  18. Second Life isn't easily comparable to other 3D games / applications because of its user-generated (and thus not usually very optimized), load-on-demand content, so a certain lag is to be expected, whether due to connection or graphics issues. There are some viewers usually regarded as performing better in certain systems, for example older ones; one of the best known is Singularity. Anyway, and regardless of the viewer, the 'high/low' graphics settings are really just quickly selectable presets for a number of specific, individually adjustable settings such as draw distance, objects / avatars LOD (level of detail), shaders type, ALM (advanced lighting model, aka projected shadows), particles, number of low-quality avatars, etc, etc. For challenged systems I always recommend taking the time and effort to adjust all these more precisely to each user's tastes and needs... some people don't care to be able to see things two sims away and prefer short viewing distance in exchange for more quality on the things they do see nearby, or they don't care if the objects are rendered low-detail but want smoother avatars... or don't need to see flexiprim / avatar physics movement but would like to see particles... etc, etc. A much better suited balance that accounts for one's computer performance can be achieved this way.
  19. There are many shady business that might lend some reason for these kind of preventive administrative holds; until further investigated, LL may not know that those alleged 'random accounts' aren't alts of the main felon, and therefore involved in a scheme to spread (and thus make more difficult to track) money wrongly earned. Other than that, yeah, I very much agree that one should have the option to refuse money; there are many transactions and business dynamics that may be indirectly affected by this, though, so I guess I can understand LL not happily implementing it.
  20. And besides, even if there had been, a viewer from back then would be massively incompatible with the current platform... and Linden Labs aren't exactly keen on allowing so incompatible viewers to actually connect to the grid, so chances are you wouldn't be able to use it even in that severely reduced capacity. If the main issue is your computer's performance, there are some third-party viewers such as Singularity that are usually regarded as easier on older or less powerful systems.
  21. mysteryhouse wrote: [...] Some people say SL is SL and RL is RL [...] 'Some' being the key word, though more than a few of them have a hard time even believing anyone else could live by any other standard than theirs. But one can view that optimistically: Second Life is so diverse a world, it includes all known forms of intolerance :matte-motes-tongue:
  22. Baby Store quite got my attention precisely for what you describe... flexible, ample interactions between the parent(s), the baby, furniture, clothings, animations, parenting options...
  23. Virilis wrote: [...] if a man wants to get into your pants, his first effort should be his appearance [...] Actually, every man should take care of his appearance just for the sake of it, not as a device to get into anyone else's pants... otherwise, no matter how finely they end up looking, they'll still be just the other side of the 'inflatable doll' concept.
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